Forum Settings
       
Reply To Thread

Imp TC vs. DevastateFollow

#1 Nov 24 2007 at 3:33 PM Rating: Decent
***
2,717 posts
When I hit 50 on my warrior, would it be more beneficial for me to keep the 8 points in prot for imp TC, or to go full-prot to get devastate 8 levels quicker?

I'm just wondering if, especially with the buff to it, devastate would be better (although I'm uncertain because a lot of the 50-ish dungeons have a lot of AoE IIRC).
#2 Nov 24 2007 at 4:13 PM Rating: Decent
**
842 posts
*the 8 points are in arms, for imp TC

if you dump imp TC, your multimob tanking goes out the window and you'll pretty much have to have 3 forms of CC and be tanking only one or two mobs. unless you want to alt+tab and devastate, then keep imp TC.
#3 Nov 24 2007 at 4:18 PM Rating: Decent
***
1,395 posts
Imp. TC would be far more benefitial. You can manage with "only" Revenge, Shield Slam and Sunder for 8 more levels.
#4 Nov 25 2007 at 6:39 AM Rating: Decent
31 posts
I disagree, since 2.3 devastate is worthy calling an ultimate, for keeping threat is is now my most important ability, the one i would least want to lose. Also devastate will prove an awesome ability to enhance your damage when soloing.

I have a hard time imagine that thunderclap wouldn't be enough to keep threat from the healer for a warrior that deep into protection at lower levels. if you find yourself having problems I suggest investing in some shield spikes.
#5 Nov 25 2007 at 7:09 AM Rating: Decent
***
1,331 posts
eh. devastate < shield slam or revenge
#6 Nov 25 2007 at 7:25 AM Rating: Decent
**
842 posts
Nashma wrote:
I disagree, since 2.3 devastate is worthy calling an ultimate, for keeping threat is is now my most important ability, the one i would least want to lose. Also devastate will prove an awesome ability to enhance your damage when soloing.

I have a hard time imagine that thunderclap wouldn't be enough to keep threat from the healer for a warrior that deep into protection at lower levels. if you find yourself having problems I suggest investing in some shield spikes.


we need numbers on healing threat from a level 50 healer vs. threat from untalented TC and 3/3 imp TC. can i get a number crunch from somebody =P
#7 Nov 26 2007 at 3:29 AM Rating: Decent
**
362 posts
You can tank single target wihout Devastate but you really would strugle on multiply pulls without TC.

Keep TC in my opinion - it is the best thing that happened to warriors tanking for a very long time.
#8 Nov 26 2007 at 4:18 AM Rating: Decent
31 posts
Meh, improved thuderclap is better for tanking, no doubt. I just think that devastate is better option since it makes soloing much easier. Depends on priorities.

But yeah. You don't spec protection to be better at solo. you do it to tank better. =)
#9 Nov 28 2007 at 12:18 AM Rating: Decent
***
2,717 posts
I NEVER solo on my warrior. If I'm not in an instance, I'm doing a quest that is a prereq for a quest in an instance, and I'm doing that with my paladin friend with me (we never use these toons unless the other is on, most fun way to level together IMO).

With that said...when we do duo I usually grab about 4 guys to tank while DWing (or maybe 2H'ing after 39, since I got a POD), and he'll heal/DPS with consecrate and SoR (which he has talented). But probably 85-95% of the combat my warrior does is inside of instances.

Edited, Nov 28th 2007 12:19am by skribs

Edited, Nov 28th 2007 12:20am by skribs
#10 Nov 29 2007 at 2:15 PM Rating: Decent
+5 parry should also be taken into consideration. Id say go with imp. thunderclap just for that reason in fact (if your only gonna be doing instances). If your gonna be leveling solo/instancing id go full devaste, 9 rage for a instant attack with sunder attached to it is pretty sexy with duel wield.
#11 Nov 29 2007 at 6:55 PM Rating: Decent
Quote:
eh. devastate < shield slam or revenge
Could you elaborate on that? Obviously shield slam and revenge deal higher damage, but Devastate also adds threat via the built-in Sunder, right?

So how much threat is generated by Sunder? For example, is it 1 point of threat per point of armor reduction?
#12 Dec 02 2007 at 2:18 AM Rating: Decent
**
501 posts
Not sure what it is at that level, but at 70 Sunder is 301 static threat before modifiers.
#13 Dec 02 2007 at 2:40 AM Rating: Decent
*
91 posts
The threat certain abilities acquire are as followed (note that the dmg it does is obviously not included)

Shield Slam: 307
Sunder Armor: 301
Mocking Blow: 290
Revenge: 200
Heroic Strike: 196
Hamstring: 181
Devastate: 176
Cleave: 130 (Split)
Disarm: 104
Battleshout: 69 (Split)
Commanding Shout: 68 (Split)
Demoralizing Shout: 56 (Split)

Devastate threat
0: 119 + 301 = 420
1: 134 + 301 = 435
2: 148 + 301 = 449
3: 162 + 301 = 463
4: 176 + 301 = 477
#14 Dec 02 2007 at 11:35 AM Rating: Decent
***
1,331 posts
Quote:
Quote:
eh. devastate < shield slam or revenge

Could you elaborate on that? Obviously shield slam and revenge deal higher damage, but Devastate also adds threat via the built-in Sunder, right?


Shield slams threat/damage is the most linear increase we have from stat stacking. Every point of shield block value you have adds directly to damage and threat. It is should be the highest threat skill we have, it might not be the most efficient. But it is the straightest increase to threat we have from tanking gear itemization.

I'm thinking of Rage to Threat comparisons as well as Total Threat per use, and TPS.

The only question I have about devastate is, does it keep applying the extra threat from the sunder debuff after 5 stacks of sunder? IE. If you sunder after you have 5 sunders on a target, it still deals threat, even though it doesn't stack another sunder. So does the same apply to devastate?

I haven't seen numbers to back up this yet. But devastate is high TPS none-the-less, even with Shield Slams higher threat per application.

Revenge is simply the the best threat per rage ability we have.
#15 Dec 03 2007 at 7:41 AM Rating: Good
Quote:

The only question I have about devastate is, does it keep applying the extra threat from the sunder debuff after 5 stacks of sunder? IE. If you sunder after you have 5 sunders on a target, it still deals threat, even though it doesn't stack another sunder. So does the same apply to devastate?


No, after five stacks Devastate doesn't get the bonus Sunder threat. It's a nice TPS boost at the start of the fight, and Devastate now generates more threat than it used to, but it's not completely broken like another 300 threat each Devastate would be.
#16 Dec 03 2007 at 8:34 AM Rating: Decent
***
2,717 posts
Completely OT but I was looking at your sig RPZip...

Quote:

Don't worry - I'm smarter than you.


Sounds like what I said to my manager once: "Trust me <name>, I'm smarter than you!"
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 14 All times are in CST
Anonymous Guests (14)