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Vamp touch for the shadow priest.Follow

#1 Nov 24 2007 at 5:47 AM Rating: Good
Well a few weeks ago i started my shadow priest and began the long journey to seventy.

at the moment im at 56, And i must say that i really enjoy it. One problem does plauge my mind. When i started this priest i had one reason for him, I wanted to battery for our guilds kara runs. I wanted to be the "infinite mana" shadow priest that i have heard so much about. But after actually playing a priest and going from one to fifty six i realize that the whole "infinite mana" thing may be a huge overstatment. In fact at the moment i cannot even keep my own mana up let alone someone elses. of course gear will play a huge factor in this, But even then i really have to struggle to see the priest as this awsome mana and life giving machine. At the moment i see it as being a decent damage dealer with an ok trickle of mana and life that may buy teamates a few casts or a few extra hits over the course of a fight, a farcry from the "infinite mana" that i have been hoping for.

Are my worries validated? is the shadow priest overhyped or will i be supprised at lvl 70, of course play skill is a huge factor and i hope to have this down by then.

Also on a side note. i would love an example of what a badass shadow priest can do, maybe somthing to look forward too.
#2 Nov 24 2007 at 7:23 AM Rating: Default
You are not going to keep someone's mana up if hes nuking. You cant keep ur own mana up if you are fighting a mob.

Your mana return in a raid / 5-man helps the other classes managing their mana a lot, however you will always have to chain-pot if you are nuking a raid boss, if someone told you spriests would have infinite mana without potting then someone wasnt telling you the truth.
#3 Nov 24 2007 at 10:16 AM Rating: Good
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194 posts
You're also missing out on the fact that the more +damage you have the more you'll be getting back per spell, so once you start getting some outlands gear you'll be much better off.
#4 Nov 24 2007 at 11:40 AM Rating: Excellent
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978 posts
The mana returns aren't really that great until you start dealing out more damage. You also will never return enough mana to keep yourself in full mana. That's not the point. The point is the return to your group.

Yes, we are awesome mana returning machines. On our last Hydross fight I returned 13k mana to every single person in my group. The other 4 people in my group didn't even need to use a mana potion. I thought that was pretty cool. Also once your shadow dmg really gets up there, over 1200 +shadow dmg, you'll find yourself having to use less mana potions as well. On our last Void Reaver kill I think I only used one potion. I'm sure the mana potion usage goes back up again on the final fights in T5 and everything in T6 but I haven't been there yet so can't comment there.
#5 Nov 25 2007 at 8:41 AM Rating: Good
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1,245 posts
Level 70 raiding shadow priests provide infinite mana for the rest of their group. The shadow priests themselves aren't OOMproof. Priests' spells are lower DPM than other damage class's spells. Don't read that incorrectly- shadow priests do awesome DPS, but their Damage per Mana isn't as good as, say, a mage's or an elemental shaman (though a shaman's mana pool itself is shallow).
#6 Nov 25 2007 at 10:52 PM Rating: Decent
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224 posts
Think of Vampiric Touch this way: Say you deal 10,000 damage over the course of 3 minutes, and during the course of these 3 minutes (just for this example) Vampiric Touch was up at all times you were DPSing. Now, 5% of 10,000 damage is only 500 mana, but if you returned 500 mana to 5 people, that's 2500 mana.

If you think of this in a raid setting where let's say you deal 1 million damage, that's 250,000 mana returned to your party. 250,000 mana is nothing to scoff at.

As others have said, the point of Vampric Touch is not to keep your mana at full, but to return to your party.

On the Curator fight, I've essentially kept the party alive by keeping the healers in the mana.
#7 Nov 25 2007 at 11:16 PM Rating: Decent
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172 posts
Raglu wrote:
Priests' spells are lower DPM than other damage class's spells. Don't read that incorrectly- shadow priests do awesome DPS, but their Damage per Mana isn't as good as, say, a mage's or an elemental shaman


erm.. it just might be me... but i know i read somewhere quite the oposite.. thjat with focused mind u get actually a better damage/mana ratio.. better then a mage. but i think this is before crits are factored in (mana returns from different talents).

any insight?
#8 Nov 26 2007 at 7:48 AM Rating: Decent
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1,574 posts
Don't judge your Shadow Priest's utility based on the mana he's returning in the mid-50s. You have very little +damage gear at that point. Once you're geared up in Outlands greens and blues, you'll see your mana efficiency make a substantial jump, and your party will too. Once you're in raid gear, the difference is astonishing.

But you'll never have *infinite* mana. The Shadow Priest's motto is, "We drink Mana Potions so you don't have to!"
#9 Nov 27 2007 at 3:29 PM Rating: Decent
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2,029 posts
Spriests will reach infinite mana, but it's not without shadowfiend, meditation, mana pots, and tons of +dmg. I can go all-out in a no-movement fight and not run oom at about +1400dmg with those, movement-heavy fights are even easier (Mag clicking, I pot every cooldown but don't really need to, no shadowfiend). Using Pain/VT/Flay rotations only, you can get infinite pretty easy, even without mana pots, but you're also dropping in dps and mana returned quite a bit.

Spriests also return tons of mana to their group, as others have said. My mana pool is sitting at about 9500 fully raid buffed, but I spend over 50000 mana a fight. Without VT, me and the casters in my group would be oom much, much faster, plus it allows other casters to more easily use higher-damage spells, such as Fire Blast, Chain Lightning, and Wrath, without burning their mana too fast.

As for mana efficiency, in a raid situation, my napkin math is putting fire mage at 9.7, destro lock at 10, starfire druid at 9.83 (and higher with IS and MF), elemental shammy's lbolt somewhere around 10.25, and I'm generally sitting at around 8.5. Our Mind Flay is incredibly efficient (I'm sitting at about 13.3dpm), but going all-out with Blast/Death is a huge drain (but also a big boost to dps).
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