Forum Settings
       
Reply To Thread

the shockerFollow

#27 Nov 28 2007 at 11:36 AM Rating: Good
***
1,096 posts
Draeneipally wrote:
im not liking the idea of anything except the hex, regeant would be mojo flasks maybe?


Might be a good use for the insane amounts of troll sweat I seem to accumulate every time I get anywhere near a troll village.
#28REDACTED, Posted: Nov 28 2007 at 12:39 PM, Rating: Sub-Default, (Expand Post) wow ok this thread NEEDS A STICKY!!!!! that was a great idea about the buff where that target cant be hexed for 30 seconds... prob be better as 15 sec the name of the buff could be something like... "Bad mojo" or "karma"?
#29 Nov 29 2007 at 1:26 AM Rating: Decent
***
1,121 posts
I thought of a spell called Karma once for shaman and thought it be awesome if any negative buff casted on us would do 50% damage or duration and was also put on the enemy that casted it on the shaman. Example would be polymorph, if it was going to last for lats say 12 seconds it only lasts for 6 and the caster also is polymorph for 6 seconds. Or lets say the caster puts a dot on the shaman, well if it was supose to do 1000 damage both just take 500 damage. I think this would really help for when we are CC to make others think twice before they CC us or aply some other type of debuff that might be annoying...

Just an idea i had though a while ago, thought it be neat, and seemed kind of shamanish... don't mess with the voodoo =P
#30 Nov 29 2007 at 2:55 AM Rating: Good
***
2,396 posts
A 30 second "immunity" debuff isn't necessary with diminishing returns and would immediately gimp the spell right out of its intended purpose. A two-to-three-second cast is also way too high for a CC that's only going to last six seconds max. Any higher than 1.5 and you'll never get it off. Pair a short duration with a short cast time or a high duration with a high cast time. For a two-to-three-second cast it should last as long as Polymorph.

This isn't something we need to make concessions for. We're getting stomped in PvP right now to the point that we're nigh useless in the arena. The Shaman class needs this just to stand on equal ground with the rest of the classes in the high competitive PvP environment.
#31 Nov 30 2007 at 12:03 PM Rating: Excellent
hex sounds like a good idea, but i think shaman have a more earthy feel to them. maybe something that would encase them inside a rock, or maybe instead of roots, an earth elemental would grab them and hold them.

but full CC is prob considered OP by blizz for shaman. for now i would take anything. something like a frost shock that has a chance to incapacitate for a few seconds.


also, i was thinking of maybe an interesting totem. A Recall totem. You place it somewhere, and for 15 seconds (when the totem expires) you have the ability to send yourself instantly to the location of the totem once you use your Totemic Call spell. Of course, it would need a reasonable cool down, but I believe this would be useful in many situations, and not be considered OP.
#32 Nov 30 2007 at 4:27 PM Rating: Good
***
2,396 posts
dinoreturn wrote:
also, i was thinking of maybe an interesting totem. A Recall totem. You place it somewhere, and for 15 seconds (when the totem expires) you have the ability to send yourself instantly to the location of the totem once you use your Totemic Call spell. Of course, it would need a reasonable cool down, but I believe this would be useful in many situations, and not be considered OP.

That is an interesting totem. A teleportation totem of sorts. But having it activate by dismissing it is a bad idea, since that would also dismiss any other totems we have down whether we want to or not.
#33 Dec 01 2007 at 5:42 AM Rating: Decent
*
171 posts
you could teleport to the totems location by right clicking a 'buff' just like you do when you use sentry totem
#34 Dec 01 2007 at 6:39 AM Rating: Decent
i would think we also need a totem like tremor totem that works. i agree with recal totem's "right clik on buff". sounds interesting.

or we could have a version of blink but its ...

"Wind Portal" - sends the shaman 10 yards ahead, instant cast, 15 sec cooldown.

it would have a grey windy animation
#35 Dec 01 2007 at 8:32 AM Rating: Decent
***
2,396 posts
Tremor Totem used to actually work, as I understand it. Long before I played Shaman it supposedly used to pulse every two seconds instead of every five, and reverting it back to that might fix it. As it is now it's just too unreliable. You can actually have a Tremor Totem down and be feared out of it's AoE between pulses. That's ridiculous enough, but sometimes it just doesn't work at all for apparently no reason whatsoever.

I Remember dueling a Warlock on the narrow dock in BB once, and when she feared me I ran in a tight circle around my TT, literally crossed over it a couple times. I was never out of range, but it didn't break the fear. That fear went the full duration, and I ended up losing the duel.

I think a teleport totem would be too sketchy to be practical. Yeah, it's novel, but Shaman is already a gimmicky class as it is with our totems in general, and it does nothing but impair us. Hex would just be uncomplicated, straightforward effectiveness, and honestly it fits in with the whole Shaman motiff a lot better than some kind of teleportation. Hex would also allow us to support to our team even when we're not the ones being focused-fired and would let us take part in CC lockdown rotations.
#36 Dec 01 2007 at 10:41 AM Rating: Good
I've come out of lurking because I thought the recall totem was a fantastic idea and in need of recognition. Besides being just plain cool, it would have plenty of uses both in PvE and PvP.

For Example:

Prince fight in Kara. Drop it in with your ranged dps and instantly teltport to safety when you get enfeebled. Same goes for shade. Drop it at the edge of the room and instantly get out of arcane blast. In regular PvE you could drop it somewhere safe and port back if you pull some extra mobs or things just get too hot. Wouldn't want the recall range to be too big though, spell range should suffice.

As for PvP, Elemental Shamen could use it to get the extra distance they crave when someone gets in their face. Combine it with an earthbind totem and hammer them with spells as they walk sluggishly towards you. As for Enhancement, it would provide you with more mobility, and be rather handy if it broke snares as well. It would need a two minute cooldown or something if it did though.

Great idea. I'm a little bit saddened because It'll probably never acutally happen.
#37 Dec 01 2007 at 12:38 PM Rating: Decent
***
2,396 posts
Eccoes wrote:
As for PvP, Elemental Shamen could use it to get the extra distance they crave when someone gets in their face. Combine it with an earthbind totem and hammer them with spells as they walk sluggishly towards you. As for Enhancement, it would provide you with more mobility, and be rather handy if it broke snares as well. It would need a two minute cooldown or something if it did though.

There are a couple glaring limitations with that idea though:

1. Elemental/Resto Shaman would have to drop the totem somewhere, then relocate and be prepared to use it. If someone gets the drop on you or you don't have a chance to set that up before hand, it's essentially worthless.

2. With Enhancement Shaman, all your opponent has to do is avoid the location where you set up the totem and you're no better off than you are now.

3. As with all totems, destroying it completely negates it.

4. This option allows you to provide 0 support for you team if you're not the one getting focus-fired.

5. This sounds like it would have to be an earth or wind totem, which would mean you couldn't drop Earthbind or Grounding Totem while you were waiting to use it.

Hex shares none of these limitations. Honestly, you're just making this more difficult than it needs to be.
#38 Dec 01 2007 at 2:54 PM Rating: Default
im still down with the hex idea
#39 Dec 01 2007 at 3:42 PM Rating: Good
It's not that Recall Totem is a suggested skill to replace the Hex idea, they're not at all for the same purpose.

Hex would be a great addition for a CC ability, and would be a valuable asset to the Shaman class. A recall totem is clearly not a CC ability but could be used as a counter to some forms of CC among its other uses. Obviously it has counters, as every skill should, and I think Dinoreturn's idea is pretty balanced.

Air probably makes the most sense as far as what totem type is concerned, though water could work as well. It would be fun to see your character melt into a liquid, slurp across the ground and reform at the totem's location.

Dropping it before a fight, especially in arena shouldnt be a hassle. Drop it just outside of your gate and keep moving as normal. It's not really meant to get you in contact with another player/mob, which I admit the shaman class needs, but rather to get you out of trouble. Alternatively you could put it back with your healer and port back to help if they're getting killed. It sucks watching your priest die while you stand there rooted and helpless. It's the type of skill that could have a number of imaginative uses.

If it comes down to which skill is more benificial to the Shaman class, Hex would surely be the better choice. Recall totem would be just neat to mess around with and a helpful addition in a number of situations. There's really no need to worry about it though, in all likleyhood we're not getting either.
#40 Dec 02 2007 at 9:13 AM Rating: Decent
*
171 posts
Quote:
i would think we also need a totem like tremor totem that works. i agree with recal totem's "right clik on buff". sounds interesting.

or we could have a version of blink but its ...

"Wind Portal" - sends the shaman 10 yards ahead, instant cast, 15 sec cooldown.

it would have a grey windy animation


i think a slightly bigger cooldown, like 30 secs-1 minute so its not quicker than a mages. but apart from that makes good sense
#41 Dec 04 2007 at 4:21 AM Rating: Good
***
1,096 posts
Draeneipally wrote:
i would think we also need a totem like tremor totem that works. i agree with recal totem's "right clik on buff". sounds interesting.

or we could have a version of blink but its ...

"Wind Portal" - sends the shaman 10 yards ahead, instant cast, 15 sec cooldown.

it would have a grey windy animation



Or perhaps something like lightning arc?
#42 Dec 04 2007 at 8:06 AM Rating: Default
that sounds good, it would have a chain lightning animation that stretched from where we were to where we end up?
#43 Dec 04 2007 at 9:38 AM Rating: Good
***
1,096 posts
Something like that, perhaps with a 2 second cast time and a 45sec-1 min cooldown that allows the shaman to "ride the lightning" to the targeted destination with perhaps an AoE lightning burst in a radius of 5 yards around the point of impact that does a mild bit of damage or even better, an AoE knock-back.


Wishful thinking indeed...
#44 Dec 05 2007 at 2:44 AM Rating: Decent
Quote:
"ride the lightning"


lol sounds like a car commercial.

but yeah im liking that, we should still have a true CC i think.
#45 Dec 05 2007 at 7:10 AM Rating: Good
***
1,096 posts
Draeneipally wrote:
Quote:
"ride the lightning"


lol sounds like a car commercial.

but yeah im liking that, we should still have a true CC i think.


I made a suggestion on the O-boards for a CC that would be easily incorporated into the shaman lore.

A transmute earth to mud type of spell similar to the spell of the same name from D&D.

Really simple concept, the shaman liquifies the earth beneath the target's feet then hardens it, trapping the enemy for 10sec pvp or 30 sec pve.
#46 Dec 05 2007 at 8:15 AM Rating: Decent
***
2,396 posts
If only lore were the problem.
#47 Dec 05 2007 at 11:08 AM Rating: Decent
Quote:
Something like that, perhaps with a 2 second cast time and a 45sec-1 min cooldown that allows the shaman to "ride the lightning" to the targeted destination with perhaps an AoE lightning burst in a radius of 5 yards around the point of impact that does a mild bit of damage or even better, an AoE knock-back.


As soon as I saw "Ride the Lightning". Metallica!!!
But Seriously that sounds amazing, and seems like it would work great and look crazy, while not being OP. Forget the dmg, but Knockback would be sick! only if 5-10yards that could make the diference in living or dying to a caster(range) or warr(charge)
#48 Dec 05 2007 at 5:19 PM Rating: Decent
i absolutely love mud ring thingy, it would be like frost nova except... er.. brown rofl, pun not intended. I think ice would be useable too? like... our own lesser frost nova?


edit : post 400 =)

Edited, Dec 5th 2007 8:19pm by Draeneipally
#49 Dec 06 2007 at 9:44 AM Rating: Decent
*
171 posts
Quote:
Something like that, perhaps with a 2 second cast time and a 45sec-1 min cooldown that allows the shaman to "ride the lightning" to the targeted destination with perhaps an AoE lightning burst in a radius of 5 yards around the point of impact that does a mild bit of damage or even better, an AoE knock-back.


Wishful thinking indeed...


love this idea, it would be ultimate if this was the elemental 51 point talent as it would be most efective as elemental and a talent otherwise it might be a bit OP
#50 Dec 06 2007 at 3:48 PM Rating: Default
like i said this thread needs a sticky, its one of the best threads on allakhazam right now, over 40 posts on a class forum. thats pretty big, can someone ask an admin or something?

AND WHERE IS SUNSOARER?!?!?!?
#51 Dec 06 2007 at 3:50 PM Rating: Default
sorry for the double post but i think im going to take this to the main forum, sound good?
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 203 All times are in CST
Anonymous Guests (203)