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so it seems im doing the 3v3 and 5v5 thing nowFollow

#1 Nov 20 2007 at 6:30 PM Rating: Decent
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apparently

1699 atm 3v3, 1602 5v5... ill let u guys know how my 7-13-41 riposte/hemo/step does in both brackets as details evolve


in 5s though ive noticed its helping our 4 dps rushdown a LOT, the first week i was there we went 7-3

premed cs 5pt ea on a rogue/hunter/warr melee dps setup is big business
#2 Nov 20 2007 at 10:53 PM Rating: Decent
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TBH 1600 is just plain average.

If you get to 1800-1900 in 5v5 then I think we can start saying that ShS is viable, but I've gotten to 1600+ 5v5 with an enhancement shaman geared for PvE. It's really not hard.
#3 Nov 21 2007 at 7:25 AM Rating: Decent
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just joined the team last week, jesus christ theo lol

and raised it 4 wins worth, like i said ill post back... rating are almost useless though seeing we got like 6 days left of s2

so season 3, fresh start... thats where it begins really
#4 Nov 21 2007 at 7:42 AM Rating: Good
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I just started a 3v3 last night. I forgot how awesome the 3v3 queues were... basically instant.

Went 7-4 on a brand new team with one person unable to talk on vent. I feel pretty good about it, and come next season when i'll have mace spec(!!), new weapons, more res and close to 11k hp unbuffed, I think we can do pretty good.

Its also made up of people who are somewhat reliable so I dont have to worry about it falling through. So far I definitely like the 3v3 better, its the first time ive really done it seriously on my rogue.

5v5 i've done on my pally, didnt like it at all. Of course i had a bullseye on me from the get go and was CCd the entire battle usually, might be different for a rogue.
#5 Nov 21 2007 at 9:27 AM Rating: Decent
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Shocking that you guys like the bracket that rogues are best in. Smiley: tongue
#6 Nov 21 2007 at 10:12 AM Rating: Decent
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If you gear is moderate, Frost Mage/Druid/Rogue. Such a good setup for 3s. As long as you all know how CC works, it's at least 1700 before it gets remotely difficult to the point you have to think.
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#7 Nov 21 2007 at 10:26 AM Rating: Good
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MYteddy wrote:
If you gear is moderate, Frost Mage/Druid/Rogue. Such a good setup for 3s. As long as you all know how CC works, it's at least 1700 before it gets remotely difficult to the point you have to think.


Well **** that is good to hear, thats my team exactly.
#8 Nov 21 2007 at 11:34 AM Rating: Decent
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LOL SAME

well either druid/mage/rogue

or mage/rogue/elem sham


both doing decent, we kinda mix the 4 people around, but HOLY **** did you know? a new ret pally will RUIN the **** out of your heal druid?

ugh that group was ***** tits to fight... ret pally, resto sham, frost mage

we droped from 1710 to like 1670 from them -_-
#9 Nov 21 2007 at 11:42 AM Rating: Decent
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mongoosexcore wrote:
both doing decent, we kinda mix the 4 people around, but HOLY sh*t did you know? a new ret pally will RUIN the @#%^ out of your heal druid?

They shouldn't be. Past the bubble they've got zero defense for CC and BoF got nerfed a couple patches back. Unless both you and the Frost Mage are completely occupied with the other two opponents, it should be a fairly trivial matter for one of you lock him down if the Druid can't get away on his own.

Bottom line: if a Ret Pally is the deciding factor in a loss, you've still got plenty of room for improvement.
#10 Nov 21 2007 at 11:45 AM Rating: Decent
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ret pally moves at 115% speed and stops a druid from moving faster then 108% ever (seal of justice)

earth shield stops us from bursting him down, we cant cc him enough to kill a mage in time (damn ES and focus'd healing)... and if we go for the sham we're open to polymorph


feel free to run through a fight and lemme know how to stop this, k?
#11 Nov 21 2007 at 11:47 AM Rating: Good
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mongoose is running in a parallel universe with me it seems. one of our first games our druid got facestomped by a ret pally.

We didnt FF him first because, well hed bubble. So we went after the rogue and pwned him relatively fast considering he had a healer on him. our druid died right after. We went on to beat them since it was still 2v2, but the fact our healer got so rocked was a little discouraging. JoJustice for the lose there. Good playing by the pally but ultimately he was still pretty loltastic.

justice should reduce speed to 100% i though.

Edited, Nov 21st 2007 11:48am by KTurner
#12 Nov 21 2007 at 11:48 AM Rating: Decent
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mongoosexcore wrote:
ret pally moves at 115% speed and stops a druid from moving faster then 108% ever (seal of justice)

earth shield stops us from bursting him down, we cant cc him enough to kill a mage in time (damn ES and focus'd healing)... and if we go for the sham we're open to polymorph


feel free to run through a fight and lemme know how to stop this, k?


CC rotations on the Mage and Pally while you kill the Shaman is the only way to win.
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#13 Nov 21 2007 at 12:31 PM Rating: Decent
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MYteddy wrote:
mongoosexcore wrote:
ret pally moves at 115% speed and stops a druid from moving faster then 108% ever (seal of justice)

earth shield stops us from bursting him down, we cant cc him enough to kill a mage in time (damn ES and focus'd healing)... and if we go for the sham we're open to polymorph


feel free to run through a fight and lemme know how to stop this, k?


CC rotations on the Mage and Pally while you kill the Shaman is the only way to win.

True. And, mongoosexcore, you made it sound like the Pally himself was the deciding factor in your loss. I can see now that he wasn't.

Saying, "A Ret Pally will maul your Druid if you leave him alone," is like saying, "A Warrior will maul your Priest if you leave him alone." That's why you deal with him. Root him, 'Morph him, Gouge him, KS him... whatever. He may move at 115% speed but he's got no Intercept so the only way to make up distance between himself and that Druid is the old fashioned way: running. Time he spends chasing that Druid is time he doesn't spend whack-a-mole-ing him.

As a general rule you should never prioritize the death of an opposing member over the life of one of your own, especially the healer.
#14 Nov 21 2007 at 2:28 PM Rating: Decent
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CC rotations on the Mage and Pally while you kill the Shaman is the only way to win.


thank you for that myteddy, ill try it next time it comes up




and gaudian, i never fought the team... but lemme ask you

mage cc, sure possible... but then the mage can freely cc us? rogue cc 80% requires my dps to be on him... also letting the mage run rampant

so we figured he wasnt the biggest threat, but when the druid cant outrun him... we didnt quite figure it out how to do it.... your doing poorly made flames at my inexperience instead of just telling me how to fix it isnt wanted here, how bout that?

and ks him? seriously? your aware that requires me to put CP on him... so just about me dps on ret pally? if you didnt mean it like that its fine, but i question how aware you are of rogues

i armory'd your name, a see 1 70, a druid... so you prob aware of how that whole thing works... but better job describing how your team handles it would be nifto


ret pallys were always laughable dps at best, we underestimated the situation... they just seem very anti-drood now and we didnt quite know how to do it
#15 Nov 21 2007 at 2:38 PM Rating: Good
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mongoosexcore wrote:
Quote:
CC rotations on the Mage and Pally while you kill the Shaman is the only way to win.


thank you for that myteddy, ill try it next time it comes up

mage cc, sure possible... but then the mage can freely cc us? rogue cc 80% requires my dps to be on him... also letting the mage run rampant




You should be on the Shaman. 100% of the time. MAYBE throw a Gouge or Blind on the Pally or Mage. Your druid (his spec is important here 11pts in feral needed) needs to obviously heal, but also use Feral Charge liberally to interrupt the Pally should he heal (he is going to have to).

Your mage and Druid need to cycle CC's. Druid cyclones Pally until immune, while Mage sheeps mage. Meanwhile your mage still needs to help dps the Shaman all he can.

Once you hit DR on your CC targets, they need to switch. Sheep Pally while Mage is getting Cycloned now.

Keep in mind, the beginning of the fight will be hectic. They are going to Trinket/Ice Block/Bubble the first few cc's. So survive what damage they put out then regain control of the CC situation. *note* if your Druid is on interrupt duty between heals (bear form), he won't be getting sheeped. That means Mage has to target you or your mage.

Once you can force them to burn through their fight stalling techniques, good CC application will get that Shaman down because he just won't be able to keep up between your dps, mage pet, kicks and counterspells(mage saves for shaman when you cant interrupt).

Might have missed something, but that should make it a lot more understandable.


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#16 Nov 21 2007 at 3:06 PM Rating: Good
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mongoosexcore wrote:
so we figured he wasnt the biggest threat, but when the druid cant outrun him...

Well, if your strategy got you stomped then you obviously didn't figure right, did you?

Quote:
we didnt quite figure it out how to do it.... your doing poorly made flames at my inexperience instead of just telling me how to fix it isnt wanted here, how bout that?

How about what? You think I care what you or anyone else on this board thinks of me? My stomping grounds are over on the Paladin boards. I only come over here periodically to annoy certain people. The Rogue class forums specifically on Allakhazam is one of the most toxic online circle-jerking cesspools I've had the unfortunate experience of coming across.

That said... I wasn't actually trying to flame you. Considering the nature of this board as a whole I'm surprised your skin isn't a little thicker, and I suggest you not get defensive so quickly. I said you need improvement. So what? I need improvement. There are very few people who can't afford to step up their game in some way.

Your team lost to the other team. There are two possible explanations for that. 1.) Your matrix is just inherently inferior and you're set up to lose anyways or 2.) you can change your approach somehow. If #1 isn't true then you need to at least try #2.

Quote:
and ks him? seriously? your aware that requires me to put CP on him... so just about me dps on ret pally? if you didnt mean it like that its fine, but i question how aware you are of rogues

Yes, I know how CP gen works with Rogues... I wasn't trying to be overly specific or get into the fine if-they-do-then-you-do theorycrafting. My point is that even if you're not focusing on him, any CC you can throw on the Paladin is going to help prolong your Druid's life. Obviously it's needed if the Druid can't get away on his own and the Paladin is stomping him down.

Even if you don't/can't keep him locked down, just giving the Druid a few seconds to put some distance between the Pally and himself is going to force the Pally to chase him before he can resume offense, during which the Druid's DoT's can raise his life back up. Run around pillars, off and under bridges... anything and everything to just make the Pally's sustained offense that much harder.

Quote:
i armory'd your name, a see 1 70, a druid... so you prob aware of how that whole thing works... but better job describing how your team handles it would be nifto

None of my characters share my forum name, so if there are any Gaudion's in WoW, none of them are me.

Quote:
ret pallys were always laughable dps at best, we underestimated the situation... they just seem very anti-drood now and we didnt quite know how to do it

Their offense has actually always been pretty decent... anything that'll stand there and go toe-to-toe with them in a straight-up slugfest actually has a better chance of losing than winning. Their weak points are a lack of mobility, inability to deal with CC, and the tendancy to run OOM.
#17 Nov 21 2007 at 3:11 PM Rating: Good
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The Rogue class forums specifically on Allakhazam is one of the most toxic online circle-jerking cesspools I've had the unfortunate experience of coming across.



You really need to visit the OOT and put this all in perspective.
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#18 Nov 21 2007 at 5:32 PM Rating: Decent
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That said... I wasn't actually trying to flame you. Considering the nature of this board as a whole I'm surprised your skin isn't a little thicker, and I suggest you not get defensive so quickly. I said you need improvement. So what? I need improvement. There are very few people who can't afford to step up their game in some way.


i dont care bout flames, and i throw it all into 1 big pile if it isnt actual advice

that being said, there were laughable dps yes, ive never seen a pre-2.3 ret pally 1v1 a healer and win, ever..... im watching duels all the time, never see it happen

i know it isnt resto sham trying to 1h windfury a rogue down laughable, but considering its point is to melee dps... laughable fits it very well, as before 2.3, it did the worst good of it.... rogues and warriors clearly better, with enhance shamans being better even since luck WF crits and ruin a clothies world

underestimated the ret pally, simple enough

====

myteddy, big helps, rate ups all round for ya
#19 Nov 22 2007 at 11:16 PM Rating: Decent
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"The Rogue class forums specifically on Allakhazam is one of the most toxic online circle-jerking cesspools I've had the unfortunate experience of coming across."

This forum is a circle jerk?? Damn why am I always the last person to find these things out?! Lemme go get lubed up.
#20 Nov 22 2007 at 11:22 PM Rating: Decent
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Oh BTW, it may help your "we can make step viable" campaign.

http://armory.worldofwarcraft.com/character-sheet.xml?r=Black+Dragonflight&n=Ultimus

nice 3v3's, but with his gear he could probably be ranked speccing 0/0/0


#21 Nov 22 2007 at 11:26 PM Rating: Decent
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DrMayhem wrote:
Oh BTW, it may help your "we can make step viable" campaign.

http://armory.worldofwarcraft.com/character-sheet.xml?r=Black+Dragonflight&n=Ultimus

nice 3v3's, but with his gear he could probably be ranked speccing 0/0/0




Did he play every game as ShS? Although now, more than eevr it doesn't matter, but getting that rating pre-patch would be a feat.
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#22 Nov 23 2007 at 12:39 PM Rating: Decent
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I am only going to post this one more, seeing as how there is probably a laundry list of 'em:
http://www.wowarmory.com/character-sheet.xml?r=Coilfang&n=Niceguy

a stout lolstep defender.

Edited, Nov 23rd 2007 3:40pm by DrMayhem

Edited, Nov 23rd 2007 3:40pm by DrMayhem
#23 Nov 25 2007 at 3:13 PM Rating: Decent
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Your druid needs to learn how to kite, almost as simple as that. A druid should simply just stay out of judging range (not always possible, but it's doable!) and else just do what myteddy said.
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