So I've been doing a lot of arena in this new 2.3 world, and the fact that prep is now a staple ability for most pvp build (except for the few remaning mutilate and full combat dinosaurs) has really changed the group dynamic of the rogue class.
The effect of Rogues have 2 timers of every kind are pretty big. AR/Prep rogues can destroy clothies like we are meant to do. Double Evasion makes us all but unstopable for melee while double sprint (especially if imp and/or with Shadowstep) solve a lot of our kitability issues, and double vanish grants us more leeway on how to use the ability.
All of this at a very slight dps lost, thanks to the Hemo buff.
So what does that mean concretly?
Well, we're still designed to end fight early, and the longer the fights last, the less trick we have to use... but with 2 set of timers, we're better equiped to actually end those fight early then ever before.
What more, as a rogue, I've found that my role has changed somewhat.
Where I used to stay away from warriors (Because they hurt), now I'm quite often on them like a pitbull, and if they turn around to fight me, Ghostly Strike and Double Evasion can keep my dodge rate betwee 72% and 87% for long enough that no real damage get throught.
In games where the other team had a Rogue, quite often both rogue would try and lock themselves out and whoever was the 'best rogue' would quite often lead in his team winning. Not so much anymore, the lost of Surprise attack remove the KS through Evasion technique and the 72-87% dodge rating of an Evasion rogue makes trying to kill one as a rogue an exercie in frustration.
Especially when he's just ignoring you and going for your teamates.
We've actually lost quite a few games because I was still going on their rogue, while he was more or less ignoring me with evasion and focusing down my partner. Until we adapted.
This is a huge change... melee dps doesn't go after rogues anymore. We've become way too slippery.
As a result, baring a lucky parry on a Whirlwind or when one of my teamate go down and the war/rogue finally turns to me... Riposte has been damn near usless. Not to mention all the teams without a melee dps class.
So why even bother with it really?
It's 6 points that could be used to better your dps against all foes...
Edited, Nov 19th 2007 5:31pm by Tyrandor