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Elitist Not-WarlocksFollow

#27 Nov 26 2007 at 10:11 AM Rating: Decent
sederix wrote:
A few times, when in an instance group, the fighters of the group pitch a fit when I do not play how they want me to. For example, the last two times they either left the group or kicked me from the group, because I did not want to use Succubus; naturally, they made up a bunch of childish comments, and said I dont know how to play if I did not do that for them.

I'm Demonology speced, so as far as I am concerned, I should be able to use any minion I want as long I as I get the job done-- succubi are just not practical and die too easy, so I prefer to use a voidwalker or felguard when I am assigned a certain target. To me, it is those few people that do not know how to "class", if they are so dependent on my moves, especially if I have no trouble dealing with an assigned target.

What do you guys think?

There are some instances where CC is preferred over raw damage, so I have to ask a few questions.

1) Had you been in this particular instance/encounter before?
2) If you were, was it successful (did you clear all trash/bosses when you were in it before)?
3) Did the other players have more experience in the instance than you did?

I listen to advise all the time, especially when there are players more experienced in an encounter than I am. It's a good way of learning new techniques. Even though they don't play your class, they may still have something for you to learn, and you should never assume that you know everything about your class.

My advise is to try it their way first, and assert yourself only if their way fails.
#28 Nov 27 2007 at 9:11 PM Rating: Default
There have been more than occasion where this happened, so I will refer to one of the first.

Quote:
1) Had you been in this particular instance/encounter before?

No, but I had gone again after that. On my second trip, it was successful, because we did most of it but the last boss.[/quote]

Quote:
2) If you were, was it successful (did you clear all trash/bosses when you were in it before)?

Part of the problem was, I was kicked out just after clearing the first hall-- we were doing Shadow Labyrinth. So, no.

Quote:
3) Did the other players have more experience in the instance than you did?

That was funny to me. One of their excuses was I had "no instance experience" JUST because I told them that I dont use suckybitch.
You dont get to level 69 (as I was at the time) without "instance experience", and further, it was really unfair and childish to assume that I could not deal with my designated target. One of them had a damage meter, and I was around third in line for the most damage, and I was always the last person in a group to die; it was a four man group. So, it was not possible that I was not being affective, drawing all kinds of extra agro, or preventing the group from moving.
I was not asked to do anything else but banish and seduce-- instead of seducing, I would just let my voidwalker tank it, which was successful each time.
You know in SL, they have the room with the benches and groups on the far ends of each side? They also got mad, because I used Deathcoil while we were on one side, and ******* about pulling things that did not exist (seriously). Deathcoil is too short for anything to run as far as it would have to, if there was a threat of pulling an additional group.

If the situation was a little different, and I had been given a chance to move further into the dungeon that time, then I might have considered their suggestion. However, I dont like when people tell me how to play, without giving me a chance to do it my way.
Personally, I think it has been a matter of elitists not liking anyone to play any way but their own, and not understanding how some people play warlocks.
#29 Nov 28 2007 at 12:16 AM Rating: Decent
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69 in 4 man group, offtanking with VW in Slab if I got you right?

You know, you wouldnt believe how many people got not to 69 but 70 and after without any instance experience.

Btw I was there last night to hunt Sonic Spear for my hunter (and I got it YAY grats to me :D), did anyone notice any changes after 2.3?

Iniciters MC seems to be more frequent, I couldnt shoot single arrow before he would MC me again sometimes, while void boss spawns much less voids and got surprisingly squishy somehow.



#30 Nov 28 2007 at 6:26 AM Rating: Good
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Quote:
One of them had a damage meter, and I was around third in line for the most damage, and I was always the last person in a group to die; it was a four man group


Hmm, so in a 4 man group, assuming it's 2 dps, healer, tank, you are below either the tank or healer in dps.

The problem I see with having your VW or Felguard off tank is that they need to be babysat. So while you are health funneling to keep him up your not putting out any dps and i don't like the idea of the healer taking care of my pet, but thats just me.

Meanwhile, if done properly the only thing you have to worry about with your succubus is an occasional resist (deathcoil ftw) or a mob getting to close to her and doing some aoe. It can be hard to learn how to seduce properly but in my mind I would rather have a seduce than a VW off tank (bad memories from when I couldn't seduce in heroics and was asked to pull him out).

However, like you said you do know your minions, and if your VW can off tank fine, more power to it. However if doing it this way the tank gets more dps than you it's really not effective. It can be done, but it really shouldn't be if it drops your dps that much.
#31 Nov 28 2007 at 6:41 AM Rating: Good
Quote:
They also got mad, because I used Deathcoil while we were on one side, and ******* about pulling things that did not exist (seriously). Deathcoil is too short for anything to run as far as it would have to, if there was a threat of pulling an additional group.


The room has a bunch of stealthed mobs in it that free runners will aggro. The stealthed mobs will come up and stun which will pretty much ruin any kind of aggro generation for the tank, or more likely, stop your healer dead in his tracks. You're 3rd place in a 4 man group. Sounds to me like this is a clear case of you being a scrub and not wanting to help out where needed. This, of course, coming from someone who doesn't even USE a succubus except to slit her throat and drink her power. Puts you pretty high on the "unhelpful" scale.
#32 Nov 28 2007 at 8:40 AM Rating: Decent
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Loki the Sly wrote:
This, of course, coming from someone who doesn't even USE a succubus except to slit her throat and drink her power.


What a lovely image, I so like you for that.

Quote:
if your VW can off tank fine, more power to it


I saw not so fresh 70 trying to offtank with VW in SLab and it was not fine. I cannot imagine what kind of gear one should have at 69 to make that pet more viable.
Or what kind of imba group that must be to kill so fast with only one actual dps.

#33 Nov 29 2007 at 3:47 PM Rating: Decent
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Quote:
Quote:
if your VW can off tank fine, more power to it


I saw not so fresh 70 trying to offtank with VW in SLab and it was not fine. I cannot imagine what kind of gear one should have at 69 to make that pet more viable.
Or what kind of imba group that must be to kill so fast with only one actual dps.


Thats kinda what I was saying. If, and only if, your VW can off tank with out too much help so as you can dps and the healer can worry about the tank, then more power to it.
Like I said, I remember being asked to pull out my VW in heroic ramparts before you could seduce in heroics. It was a freaking mess. Maybe a VW and hunter pet could off tank one for long enough, but the simple fact is the succubus is a better option for the harder hitting mobs.
#34 Nov 29 2007 at 6:04 PM Rating: Decent
ccbutch wrote:
Quote:
Quote:
if your VW can off tank fine, more power to it


I saw not so fresh 70 trying to offtank with VW in SLab and it was not fine. I cannot imagine what kind of gear one should have at 69 to make that pet more viable.
Or what kind of imba group that must be to kill so fast with only one actual dps.


Thats kinda what I was saying. If, and only if, your VW can off tank with out too much help so as you can dps and the healer can worry about the tank, then more power to it.
Like I said, I remember being asked to pull out my VW in heroic ramparts before you could seduce in heroics. It was a freaking mess. Maybe a VW and hunter pet could off tank one for long enough, but the simple fact is the succubus is a better option for the harder hitting mobs.

The succubus is also great against casters. Your VW won't prevent you from being sheeped, mind controled, or feared. Casters can still do that even when your blueberry is tanking.

Edited, Nov 29th 2007 6:06pm by ohmikeghod
#35 Nov 30 2007 at 3:05 AM Rating: Default
I get what you mean by the stealthed guys, but I have never had an accident with Deathcoil; I will keep the suggestion in mind, because you are correct.
My voidwalker makes a good tank, and sometimes does it better than the designated tank. It's best done, when it is a caster, so I can look away and work on another target while the first is busy. Fel Stamina, Demonic Tactics and at least two points in Improved Voidwalker make this possible. I usually dont have to spend all my time Funneling, if it is just one target.

Quote:
You're 3rd place in a 4 man group. Sounds to me like this is a clear case of you being a scrub and not wanting to help out where needed. This, of course, coming from someone who doesn't even USE a succubus except to slit her throat and drink her power. Puts you pretty high on the "unhelpful" scale.

Just came out of the same instance, and I was at the top of the damage meter most of the time (my mage friend was fighting me for that postion), when switching between voidwalker and felguard. When I used suckybitch (after being asked instead of told), I fell toward the last rank on the DM next to the healer.
Our group was two mages, two paladins and myself. I beat most of them for the most damage without my succubus, and we never wiped all the way to the second boss. Judging by how that went, I dont think it was ever a matter of not being useful, but a couple sore fighters who needed someone to do their job for them... to be fair, that first time was only four people, so it's not like we could have cleared the place (they were two paladins and a mage).
#36 Nov 30 2007 at 4:16 AM Rating: Decent
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Try seducing and banishing (or trapping casters and similar annoying stuff) and being top dps among equally geared people in that same instance... I hate it with a passion but I manage most of the time.
I am just 1k short from exalted on lock, almost all of it done on SLab.

Funny enough Sonic Spear for my hunter dropped 5th run or so, I was lucky.
Now we have to get shoulders for warrior and legs for rogue, mmm hope that will be it and I can finally get on grinding even more annoying SH for HH rep.

If you have felguard, which is tougher and in terms of dps not even comparable pet to VW, why do you play with VW and even keep talent points in it? Imo its waste.

#37 Nov 30 2007 at 1:11 PM Rating: Default
Quote:
If you have felguard, which is tougher and in terms of dps not even comparable pet to VW, why do you play with VW and even keep talent points in it? Imo its waste.

Do you do a lot of soloing, or does your felguard last through extended fights with multiple enemies focused on it?
I tend to make sure that the minion gets all the attention off of me, which means I would need to use one that is made to take most hits. Felguard's armor and stamina is weak in comparison, and so it does not last very long in these situations.

Edited, Nov 30th 2007 4:13pm by sederix
#38 Nov 30 2007 at 4:37 PM Rating: Decent
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I did a lot of soloing while I was still demo. And my felguard lasted through all enemies focused on him usually, most of them being 8 level 70-72 in BEM.
In instances like Slab I could take my trash target alone using only felguard as tank and added dps.

I dont remember him being that weak in hp and armor, on the contrary. I simply dont see VW as a very good option at 70.

Edited, Nov 30th 2007 7:37pm by Sethy
#39 Dec 01 2007 at 1:47 AM Rating: Decent
I know it's each to their own in play style and all that....but Sethy is just plain right here.
#40 Dec 02 2007 at 9:11 AM Rating: Excellent
My Warlock is only level 27 (and climbing) but my experience with level 70 non-heroic instances is significant, having risen to Revered/Exalted with all Outland factions prior to 2.3. From that, I have an idea of what groups are looking for in terms of crowd control in level 70 non-heroics (and even Heroics).

For starters, regardless of their spec, I've noticed essentially two kinds of Warlocks...those who have practiced using their succubus for crowd control and are good at it and those who don't want to use their succubus for crowd control.

I didn't get my Warlock's succubus until I was level 25...something about crossing through Arathi to Wetlands any sooner than that was a deterrent for me :P

If you're off tanking trash, your minion is controlling that mob by building threat and surviving. Your minion is not only building threat, it has to be building threat fast enough to stay ahead of the party's healer, because the healer is building threat on all of the mobs in a specific radius. That raises two concerns for any given party:

1) Is your minion going to survive long enough?
2) Is your minion going to build enough threat so the healer doesn't get ganked?

I'm not accusing you of being dishonest, but there are parts of your accounting that aren't adding up. You say that on your second run in with a group of 5 (2 mages, 2 pallies, you) that you hovered near the top of the damage meter until you had to Seduce/Banish, at which time you dropped towards the bottom. The only way I can see that happening is if the damage meter being used was being reset every fight (or at least every few fights). I could see you falling below the tank on the damage meter if they had it set to reset after every fight, but most people don't do that. They clear their damage meter at the start of a dungeon and they leave it running right up to the end gathering cumulative data. If they're not reseting it, by the time you've cleared the first room you've likely got such an enormous margin over the tank that falling below him at any point thereafter means you spent a lot of time either dead or afk.

Before the "bug fix" with 2.3 that made double trapping impossible, those times when I was called on to double trap meant the other 2 dps got a chance to jump way ahead of me on the damage meter because my attention was focused elsewhere. My #1 priority is CC, then dps. If CC keeps me busy such that I can't dps, so what? The damage meter isn't an indication of success. Finishing a fight with everyone in the group still alive is. They're dead, we're alive, we win...damage meter be damned. You might want to adopt that attitude as well.

If someone shows up to a party and they want to try something that seems a bit "unorthodox" relative to "common" practices, I'm not necessarily going to flatten their idea right off the start, but it depends a lot on how they approach it. Using this case as an example, if a Warlock shows up and says, "Hey, I know that seduce is the common CC but I would like to try OT with my Voidwalker/Felguard. Can we give it a shot on the first few pulls to see how it works?" chances are I'm going to accomodate them. If their idea isn't working after a few pulls, however, my expectation is that they will revert to the common method of doing things without argument.

On the other hand, if mobs are marked for the pull, the marker goes over what the marks mean (ie, "Skull = tank/dps, square = freeze trap, moon = sheep, star = seduce") and the Warlock either says nothing or says, "I'm not seducing", we've got a problem.

Sadly, in all of the level 70 content I've run, whenever there is a Warlock in the group Seduce is the standard for crowd control. We know that it's tricky sometimes. We know that a succubus is squishy in the extreme. For that reason, we only mark mobs to Seduce when we need more CC than what the other CC jobs can manage. We do try to minimize the difficulty/frustration associated with Seduce CC, especially for Warlocks who express that they haven't really had a chance to practice much Seduce CC in the past.

From what I've seen, most Warlocks get their succubus and soon discover that she's nearly useless (I know I certainly did). Fair enough. Please remember, however, that in level 70 non-heroic dungeons, crowd control is just that: control. A pet/minion OT is not control. It might seem like it, but the instant that pet/minion takes an unfortunate series of crits, the situation goes sideways almost immediately thereafter. Also remember that pets/minions do not receive the benefit of defense rating, meaning that their crit resistance is nil. If Warlock minions scale the way Hunter pets do, they also do not get nearly enough hitpoints to last very long. The best forms of crowd control are the kind that shut a mob down entirely (polymorph, freeze traps, banish, seduce). If the mob can't attack, who has what for HP/defense doesn't matter and as far as I can tell, healers don't generate threat on CC'd mobs.

I know that on my Hunter, I have an addon that gives me timer bars for all of my abilities (ie. Freeze Trap primed, Freeze Trap active) so that I can see at a glance if a trap is about to fade before it was activated or if a mob is about to break out of a trap. If you could get something like that that allows you to monitor Seduce duration, it might make things a lot easier for you.

As far as Death Coil goes, whether the scatter radius on Death Coil is of concern to you or not, no party that I know of likes to see mobs Feared when their is a risk of aggro. The stealthed patrols in the Inciter's room can wander very close to the hallway leading there from the first boss' room. (At least, they could pre-2.3...not sure what it's like now). It makes people nervous, because any form of Fear effect is the antithesis of crowd control in areas where adds are a risk.

I'm not attacking you, but it sounds to me like you might want to give more thought to what it means to be a team player. It very much seems as though you went into those SL runs of the mind that you were going to do your thing your way and argue with your groupmates when they wanted something else.

Seduce is the standard for crowd control for Warlocks where Banish is not an option. Death Coil would make most groups nervous. In a group I was leading, expressing a desire to try something else would not get you booted. Arguing and refusing to follow common guidelines might. Refusing to follow common guidelines and creating a wipe situation would almost definately get you booted.

If it's your first time in a dungeon, the novelty makes up for the hardship. If it's your 10th time (or more) in that dungeon, you want to go in, kill, loot, get out. Have fun, play hard, play to win, but pointless wipes become less acceptable the more times you've run a dungeon. sh*t happens, but what most groups you'd want to be in will want to see is that you're going to work with them to get it done, not insist on doing it your way.

Practice with your Succubus. You're going to be using it a lot in level 70 dungeons.

Edited, Dec 2nd 2007 9:23am by AureliusSir
#41 Dec 02 2007 at 10:45 AM Rating: Decent
AureliusSir wrote:
My #1 priority is CC, then dps. If CC keeps me busy such that I can't dps, so what? The damage meter isn't an indication of success. Finishing a fight with everyone in the group still alive is. They're dead, we're alive, we win...damage meter be damned. You might want to adopt that attitude as well.


Excellent post, but this is what cinched your rateup.
#42 Dec 02 2007 at 4:01 PM Rating: Decent
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ohmikeghod the Venerable wrote:
AureliusSir wrote:
My #1 priority is CC, then dps. If CC keeps me busy such that I can't dps, so what? The damage meter isn't an indication of success. Finishing a fight with everyone in the group still alive is. They're dead, we're alive, we win...damage meter be damned. You might want to adopt that attitude as well.


Excellent post, but this is what cinched your rateup.


That is really nice and all, but if you can CC and dps, I find that even more rewarding and satisfying.

I have moments on my hunter when I "play around" with single target (usually caster), trapping, offtanking, pulling, retrapping and so on to the point I dont manage to even shoot anything else.
But then I usually even it out on some easier pulls and boss fights.
I usually end as 1st dps on damage meter though I take my CC duty very seriously and I do my best to perform as best I can.

Yeah, its not easy and it takes lot of attention and can be damn stressful, but I find the attitude "I CC so I dont dps" not a very good advice to instances beginner.
If you have a group made of lets say mage, lock and hunter as dps and everyone is happy enough just to CC their targets - who is actually going to kill those mobs?

Quote:
I know that on my Hunter, I have an addon that gives me timer bars for all of my abilities (ie. Freeze Trap primed, Freeze Trap active) so that I can see at a glance if a trap is about to fade before it was activated or if a mob is about to break out of a trap. If you could get something like that that allows you to monitor Seduce duration, it might make things a lot easier for you.


I use Dotimer, NECB, OmniCC and SCT cooldowns both on my warlock and hunter. They give me clear warning when is something up, when is something going to break and how long do I have to wait on CDs.
Gets a bit messy on my screen sometimes but it only takes little practice to monitor everything needed.

#43 Dec 02 2007 at 5:22 PM Rating: Decent
Sethy wrote:
That is really nice and all, but if you can CC and dps, I find that even more rewarding and satisfying.


I agree. I just wanted to reinforce that if someone is marked to CC, that is their #1 priority. If their mob is running loose, it doesn't matter how much damage they dished out...they dropped the ball. Pre-2.3, I could double trap and still dps, but the more I was called on to double trap, the more of a margin the other dps folks got on me in terms of the damage meter. Most importantly, it was never something I was ashamed of. Double trap + dps means managing at least 3 targets almost simultaneously, and when 2.3.2 goes live, that's what I'll probably find myself doing fairly often again.

What really influences a negative impression of someone as far as I'm concerned is when they're capable of solid CC but don't want to because it puts them lower on the damage meter than they want to be. I run Heroics with a dps Warrior (full Fury spec when he's specced for PvE) which means he has zero CC responsibilities. If I try to compete with him on the damage meter while still trying to CC, the entire group suffers. A Warlock called on to CC in a group with 2 mages can expect the same...mage CC is fire and forget. They Polymorph, they dps. They reapply Polymorph, and then it's back to dps. A Warlock's CC is not quite so straightforward, so the time they're spending managing their succubus is the time the others are doing damage. That's just the way it works.
#44 Dec 02 2007 at 6:27 PM Rating: Decent
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AureliusSir wrote:

What really influences a negative impression of someone as far as I'm concerned is when they're capable of solid CC but don't want to because it puts them lower on the damage meter than they want to be.


Like those hunters that start to whine "but I cant shoot if I have to trap" when you ask them to help a bit?
Or lock that broke 3 of my traps with dots and when I asked him to behave he put damage meter under my nose - ofc he was on the top because everyone else was trying to save the healer while he happily dotted and SBed all around.

I know the kind, trust me.

On the other hand I know how irritating it can get when you have competitive mage in team. You start to ask yourself if getting 12k whatever-bolt crit is all that really matters in this game.

But there are slackers too. There are locks that do so little damage that some bosses take ages to kill. There are hunters that fiddle with traps and wingclip all around and end breaking their own traps and causing wipes.
Most of those have "but I was trapping/seducing/whatever so I couldnt dps" excuses.

I managed to double trap only few times on my hunter. She is fresh 70 and BM, without beast lord, most what I can do is chain trapping.
I hate seducing on my warlock. I have big multiple timers all over my screen. If I have to banish and seduce at the same time I get literally sick.
But I still CC on them and people tell me my CC is very good indeed.
So if I can manage 1st and 2nd place on damage meter then I dont want to hear someone saying "but I was seducing" when I wonder why he did less dps in entire run than my pet.

#45 Dec 02 2007 at 11:48 PM Rating: Good
Sethy wrote:
ohmikeghod the Venerable wrote:
AureliusSir wrote:
My #1 priority is CC, then dps. If CC keeps me busy such that I can't dps, so what? The damage meter isn't an indication of success. Finishing a fight with everyone in the group still alive is. They're dead, we're alive, we win...damage meter be damned. You might want to adopt that attitude as well.


Excellent post, but this is what cinched your rateup.

If you have a group made of lets say mage, lock and hunter as dps and everyone is happy enough just to CC their targets - who is actually going to kill those mobs?

I think you misunderstand. YOU don't actually CC. Your pet does it. That gives you plenty of time and opportunity to DPS. You just have to keep an eye on the timer, and re-seduce when it goes off. That doesn't take much time out of your sequence at all. Same for a mage. Sheeping one critter doesn't mean that he stands there with his thumb up his **** waiting for it to expire.

The main reason I rated up AureliusSir's post is that he pointed out one of the big flaws some players go for, and that's DPS meter watching. That little bit of e-peenness will often ***** up an instance or raid. Have you never heard someone in chat say "We had a lousy tank. He couldn't hold aggro and I was killed - the whole raid wiped. But I was at the top of the damage meter all the time."? The person saying that never learned aggro control, and wouldn't have an aggro meter anywhere near him.

Edited, Dec 2nd 2007 11:56pm by ohmikeghod
#46 Dec 03 2007 at 1:21 AM Rating: Decent
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1,571 posts
ohmikeghod the Venerable wrote:

I think you misunderstand. YOU don't actually CC. Your pet does it. That gives you plenty of time and opportunity to DPS. You just have to keep an eye on the timer, and re-seduce when it goes off. That doesn't take much time out of your sequence at all. Same for a mage. Sheeping one critter doesn't mean that he stands there with his thumb up his **** waiting for it to expire.

The main reason I rated up AureliusSir's post is that he pointed out one of the big flaws some players go for, and that's DPS meter watching. That little bit of e-peenness will often ***** up an instance or raid. Have you never heard someone in chat say "We had a lousy tank. He couldn't hold aggro and I was killed - the whole raid wiped. But I was at the top of the damage meter all the time."? The person saying that never learned aggro control, and wouldn't have an aggro meter anywhere near him.


Yes, Mike, that is ideal situation, just watch timer and reseduce.
But how many times you had seduce break or resist or having to reseduce until your pet is completely oom, or healer getting aggro from your mob in the process?
You have to move, you have to cast SP; its not always that simple at least not for me.
I do loose time out of my casting sequence due to moving around.

But yes, I do know people who never pay attention on anything but how to get as bigger numbers on their screen as they can - I have them on my "never to team with again" list.
Though I must say, I dont meet them that often anymore as I used to among fresh 70ies and before that. Once you get to the certain stage of the game you simply have to learn to manage aggro and keep your dps up at the same time.

I havent tried heroics yet, mainly because I am scared of making a mistake and ******** up in CCing. Or getting FD resisted and causing a wipe - I have to control aggro on my hunter even more than on lock.
But even though we dont do heroics, its mandatory that people in our group have Omen. If we get some PuG we dont know much about and they dont show on our Omen, they are going to be lectured for sure.

There are always exceptions, but I think that most people learn to manage aggro when they start getting some better gear at 70.
Otherwise what tank would team some crazy fire mage that pewpews and wipes on each pull ever again?

#47 Dec 03 2007 at 2:26 AM Rating: Good
The damage meter isn't an indication of success.

That's the key bit for me. And if anyone tries to tell me different, they can f*ck *ff.

Sorry, but I feel rather strongly about that.
#48 Dec 03 2007 at 3:42 AM Rating: Decent
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Inoperante wrote:
The damage meter isn't an indication of success.

That's the key bit for me. And if anyone tries to tell me different, they can f*ck *ff.

Sorry, but I feel rather strongly about that.


My first OL instance was Sethekk Halls. I didnt do much instancing before that for simple reason I was scared of teaming around - WoW showed me its true face very early so I tried to avoid people I found rude and weird. Almost everyone I was "lucky" to meet.

I came from AO, the game with much more mature population, I had strong and friendly org (guild) there and I couldnt get used to "WoW manners" for very long.

I was guildless all the way to 70, for the same reason.

So there I am, fresh 70 without single clue about the instance, teamed with hunter that pulled aggro all around and rushed forward his pet competing with tank.
I was scared, I was insecure, I tried to do my best but obviously it wasnt good enough - when I got repeatedly sheeped and we wiped on the last boss I was told that was because I didnt do enough damage.

Imagine how long after that took me to do another instance? Imagine how strongly I felt about it since it almost ruined instancing for me for good?
I still dont like to do them on my lock to be honest. I prefer hunter for sole reason I have more experience in trapping than in seducing.

But then I had a warlock in guild for a short while. He didnt like seducing, he insisted on OTing with VW, he was one of the reasons it took us 6 long hours and 30g repairs and finally giving up on Slabs - we simply didnt have enough dps to kill anything more than trash.
He would dot mob and funnel his VW and he claimed he was CCing so couldnt do anything else. Yeah right.
I feel strongly about such situations too.

#49 Dec 03 2007 at 4:42 AM Rating: Decent
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423 posts
You just have to put CC over damage ,im not saying you should only cc and do crappy dps ,you try to do best dps in the cc meantime.
CC > DPS .
I do alot of heroics ,only kara few times ,rest of time pvp.
i rarely mess up so hard to cause party wipe.just have omen to watch aggro and recount ,dmg meter.
#50 Dec 03 2007 at 5:04 AM Rating: Decent
I do not see how the felguard can have higher and health armor than the voidwalker. The reason one might chose one over the other, is because one does more damage, while the other can typically take more hits. If you summon one, then the other and compare, you will see-- on mine, there is at least 2000 points difference in armor alone, and damage has about 50% difference. I rotate them regularly, so I always know which would be best for a situation.
If you do not think the voidwalker is viable at 70, then you probably have not used it in a long time in order to see that there is a difference. You probably have better gear than when you were using voidwalker, too, which makes your current choice seem stronger than the voidwalker when you last used it.

Eight level 72s? Not sure if I believe that, but okay lol.

Quote:
But then I had a warlock in guild for a short while. He didnt like seducing, he insisted on OTing with VW, he was one of the reasons it took us 6 long hours and 30g repairs and finally giving up on Slabs - we simply didnt have enough dps to kill anything more than trash.

Six hours? In SL, I started with felhunter or felguard, because the fights are shorter. When we get to that room with the benches, then it's voidwalker there after. I been to the last boss, and it took no where near as long.
The key would likely be in how your group is balanced out. I usually dont do Auchindoun unless there is no more than one other caster, so we move along at a good pace without too many casualties.
I been fortinate enough to find that most of the people trust that I can do my job, without being ordered to use a minion I hate.

Edited, Dec 3rd 2007 8:10am by sederix

Edited, Dec 3rd 2007 8:11am by sederix
#51 Dec 03 2007 at 5:11 AM Rating: Decent
Yeah, Sethy, and in that instance, that's stupidity.

My point was I have no intention of trying to top the damage meters. If I do, great, if I don't so what - at the end of the day, I'll be judged on a successful run or not.

I have never failed to complete Slabs - or any instances in Archindoun. Only Shattered Halls has given me trouble - and not cos of my DPS, but because of my lack of CC skills.

I have finished 3rd and 4th on Damage Meters and no-one has ever said I didn't do enough.

Go figure.
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