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How do you manage agro with 1000+spell dmg?Follow

#1 Nov 21 2007 at 11:33 PM Rating: Decent
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Im at 800 right now, and in normal instance PUGs I can pull agro off the tank pretty easily. Pretty much my main goal in instances is to attempt to stay below the tank's threat (using Omen).

So my question is how do you keep agro under control with more damage? I have no problem topping the damage charts unless I group with a good mage or hunter, even then it depends on the instance.

Does more damage just help with saving mana since you cant spam SB as much?

http://www.wowarmory.com/character-sheet.xml?r=Aerie+Peak&n=Carnus
#2 Nov 21 2007 at 11:57 PM Rating: Decent
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1,594 posts
You'll have to simply do less damage, unfortunately. Or find a paladin, for the salvation blessing.

Or even find better tanks. I run around with 700 spell damage and can't pull aggro unless I'm just being stupid.
#3 Nov 22 2007 at 12:13 AM Rating: Decent
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3,761 posts
Find better tanks. It gets easier when you progress past kara, since the crafted FSW won't overgear the rest of your raid. Then your guild will start gearing a "main tank" who will always be better geared then you, since they get top priority on tanking sets, and you're up against 2-6 other casters who want the same drops.

Unbuffed @ 1100 shadow dmg/950 spell damage/202 spell hit, I never have problems with aggro, my tanks are good and I go all out.
#4 Nov 22 2007 at 1:39 AM Rating: Decent
Quote:
Then your guild will start gearing a "main tank" who will always be better geared then you, since they get top priority on tanking sets, and you're up against 2-6 other casters who want the same drops.


How many guilds actually choose a main tank and gear them in 25 man content? Does this seem stupid to anyone else? Seriously, what a bad idea.
#5 Nov 22 2007 at 3:03 AM Rating: Decent
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2,754 posts
basically you watch omen, maybe wait a few more seconds before dpsing with the tanks that generate crappy threat, and be ready to soulshatter. also if you don't have a paladin then you're a bit screwed from the outset :P

p.s. loki it's actually a good idea. alot of guilds that're aiming for fast progression will generally have all tank and healer loot go initially to a MT and MH. with a well geared enough MT and healer(s) it generally won't matter if your dps suffers. remember, it doesn't matter how good your damage is, if your tank can't take/avoid the damage or your healers can't keep up with the damage then you're screwed from the outset.



Edited, Nov 22nd 2007 6:07am by Jenovaomega
#6 Nov 22 2007 at 5:48 AM Rating: Decent
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1,571 posts
mikelolol wrote:
Find better tanks.


QFT

If your tank cant keep up with you as affliction lock, how on earth will he perform if you get good fire mage in group?

I did SH once since I respecced (tho I am far away from being geared for destro I still can crit 5k SB no probs) and apart from SoC I havent pulled much aggro from my tank in half greens still.
But then he is very good tank indeed.

#7 Nov 22 2007 at 6:19 AM Rating: Decent
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2,754 posts
a common miss-conception is that destruction generates more threat than afliction, or to be more general. that nuking specs generate more than dot/sustained dps specs. this is completely wrong. if both specs does 100,000 damage. presuming no threat reduction talents/buffs. they'll both have 100,000 threat, even if 1 was destruction and crited every hit while the other was afliction and purely used dots.
in the end they both generate the same threat (presuming they both push out the same dps, though yes. 0/21/40 is the best damage spec for a warlock), it's just simply that afliction locks have more predictable threat while destruction warlocks threat jumps around the board alot, which is only an issue if you start nuking to early on mobs or if you hit 110-120% the tanks threat and you've yet to soulshatter.
#8 Nov 22 2007 at 6:26 AM Rating: Decent
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1,571 posts
Jenovaomega wrote:
presuming they both push out the same dps


That was my main point. I am not pushing out the same dps now as I was as demo, I am doing more.
Cant compare affliction because all affliction locks I ran with so far were quite lower in dps terms even than my demo lock.

#9 Nov 22 2007 at 6:52 AM Rating: Decent
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2,754 posts
they probably don't know a good spell rotation for afliction. demo has been proved countless times to be the worst of the 3 main specs at dps, partly due to the inbuilt issue with pets and bosses + how pets hit/crit/haste currently doesn't scale with our gear either.

and yes, presuming that all specs do the same dps is wrong. but i was simply doing it so as to put my point across about common misconceptions about threat generation.
#10 Nov 22 2007 at 7:01 AM Rating: Decent
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357 posts
Take your 2 points out of Imp CoA and put them into Imp Drain Soul, 10% less threat to all affliction spells, might not seem like much but it helps. Might want to put a Subtlety enchant on your cloak too.

Use the first few pulls in an instance to check your tanks agro gain. Sometimes I get a tank that will let me pop on CoS and spam SB, but most of the time for regular mobs I end up putting on CoS/CoE, UA, Corr then spam SB, gives the tank time to build agro.
#11 Nov 22 2007 at 7:34 AM Rating: Decent
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2,754 posts
also the 10% increase in CoA damage isn't actually 10%. it's 10% before +damage is applied, so it works out as like 60-100 damage increase per CoA.... effectively completely useless.
#12 Nov 22 2007 at 9:39 AM Rating: Decent
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61 posts
Cool, Ill try that re-spec. I didnt know Imp CoA worked like that; lame.

Ive gotten pretty good at managing it, but it still limits my total damage when i have to complete stop casting to wait for the warrior to increase his threat.

Ill probably have a nice jump in damage with a bracer/pants enchant, the glyph of power, and the last part of FSW. I just wanted to see if it was a waste and I was just gonna have a harder time.



#13 Nov 24 2007 at 5:00 AM Rating: Decent
im gonna vote the "find better tank" option here.fully raid buffed and juiced up on pots n food i currently run 1384 shadow damage;and 14% +hit counting suppresion talent.and i find it extremely difficult to pull aggro off my teams Kara/Za main tank(bear tank btw).it can be done no doubt but it take me going full tilt on dps very early in the fight(before tank actually even starts to tank early) and the tank falling asleep at the wheel so to speak.
if the tank is on the ball;and i give em 5-10 secs to build threat/aggro;its nigh impossible to pull off em;even if i pop trinkets and crit SB all the time.

of course i do find it easier to pull aggro off a prot warrior so perhaps its something in the classes that tank that causes this.

-JD

Edited, Nov 24th 2007 8:02am by DirteJoe
#14 Nov 24 2007 at 9:35 AM Rating: Decent
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61 posts
I dont really have a guild yet (A real one at least) so all the instances I run are pretty much PUGs. So by now I end up being the highest geared guy (I figure most people when they get mildly geared start running Kara) so our tanks normally cant keep up. But finding a tank in the firsts place can be hard, so we cant really be picky about it.

Maybe on bosses Ill try to let the tank hit for 5sec or so before I start my damage.

About the Bear vs Warrior, I found the bears harded to pull agro off of.
#15 Nov 24 2007 at 2:24 PM Rating: Good
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1,571 posts
I find it very hard to pull aggro from my friends warrior and he is not so good geared as my lock.

If you have to PuG then you have to learn to manage your aggro more carefully than with guildies you can trust.
Pulling aggro is not hard, any trigger happy fire mage can do it even easier than you.
Managing aggro is completely different thing.

If you are saying you will wait few sec before you start shooting, that tells me you dont know much about warriors and tanking. Maybe you could try chatting with a good one and understand the way they function?
I never ever cast even Immo least spam SBs before I see at least 2 sunders on target, even with best tanks.
Understanding other classes helps you play better your own in my opinion.

#16 Nov 24 2007 at 6:58 PM Rating: Decent
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61 posts
Yeah, I should talk to one to understand their abilities. I pretty much solo'd to 70, I other classes I know how to kill but not group with :(

What Ive been doing is waiting till the tank hits 2-3 times, then applying my stuff. On trash I just CoA, Corrup, SB, SB, Burn. I only burn though if the target is about dead.

On things a little harder I add UA and imo too, and sometime on first guy ill add UA because other guys are working on CC not damage.

Then on boss fights its CoD, then the rest. 2 bolts, then reapply dots.

Other talents are all situational.
#17 Nov 25 2007 at 1:14 AM Rating: Decent
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1,571 posts
MrDallas wrote:
because other guys are working on CC not damage.


When it comes to humanoids, demons and elementals (and partially everything else if you can juggle fear) warlocks are extremely good CCers.
What doesnt exclude dealing damage.

I respecced to destro lately, for fun. I am not even geared for it neither I am expert in playing it.
Last time we did SH I was on seduce duty ofc (what I personally hate but meh if I do something I try to do it the best I can), and I topped damage meter both on trash and bosses.

When I play my hunter I top damage meter all the time. And I am usually the main, sometimes the only CC.

Mages have even easier time with sheeping, they can resheep any time they want and dont rely on fragile pet with measle mana pool for it.

So what exactly is the kind of CC you are mentioning that prevents those people you play with to do damage as well?

It seems to me that the problem might not be only the tank or your spell damage bonus.


Edited, Nov 25th 2007 4:25am by Sethy
#18 Nov 25 2007 at 2:30 AM Rating: Decent
Sethy, I hate seduce duty too, but if I'm running SH then I have to do it. Give me two mages, a healer and a tank group PLEASE!

Do you use a macro for seduce? I've been looking for one, and the most common SEEMS to make sense, but always looks slightly different in the syntax. Help me out?
#19 Nov 25 2007 at 4:29 AM Rating: Decent
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1,571 posts
/clearfocus [modifier:alt]
/focus [target=focus,noexists]; [target=focus,dead]
/clearfocus [target=focus,help]
/petstay
/petfollow
/cast [pet:succubus,target=focus,exists,harm] Seduction; Seduction

She is on passive ofc, I use Dotimer and NECB and I have it hotkeyed on Y.
Soon the timer hits 0 I press Y no matter what am I casting at the main target at that moment.

I pull with CoS and its good enough to keep aggro on me for 1 reseducing. If I have to reseduce more than once aggro usually switch to healer so I guess I should hotkey my Searing Pain again... havent been actually playing that lock for a while apart from farming/fishing plus I respecced so I am in sort of l2p phase again.

#20 Nov 25 2007 at 4:47 AM Rating: Decent
Thanks Sethy. Looks like the ones I've been using, so I'll give it a go. I'll never complete SH without it.
#21 Nov 25 2007 at 5:49 AM Rating: Decent
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2,754 posts
'tis quite a complicated macro, try this one imo

/focus [pet:Succubus, harm, modifier:ctrl]
/clearfocus [target=focus, dead]
/petpassive
/cast [pet:Succubus, target=focus, harm]Seduction

the bonus of this one is that if you want to start recasting seduce early, you can just simply by pressing it
#22 Nov 25 2007 at 6:21 AM Rating: Decent
Ok. Explain the differences to me, Jeno.

I don't 'get' macros (despite being a web designer of sorts!).
#23 Nov 25 2007 at 6:32 AM Rating: Decent
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1,571 posts
I *think* I got mine from WoWWiki like ages ago. Might be worth to try another one though I am fine with the one I have.
Focus and some kind of timer is essential for me really all the rest I can do without.

#24 Nov 25 2007 at 9:59 AM Rating: Decent
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61 posts
Im not sure why the first guy takes longer to kill normally, but I can usually cast CoA, corrup, and UA, and have them pretty much all finish by the time he's dead. The rest are always faster so I just do the instants and SB.

I manually use seduce, so as soon as the tank pulls Ill either hit the seduce button, or pull with CoS and get them away from the group for stuff like the druids swipe.

Im still waiting to get invited to a guild I applied to (their making a 2nd kara group), so for now Im stuck with PUGs :(. Ive actually met a few guys that I end up seeing often, and also the random invites for CC/DPS, and these guys are getting better. Its the random guys that can be a waste of a spot.

Actually I was gonna make another thread ranting about this lock I grouped with..
#25 Nov 26 2007 at 6:35 AM Rating: Decent
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2,754 posts
the difference is 2 fold inop.
firstly it's a shorter macro, so allowing for you to integrate more macros into 1 button using modifier keys for each
and 2ndly, (and correct me if i'm wrong) but last i knew, the /petfollow /petstay commands don't cause your pet to stop what they're currently doing, while /petpassive does. so allowing for my macro to allow you to recast seduce before it breaks. which is useful vs hard hitting mobs where you can cast shadow fury and hit the recharm macro before Sfury hits or you could fear the mob, and then hit the the reseduce macro.
granted, if /petstay and /petfollow do force it to stop it's current actions then tbh, either macro is fine.
#26 Nov 26 2007 at 8:08 AM Rating: Decent
Ah, okay. Gotcha. Thanks. I'll test both next time I run SH then!
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