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#1 Nov 19 2007 at 3:52 AM Rating: Decent
I know its a bit passe but could you critique my build please;

[link=http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?0000000000000000000050250021050213350110055000351005010000000[/link]

Ta.
#2 Nov 19 2007 at 4:48 PM Rating: Default
Well...it depends on what your doing.

Most people say that if you are doing PVE as enhancement then you should stay in the resto tree for survivability. I however would suggest a build like this:
http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?5500005000200000000050251021050013353115100000000000000000000

If you were raiding I would put point into the resto tree but only for Nature's Guidence and Totemic Mastery. Then I would go into The elemental tree for shock damage. Something like this perhaps:
http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?0300000000000000000050250021050113353115150203301000000000000

For pvp I would suggest using a 2 hander as enhance or go elemental. Elemental works great for pvp with its range. Enhance can be very deadly though, and if you get lucky you can crit with wf and kill someone...it's pretty nice.
I'd use this:
http://www.wow-europe.com/en/info/basics/talents/shaman/talents.html?5500305020321010000050251021050013350010000000000000000000000

But it's up to you and what you like to do. Hope I was helpful.

Edited, Nov 19th 2007 7:52pm by stUUf
#3 Nov 19 2007 at 9:12 PM Rating: Decent
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1,330 posts
Quote:

Most people say that if you are doing PVE as enhancement then you should stay in the resto tree for survivability. I however would suggest a build like this:
http://www.wow-europe.com/en/info/ba...00000000000


Please don't tell people to take Elemental Devastation, due to gearing it is a waste of talent points.
Guardian Totems is more of a PvP talent, Imp Weapon Totems is a better option if you plan on grouping at all, and put the extra point in Imp Ghost Wolf.
That leaves one point, I'd probably sink it in Earth's Grasp for the extra health on Stoneclaw just because there is nowhere else a single point would do more for you. 16/45/00

Honestly though Enh/Resto is the better option for a solo/small group PvE build. 00/45/16

Quote:
If you were raiding I would put point into the resto tree but only for Nature's Guidence and Totemic Mastery. Then I would go into The elemental tree for shock damage. Something like this perhaps:
http://www.wow-europe.com/en/info/ba...00000000000


First of all fill out Imp Weapon Totems, in a raid build this is compulsory as you should virtually always have WF totem down.
Lose the points in Elemental, shocks generate way too much threat and in a raid situation you should be downranking them and using them purely for their effects (interrupts etc).
Fill out Totemic Focus. 00/45/16

Quote:
For pvp I would suggest using a 2 hander as enhance or go elemental. Elemental works great for pvp with its range. Enhance can be very deadly though, and if you get lucky you can crit with wf and kill someone...it's pretty nice.
I'd use this:
http://www.wow-europe.com/en/info/ba...00000000000


The days of the WF one shot are well and truly over, much bigger HP pools and resilience have changed everything. Enhancement is virtually useless in Arena and suffers even in larger scale PvP. Resto is definitely the way to go for Arena viability and Elemental is incredible in BG's (sneak up on a cluster and let the CL rip). If you do go Enhancement for PvP I recommend Enh/Resto, Natures Swiftness is a huge survivability boost to a class that really struggles with survivability. 00/40/21

Suicide builds can work as well but IMO it's not a good pay off, especially if you want to Arena, we just need to maximise on what survivability there is. 23/38/00

Edited, Nov 20th 2007 5:15am by SunSoarer
#4 Nov 20 2007 at 4:20 AM Rating: Decent
TY for the full and lucid responses guys. Certainly much food for thought. Why is improved Guardian Totems seemingly so unpopular?
#5 Nov 20 2007 at 7:51 PM Rating: Good
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782 posts
Sun pretty much summed it up. I'm a "Tad" partial to Guardian tot's myself. To me, the decreased CD on Grounding tot is "nice" in PvP, I won't say its a make or break thing...but it can have its use. Messing up a Pyro mage's or a lock's fear game (or at least the starter) is always a "good thing". Granted the other "bonuses" that the talent are "minimal" at best, but to me, the CD reduction on grounding was cool.

Imp. Weapon tot's...to me thats debatable. From a raider's perspective it "might" be needed...course this is the part I debate. Frankly my guild doesn't have dps war's and rarely have I raided with rogues for dps, so in my situation there really isn't a need for WF tot. Typically we have casters for dps and/or hunters (aside myself of course), which WF isn't going to do jack for anyone. Even if ONE rogue did happen to make the dps team for a given raid (first of all it would be "rare" for me), I'm not going to "spec" for something that hasn't happened for me much :p For me, if the raid group is caster heavy and I'm in the caster party, everyone's getting a ToW obviously (or sometimes TT). If I'm in the tank/Physical dps party, everyone's getting a GoA. To me its a simple matter of math and ratio...drop the totem that benefits the most amount of ppl, not that complicated. But, obviously that means Imp weap doesn't really help me/other out much, even in a raid setting.

Obviously not everyone's raid setup is cookie cutter, so I can't its worthless. But, then again I don't throw it in the catagory that EVERY shaman NEEDS to spec it either. It does boil down to what benefits the raid setup, so you have to make the call on what "typically" happens for your group.

I'm in debate on which is "better" for enh pvp now. I pretty much SWORE by NS (21 in resto) for a LONG TIME, frankly there wasn't really anything else that gave "something" in PvP subspec other than NS. Granted in 2.3 SR's -30% dmg and the fact its CD is a whole min less than NS, gives NS a pretty good run for its money. Enh as a whole isn't great for certain PvP types and situations, but I'd argue to say the PvP combo's now look something like ?/41/20+ or 0/40/21...guess its a matter of preferance.
#6 Nov 20 2007 at 9:55 PM Rating: Decent
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1,188 posts
animalmutha wrote:
TY for the full and lucid responses guys. Certainly much food for thought. Why is improved Guardian Totems seemingly so unpopular?


Those talents could be better used, in Arena, or BGs for that matter, you generally won't have time to drop Grounding Totem twice.
#7 Nov 20 2007 at 11:47 PM Rating: Decent
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1,330 posts
gpyfb wrote:
Sun pretty much summed it up. I'm a "Tad" partial to Guardian tot's myself. To me, the decreased CD on Grounding tot is "nice" in PvP, I won't say its a make or break thing...but it can have its use. Messing up a Pyro mage's or a lock's fear game (or at least the starter) is always a "good thing". Granted the other "bonuses" that the talent are "minimal" at best, but to me, the CD reduction on grounding was cool.


Yep, that's why I take it in my PvP build. I personally like to specialize in my builds so I respec if I'm going to be PvPing, I understand not everyone wants to do this.

Edited, Nov 21st 2007 7:47am by SunSoarer
#8 Nov 21 2007 at 9:35 AM Rating: Decent
look maybe because you can't survive in a battle without healing doesn't mean others can't. I survive easily without healing, and my dps will sometime even beat that of of better geared people. If you are trying to dps the I would probably dps.

Just fyi Elemental devastation is not worthless because when you are pvping or even alone a nice crit can get you out of any situation. Maybe I am just lucky but I get alot of spell crits.

Recently I tried out your build sunsorer, but found it killed too slow. Each to his own though just don't bash it till you try it.

Oh and by the way I'm gonna stop arguing with you because you put weapon totems in a suicide build. Thats just laughable. Imp. weapon totems are only good for raiding.

Edited, Nov 21st 2007 12:38pm by stUUf
#9 Nov 21 2007 at 10:11 PM Rating: Decent
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1,121 posts
in pvp often you will run into ppl with 250 resil, which means unless you have a lot of spell crit for you suicide build, you can not crit, even without making you totally able to crit, ppl still have too much resil to make this worth it in pvp, but hey do what you want =P
#10 Nov 23 2007 at 12:32 AM Rating: Decent
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1,330 posts
Quote:
look maybe because you can't survive in a battle without healing doesn't mean others can't. I survive easily without healing, and my dps will sometime even beat that of of better geared people. If you are trying to dps the I would probably dps.

Just fyi Elemental devastation is not worthless because when you are pvping or even alone a nice crit can get you out of any situation. Maybe I am just lucky but I get alot of spell crits.

Recently I tried out your build sunsorer, but found it killed too slow. Each to his own though just don't bash it till you try it.

Oh and by the way I'm gonna stop arguing with you because you put weapon totems in a suicide build. Thats just laughable. Imp. weapon totems are only good for raiding.


You obviously don't Arena, oh wait of course you don't, you're not 70 yet. Join an Arena team with an arms warrior and tell me again how useless Imp Weapon Totems is, and how you go with no healing.
#11 Nov 24 2007 at 5:06 PM Rating: Decent
Quote:
Please don't tell people to take Elemental Devastation


O.o elemental devastation? thats like the uber l33t talent ability. beef up and enhancement shaman with =spell crit for all the extra melee damage

- end sarcasm
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