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GEMS for sockets - ap / agi / crit / etc ???Follow

#1 Nov 20 2007 at 8:31 PM Rating: Decent
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I finish posting in another thread, as the exchanges had exhausted the issues surrounding my initial question.

The "Top Hunters in WOW" thread has been discussing the gem issue, but it also had started as something else.

That thread had LOTS of people, on opposite sides of the AP/AGI debate, so it was hard to make sense of things.

Is there the possibility that socketing one of the other is better? Here's where I am at:


I am a Beastmaster Hunter, lv 70, in a fresh raiding guild.

At the moment, I have good blues and some - but not many - epics.

Here is that thread, continued...


@ Kompera

wowjutsu.com sounds good. I'll check it out.

Your thoughts on hit cap prompted me to check the worldofwarcraft.com forums, where I found this:


Hit Rating

-----

Kitsui:

Q u o t e:
what ive found about hit is the cap is 136 8.6% ppl prolly say 9% because thats what it was pre bc because it was whole percents. and as far as gems go for bm dps you should always socket Agi>crit>ap>hit. hit is the lowest dps increase for hunters. If you want hit for hunters then get it from the gear not the sockets.

Uhm.

You are so in reverse here.

Hit is the highest DPS increase.

The cap is 9%, this was proven RECENTLY, only months ago, post-BC. We thought for the longest time it was 8.6%.

Hit>Agi>Crit>AP.

-----

I think that I will socket in that order - starting with +hit - until, as mentioned, I reach the cap.


@ Xsarus

Also, is there any reason you have it as AP to Agility.

The guy that Kitsui (in quote) quoted agrees with you, but Kitsui seems not to.

From looking around, I'd have to say that it's about + hit but, after that, what would your order be?
#2 Nov 20 2007 at 8:49 PM Rating: Decent
It is quite easy for BMs. Once you start out Karazhan, increasing your hit until capped or close is one of the biggest DPS increases out there. After that, it's AP until 300 tooltip DPS, then Agility gems.
#3 Nov 20 2007 at 9:07 PM Rating: Decent
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Quote:
Here are some basic numbers:

1 (Ranged) attack power = 1/14 tooltip DPS

Agility
40 Agility = 1% crit
21 Agility = 1% dodge
1 Agility = 1 Ranged Attack Power
1 Agility = 1 Melee Attack Power
1 Agility = 2 Armor

Crit/Hit
22 Crit Rating = 1% Crit
1% Crit = 1% of your tooltip DPS, or 1.3% with Mortal Shots
15.75 Hit Rating = 1% Hit
Note: To prevent misses you need +5% hit when fighting opponents of your level, +1.2% for each level above you. So for raid bosses (which are always calculated as your level + 3), you'll want 8.6%.

Intelligence
1 Intelligence = 15 Mana, plus some mana regen w/ Aspect of the Viper
1 Intelligence = 0.45 Attack Power w/ Careful Aim

---> 40 Agi = 22 Crit in terms of crit.
just in case (also looks like the FAQ needs to be updated to 9% instead of 8.6%)


Can someone post the conversion pets get from the hunter's AP?

Also, since i'm not sure, can anyone confirm that hit = useless in PvP?

Edited, Nov 21st 2007 12:21am by DukyFrodo
#4 Nov 20 2007 at 10:47 PM Rating: Good
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I don't understand your question to me.

Hit is the best, although I find I don't really need to socket it.

AGI is better then AP after around 300.

Crit is better then agi after some other higher number. I think I figured it out in that thread though.

Agi is always best for a SV hunter, and due to surefooted you'll never need to socket hit.
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#5 Nov 21 2007 at 5:39 AM Rating: Decent
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Hit in yellow sockets until hitcapped then i'd go for +8ap/4crit and later (~325 tooltip dps) +8 crit.

+16 AP in red sockets until ~300 tooltip dps, then switch to +8 agi and after ~340 tooltip dps switch to crit.

Blue sockets i'd just go for +8ap/2Mp5 or +4 agi/6sta if you're low on hp (think beneath 7k or under 7.5-8k for SSC/TK and on)

Whenever the socketbonus isnt worth it, just go for red gems.

That is, if i understood all the math correct ;P

edit: ofcourse, this doesnt count for SV where Agility is always king (from around 200 tooltip dps and up to something we probably wont be able to reach yet ;) )

Edited, Nov 21st 2007 2:40pm by Aethien
#6 Nov 21 2007 at 7:27 AM Rating: Decent
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These were all very helpful posts, thanks.

Often some are and some are opinions, but I will stick this in my favourites and get back to it.

Thanks.


EDIT:

I just found this alarming thread:

New Hit Rating Cap for Raiders - 363?

Is that so? What does everyone think of the logic? I had thought the cap was 142 - which would be much more achievable.

It doesn't look as though you'd ever take out those +hit gems, if so much is required.

Edited, Nov 21st 2007 10:34am by enigmachine
#7 Nov 21 2007 at 7:54 AM Rating: Good
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That's for dual wielders, who have an obscene miss rate. Nothing to do with us. don't worry.
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#8 Nov 21 2007 at 7:58 AM Rating: Decent
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I googled it, without even realising I had clicked on something that was in the Rogue section (from google). What a gnome!

So it's a 142 cap, for two-handed weapon bearing (BM) hunters?

Thanks.
#9 Nov 21 2007 at 8:23 AM Rating: Good
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Based on Aethiens posts about which gems to go for in each slot, I created a list of available gems. Basically something that is a quick glance reference to see what gems you need or are capable of getting.

Yellow Sockets:
1.+Hit until cap of 136
  • Rigid Amber [white]- +4 hit –vendor HFP
  • Rigid Golden Draenite [green] - +6 hit – Jewelcrafting (325)
  • Rigis Dawnstone [Blue] - +8 hit – Jewelcrafting (350)
  • Rigid Lionseye [purple] - +10 Hit – Jewelcrafting (375) Pattern:Hyjal Summit Drop


  • 2.+AP/+Crit to 325 tooltip DPS
  • Wicked Flame Spessarite [green] - +6 AP/+3 Crit – Jewel Crafting (325)
  • Unstable Citrine [blue] - +8 AP/+4 Crit – Vendor BEM Event
  • Wicked Noble Topaz [blue] - +8 AP/+4 Crit – Jewelcrafting (350)
  • Deadly Fire Opal [purple] - +8 AP/+5 Crit – Drop – Arcatraz
  • Inscribed Ornate Topaz [purple] - +10 Ap/+5 Crit – PvP Reward – Champion’s Hall
  • Wicked Pyrestone [purple] - +10 AP/+5 Crit – Jewelcrafting (375) Pattern: Hyjal Summit Drop


  • 3. +Crit
  • Smooth Amber [white] - +4 Crit – Vendor HFP
  • Smooth Golden Draenite [green] - +6 Crit – Jewelcrafting (325)
  • Smooth Dawnstone [blue] - +8 Crit – Jewelcrafting (350)
  • Smooth Ornate Dawnstone [purple] - +10 Crit – PVP Reward – Champion’s Hall
  • Smooth Lionseye [purple] - +10 Crit – Jewelcrafting (375) Pattern: Hyjal Summit Drop


  • Red Socket:
    1. +AP to 300 tooltip DPS
  • Bright Tourmaline [white] - +8 AP – Vendor HFP
  • Bright Blood Garnet [green] - +12 AP – Jewelcrafting (305) –Vendor Netherstorm
  • Mighty Blood Garnet [blue] - +14 AP – PvP Reward – HFP HH Marks
  • Bright Living Ruby [blue] - +16 AP – Jewlcrafting (350)
  • Bold Ornate Ruby [purple] - +20 AP – PvP Reward – Champion’s Hall
  • Bright Crimson Spinel [purple]- +20 AP – Jewelcrafting (375) Pattern: Hyjal Summit Drop

  • Crimson Sun [purple] - +24 AP – Jewelcraftin (360) BoP


  • 2. +Agi to 340 tooltip DPS
  • Delicate Tourmaline [white] - +4 Agi – Vendor HFP
  • Delicate Blood Garnet [green] - +6 Agi – Jewelcrafting (325)
  • Delicate Living Ruby [blue] - +8 Agi – Jewelcrafting (350)
  • Delicate Crimson Spinel [purple] - +10 Agi – Jewelcrafting (375) Pattern: Hyjal Summit Drop


  • 3.+Crit
  • Smooth Amber [white] - +4 Crit – Vendor HFP
  • Smooth Golden Draenite [green] - +6 Crit – Jewelcrafting (325)
  • Smooth Dawnstone [blue] - +8 Crit – Jewelcrafting (350)
  • Smooth Ornate Dawnstone [purple] - +10 Crit – PVP Reward – Champion’s Hall
  • Smooth Lionseye [purple] - +10 Crit – Jewelcrafting (375) Pattern: Hyjal Summit Drop


  • Blue Socekt:
    1.+Agi/+ Sta to 7k HP
  • Shifting Shadow Draenite [green] - +3 Agi/+4 Sta - Jewelcrafting (325)
  • Shifting Nightseye [blue] - +4 Agi/+6 Sta – Jewelcrafting (350)
  • Shifting Shadowsong Amythist [purple] - +5 Agi/+7 Sta – Jewelcrafting (375) Pattern: Hyjal Summit Drop


  • 2.+AP/+MP-5
  • Infused Shadow Draenite [green] - +6 AP/+1 MP-5 – Jewelcrafting (325)
  • Infused Nightseye [blue] - +8 AP/+2 MP-5 – Jewelcrafting (350)
  • Infused Shadowsong Amethyst [purple] - +10 AP/+2 MP-5 – Jewelcrafting (375) Pattern: Hyjal Summit


  • Meta Socket:
  • Enigmatic Skyfire Diamond: +12 Crit +5% Snare and Root Resist. More Red than Yellow Gems
  • Swift Skyfire Diamond: +24 AP Minor Run Speed. 2 Yellow, 1 Red
  • Swift Windfire Diamond: +20 AP Minor Run Speed. 2 Yellow, 1 Red
  • Relentless Earthstorm Diamond: +12 Agi +3% Crit. 2 Red, 2 Yellow, 2 Blue
  • Potent Unstable Diamon: +24 AP 5% Stun Resist. More Blue than Yellow


  • I know it says places places like Champion's hall, and HH marks, sorry about that, I'm aliance and originally put it together for my personal use, but I figured I would copy and past it here for everyone to use if they needed it. I'm sure the PvP and Vendors have a horde equivalent.



    Edited, Nov 21st 2007 2:21pm by SynnTastic
    #10 Nov 21 2007 at 8:35 AM Rating: Good
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    enigmachine wrote:

    I googled it, without even realising I had clicked on something that was in the Rogue section (from google). What a gnome!

    So it's a 142 cap, for two-handed weapon bearing (BM) hunters?

    Thanks.


    Why would the +hit cap raise regardless of 2-handed weapons or dual wielders when the discussion is about ranged weapons?
    #11 Nov 21 2007 at 9:30 AM Rating: Decent
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    You just quoted the answer.

    Thanks a LOT for all of that gem info, though!

    That's excellent!
    #12 Nov 21 2007 at 9:44 AM Rating: Good
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    this is a gem list in a slightly more readable form. I'm not sure if it's complete anymore though, as it is from February.

    edit: to post below, ah yes, I see that now. I didn't read it carefully enough. maybe add some [u][b] tags.

    Edited, Nov 21st 2007 12:13pm by Xsarus
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    #13 Nov 21 2007 at 9:55 AM Rating: Good
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    That's just the guide to all gems. Mine was just a list of gems that would benefit hunters, and how to get them. And it was based on Aethiens Post on what type of stats they should go for per socket at certain points in their gear progression. So they are slightly different.

    Edit: In response to your edit. (lol) yeah I should put some Bold and underlined, perhaps some italics and some outline points in there, but I wrote that out on MS Word, and just copied and pasted from there, the forum box isn't very MS Word friendly, and I just quick fixed the things that were messed up, and posted since Im at work, I'll change it though to clean it up later, but on word it's nicely spaced out, tabed and much easier to read lol.

    Edit 2: Went ahead and cleaned it up a bit. It's a lot easier to read and scan through now, IMO. It's all I can do for now though, so it will have to do.

    Edit 3: lol this is getting crazy. I wonder if Aethien should include this in his Pre-raid Gear, Tips, and tricks. I mean he has the enchants list for each piece of gear, and socket gems is basically the only thing he didn't cover too in depth, just an idea.



    Edited, Nov 21st 2007 2:21pm by SynnTastic
    #14 Nov 21 2007 at 11:56 PM Rating: Decent
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    Tiny change in your list:
    Quote:
    Meta Socket:
    # Enigmatic Skyfire Diamond: +12 Crit +5% Snare and Root Resist. More Red than Yellow Gems
    # Swift Skyfire Diamond: +24 AP Minor Run Speed. 2 Yellow, 1 Red
    # Swift Windfire Diamond: +20 AP Minor Run Speed. 2 Yellow, 1 Red

    # Relentless Earthstorm Diamond: +12 Agi +3% Crit damage. 2 Red, 2 Yellow, 2 Blue
    # Potent Unstable Diamon: +24 AP 5% Stun Resist. More Blue than Yellow
    Relentless earthstorm is by far the best meta gem for PvE hunters.
    Since all hunters should have at least ~20% crit, the +3% critdmg gives at the least +0.6% extra dps.
    3% extra dmg on 20% of all shots = 3 x 0.2 = 0.6 and assuming that 1% crit = 1% extra dmg (not 100% correct, but close enough).
    Even without the 12 agi, I doubt 24 ap does that much and runspeed or stun resist isnt that great for raiding.

    edit: spelling > me at 8:55 in the morning...

    edit2: The gemlist is now in an edited form (removed all less then rare gems and added some extra gems) included in the pre-raid info thread.

    Edited, Nov 22nd 2007 9:51am by Aethien
    #15 Nov 22 2007 at 10:06 AM Rating: Good
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    Now, I'm not sure I agree with this "tooltip" way of calculating DPS. If this were to be true all you'd do a fight is auto-shot-AFK. Real DPS is measured in abilities a skill, but since skill is a very hard factor to calculate, we'll assume my skill (note that that's a neutral statement) and focus more on the abilities.

    What abilities do I use in raids?

    * Auto-Shot (duh...).
    * Steady Shot.
    * Multi-Shot.
    * Arcane Shot.
    * Serpent Sting.
    * Kill Command (this counts as one of my pet's abilities though).

    That honestly summs it up... I might've forgetten something obvious though. Now, my tooltip DPS is 317, although I'm geared and gemmed and enchanted heavily towards AP rather than AGI. Now, I'll use my gear example for this:

    Gun:

    151 - 271 (+12 dmg scope), 3.00 speed.

    AP:

    1785, 127.5 DPS, 382.5 damage added per ability using 3.0 speed multiplyer.

    Crit:

    18.37%, 5/5 in Mortal Shots, a total increase of 21% to total DPS.
    (crits are 200% damage, increase that to 230%, 230 / 200 = 1.15, 15% increase to your crit chance, but not the way blizz uses %. 18.37 * 1.15 = 21.1255 ≈ 21%).



    Let's look at all the formulas for these shots then!

    * Auto-Shot:

    [(Weapon Damage + (RAP * Weapon Speed / 14)) * Crit Multiplyer]
    or:
    [(211 + (1 785 * 3 / 14)) * 1.21]

    = 718.135, or 718 damage.

    * Steady Shot:

    [Damage Percentage Bonus * Ranged Weapon Specialization * (150 + Weapon Damage / Weapon Speed * 2.8 + 0.2 * RAP + [Dazed: 175])]

    It's not very well written (extracted from WoWwiki) since whoever wrote it didn't take into account that multiplyers have higher priority than adders... Now, as you can see there are also several parts of this equation we can exclude. After this, it will simply look like (or what I make of it, taking into account mathematical priorities, and crit):

    [((150 + Weapon Damage / Weapon Speed * 2.8) + (0.2 * RAP)) * Crit Multiplyer]
    or:
    [((150 + 211 / 3 * 2.8) + (0.2 * 1 785)) * 1.21]

    = 851.75933333333, or 852 damage.

    * Multi-Shot:

    [(Weapon Damage + (RAP * 2.8 / 14) + 205) * Crit Multiplyer]
    or:
    [(211 + (1 785 * 2.8 / 14) + 205) * 1.21]

    = 935.33, or 935 damage.

    * Arcane Shot:

    [(273 + (RAP * 0.2)) * Crit Multiplyer]
    or:
    [(273 + (1 785 * 0.2)) * 1.21]

    = 762.3, or 762 damage.

    * Serpent Sting:

    [660 + (RAP * 0.1)]
    or:
    [660 + (1 785 * 0.1)]

    = 838.5, or 839 damage.



    Now, in terms of socketing, 2 AP = 1 AGI = 1 crit rating.

    I can't be ***** playing around with small numbers, so the 10x gem example seems tempting. An increase each of 120 AP, 60 AGI or 60 crit rating.

    Quite simply; my stats would be the following in each case:

    +120 AP: 1 905 AP, 21% crit.

    +60 AGI: 1 845 AP, 23% crit.

    +60 CR: 1785 AP, 24% crit.



    Now, we use the same formulas, but put in the new numbers. We'll start with the +120 AP case.

    Auto-Shot:

    [(211+ (1 905 * 3 / 14)) * 1.21]
    = 749,24928571429, or 749 damage. An increase of 31 damage.

    Steady Shot:

    [((150 + 211 / 3 * 2.8) + (0.2 * 1 905)) * 1.21]
    = 880.79933333332, or 881 damage. An increase of 29 damage.

    Multi-Shot:

    [(211 + (1 905 * 2.8 / 14) + 205) * 1.21]
    = 964.37, or 964 damage. An increase of 29 damage.

    Arcane Shot:

    [(273 + (1 905 * 0.2)) * 1.21]
    = 791.34, or 791 damage. An increase of 29 damage.

    Serpent Sting:

    An increase of 12 damage.


    The +60 AGI case:

    Auto-Shot:

    [(211 + (1 845 * 3 / 14)) * 1.23]
    = 745.81928571428, or 746 damage. An increase of 28 damage.

    Steady Shot:
    [((150 + 211 / 3 * 2.8) + (0.2 * 1 845)) * 1.23]
    = 880.59799999998, or 881 damage. An increase of 29 damage.

    Multi-Shot:
    [(211 + (1 845 * 2.8 / 14) + 205) * 1.23]
    = 965.55, or 966 damage. An increase of 30 damage.

    Arcane Shot:
    [(273 + (1 845 * 0.2)) * 1.23]
    = 789.66, or 790 damage. An increase of 27.

    Serpent Sting:
    [660 + (1845 * 0.1)]
    = 844.5, or 845 damage. An increase of 6 damage.


    The +60 CR case:

    Auto-Shot:

    [(211 + (1 785 * 3 / 14)) * 1.24]
    = 735.94, or 736 damage.

    Steady Shot:

    [((150 + 211 / 3 * 2.8) + (0.2 * 1 785)) * 1.24]
    = 872.87733333332, or 873 damage. An increase of 21 damage.

    Multi-Shot:

    [(211 + (1 785 * 2.8 / 14) + 205) * 1.24]
    = 958.52, or 959 damage. An increase of 23 damage.

    Arcane Shot:

    [(273 + (1 785 * 0.2)) * 1.24]
    = 781.2, or 781 damage. An increase of 18 damage.


    So, the +AP case was better in every aspect except Multi-Shot, which regularly isn't even 10% of my total DPS done.

    ***** CONCLUTION!!! *****

    If +120 AP is better than +60 agi in every case but one, how can agi be better for you at over 300 tooltip DPS?

    Stop making these unfinished calculations around DPS and such. They're almost never accurate. You have to awknowlage that DPS is more than what's on the paper. If you can't calculate skill, at least take the time to calculate the abilities you use. I know it's not a fast way to do it, but it's a hell of alot more accurate.
    #16 Nov 22 2007 at 10:17 AM Rating: Good
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    My calculations are hardly unfinished, and they reflect the same data when I incorporated a shot rotation. I'll take a look at your math, and try and figure out what the difference is.

    edit: I'm assuming that the 211 number for damage is the average from your weapon? In that case you haven't factored in the scope.

    edit:hmmm, a difference. You interpreted the crits as being 230% while I was using 260%(1.3) the 1.3 increase is just what I grabbed from the sticky, but I never really though about it. you may be correct in this, which would push the switch rate higher.

    Also are you trying to imply that Agility gems are never better? It's quite possible that you are at a point where AP is better, however I can guarantee that Agility gems do become better eventually, even if my actual number is under debate.

    I would also like you to look at my math and point out errors, because the method is fine.

    edit: Using a quick calculation, the 1.15 crit modifier pushes the switch number to 303, that with my arbitrary increase due to pet damage talents would make the switch number somewhere around 340.

    Edited, Nov 22nd 2007 12:38pm by Xsarus
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    #17 Nov 22 2007 at 10:35 AM Rating: Decent
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    Utarius wrote:
    Now, I'm not sure I agree with this "tooltip" way of calculating DPS. If this were to be true all you'd do a fight is auto-shot-AFK. Real DPS is measured in abilities a skill, but since skill is a very hard factor to calculate, we'll assume my skill (note that that's a neutral statement) and focus more on the abilities.

    What abilities do I use in raids?

    * Auto-Shot (duh...).
    * Steady Shot.
    * Multi-Shot.
    * Arcane Shot.
    * Serpent Sting.
    * Kill Command (this counts as one of my pet's abilities though).
    I hope you meant Scorpid Sting. :)

    But I agree with your premise that tooltip DPS is not an accurate means to measure DPS, and should not be used when deciding if AP or AGI is the way to go. I don't have my calculations handy, but I believe that AP is the way to go for BM and MM Hunters until a very high AP is achieved. Higher than a fully Kara equipped Hunter is capable of achieving. Once in 25 person raids the buffs push the hunter past this level, and so once you're regularly raiding Gruul/SSC etc I'd suggest swapping the AP gems for AGI, unless your Heroic/Kara performance remains critical to you.

    It's possible for a 10 person buff level to push the Hunter past this point, but my experience has been that the class mix is quite variable in 10 person raids and so the buffs received are similarly a mixed batch. I wouldn't swap my 50G each gems out for such a variable.
    #18 Nov 22 2007 at 10:38 AM Rating: Good
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    Tooltip dps is based off the same calculations that you are using. Therefore if you accept your calculations as valid you have to accept tooltip dps as valid.

    edit: for some empirical evidence my dps against dr. Boom did increase with the agi gems when I switched over, but that's not really a big enough sample size to be terribly meaningful.

    edit: to kompera, you do realize that your calculations agreed with mine when the base dps was raised to it's actual value.

    Edited, Nov 22nd 2007 12:48pm by Xsarus
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    #19 Nov 22 2007 at 11:17 AM Rating: Good
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    here is something for you to look at. This is from the elitist jerks website, and I believe is quite comprehensive. When I replaced all my agility gems with AP gems my damage went down. (Now it only went down very slightly which reflects my math perfectly as I am right on the edge of the cutoff, with the new 1.15 crit value used)

    feel free to look at my armory(US), I'm the only Xsarus there is.
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    #20 Nov 22 2007 at 11:24 AM Rating: Decent
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    Xsarus wrote:
    Tooltip dps is based off the same calculations that you are using.
    Tooptip DPS doesn't account for any specials, unless I'm missing something.

    I still can't find my calculations which showed the RAP point at which AGI becomes better than more AP, but from my scribblings on the gems sheet I did find this set of calculations which supports the work Utarius did on specials. The "stock" Hunter used is my hypothetical Hunter with 1800 AP and 23% crit.


                            	Damage	Critical  MS 
    Steady Shot “Stock” Hunter	690	848.7	1055.7 
    10 Bright Living Ruby 160 AP	738	907.74	1129.14 
    10 Delicate Living Ruby 80 AGI	714	892.5	1106.7 
    10 Smooth Dawnstone 80 CSR	690	873.54	1080.54 
    
    #21 Nov 22 2007 at 11:32 AM Rating: Good
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    Xsarus wrote:
    edit: I'm assuming that the 211 number for damage is the average from your weapon? In that case you haven't factored in the scope.

    Hm? Telescopic Sharprifle damage: 139 - 259. Add 12 scope damage to each of the high end and the low end. [139 + 12] - [259 + 12] = 151 - 271. Average damage: [(151 + 271) / 2] = 211.

    Xsarus wrote:
    edit:hmmm, a difference. You interpreted the crits as being 230% while I was using 260%(1.3) the 1.3 increase is just what I grabbed from the sticky, but I never really though about it. you may be correct in this, which would push the switch rate higher.

    It's quite easy to calculate if you think it through mannie. Misses are 0% damage. Hits are 100% damage. (physical) Crits are 200% damage. It's 100% plus 100% "critical strike damage bonus". Now, Mortal Shots increases just that by 30%. This means that you get 100% damage plus 130% crit bonus, landing you at 230%. Now, a misstake that many make, is to assume that this is a 30% increase to your crits. It's not. It's simple to calculate, this too: your crits were at 200% before. They're at 230% now. [230 / 200] = 1.15, ie. a 12% increase to your crit chance, but NOT the way blizzard incorporates crit (which in this case would be 18 + 15 = 33%), but a solid, old fashion 15% increase: 18 * 1.15 = 20.7 ≈ 21% crit.

    Xsarus wrote:
    Also are you trying to imply that Agility gems are never better? It's quite possible that you are at a point where AP is better, however I can guarantee that Agility gems do become better eventually, even if my actual number is under debate.

    Since AGI is better for Multi-Shot at 520 AGI and 1 785 AP, I'm implying nothing of the sort. However, Multi-Shot is not the aspect of my DPS dominating (it's usually lower than 10%). When Agi starts to give more DPS to Auto Shot (~40%) or Steady Shot (~30%) we'll be talking switching to agi gems for me. I realize that hunters are far from warriors in these aspects, but crit doesn't become better than +str untill after 4k AP. Now, I might calculate the actual number in which agi > AP sometime, but I don't feel like it after just having written that math post up there...

    Xsarus wrote:
    I would also like you to look at my math and point out errors, because the method is fine.

    The method isn't fine, referring to Tooltip DPS that is. It does NOTHING versus calculating the abilities you use. All it does, is calculate the DPS of which your Auto-Shot is at. I'll prove it to you right now.
    The following values are mine:
    Damage: 627 - 751.
    Speed: 2.17.
    DPS: 317.

    The Formula for DPS is easy: [Weapon Damage / Weapon Speed)

    [((627 + 751) / 2) / 2.17] = 317.51152073733 ≈ 317.

    Again: all your method does is calculate the average DPS you'd be doing if you were only auto shooting. Actually, not even that. It doesn't take crit into calcualtion (you do though).

    Xsarus wrote:
    edit: Using a quick calculation, the 1.15 crit modifier pushes the switch number to 303, that with my arbitrary increase due to pet damage talents would make the switch number somewhere around 340.

    I didn't take into consideration pet scaling with AP here, and despite that AP won by a fair margin. Also, note that my tooltip DPS is at 317, and AP is better than AGI for me. Unless you find a flaw in the maths I've done, it's safe to assume that all other answers below 317 are wrong. 340 could be it tbh, but I'm not up for checking atm...

    Besides, if you have 330 TT DPS and you're going all-out on agi, you might have 550 agi (note: this is probably not true, but fictional numbers I make up) and... maybe 1.5 RAP. However, if you were to exchange 50 agi for 100 AP, you'd land at a little above 330 DPS (say, for the sake of argument, 333).

    This makes these numbers even more ambigous and hard to calculate. Blizzard say they're the same in terms of gemming, but in the end they're not. Up to 'round about 2k AP, I'm sure AP is better for DPS (let's say your TT DPS is at 400 for this). After that Agi might take the upperhand, but if you were to exchange all your gems and enchants avalable to you, you might land at below 400 TT DPS. I'd say AGI isn't worth it untill exchanging every gem and enchant to an AGI equivalent (to AP) actually raises your TT DPS, or atleast has it unchanged.

    Kompera wrote:
    I hope you meant Scorpid Sting. :)

    Nope.

    Since 2.3 Serpent Sting is actually pulling it's weight in DPM (Damage Per Mana). It's a slightly better choice than Arcane Shot. Now, I havn't been raiding alot post-2.3 due to IRL and vent issues, but once I do get to raid I'll start to include SS in my shot rotation and see what it does for my DPS.

    I realize Scorpid Sting is favoured for raiding, but either another hunter applies it (I'm rarely alone...) or the tank doesn't need it.


    Xsarus wrote:
    edit: for some empirical evidence my dps against dr. Boom did increase with the agi gems when I switched over, but that's not really a big enough sample size to be terribly meaningful.

    If by this you mean that you had AP gear on, shot a while at dr. Boom, switched to AGI gear, and shot a bit more; it tells us absolutly nothing. Sorry, but assuming this is what you did, you could've had an average of 20% crit in the AGI fight, whereas your crit rate is really at 15% (again: fictional numbers) and you might have had a terrible luck with crits while doing the AP fight, hence giving very unreliable numbers.

    To actually test this in practise, like you have done, you have to go beyond. Either, you do a fight and check the values afterwards. If your crit %age for that fight are exactly the same as in your tooltip, you've got a good starting point (however, this will rarely happend). Now all you've gotta do is switch gear and do anohter one of these perfect fights, where your TT crit is coherrent with the fight crit.

    Since the unlikelyhood of this being the case, you would have to do around 100 fights, depleeting your mana each fight and get the average damage for all 100 fights (easy if you've got recap, don't know about DMG meters, since I don't use it anymore). THEN you switch to AGI gear and do 100 fights again. This is how you get a fair reading of your DPS.

    Now, I've underline a part in the quote to let you understand that I'm aware you did not think of this as a fair comparison in DPS, but I still thought I'd point this out to people reading, since it might be missleading.

    Edit: Spelling > me. And I'm sure I've missed somethings.

    Edited, Nov 22nd 2007 8:38pm by Utarius
    #22 Nov 22 2007 at 12:09 PM Rating: Good
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    scope damage: I didn't realize you had added it on already.

    crit: Oh I know it's easy to caculate, I had just been going off the idea that MS added 1.3% damage to the crits, without thinking about it. 1.15 would be the correct number.

    pet scaling: Clarification: I actually took into account pets in the original number, the bump was for talents that boost pets damage.

    Agi>AP never? good, that's all I was checking.

    About the Dr. Boom comment. I did about 10 runs of full to zero mana, with both ap and agi gems. I run recap so I compared the fights and took crit rate into account.

    To your comment about autoshot damage and tooltip dps. I agree that this doesn't take into account different shots. However this should accurately reflect the autoshot difference, which doesn't agree with your math. This indicates to me some sort of error.

    I also think you're slightly misunderstanding my method. I said that you switch at a certain dps. Tooltip dps is a good way of approximating this, however it does not reflect exact reality as you said. Be that as it may, the dps number does stand.

    Point about switching gems lowering the dps so you don't make the cutoff: Well of course, I sort of assumed people would take that into account.

    Spreadsheet??

    Edited, Nov 22nd 2007 4:55pm by Xsarus
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    #23 Nov 23 2007 at 12:17 AM Rating: Decent
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    Well, now what is it?
    For me Cheeky's spreadsheet doesnt work so i cant check on there.
    But i do want to know exactly when and where Agi becomes better then AP... (and when crit becomes better)
    #24 Nov 23 2007 at 8:45 AM Rating: Good
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    the spreadsheet agrees with me. For BM spec at any rate.

    Edited, Nov 23rd 2007 10:45am by Xsarus
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    #25 Feb 02 2008 at 8:53 PM Rating: Decent
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    Cheeky's has showed me an increase in gemming/enchanting Agi Vs AP since very close to 300 TT.

    Holy crap sorry bumping old thread.

    I saw the link in the another thread and got caught up in reading.

    Edited, Feb 2nd 2008 11:54pm by Ieatrocks
    #26 Feb 02 2008 at 11:38 PM Rating: Decent
    My Tooltip DPS is ~370. (I'm in full/kara ZA gear and ready for 25 mans) What gems should I be aiming for? I have all +Agi right now, but my crit is only 19.67.

    Edited, Feb 3rd 2008 2:39am by Fanoran
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