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warlocks? for non undead roguesFollow

#1 Nov 21 2007 at 6:01 AM Rating: Decent
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in recent fights ive been debating how to fight warlocks:
you have your opener which is typically CS>hemo>hemo>KS/SnD/EA or whatever.
then they skill coil you. should you trink out of that or wait for the fear?
i usually wait for the fear but im just checking with you guys.
#2 Nov 21 2007 at 7:26 AM Rating: Decent
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wait for the fear, and be lightning fast with it
#3 Nov 21 2007 at 8:17 AM Rating: Decent
mongoosexcore wrote:
wait for the fear, and be lightning fast with it


I would say it would be dependant upon what setting you're in(2's, 3's, BGs, duel)

If it's an arena, more specifically 2's, and you're running dual DPS. If you were all dotted up already, I'd CloS through it, save your trink for the next fear, or try and start your stunlock again.

If you were REALLY fast(and also depends on how fast they are), you may be able to DT the fear.

Pretty much any other instance though, I'd agree w/ mongoose.
#4 Nov 21 2007 at 11:21 AM Rating: Decent
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CS>>Hemo>>>Hemo>>>KS>>>Hemo>>>Hemo>>>COS>>>>Hemo>>>Hemo>>>Eviscerate

Only the best geared locks live through that. Throwing a kick in at the right time after your COS wears off helps, and if they are uber geared I'll vanish after I cloak and open back up on them.

Trinket>>>ShS (if needed) if they are still alive and get a fear off when your COS wears off.


#5 Nov 21 2007 at 11:42 AM Rating: Decent
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Quote:
CS>>Hemo>>>Hemo>>>KS>>>Hemo>>>Hemo>>>COS>>>>Hemo>>>Hemo>>>Eviscerate


any warlock in equal gear to you will live through that, you will be skill coiled before you finish that chain, and odds are skill coil -> fear

and if your shadowstep, premed cs expose armor is the best opener you can do.... yields the highest dps through the fight.... and you can gouge before the cs even breaks
#6 Nov 21 2007 at 11:45 AM Rating: Decent
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Vvillain wrote:
CS>>Hemo>>>Hemo>>>KS>>>Hemo>>>Hemo>>>COS>>>>Hemo>>>Hemo>>>Eviscerate

Only the best geared locks live through that. Throwing a kick in at the right time after your COS wears off helps, and if they are uber geared I'll vanish after I cloak and open back up on them.

Trinket>>>ShS (if needed) if they are still alive and get a fear off when your COS wears off.





I wouldn't eviscerate, unless you are talking pre-70. At 70, there is no way they would die from that first chain. MAYBE if they were a fresh 70, but even then, they still might live. You would be much better off in throwing an EA on, instead of evis, COS, and vanish to start again.


To the OP, usually how I handled an SL/SL lock (mind you, this was really the only class/spec I can't beat 1v1 if they have a brain) is to open with Garrote (goes through all thier armor) and start building combo points (if you can get 3-4 points, use KS and get some extra damage in). Let them DC you and let it wear out. It isn't long enough to waste a trinket on. If they go DC > fear, get hit with the fear and trinket. Get back to him and build CP. Save your COS until he loads you with full dots. Use COS as a way to say, "ha, you just spent 8 seconds dotting me up, now I took very little damage and they are all gone", rather than wasting it trying to pre-emptively COS a fear or something.

If you can get 2 CP before you feel you need to COS, good. COS, and get 1-2 more and EA. Vanish fast. Don't take a risk you will get dotted after COS is up. Make sure to get the EA off and vanish before he can dot you.

Get full energy then open with CS this time, and get him into a 5pt KS. Now what you do next depends on the actions he has taken so far, and what spec you are. If he has used his trinket on a KS, on a Gouge, on w/e Blind here. If he hasn't I would be hesitant about using blind. Your better bet MIGHT be to Prep (assuming at least you are partly Sub) and vanish again before he gets out of KS and dots you. Once again, this part of the scenario is a judgment call.

Either way, get another opener chain going after waiting for full energy. EA might be off by now, but the fight is coming to an end about now anyway. Reopen with Garrote, and build CP for a KS. COS is up probably by now, so remember you have it. You might have to toe-to-toe for a bit for that 5pt KS, but get the KS off and do as much damage as possible at this tail end, saving COS to wipe dots so you won't die. If you saved Blind, I would use it as an interrupt if you have no others, or not in melee range. This might blow a trinket if he hasn't yet, but it is worth it to just stall him especially if you can interrupt a big cast with it. If not, you get another opener.

At this point, if he isn't dead, your odds are diminishing fast, and to be truthful, if I am at this point and he is still 15-20% or so, you probably lost unless you are at 50% or better.

Edited, Nov 21st 2007 11:46am by MYteddy
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#7 Nov 24 2007 at 2:33 AM Rating: Decent
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I never picked up on the new hemo builds yet. But my NE still can eat them up as a 41/0/20 no prob.

I'll go CS > Mut > KS > Mut > CloS > Evis with a CB thrown in there somewhere. If they're still alive before out of stunlock I'll either just stay in their face and hit one point evis a couple more times off procs or trinket/kick when needed or just vanish/blind and restealth and finish them. =)

I have a tendacy to pick on Warlocks in BG's because they are such a strong pvp class to others.

Edited, Nov 24th 2007 5:35am by Zornov
#8 Nov 24 2007 at 9:53 AM Rating: Decent
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BGs aren't PvP. A SL/SL warlock is not going down in 10 seconds to any class with any spec. If you really want to **** them up, put Mind Numbing and Wound Poisons on. They drain life 60% slower and get 50% of the life back, which basically shuts their whole spec down. Shiv Wound up to 5 at the start, and just giggle uncontrollably as they struggle to regain life.
#9 Nov 25 2007 at 12:06 PM Rating: Decent
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Quote:
BGs aren't PvP. A SL/SL warlock is not going down in 10 seconds to any class with any spec. If you really want to @#%^ them up, put Mind Numbing and Wound Poisons on. They drain life 60% slower and get 50% of the life back, which basically shuts their whole spec down. Shiv Wound up to 5 at the start, and just giggle uncontrollably as they struggle to regain life.


and when they skill coil into a CoEx? or get any form of distance.... they will kite you the best they can... with prep and imp sprint and blind (if thats your gambit.. coughar/prepcough) you get maybe 3-4 chance to get back in range

1: coil
2: CoEx into a flat run while your dotted

i wouldnt give a warlock space ever... if your theory works thats great... but its way too aggressive for 1v1 imo, and i will trade mind numb for crip anyday of the week... even with me being shadowstep

drain slower < them being able to Ex kite you imo
#10 Nov 25 2007 at 3:04 PM Rating: Decent
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Deathcoil is a 2 minute cooldown, Cloak is 1. They try to kite you, just drop dots and grab them again, or hell, use Deadly Throw. A warlock spamming CoEx isn't doing damage, and he can't get you out of range easily. If you let fears go off, that's your problem. Trinket after deathcoil, cloak as soon as Howl breaks, sprint back, and now he's stuck in range of you with no way to make distance and no way to get health back.
#11 Nov 25 2007 at 5:14 PM Rating: Decent
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Quote:
BGs aren't PvP.


What make's battlegrounds not PvP, I don't see any NPC's in there man. Sure it's not arena, it's still PvP in my books.
#12 Nov 25 2007 at 5:19 PM Rating: Decent
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mongoosexcore wrote:
Quote:
BGs aren't PvP. A SL/SL warlock is not going down in 10 seconds to any class with any spec. If you really want to @#%^ them up, put Mind Numbing and Wound Poisons on. They drain life 60% slower and get 50% of the life back, which basically shuts their whole spec down. Shiv Wound up to 5 at the start, and just giggle uncontrollably as they struggle to regain life.


and when they skill coil into a CoEx? or get any form of distance.... they will kite you the best they can... with prep and imp sprint and blind (if thats your gambit.. coughar/prepcough) you get maybe 3-4 chance to get back in range

1: coil
2: CoEx into a flat run while your dotted

i wouldnt give a warlock space ever... if your theory works thats great... but its way too aggressive for 1v1 imo, and i will trade mind numb for crip anyday of the week... even with me being shadowstep

drain slower < them being able to Ex kite you imo


Shiv MN. Swap weapons, Shiv crip.
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#13 Nov 25 2007 at 5:32 PM Rating: Decent
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Quote:
you have your opener which is typically CS>hemo>hemo>KS/SnD/EA or whatever.
then they skill coil you. should you trink out of that or wait for the fear?
i usually wait for the fear but im just checking with you guys.



You really have to gauge it.

Follow these steps to victory (in solo play):

1.) Identify the Lock's survivability. You can usually tell this after hitting him for a few seconds in the CS.

2.) Throw the KS. If the lock drops to ridiculously low numbers of HP about midway in this KS, pop your cloak about a second before the stun ends. The lock will be helpless.

3.) If the lock can take a bit more punishment or is one of your super geared people, toss up an EA as quick as you can before you're feared and save your cloak. The death coil will come, then the fear. Trinket out of the fear, and shadowstep (you said hemo so I'm assuming you have that) back to him and hit him with one. Keep beating on him.

4.) If the lock is getting hurt pretty bad, pop your cloak now. You'll probably have his face torn off before he can even hope to get dots back up on you.

5.) If the lock is still taking a decent beating, pop your cloak but also blind him. Vanish, sap the lock and restart your stunlock. The lock is now dead.

6.) If the lock is still alive you've not only ran into someone who far outgears you but your own dps also sucks. Prepare to die.
#14 Nov 25 2007 at 6:06 PM Rating: Decent
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Check out his buffs under his portrait at the top of the screen. Soul Link's icon(his pet takes 20% of the damage you deal) look's like a grayish hurricane, this is what make's them more difficult to burn down. Also the talents all the way up to SL make his healthstones more powerful and give him extra stamina, not to mention their stat focus is mainly stamina.
#15 Nov 25 2007 at 6:37 PM Rating: Decent
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Zornov wrote:
Quote:
BGs aren't PvP.


What make's battlegrounds not PvP, I don't see any NPC's in there man. Sure it's not arena, it's still PvP in my books.

Attacking people who are focusing on other targets most of the time while they're likely going to be at low health anyway and without their cooldowns doesn't qualify as a good way to check prowess. Sure, it's PvP, but it's meaningless PvP.
#16 Nov 26 2007 at 11:36 AM Rating: Decent
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WTB BRM ganking for pvp videos? member all of those? lol
#17 Nov 26 2007 at 12:05 PM Rating: Decent
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Quote:
BGs aren't PvP. A SL/SL warlock is not going down in 10 seconds to any class with any spec. If you really want to @#%^ them up, put Mind Numbing and Wound Poisons on. They drain life 60% slower and get 50% of the life back, which basically shuts their whole spec down. Shiv Wound up to 5 at the start, and just giggle uncontrollably as they struggle to regain life.


IMO as a warlock, crippling + wound poison screws me over a whole lot harder then mind numbing + wound poison. Yes mind numbing screws up our fears (2.4 second cast instead of 1.5), but without crippling poison we'll just kite you all day with CoEx. Crippling snares 20% harder then CoEx, so I would use that against every single warlock, its brutal. Get 5 quick stacks of wound poison up, and the amount of HP returned through drain life + healthstones is cut in half.

Lately in 2v2 I've been getting dominated by AR/prep rogues, my priest doesn't have the +heal to keep me up through wound poison, and he can't cure poison so I'm crippled (literally) against rogue teams.

Edited, Nov 26th 2007 3:06pm by mikelolol
#18 Nov 26 2007 at 12:15 PM Rating: Decent
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mikelolol wrote:
Quote:
BGs aren't PvP. A SL/SL warlock is not going down in 10 seconds to any class with any spec. If you really want to @#%^ them up, put Mind Numbing and Wound Poisons on. They drain life 60% slower and get 50% of the life back, which basically shuts their whole spec down. Shiv Wound up to 5 at the start, and just giggle uncontrollably as they struggle to regain life.


IMO as a warlock, crippling + wound poison screws me over a whole lot harder then mind numbing + wound poison. Yes mind numbing screws up our fears (2.4 second cast instead of 1.5), but without crippling poison we'll just kite you all day with CoEx. Crippling snares 20% harder then CoEx, so I would use that against every single warlock, its brutal. Get 5 quick stacks of wound poison up, and the amount of HP returned through drain life + healthstones is cut in half.

Lately in 2v2 I've been getting dominated by AR/prep rogues, my priest doesn't have the +heal to keep me up through wound poison, and he can't cure poison so I'm crippled (literally) against rogue teams.

Edited, Nov 26th 2007 3:06pm by mikelolol


AR/Prep change was what was needed for Rogues to finally take down every hard class/spec(SLSL Lock).
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