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Haste ratingFollow

#27 Nov 28 2007 at 7:20 AM Rating: Decent
I think haste is more useful for a frost mage actually. You FB casting cost is lower to start with so more over a shorter period of time means more damage at the cost of mana, it moves you closer to fire in damage and mana usage.
It is often hard for a frost mage to totally go through all their mana in a fight... this moves you closer to being able to do this and moves you up the damage meter.. a fire mage using the same strategy would also move up the meter, but may find themselves manaless before the fight ends.

Frost mages are going to use freeze effects more... and of course... if your able to freeze stuff immobile with your frost bolts a certain X% of time you will freeze it more frequently over the course of a fight if you are throwing out more bolts over the time of the fight.

Also you have your cooldowns on some effects that can freeze/slow critters. If you are using cone of cold to slow groups as you blast them, you can get off more shots with spells that are hasted before and bettween cone of colds.

Don't forget haste also affects channeled spells now... so two blizzards off during a timespan when you could only get one blizzard off before is HUGE in a giant AV battle. Any situation where your lifespan is limited by time either from huge amounts of incomming damage effects or because enemy's are advancing behind the group you are attacking, or adds are being summoned into fight.. etc.. haste makes you more effective overall. Especially if its a suicide run already....

Lastly... hasted spells are harder to counter as well as harder to interupt. I think it has massive benefits outside of the simple increase in DPS.



#28 Nov 28 2007 at 7:25 AM Rating: Good
Finalecho wrote:
I think haste is more useful for a frost mage actually. You FB casting cost is lower to start with so more over a shorter period of time means more damage at the cost of mana, it moves you closer to fire in damage and mana usage.
It is often hard for a frost mage to totally go through all their mana in a fight... this moves you closer to being able to do this and moves you up the damage meter.. a fire mage using the same strategy would also move up the meter, but may find themselves manaless before the fight ends.

Frost mages are going to use freeze effects more... and of course... if your able to freeze stuff immobile with your frost bolts a certain X% of time you will freeze it more frequently over the course of a fight if you are throwing out more bolts over the time of the fight.

Also you have your cooldowns on some effects that can freeze/slow critters. If you are using cone of cold to slow groups as you blast them, you can get off more shots with spells that are hasted before and bettween cone of colds.

Don't forget haste also affects channeled spells now... so two blizzards off during a timespan when you could only get one blizzard off before is HUGE in a giant AV battle. Any situation where your lifespan is limited by time either from huge amounts of incomming damage effects or because enemy's are advancing behind the group you are attacking, or adds are being summoned into fight.. etc.. haste makes you more effective overall. Especially if its a suicide run already....

Lastly... hasted spells are harder to counter as well as harder to interupt. I think it has massive benefits outside of the simple increase in DPS.





the one problem with this, is that the same amount of spells will be casted in that period of time (or very close to it) assuming that you are using regular nukes. Over the period of a drawn out fight (where mobs are not able to be frozen because they are bosses or whathaveyou) the real benefits are when you actually get that free spellcast because of the haste rating.
#29 Nov 28 2007 at 8:03 PM Rating: Decent
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Sorry, should have explained, the lines are named by the amount of rating you need for 1% - 12.6 is hit, 15.76 is haste, 22.08 is crit (hit > haste > crit).
#30 Nov 28 2007 at 11:13 PM Rating: Good
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lsfreak wrote:
Sorry, should have explained, the lines are named by the amount of rating you need for 1% - 12.6 is hit, 15.76 is haste, 22.08 is crit (hit > haste > crit).


Ah, that makes sense.
#31 Nov 29 2007 at 6:35 AM Rating: Decent
There's a fact that fire do more damage then frost. But for 2 mage with the same gear around (1000+dmg) but one in fire and the other frost do you have some kind of number to show us what's the difference in term of dpm.
#32 Nov 29 2007 at 6:38 AM Rating: Default
Quote:
the one problem with this, is that the same amount of spells will be casted in that period of time (or very close to it) assuming that you are using regular nukes. Over the period of a drawn out fight (where mobs are not able to be frozen because they are bosses or whathaveyou) the real benefits are when you actually get that free spellcast because of the haste rating.


Well of course casting an extra spell means extra damage... i was point out that simply casting a spell more quickly also has many benefits in a fight even if it does not mean you cast an "additional" spells, you can still have used the spells and cooldowns in a manner which let you win because it made more efficient use of them. (ie, you could WIN using 6 spells as opposed to losing using 6 spells because you were able to keep the enemy pinned for a longer percentage of time during the fight (etc) and fought more effectively due to the haste rating improvement.)
A small + to haste rating will be hard to notice but its there... and big procs of items with haste ratings will indeed let you be more effective. The benefit is across the board as far as i see... as opposed to say... Hit rating... yes +to HIT nets more +dam over time... but only against things that you are really capable of missing... where as +haste will net you more damage all the time.. much as +crit does. You need +hit for bosses.. you don't against anything else... +crit arguably is not so good vs bosses... because you can unluckily grab aggro by having a "lucky" run of crits... +haste is good against everything. Normal, Boss.. whatever.
#33 Nov 29 2007 at 6:39 AM Rating: Good
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fenwickquallim wrote:
There's a fact that fire do more damage then frost. But for 2 mage with the same gear around (1000+dmg) but one in fire and the other frost do you have some kind of number to show us what's the difference in term of dpm.


I don't have my spreadsheet accessible at home, but if I manage to remember, I can plug it in at work.
#34 Nov 29 2007 at 7:34 AM Rating: Decent
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Alrighty, glanced through EJ, and it seems that haste is rated at about 1.05dmg since it doesn't help dpm at all. Better, but very slightly.

If this helps with mana questions, a 10/48/3 mages versus a 10/0/51 mage, T5 level gear (which now means lots of ZA gear... :P), and a shadow priest rated at 250mp5 (1000dps), my spreadsheet put fire oom in about 20 minutes and frost in 55, and with the gem changes next patch, mana will be even less of an issue. Twenty minute oom versus 55 is negligible when fights are usually under 10 minutes long; it comes down to dps, in which case fire wins out even in perfect situations, and no question in less-than-perfect.
#35 Nov 29 2007 at 8:54 AM Rating: Decent
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as long as your doing a good 600-700dps(varies depending on raids) it shouldnt really matter if your frost or fire, only if a frost mage is falling behind and doing much lower damage than everyone else(read. not just the fire mages, everyone)

if a fire mage outdamages a frost mage then you tell them to respecc, but if a fire mage outdpamages an elemental shaman(for example) would you tell the shaman to reroll?
#36 Nov 29 2007 at 1:21 PM Rating: Good
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pieeatingtroll wrote:
if a fire mage outdamages a frost mage then you tell them to respecc, but if a fire mage outdpamages an elemental shaman(for example) would you tell the shaman to reroll?


You have to consider what that shaman brings to a raid that the fire mage doesn't. Heroism and totems go a long way to making up for any DPS gap. A frost mage doesn't bring a whole lot that a fire mage can't.
#37 Nov 29 2007 at 1:39 PM Rating: Good
pieeatingtroll wrote:
as long as your doing a good 600-700dps(varies depending on raids) it shouldnt really matter if your frost or fire, only if a frost mage is falling behind and doing much lower damage than everyone else(read. not just the fire mages, everyone)

if a fire mage outdamages a frost mage then you tell them to respecc, but if a fire mage outdpamages an elemental shaman(for example) would you tell the shaman to reroll?


The thing you have to remember though is this: a mage can respec to fire to do more damage, an elemental shaman can do the maximum amount of damage that they can as elemental. It is purely beneficial to the entire raid to be fire to do the most dps that you can. In very very seldom occasionals being able to snare/kite as a mage can be helpful, but 99% of the time you are there on a boss fight to do dps, and if you choose a build that does 100 less dps (or more) than another build then it isn't just hurting yourself, but the rest of the raid. Oh, and I would more be shooting for close to 800-1k dps.
#38 Dec 06 2007 at 6:51 AM Rating: Decent
Raiding as deep frost is fine. Raiding as deep frost after 2.3.2 = almost even steven with fire.

AS long as you are in the top of the meters, it doesnt matter. Stick with the spec u like.
#39 Dec 06 2007 at 8:25 AM Rating: Good
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seradinmage wrote:
Raiding as deep frost after 2.3.2 = almost even steven with fire.



You have a number crunch on that? Because I can tell you now that frost doesn't scale nearly as well.
#40 Dec 06 2007 at 9:48 AM Rating: Good
seradinmage wrote:
Raiding as deep frost is fine. Raiding as deep frost after 2.3.2 = almost even steven with fire.

AS long as you are in the top of the meters, it doesnt matter. Stick with the spec u like.


That is the problem, people settle to be 'at the top of the meters'. If you are topping the meters with a less powerful spec, then /cookie but you could be topping the meters by even more which will be necessary later on.
#41 Dec 06 2007 at 9:51 AM Rating: Decent
Do you mean scale with icy veins (which of course fire mages can get too with a respec)?

However the reduction of cd on coldsnap (from what i read somewhere it should be from 8 minutes, with talents, to approx 6 min) will allow for an extra water elemental on some boss fights which should increase the frost dps slightly. Being that it was never far behind deep fire to start with, it should now become almost equal, or at least close enough to stop people from jammering about frost being sucky for raiding...



But no, nu number crunching of my own ;).
#42 Dec 06 2007 at 1:02 PM Rating: Good
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Theorycraft calc -
http://tc.awenet.com/

Edit: 666 posts /satan

Edited, Dec 6th 2007 3:02pm by Theophastus
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