Forum Settings
       
Reply To Thread

Minor inconvience while tanking...Follow

#1 Nov 18 2007 at 11:08 PM Rating: Decent
*
199 posts
Recently I have been losing aggro more often in parties. I am currently running around with almost the best pre-kara gear available. Got my +Def where it should be. My dodge is a bit low, but pop my Badge of Tenacity and/or Adamantite Figurine and no worries.

I don't have alot of +hit yet, and will be working on that, but do you guys have any other ideas?? With decent healing (in a good pug), I could usually hold aggro on at least 3 mobs at a time. Now it seems like any more than 2 is asking for trouble.

It keeps me on my toes, but the better gear is supposed to help you relax a bit instead of running around all over the place chasing the mage,hunter,lock, etc.

Then again maybe I noticed it more today cause I was PUG-ing with a bunch of idiots.
#2 Nov 18 2007 at 11:22 PM Rating: Decent
*
164 posts
Quote:
Then again maybe I noticed it more today cause I was PUG-ing with a bunch of idiots.


That sums up your problem right there. Best gear in the world will keep you from dying for a long time, but won't counter the moron factor.

Tell your dps to hold off so you can lock agro, or at least make sure they're targeting the marked mobs in order. Mangle/Lacerate will hold any mob onto you from all but the most spammy SP/Lock, but your swipe and tab/lacerate won't overcome easily more than healing agro. So if all the dps are shooting different targets, you'll lose all but your main mob. Make sure they focus so you can.

#3 Nov 20 2007 at 8:23 AM Rating: Decent
What attacks are you using? Check out Jasica's tanking guide for the best threat generation tactics.

Ask the group to give you a few seconds to agro before they join in, but you'll have to keep asking. Even guildmates seem to forget about that.

Edited, Nov 20th 2007 11:26am by Zalophus
#4 Nov 20 2007 at 10:28 AM Rating: Decent
better yet. let the most recalcitrent ones die a few times if they don't target the prime mob. so long as it's not the healer they'll get the picture dam quick when they get a few seconds time out to think.
#5 Dec 04 2007 at 12:34 AM Rating: Excellent
If your tanking skills aren't the culprit (someone's already linked a guide to check out), downgrade your mitigation gear. Switch it out a few items for dps gear. The threat from your higher damage and the extra rage you get from taking more damage should help. High end tanking armor can simply be too good at mitigating damage. I do this semi-regularly with pickup groups.

Important edit: The tanking guide linked above is crap. Unless you have an excess of rage, do not use Maul for aggro. Maul takes the place of a rage-generating white attack. Mauling when you're rage starved is like drinking brine when you're thirsty. Use your abilities that aren't tied to white damage. Lacerate is great, smash Mangle whenever you can, Swipe is can be especially cheap with crits against multple targets, and Faerie Fire is a small but completely rage-free source of threat on a modest cooldown. Bottom line: Maul is for rage dumping and to lock aggro after growling. That's it.

Edited, Dec 4th 2007 3:41am by Dagis
#6 Dec 04 2007 at 12:47 AM Rating: Decent
**
256 posts
Maul is also good for grabbing runaways. Hit maul -> feral charge -> mangle = the mob will hate you forever
#7 Dec 04 2007 at 1:05 AM Rating: Excellent
If I have Growl up, I have no reason to FC a runaway. (See my comment for Growl + Maul.) If Growl is down, I question why that is.

I think Maul is ok. I love Maul crits; they give me a warm fuzzy feeling that says, "go ahead and take a 30 second nap; he's not going anywhere for a while." Still, since TBC we've been given two very nice instants so that druids no longer rely on a rage sucking ability like Maul. It's about opportunity cost. Maul costs 12 rage + whatever your white damage would have generated (and because Maul only adds static damage, it does not scale as well as it could), it's damage is - whatever your white hit would have been for(scaling, again), and its aggro generation has to beat white hit +Lacerate/Mangle (and the white hit would have helped pay for Lacerate/Mangle). It's an EXPENSIVE and INEFFICIENT ability that should only be used when you can afford to use it, or when you can't afford not to.


Edited, Dec 4th 2007 4:11am by Dagis
#8 Dec 04 2007 at 7:51 AM Rating: Excellent
**
817 posts
Dagis wrote:
If I have Growl up, I have no reason to FC a runaway. (See my comment for Growl + Maul.) If Growl is down, I question why that is.


I'll bite. Unlike some of our other new posters you're bustin out some actual knowledge and posting in comprehensible English so I'll give you the benefit of the doubt and ask what you mean by this.

I usually hear "up" used like this when describing debuffs like faerie fire and the bleed/shred damage modifier of Mangle. But Growl is not a condition/debuff, it's a point-in-time spell that very temporarily grabs a mob's attention. By "up" do you mean 'not on cooldown and available for use'?

What would that have to do with needing or not needing to Feral Charge a runaway? FC is perfect for chasing down runaways as it catches you up to them before they can do any damage, and stuns 'em for a sec so you can build aggro or give the responsible party the ability to re-cc them.

Edited, Dec 4th 2007 7:52am by JeeBar
#9 Dec 04 2007 at 8:29 AM Rating: Excellent
"By "up" do you mean 'not on cooldown and available for use'?"

Yep, exactly so.

The Feral Charge thing... when I tank, I'm **** to say the least. The seconds wasted waiting to charge and then repositioning again annoy me. I'm personally a lot happier if I can catch the mob in range with Growl rather than run about with a mob on the loose.

Sorry to sound like a jerk.
#10 Dec 04 2007 at 9:06 AM Rating: Excellent
*
249 posts
JeeBar wrote:
Dagis wrote:
If I have Growl up, I have no reason to FC a runaway. (See my comment for Growl + Maul.) If Growl is down, I question why that is.


I'll bite. Unlike some of our other new posters you're bustin out some actual knowledge and posting in comprehensible English so I'll give you the benefit of the doubt and ask what you mean by this.

I usually hear "up" used like this when describing debuffs like faerie fire and the bleed/shred damage modifier of Mangle. But Growl is not a condition/debuff, it's a point-in-time spell that very temporarily grabs a mob's attention. By "up" do you mean 'not on cooldown and available for use'?

What would that have to do with needing or not needing to Feral Charge a runaway? FC is perfect for chasing down runaways as it catches you up to them before they can do any damage, and stuns 'em for a sec so you can build aggro or give the responsible party the ability to re-cc them.

Edited, Dec 4th 2007 7:52am by JeeBar


Yeah, in this situation, "up" means the cooldown is over and the spell is available.

Wouldn't Growl grab the mob's attention back and eliminate the need to charge him down?

EDIT: Oops, haha.. looks like Dagis answered the question himself. I was typing my reply then got called away from my desk. Ah, the perils of posting from work. :D

Edited, Dec 4th 2007 9:07am by KusaJF
#11 Dec 04 2007 at 9:15 AM Rating: Good
***
1,859 posts
I agree with the "repositioning is a PITA" part, but I'm not that hellbent on not using FC. The only thing I dislike about it is the usage of Rage I could put to better use. (Which also makes me wonder why some Druids start tanking by shifting and FC the first mob. It doesn't even do more threat or damage, but consumes what little free rage Furor gives ya.)

Anyhow, the way I see it:
Growl: 1-5 yards.
Feral Charge: 8-25 yards.

Growl if you can, Feral Charge if it's gotten out of range. ;)
#12 Dec 04 2007 at 10:19 AM Rating: Excellent
**
817 posts
Dagis wrote:
"By "up" do you mean 'not on cooldown and available for use'?"

Yep, exactly so.

The Feral Charge thing... when I tank, I'm **** to say the least. The seconds wasted waiting to charge and then repositioning again annoy me. I'm personally a lot happier if I can catch the mob in range with Growl rather than run about with a mob on the loose.

Sorry to sound like a jerk.


No worries, you didn't come across nearly jerky enough to require an apology. (Just a little bit in ripping the linked tanking guide as "crap" but you backed up your opinion with solid facts about Maul so it's all good.)

I'm happier if I can regrab the mob's attention with Growl too, of course, but must need to work on my reflexes if that's viable for catching runners 'most of the time' because I find myself having to chase 'em down with FC more often than not.

Welcome to the boards, by the way. You've started posting at the same time as a few folks that are responding to already-addressed and even long-dead threads with lame/worthless answers, so I think I'd subconsciously lumped you in with them. I'll throw ya a couple rate-ups on principle...lets get you blue. : )
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 211 All times are in CST
Anonymous Guests (211)