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#1 Nov 21 2007 at 7:53 AM Rating: Decent
I think that blizz needs to modify the shock spells or at least give up some talent points to make them better. Every other class has something where they can 'stun' someone else when pvp'ing. Wars can charge stun, rogues sap, pally has hammer, mage has nova, hunters scattershot, priests and locks fear. What do we have? Stoneclaw? That only works on mobs, and even then doesn't always work. Earthbind? All they have to do is hit it and it's gone. What they need to do is to make it so that the shocks have more of an effect. Frost shocks should have a chance to freeze them in place for a few secs. Earth shock should have a chance to silence ALL spells, not just the one. And fire shocks should have a chance to stun when criting. As an elemental shammy I can't do much once I have someone meleeing me. Clothies at least have a chance to get away with the previously mentioned fears and novas. What do you guys think?
#2 Nov 21 2007 at 8:02 AM Rating: Good
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197 posts
Clothies also dont get a shield and mail armor and can't heal themselves and thier team mates in their dps form (sorry shadow priests).

The silence for 2 seconds would be kinda cool, and i think the fire shock crit stun would be nice but i dont think it would be too useful.
#3REDACTED, Posted: Nov 21 2007 at 9:26 AM, Rating: Sub-Default, (Expand Post) You sound stupid for the shield and healing comment. Ret paladins get 2 stuns and they are in plate and can heal, a priest has MC and an AoE fear, even if they have a shadow mode not hard to click off, balance and resto druids also have CC, warriors with their plate armor can fear every now and then, warlocks can chain fear seduce and have a handful of ways to regain health, Mages have a powerful CC and a counter spell, and rogues have to many stuns and interrupts for me to count.
#4 Nov 21 2007 at 11:35 AM Rating: Decent
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2,396 posts
The problem is that Shaman can go two entirely different ways. Enhancement Shaman will leave your ******** in ruins if you can't get away from them. Elemental Shaman (and Restoration Shaman, by proxy of their teammates) will leave your ******** in ruins if you can't stay on top of them. So from the Blizzard design team's standpoint, this is a very delicate balance that would have to be considered if they were to introduce CC to the class.

That being said... I do think Shaman need at least a root. Desperately. An incapacitate would be even better. I saw one suggestion a while back to give us Hex (for those of you unfamiliar with it, it's basically a short-duration Polymorph that turns you into a frog; Trolls generally cast it), and I think that's one of the best suggestions I've ever heard. The only thing we have right now are snares, which, by themselves, are not really enough to get yourself to or away from most classes.

jmfmb wrote:
Ret paladins get 2 stuns...

Paladins have one six-second stun and a six-second incapacitate that breaks on damage. Not the same thing.
#5 Nov 21 2007 at 4:32 PM Rating: Decent
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158 posts
Quote:
Paladins have one six-second stun and a six-second incapacitate that breaks on damage. Not the same thing.


Yes an incapacitate is not the same thing as a stun because of the break on damage, but 6 seconds is long enough for a pally to heal themselves up to full, so now pallies basically get 3 lives in pvp where as our earthsheild, if we're resto, can be taken off and is our only protection if we are getting attacked. How is that fair in pvp or pve?

If shammy's got hex, it would at least give the tank enough time to come pick up the mob that got pulled from him with a single small heal (and yes, this has happened alot since the new patch for some reason) before we just die from lack of any form of CC.
#6 Nov 22 2007 at 2:30 AM Rating: Decent
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Ret paladins get 2 stuns and they are in plate and can heal, a priest has MC and an AoE fear,


Ret paladins also have extreme DPS compared to enhancement or elemental shamans... o wait...
#7 Nov 22 2007 at 2:04 PM Rating: Default
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1,121 posts
I believe we where talking about a PvP perspective where DPS doesn't matter it is burst and a ret pally has burst, almost as much Burst as a shaman but with much better survival abilities to stay up much longer.
#8 Nov 22 2007 at 7:43 PM Rating: Excellent
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2,396 posts
jmfmb wrote:
I believe we where talking about a PvP perspective where DPS doesn't matter it is burst and a ret pally has burst, almost as much Burst as a shaman but with much better survival abilities to stay up much longer.

Actually, the issue isn't survivability, at least not at the root. The Root issue here is positioning. Because Shaman lack any form of control, they have no say in their position relative to their opponents, which can cause problems in both survivability and offense.

There are two possible scenarios:

1. Enhancement Shaman.

Shaman have no Interecept, Blink, etc., so the only way for them to get close to someone is by doing it the old fashioned way: running. This is facilitated by snares, but there are two huge problems with that. First, Frost Shock is our "long range" snare, but it actually has a pretty short range at 20 yards. It's a fairly trivial matter for a Mage or Hunter or Warlock to kite us from beyond 20 yards, and if we can't close that distance, we pretty much lose flawlessly. This is even worse if we're snared (CoX, chilled, Concussive Shot). Our second snare, Earthbind Totem, only works if we're already on top of someone. However, even if we can manage to get in range in the first place, and even with EBT and FS, we're not guaranteed to stay there. Any form of CC (Freezing Trap, Fear [Tremor Totem sucks], Frost Nova, not to mention Blink) gives our opponent a chance to gain distance on us which puts us right back at... Frost Shock and 20 yards.

2. Elemental or Restoration Shaman.

These two face pretty much the exact same problem Enhancement Shaman face, just in reverse. We can kite decently by playing chicken around EBT and using FS liberally, but once someone gets on top of you, it's impossible to get them off. Any class that can manage to get close to you can stay there indefinitely without much effort since they can snare you as well, and... a snared person running from a snared person isn't really going to get far. And even if you do... Intercept, Sprint, you name it, they're right back on top of you and there's nothing you can do about it.

For a class that relies so much on positioning regardless of spec, we really need a way to keep our opponents in one spot, even if it's for just a few seconds. Hex, a root, an incapacitate, whatever... we need something. It is very frustrating having your fights decided before they even begin.
#9 Nov 22 2007 at 11:31 PM Rating: Decent
32 posts
All of this is so true. I paly a Resto shaman atm and like to PVP alot. But I'm really considering to PVP the finger and focus on PVE or something else, even make a PVP character.

I have 0!! survivability! Eath Shield?? Totally useless... About any1 can take that right off of me aswell as Nature swiftness. How many hunters are there? Answer: A **** load of them. As of patch 2.3 I cant do anything becuase of Arcane shot. Melee was allways a problem. As soon as a character takes away my ES I'm screwed. In arena I'm allways the first target as shamans dies the fastest of all! The same goes for my team, if we see a Shaman we go for him/her.
We rarely lose against a team with a shaman in it.

I also thought of a kind of "Hex" awhile back, as we really in need of a CC type of any kind. My shaman's PVP days is starting to see the end of days.

I just cant understand how can Blizzard do nothing about it... So nerf something if we are to OP with CC, but ffs do something. I cant take it anymore.

HZ
#10 Nov 23 2007 at 3:07 AM Rating: Decent
44 posts
Well, we can't do anything about not having CC now, so we gotta work with what we've got. I've generally been taking advantage of the new auto-unshift by doing all of my travel in Ghost Wolf form (which, when combined with my Golden Hare trinket can make for an awful fast means of intercepting and temporary immunity to snares), and then opening the fight with a Stormstrike, and Earthbind totem straight out of Ghost Wolf. Then its Shamanistic Rage, Purge and Shock, followed by other totems.

I'm no master of PVP, but this has been working pretty well for me as a lvl 66 Enhance Shaman.
#11 Nov 23 2007 at 3:08 AM Rating: Good
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1,121 posts
anyhow i dunno if the shock ideas are a fix on the problem, but bliz needs to throw something together, really they should look into making GW better, with an instant cast and using it as a dispel for snares and some CC (not all) it would help slightly.
#12 Nov 23 2007 at 3:20 AM Rating: Default
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1,121 posts
You know what I would like to see is a talent high end in elemental tree that removes shared cooldown of Shocks when maxed and made flame shock stack something like three times.

I think it would be something like this:

Improved Elemental Shocks
Allows shaman to decrease cooldown of other shock spells after using one of a different elementent by 1/2/3/4/5 seconds and allows flameshock to stack and last 1/1.5/2/2.5/3 seconds longer on his target.

I think this would be a nice way to give shaman some instant attacks that would still have you fight off the global cooldown, but gives you some spell to do when you have a melee in your face beating you down. flame shock, frost shock, earth shock that aint bad damage for the in your face situation, about 2.5-3k with a dot which would do less damage then LB, CL, LB which would do about 4.5-5k (i didnt factor in any spells critting but our lighting spells crit more often)

anyhow was just a thought, i gotta get ready for work see ya guys
#13 Nov 23 2007 at 8:54 AM Rating: Good
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2,396 posts
jmfmb wrote:
Improved Elemental Shocks
Allows shaman to decrease cooldown of other shock spells after using one of a different elementent by 1/2/3/4/5 seconds and allows flameshock to stack and last 1/1.5/2/2.5/3 seconds longer on his target.

I think this would be a nice way to give shaman some instant attacks that would still have you fight off the global cooldown, but gives you some spell to do when you have a melee in your face beating you down. flame shock, frost shock, earth shock that aint bad damage for the in your face situation, about 2.5-3k with a dot which would do less damage then LB, CL, LB which would do about 4.5-5k (i didnt factor in any spells critting but our lighting spells crit more often)

Elemental Shaman already hit like trucks, so giving them burst potential like this would potentially make them even more overpowered than if we gave them a root or CC. Besides, the 20-yard range would make it useless against kiters (even in a caster vs. caster battle Shaman are kited, no one wants to be in range of shocks if they can avoid it), shocks are extremely mana-inefficient, and that still doesn't solve the problems Restoration Shaman and Enhancement Shaman are facing.

I'm still a proponent of a trainable form of CC for us.
#14 Nov 23 2007 at 12:26 PM Rating: Decent
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1,121 posts
sorry i did not mean to take us off track was just a shock idea I had, mearly an idea that would solve the problem for us against melee. shocks would still have cooldowns but not shared which I thpught would be nice for ele's since it is hard for us to do any damage when we are being attacked lol.

but ya some kind of CC be nice.
#15REDACTED, Posted: Nov 23 2007 at 1:17 PM, Rating: Sub-Default, (Expand Post) I was refering to burst DPS in pvp, the reason pallys get CC and plate armor is because they CAN have good burst damage BUT, it isnt quite on the same level as the burst by enhancment or elemental shamans, it may be next to mages though
#16 Nov 23 2007 at 4:40 PM Rating: Decent
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2,396 posts
Draeneipally wrote:
I was refering to burst DPS in pvp, the reason pallys get CC and plate armor is because they CAN have good burst damage BUT, it isnt quite on the same level as the burst by enhancment or elemental shamans, it may be next to mages though

The funny thing here is, you're arguing with Shaman getting a form of CC when Retribtion Paladins suffer from precisely the same drawback as Enhancement Shaman. They may not burst as hard as an Enhancement Shaman, but they still burst pretty damn hard, and they get the added benefit of SoC/JoC bypassing armor. Oh yeah, they're also in plate.

So why do Retribution Paladins fail in PvP? For the exact same reason Enhancement Shaman do. It's got nothing to do with who hits harder or who mitigates more damage. It all comes back to the same thing: a complete lack of mobility and an inability to dictate position in a fight.

All the damage in the world does not do you a damn bit of good if you can't use it, and armor not only is worthless against spells, it will only prolong your life for so long. You go ask any Hunter how much he minds chewing through Shaman mail. He probably doesn't even notice.

At least you guys have Repentance. Shaman would kill to trade Frost Shock for a six-second ranged incapacitate, even if it is only from 20 yards out. Then there's BoF, and the ability to cleanse off most root and slow effects. We'd kill for that too.
#17REDACTED, Posted: Nov 23 2007 at 5:53 PM, Rating: Sub-Default, (Expand Post) EXACTLY, ret pallys get two stuns on seperate CDs with pretty damn good range that completely stun, also damage doesnt undo the stun, enhancement shaman would be pretty OP with a full stun as when they get in the can kil an opponent pretty quick, the same goes for elemental shamans, if they had true CC it would be OP im elemental and am usualy doing the best in BGs top damage top kills top healing ECT. because i know my place, stay behind the meatbags and let the horde be distracted by the rogue and or warrior smashing their face in, while that happens nuke them then swicth targets, heal when needed.
#18 Nov 23 2007 at 7:14 PM Rating: Decent
BTW i heard that shamans are getting a CC on WotLK, at what lvl? i dont know and i do not know what is it call. i think i saw it in wowwiki not sure but it would be nice if it was somewhat true
#19 Nov 23 2007 at 7:36 PM Rating: Good
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2,396 posts
Draeneipally wrote:
EXACTLY, ret pallys get two stuns on seperate CDs with pretty damn good range that completely stun, also damage doesnt undo the stun, enhancement shaman would be pretty OP with a full stun as when they get in the can kil an opponent pretty quick, the same goes for elemental shamans, if they had true CC it would be OP im elemental and am usualy doing the best in BGs top damage top kills top healing ECT. because i know my place, stay behind the meatbags and let the horde be distracted by the rogue and or warrior smashing their face in, while that happens nuke them then swicth targets, heal when needed.

I didn't say Shaman needed a stun. I said they needed a root, CC, or incapacitate.

Hammer of Justice, Kidney Shot... those are stuns. You can hit the target while it's in effect and it'll still run for its full duration. Gouge, Repentance... those are incapacitates, they break on damage. CC are much like incapacitates in that they break on damage, but they tend to last much longer, taking mobs out for most or all of a fight until its buddies can be delt with. You're controlling the crowd, hence the term "crowd control".

Shaman don't need a stun so they can stand there and beat on someone while they're unable to fight back, nor do they really need a CC that's going to last long enough for them to fight more than one target since they have Stoneclaw Totem, although it would admittedly be nice.

What they do so desperately need, however, is a way to keep an opponent in one place for just a couple seconds while they either run to or away from them. Just imagine trying to play your Retribution Paladin without Repentance or Blessing of Freedom. Congratulations, you're an Enhancement Shaman, and you're never going to get close enough to anyone to kill them.

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IMHO shaman do not need CC as it would make them extremely OP to the point where enhancement shamans fail in pvp, i highly disagree i have seen enhancement shamans beat me in BGs in terms of how well they do

Enhancement Shaman can (keep in mind that I said "can" and not "will") beat Paladins because we don't need to chase you. You guys are just as eager to get into melee range with us as we are with you.

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it rly comes down to how you play your class...

Are you suggesting I play my class poorly?

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i would guess a good enh shaman in pvp woudl...

First of all, don't guess. Go try actually playing an Enhancement Shaman in PvP before you begin giving advice. The higher the better.

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...let another class attack their target first then gank them much like a rogue. who said you couldnt be sneaky?

So you're... suggesting that in order to be an effective Enhancement Shaman in PvP I need to gank people. Am I understanding you correctly?

Give me a break. Any class/spec can decimate any other class/spec if they're opportunists or gank artists that don't engage until the target already has one or more mobs on them. I'm talking about true PvP here. One-on-ones, to some extent, BG's, and most importantly, the arena.

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attack them from behind or the side like a blind spot hide behind a tree?

Yeah, wow... that totally works.

Look. It doesn't matter whether you attack first or not. Shaman can not keep opponents near them when they're Enhancement or away from them if they're Elemental. You can start a battle in a favorable position, but from the moment your opponent starts reacting to you, they are in control of where the two of you will stand and when/where/if you trade blows.

I went 3-0 against a Hunter yesterday that I blindsided all three fights because I couldn't control him. Even though I could burst him down to 50-25% on my initial attack, all he had to do was get out beyond 20 yards and I was done. Completely incapable of any kind of offense (I'm Enhancement). Mages? Same thing. If they can play their class worth half a damn, between chills, roots, Polymorphs, and whatever else is up their sleeve, if I can't kill them on my initial burst, they're gone. Warlocks? More of the same. A little easier to navigate, but harder to kill in return. If they know their class and use the tools available to them, they really only need to get away from us once and it's over.

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play archer fish and use water breath in the rivers?

I sincerely hope you included that one for humor value.

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same goes for ele. shamans dont need CC we were already pretty OP and kinda still are in terms of the burst damage

You say "we" here, but I really don't think you play a Shaman, and if you do you're probably not that high. Feel free to correct me on this.

EDIT: I see now from your signature that apparently you do play a Shaman... which of course begs the question, "What's with this terrible post and how are you not aware of any of these issues?"

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i made a frost mage recently and respeced her to fire and was expecting to blow my shamans burst out of the water... not. not trying to flame or anything but shamans proabably have superior burst DPS, and as we all know... burst is king in pvp (RUN-ON SENTENCES FTW!!!)

As I've already said... damage isn't the issue. The issue is control, mobility, and our complete lack of both. All the burst in the world doesn't do you a bit of good if you can't use it, and PvP in Outland is nothing like it was when 60 in Azeroth was end-game. You are just not going to run someone from zero to dead in one burst. Ever.

Edited, Nov 23rd 2007 10:41pm by Gaudion
#20 Nov 23 2007 at 9:46 PM Rating: Default
dude chill your completely reading this wrong, im not trying to flame or insinuate anythign about you or my beloved class, i am fully aware of our flaws... im sorry if it seemed like i was trying to accuse or flame or even give advice... i wasn't, i was pointing out my opinion on a HUGE shammy topic


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I didn't say Shaman needed a stun. I said they needed a root, CC, or incapacitate.


when i said stun i was refering to all incapacitation or movement stopping effects in general. would still be OP.

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Enhancement Shaman can (keep in mind that I said "can" and not "will") beat Paladins because we don't need to chase you. You guys are just as eager to get into melee range with us as we are with you

the furthest i played my holy pally was to level 45... yuck, i was so bored by the class, its just not my style, and yes pallys usually get their face melted off by shamans, most pallys believe since they have plate they will easily win against an enhancement shaman. and as i said, "IMHO (in my HONEST opinion)" enhancement shamans have some of the best melee burst, if played smart you wont need a stun, Which is why i see enh shamans doing the best in BGs alot of the time. Theyre doing very well w/o a stun/CC, why make them more pwnt? IMHO!!!

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Are you suggesting I play my class poorly?


no i am not insinuating that, where did you even get that from?

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So you're... suggesting that in order to be an effective Enhancement Shaman in PvP I need to gank people. Am I understanding you correctly?


no i am absolutely not, i am just stating that this can be a huge help to your group and make it alot easier to kill a player and or group of players, it is playing a bit on the smart-side. like i said IMHO

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Shaman can not keep opponents near them when they're Enhancement or away from them if they're Elemental.


this is not always true, i win most of ym 1v1 encounters because i practice the art of kiting with earthbind/frost shock (frost shock run back with mouse, jump, spin ,cast CL-LB-FS, repeat. which works for me a lot.

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went 3-0 against a Hunter yesterday that I blindsided all three fights because I couldn't control him. Even though I could burst him down to 50-25% on my initial attack, all he had to do was get out beyond 20 yards and I was done.


exactly... a hunter, hunters and warlocks are the classes i... no wait.. most players other than uber tanks can have trouble killing, even a mages CC renders them dead against a hunter in most situations.

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I sincerely hope you included that one for humor value.


at the same time i am and are not, in level 49-59 brackets i did this in AB wiht pretty good succes, wait for a player to come by, nuke their face off while they wonder wtf just happened. I had success with this, some people may not.

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and if you do you're probably not that high.


since when does being a higher level give you more pull in a debate? ive seen level 70 players that know nothing of their own class, in fact the other day a 67 hutner asked in general hellfire chat "can i have more than one pet?"

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how are you not aware of any of these issues?"



plz dont go around bashing a persons post because you read it wrong and/or skimmed over it, i forgot who posted this in shaman forums but
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Reading good... Skimming over, baaaad...
i am fully aware of shaman issues which is why i enjoy posting on the shaman forums, i feel involved here. i love learning more about my class. i really love learning in general "knowledge is power"

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All the burst in the world doesn't do you a bit of good if you can't use it, and PvP in Outland is nothing like it was when 60 in Azeroth was end-game. You are just not going to run someone from zero to dead in one burst. Ever.


BURST DAMAGE IS KING IN PVP, CC can be good as well but if you know how to stay in the back, hide behind the other players and nuke like i do you will find greta succes rate in BGs at least, im not putting this point towards arena, i have not expierenced true arena.

Im not trying to bash you or your post but i apologize if it came off that way, you read my post completely wrong and bashed me in cold blood... good job...

edit : now can we please get back to the topic?


Edited, Nov 24th 2007 12:49am by Draeneipally
#21 Nov 25 2007 at 10:31 PM Rating: Decent
32 posts
Thats where the problem lies...

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i have not expierenced true arena.


The Bg's isnt that big of an issue, but still an issue non the less. You cant hide behind people when you resto or enhance (and thats the specs we are complaining about). Enhance you need to melee so unless you slip stream a warrior you cooked. Resto ahh, as soos as some1 see my Earth Shield they come direcly for me and Im not talking about casters, Im talking about full merc warriors/rogues. They just rip me to pieces why? Becuz I cant get them off my back and thats while a hunter shred everything off me with arcane shot.

Thats when we need CC.

In arena your the number one target. As Im in a arena team myself we allways go for the shamans first, for the reason that they cant do **** about it... All the other classes can get out of a sticky situation for example: Mage(Ice Block), Rogue(Cloak, vanish, mass stuns), War,lock,priest(fear!, stun, alot more), Hunters(trap, wing clip), Pala(Stun, bubble, BoF)... It goes on and on. Shaman( Fook ol)... See my point?

And believe me all the good players out there know of these things.

Burst DPS isnt worth anything if you cant get to them or away from them. Point!
In a BG burst DPS is something becuz there is alot to focus on and 50% of the time some1 wont see you coming, but thats BG not 1v1 or Arena.

We need a CC effect.

#22 Nov 26 2007 at 2:05 AM Rating: Default
well i have played my shaman for some time and was very very exited at lvl49 beeing on top at bg realy smacked the heck out of all classes even rogues.
BUUUUUUUUUUt at lvl70 my nightmare began i had almost all blue gear from quests and daggers as wepp and mi hp was under 6k.
i dont need to say anymore abaout how that went in bg ore arena.
the thing is as ive learned true all speccs is that resillience and stamina is very very importent and the right wepps.
in bg now as enhanch i have 10k life and do have some ress and i use deepthunder i can hit anything for as much as i want but wont be able to kill squat until..... i use purge=)=).
it realy is very very good and as i guess we are suppose to be clothis worst nightmare and the other hybrid DRUID is going to do better against meele (rogues and warrs).
And plz take alook at all forumes everyone complaine abaout beeing to weak and such there will never be a superior class so live with it but as for my exp shaman suck plenty and if i get close to a mage i purge him in to a new world and let yhe stormestrike rape him sidewayes the real nutter is the lock but purge and use tremor an insignia of the horde =) it helps abit.
but that was bg in 1vs1 and arena you are all right im sorry to say even we carry mail and have 10k life nothing in the whole frikkn game dies faster than a shaman. and you may talk abaout burst all you want but we cant controle oure burst its all abaout luck and after 10 matches in arena in say 2vs2 i may have had only 4-5 wf critts and then again they have so much resillinese it gets eaten up.
but i must say even as i have lvled a mage up i love elementel specc more even that i soon have a 70 hunter and warr i must say i alway dropps back to my shaman. we do need help and are huuuugly gear dependent and the new patch hellped a little but its still a long way to go.

BUT I MUST SAY SHAMAN FTW =)=)=)=)
#23REDACTED, Posted: Nov 28 2007 at 7:00 AM, Rating: Sub-Default, (Expand Post) hmmm actually, i would like to try a shaman CC spell in a test realm or something to see how it would actually work out. ATM i have lost my biased opinion that we dont need CC, this may not be extremely OP. but then again, i would have to see it or test it.
#24 Nov 28 2007 at 8:42 AM Rating: Good
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2,396 posts
Draeneipally wrote:
hmmm actually, i would like to try a shaman CC spell in a test realm or something to see how it would actually work out. ATM i have lost my biased opinion that we dont need CC, this may not be extremely OP. but then again, i would have to see it or test it.

If CC has the potential to make us OP anywhere, it's PvE. We already do amazing damage or heal well, and with so many good options available to us we are hands-down the best buffing class in the game. If we had CC, people would stop saying, "Why take a Shaman, they have no CC," and start saying, "Why take anything but a Shaman for CC since they can buff so well?"

But it doesn't have to be like that. A six-second hex, incapacitate, or a root--too short to be worth the aggro in PvE and long enough for us to move and/or heal in PvP--would fix the class instantaneously.
#25REDACTED, Posted: Nov 28 2007 at 10:00 AM, Rating: Sub-Default, (Expand Post) im not liking the idea of anything except the hex, regeant would be mojo flasks maybe?
#26 Nov 28 2007 at 10:31 AM Rating: Decent
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171 posts
just give us a 2/3 second cast hex that lasts 5 seconds and breaks on damage and we'll see a world of difference,
casting it on a mob/player could also put a debuff so they cant get hexed again for another 30 secs?
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