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#1 Nov 18 2007 at 4:15 PM Rating: Default
Hello fellow locks I (http://www.wowarmory.com/character-sheet.xml?r=Anetheron&n=Ockas) leveled tailoring 260 and enchanting till 200 then dropped both at lvl 55, I know big mistake I took up skinning and mining thinking I would need alot of cash for all the mounts to come.

needless to say I hit outlands rather quickly didn't really lvl my new prof high enough for them to be of any value, then figured out I make money rather easily in outlands, my question is wether I should pick tailoring and enchanting again, or can anyone reccomend any two better combos for warlocks, not looking for money makers just two that mesh well with locks.

I will be hitting 70 soon and will have plenty of time to lvl any prof, I'm rather excited by it.

thank you all.
#2 Nov 18 2007 at 4:50 PM Rating: Decent
Tailoring is pretty much a must-have for a 70 lock looking to run Kara or higher - the FSW set is a great starting combo, and better than most item's you'll get pre-heavy instance.

Enchanting is nice because everyone loves someone who can shard the unwanted bops. It also helps level your tailoring (arcane dust machine).
#3 Nov 18 2007 at 9:32 PM Rating: Decent
Engineering/Mining is fun too.
#4 Nov 19 2007 at 10:03 PM Rating: Decent
If you don't care about pharming raw materials, then I'd say tailor/enchanter.

Tailoring gives you the Frozen Shadow armor and the 28 slot soul bag (along with all of the other bags) and all kinds of other nifty armor you can make for yourself or others.

Enchanting is VERY nice for enhancing any and all gear you get, be it from tailoring or drops.

These two skills mesh well since as you skill up your tailoring, you can DE anything you make and use that to skill up your enchanting - basically getting two for one.

Tailoring also requires a lot of enchanting mats, so you make an item, DE it, then use the dust from that DE to make another item.

Also, as mentioned above, the surplus dust, shards, etc you get are wonderful money makers even if you don't need the cash.

These two are also the easiest skills to pharm up fast - start at the low end instances and just solo them and save only the greens and the cloth drops - rinse and repeat till you don't need the mats anymore and move on to the next higher instance - at 70th level, you should be able to clear any pre-50 instance with ease and most 50-60 instances most of the way with a bit of caution.

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Second is jewelery making and mining.

The jewelery you can make at any level is fantastic, plus, you can also hook up your alts and friends with the stuff.

Being able to cut your own gems at Outland levels is also a godsend.

What I can say is that getting mining up is a miserable experience - even worse then herbalism - and if you try to AH things you're going to easily spend the cost of an epic mount just trying to get your engineering/mining to Outland levels.

As a plus point, you'll make a fortune on AHing your own ore/gem leftovers, but you said you didn't care about profit.

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Third recomendation would be herbalism and alchemy.

These two skills are going to be SOBs to train up as the choice is either AHing the mats or riding around newby zones all day looking for herbs - not nearly half as fun as soloing an instance.

The potions that you can make at all levels are useful - having a 70 lock myself, having a good supply of mana/heal potions when things go horribly, horribly, horribly wrong is nice.

The armor and stat potions also rock.

Being able to make any and all potions for friends and alts also makes you rather popular and once you get to Outland grade herbalism, once again there's good money to be made putting spare herbs onto the AH.

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Fourth recomendation is engineering and I don't really recommend it for a lock - especially if you're starting from scratch.

Yeah - there's a lot of neat toys, but personally, between pets, nukes, dots and wands, I don't really think engineering could have helped my lock much.

I confess that I haven't gotten it past 225 on any alts yet, so its possible that higher level engineering might hold some appeal for a 70 lock.

As with JC, getting your mining skill up will suck balls but you'll make a killing on the excess ore/gems.

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Leather working and Blacksmithing are worthless to you as a warlock - LW makes nothing you can use but armor patches and smithing only makes a handful of swords and daggers that you may or maynot find of use. All said though, the small value those two skills will provide you as a warlock will never justify the cost of leveling them.
#5 Nov 20 2007 at 5:11 AM Rating: Decent
39 posts
How high can one get their enchanting skill just by DE'ing stuff from pre 50 instaces? Rough estimations would be welcomed too :)
#6 Nov 20 2007 at 5:53 AM Rating: Decent
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2,754 posts
tailoring isn't a 'must have' for lvl.70 locks. if you go do alot of normal and heroic 5mans for the mana-etched set + the 5man heroic epics then you'll have gear that almost matches FSW and which is more than capable of working for kara until you get your T4. also skinning and mining can be very big money makers so could be worth keeping them and saving up the 6-7k gold required to get a 60% flying and then a 280% flying mount ^^
#7 Nov 20 2007 at 5:53 AM Rating: Decent
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2,754 posts
irev, don't quote me on this, but i'm sure it's not much highier than like 50 levels in enchanting.
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