Quote:
Most people say that if you are doing PVE as enhancement then you should stay in the resto tree for survivability. I however would suggest a build like this:
http://www.wow-europe.com/en/info/ba...00000000000
Please don't tell people to take Elemental Devastation, due to gearing it is a waste of talent points.
Guardian Totems is more of a PvP talent, Imp Weapon Totems is a better option if you plan on grouping at all, and put the extra point in Imp Ghost Wolf.
That leaves one point, I'd probably sink it in Earth's Grasp for the extra health on Stoneclaw just because there is nowhere else a single point would do more for you.
16/45/00 Honestly though Enh/Resto is the better option for a solo/small group PvE build.
00/45/16 Quote:
If you were raiding I would put point into the resto tree but only for Nature's Guidence and Totemic Mastery. Then I would go into The elemental tree for shock damage. Something like this perhaps:
http://www.wow-europe.com/en/info/ba...00000000000
First of all fill out Imp Weapon Totems, in a raid build this is compulsory as you should virtually always have WF totem down.
Lose the points in Elemental, shocks generate way too much threat and in a raid situation you should be downranking them and using them purely for their effects (interrupts etc).
Fill out Totemic Focus.
00/45/16 Quote:
For pvp I would suggest using a 2 hander as enhance or go elemental. Elemental works great for pvp with its range. Enhance can be very deadly though, and if you get lucky you can crit with wf and kill someone...it's pretty nice.
I'd use this:
http://www.wow-europe.com/en/info/ba...00000000000
The days of the WF one shot are well and truly over, much bigger HP pools and resilience have changed everything. Enhancement is virtually useless in Arena and suffers even in larger scale PvP. Resto is definitely the way to go for Arena viability and Elemental is incredible in BG's (sneak up on a cluster and let the CL rip). If you do go Enhancement for PvP I recommend Enh/Resto, Natures Swiftness is a huge survivability boost to a class that really struggles with survivability.
00/40/21 Suicide builds can work as well but IMO it's not a good pay off, especially if you want to Arena, we just need to maximise on what survivability there is.
23/38/00 Edited, Nov 20th 2007 5:15am by SunSoarer