Theolo wrote:
I 2v2 with a mage and we usually CAN'T kill hunter/paladin and warrior/paladin teams. Since you've already done the warrior/paladin one, how about the hunter/paladin?
When the hunter goes BM and the paladin bubbles, we're usually toast.
I've been thinking of trying to get the hunter to use his Bestial Wrath early through CC and whacking the paladin (hoping for a bubble) then me vanishing and the mage ice blocking. Would that work? Or what else should we try? Because right now I'm slamming my head on the key board against them.
When the hunter goes BM and the paladin bubbles, we're usually toast.
I've been thinking of trying to get the hunter to use his Bestial Wrath early through CC and whacking the paladin (hoping for a bubble) then me vanishing and the mage ice blocking. Would that work? Or what else should we try? Because right now I'm slamming my head on the key board against them.
From what I remember as Rogue/Mage, War/Pally is a *****. I think that was one of the teams we just could not win against consistently. It requires really good execution.
This might be the one fight I am really wary against. Your mage wants to mount up and stay away from the Warrior for as long as possible until you can get to the Pally. Open on the Pally (save your cooldowns!!!!!!). Have your mage ready on counter spells and you keep steady on kicks. Your Mage should be trying to cc the warrior as much as possible while still dps'ing the pally (don't use polymorphs. this means nova's and slowing him).
Once the Pally bubbles, you want to run away while your Mage sheeps the warrior. Once Poly hits DR get on the Warrior and play lockdown (save cd's) on him while the mage sheeps the pally over and over. You are doing this to reset the DR from poly's on the warrior.
Once you can resheep the Warrior, do so and then get on that Pally. Bumrush him (remember those cd's? use them now). Keep the mage ready on a clutch counterspell and have him keep the warrior at bay as long as possible.
If you don't get the pally down by now, you lost.
On this one, I would love opinions. This was what best worked for us around 1950 or so, but it just wasn't great.
For Hunter/Pally, I would do the same thing. Open on Pally until bubble. Once he bubbles get on the Hunter.
Here is where it switches though. Instead of going back on the Pally after bubble, get your mage ready on Counterspell, then chain sheep the Pally while you are killing the Hunter and trying to keep him off your Mage. Toss a Blind on the Pally for a heal interrupt (he is gonna have to use a big one). It shouldn't take you to long to get down that Hunter.
Moral of the story for any double dps vs dps/healer is this though. If they get one "reset" (huge heal 5%-100%) then it is almost game over. Double dps is incredibly tight knit and your games have to go perfect to pull out wins, because you just don't have survivability. At the same time, it is very easy to win with double dps, provided you do things right, but when you hit a counter matrix, there isn't much you can do.
Edited, Nov 27th 2007 12:21pm by MYteddy