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#1 Nov 23 2007 at 11:34 PM Rating: Decent
alright this will probably start a war but im going to risk it for the greater good
/ducks and covers

iv been reading on these fourm about how warriors r the best at tanking 1 mob as opposed to paladins who(from what i read)r better at tanking multiple mobs. Now it seems to me that tanking multiple mobs would be more effecient vs tanking 1 at a time. im only lvl 19 and have only tanked in RFC and WC, and from what i notice is when we pull 1 or 2 mobs i can handle that but when theres more than that ppl start dying. this is because i taunt 1 mob then attack another with heroic strike to get his attention and then thunder clap/ war stompat this point all hell breaks loose mages/healers r running around with mobs on them and im chasing them cuz taunt has a ****** range all the while the rogue is dying from another mob ARG!!

having said this i was wondering if being a paladin would have solved this problem or mabye even a druid-bear?

the main reason i chose a warrior is because that can tank, pvp and solo decently would i be able to do this with a pally, because i hear from some ppl that they do crappy dps, wich may or may not be true idk.

again please dont start a warrior vs palidin thing. i just want to know if im doing somthing wrong when im tanking and if not should i try a pally

id like to hear from someone who has played them both and can give an unbiased oppinion thx
#2 Nov 24 2007 at 6:51 AM Rating: Decent
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842 posts
my pally is only level 10, and i've never played a druid so i can't say i can compare with firsthand experience. however, i've had a good amount of experience playing with both, and from what you're saying it sounds like your DPS needs to L2P (L2focus-fire, to be exact). when DPS is split between multiple targets, then it doesn't matter what you do as a warrior... you won't be able to keep them on you, only a high level tankadin with tons of spell damage can keep mobs on him like that.

druids = 3 targets at once
warriors = 4
pallies = 5

otherwise, spec 3/3 imp tclap and keep sunder/tclap/hs on cooldown (don't remember when revenge becomes available) and you should be ok.
#3 Nov 24 2007 at 7:31 AM Rating: Good
For Tanking Warriors, improved Thunder Clap is a must. It is by far our best AOE (area of effect) threat producer. IMO, heroic strike takes way too long to be dishing out early in a fight and I only use it as a rage dump at the end of the fight. For your early levels use sunders as much as possible before dealing out any heroic strikes. Also if you have revenge, always use it when it is available, because it causes more hate than any sunder.

Your rotation (at your level) should be Thunderclap, 2-3 sunders each, thunder clap, 1 sunder each, thunder clap, than rage dump with heroic strikes. That should improve you aggro control a little bit until you gain a few more abilities such as shield slam, shield bash, and devestate.

What is said about Pally's being the best multi-mob hate controllers and Warriors being the best one-on-one tanking is very true. All three tanks have their strenghts and weaknesses, but a skilled warrior can hold his/her own when it comes to AOE tanking. All it takes is practice and a willingness to learn to improve.

#4 Nov 24 2007 at 10:33 AM Rating: Decent
The thing that your doing wrong is your setup, the way your tanking them if that makes any sense at all.

This thread disscusses (pardon my lack of spelling ability) the same question you asked. I hope it helps.

Thread http://wow.allakhazam.com/db/class.html?wclass=1;mid=1191980648224921004;page=1;howmany=50#m119198431494758726
http://wow.allakhazam.com/db/class.html?wclass=1;mid=1191980648224921004;page=1;howmany=50#m1192022293110571635

Personally, I prefer warriors to pallys, purely because i like pvp more then i like healing/tanking. Now healing in bgs as a pally, thats fun. They are pretty much balanced tanks, with pros and cons

Warriors ( as tanks )
Pros
-No mana, thus running out of it is not an issue.

-charge, intercept, intervene. very helpful for getting those runaway mobs.

-Great tanking abilities, Sunder armor, devestate, revenge, shield slam, shield bash, shield block, Thunderclap, taunt, challenging shout, commanding shout, demoralizing shout, bloodrage

-Great boss tanks / high end content without a large amount of trash per pull.

Cons
-Rage starvation

-not as many aoe tanking abilities as a pally

-severly gear dependant

- warriors don't have the ability to choose what buffs go on who, and they only have 2 buffs.


Pallys ( As tanks )
Pros
-Amazing Aoe tank

-The best aoe tanking abilities, Consecrate, Avengers shield, holy shield, Rightous Fury, blessing of sanctuary

-Great tanking talents; Ardent defender, Combat expertise, Imp rightous fury, sacred duty ( just naming a few that are entirely unique to the pally class in their effects )

- epic buffs; blessing of kings, might, wisdom, ect. Each are helpful to the individual class, last longer then warrior buffs.

-uses mana, doesnt have to wait to start throwing up agro

Cons
-No taunt / challenging shout

-uses mana, runs risk of going oom

-severly gear dependant

I hope this has helped you in some way





Edited, Nov 24th 2007 1:58pm by Scynadumos
#5 Nov 24 2007 at 7:46 PM Rating: Decent
thx alot guys, i never knew Thunder clap and sunder gave hate sence they dont say they do.
1 more question though, do warriors get any AoE taunt or atleast 1 with a better range like mabye taunt(rank2)?

Edit: oh and whats with this whole 490 defence thing that u cant be criticaly hit on?

Edited, Nov 24th 2007 10:47pm by GadaGirl
#6 Nov 24 2007 at 8:18 PM Rating: Decent
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2,717 posts
1. Taunt grabs a target off another player, it doesnt build threat. Dont blow the CD if the target is on you as it will do NOTHING.
2. Drop heroic strike from your rotation unless you have a ton of rage to spend. Sunder and TC are much better for threat generation.
3. Keeping up TC and demo shout is a good idea.
4. In higher level stuff, you'll need people to crowd control and only tank 1-2 mobs at a time, otherwise you start dying.
#7 Nov 24 2007 at 8:21 PM Rating: Decent
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83 posts
Actually, if the mob is on someone else and they have higher threat than you it will bring your threat to where they are.

And raid-bosses have a 5.6% chance to crit level 70 players, and 490 defence reduces the chance you'll be critically hit by 5.6%. ;)
#8 Nov 24 2007 at 10:01 PM Rating: Decent
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2,717 posts
Btw TC and sunder both say they cause a lot of threat. Read the friggen tooltip.

And he was saying he opens with taunt.
#9 Nov 24 2007 at 11:14 PM Rating: Decent
37 posts
Actually, pallys do have a taunt. Righteous Defense taunts 3 mobs off the targeted player, not exactly like warriors or druids, but it's still a taunt :).
#10 Nov 26 2007 at 6:33 AM Rating: Default
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1,599 posts
Pally's Righteous Defense works really well as a taunt. Also, mana is not an issue for a tank Pally since they gain mana from heals, and can also use Seal of Wisdom for even more mana.

To the OP - yes, Pally's do crappy DPS. The only way a Pally can do good DPS is to spec Ret, but then they can't tank as well.

Warriors are awesome because they can tank, and still put out good DPS for questing. Also, all talent spec warriors can tank. Only Prot Pallys can tank well (I know because I have a Healadin). Hope that helps.

Finally - groups are very crazy at your level. People are still learning to play, so holding aggro can be very difficult. Try talking to them, and help them understand what you need them to do so that you can tank properly (i.e. wait until you build aggro). A discussion at the beginning can go a long way to help.

Hope that helps.

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