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Finally got to try out SS in arena...Follow

#1 Nov 17 2007 at 10:55 AM Rating: Decent
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Turned out good AND bad.
'
In 2v2:

I don't know necessarily how much of this was my build's fault but I'm guessing very little. I noticed next to no difference in my own performance in 2v2 other than the fact that I was no longer kiteable. We still went 3-7 this week, lowering our 1805 rating to 1730. Was quite a painful experience. Of those 7 losses, 6 teams had a warrior and a healer though so like I said... not sure how much of it was based on me.

In 3v3:

My team rocked the house, going 12-0. Brought our rating up to 1730 as well. I can definitely attribute my success here to the new build, as this team was stuck at 1600 with me as mutilate.

In 5v5:

Team did ok, going 7-3. Only at a 1600 rating though, and I blame most of the team's failure to the other individuals.


Overall:

I'm not quite sure yet if I can safely say shadowstep performs worse in 2v2 combat or if we just had an off week with bad luck (I had blind miss at a pretty influential time). I can definitely say though that my perfomance greatly improved in 3v3 and 5v5 combat, as I was nearly unkiteable in 3v3 and able to keep a healer locked and out of the fight in 5v5 (cs -> kick -> vanish -> garrote -> kick -> KS -> blind -> prep vanish repeat.))

Keep in mind I'm using a blue pvp weapon as opposed to my epic season 2 dagger for mutilate. Thus, it's likely my failure in 2v2 is because of this.
#2 Nov 17 2007 at 11:29 AM Rating: Decent
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Interesting. I had a similar experience this week with ShS in arena, and like you we had 4 Warrior/Paladin teams we went against (which seems to give us the most problem). I'd say there's a definite advantage going ShS against casters and hunters, but going against other the melee classes I think Deep combat has the edge.
#3 Nov 17 2007 at 11:33 AM Rating: Decent
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Oh, one giant factor I forgot to mention.

My school has recently reblocked the vent ports so I was performing with no communication to my team mates.
#4 Nov 17 2007 at 11:54 AM Rating: Good
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...yeah, id chalk a lot of that failure up to the lack of comms. id imagine it would help a great deal being able to say "stun him! ill step and finish him off!" or something similar.
#5 Nov 17 2007 at 12:32 PM Rating: Decent
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Gonna have to petition help for the stupid in game voice chat, it doesn't seem to work.
#6 Nov 18 2007 at 1:59 AM Rating: Good
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you may need to enable the voice chat under the sound tab (its a tab at the bottom of the menu). after you do that, youll prolly need to pump the mic output up a bit, and ask your friends to talk loudly into theirs (and pump their mic volumes too).

we tried the voice chat earlier this week when our vent server got upgraded, and it was quite faint. we fiddled with it a bit and came to the conclusion that it would be passable with enough volume increase, but we'd just as soon use vent.

on a side note, maybe you need to upgrade to vent 3.0? thats what screwed us earlier. perhaps your school is just blocking the ports on the earlier version.
#7 Nov 18 2007 at 9:54 AM Rating: Decent
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I did upgrade to 3.0.

That's what made it stop working :/ And thanks quor, may have forgotten to activate that...

Edit:

Nope, still not working. I did that earlier too.

Edited, Nov 18th 2007 11:55am by Shaolinz
#8 Nov 18 2007 at 4:34 PM Rating: Decent
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Just did my 2v2 games, we went 8 - 2 ending up at 1956 rating.

Though I used ShS a lot, I don't think it ever won the game for us. What did though, was cheat death. We would've lost 2 more games and been 6 - 4 if not for cheat death.
#9 Nov 18 2007 at 11:40 PM Rating: Excellent
Odds are your server isn't updated to 3.0.

#10 Nov 19 2007 at 5:40 AM Rating: Decent
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92 posts
What are all of your partners?
My 2v2 got 11 points from 1600 this week. Before declining to 1514.
My 3v3 got 25 points from 1600. Before going back to 1487. =[
help?
#11 Nov 19 2007 at 6:23 AM Rating: Decent
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1,113 posts
Pick up a priest partner for 2v2.

For 3v3, Priest + Warlock does fairly well for me.
#12 Nov 19 2007 at 6:33 AM Rating: Decent
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644 posts
I would like to share sth with you which is comparable to Shao's input.

I've played Muti for quite some time. My gear is decent (half of it epic pvp, rest blue). My weapons however are rather weak:
- Mutilate: 2 approx. 70 dps daggers, 1.8 speed.
- AR/Prep Hemo: 2 approx. 70 dps maces... speed: 2.0 and 1.8.

I think that my dagger combo is superior due to optimal speed (1.8) as opposed to my maces where the main hand is way too fast (I think the epic pvp mace I'm getting next week is 2.6). But I might be wrong, if so, please tell me.

After playing my new mace build for a couple of weeks, I must tell that I'm not entirely convinced. I mean, it's not bad but not as good as I expected in terms of controle. I guess I was just very good at positioning with my Muti build which is why the lack of position requirement doesn't seem like a huge improvement. And, for some reason, I still feel that I miss some damage (I think that I've only once gone beyong 1k with a hemo damage whereaas I had already double-critted with Muti for a total around 2.6k).

Now, I must admit that I'm a bit disappointed... to the point where I wonder whether I should revert to Muti and get two S1 daggers instead of the two S1 maces I was about to get next Wednesday. Still thinking, at the present time I'm more in favor of the maces but tell me if you think it's a mistake.

Thanks,

nostra

Edited, Nov 19th 2007 3:33pm by nostraaa
#13 Nov 19 2007 at 6:44 AM Rating: Decent
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3,011 posts
Here's the thing about control:

It's been nerfed so much you can't rely on it. Most people in the higher brackets will have at least 5% stun resist. If they're an orc, they'll have 20%.

Paladins, Rogues, Priests, Druids and Warriors can also talent points for additional stun resist.

This leaves basically Hunters (who have BW and hence can go immune to everything), Mages (who can blink/ice block), Warlocks (who can be orcs and are the least affected by stunlocks as nearly all of their bread and butter spells are instant cast anyway so you're usually better off hitting them with an EA and burning through their HP) and Shamans (who you'll never stun from 100-0 anyway).

All of these classes also have the pvp trinket, which can remove one stun. Hence is one of the many reasons why mutilate fails now and maces own: maces are actually better at stunning than mutilate even though mutilate's CP gen is superior due to mace proc.
#14 Nov 19 2007 at 6:44 AM Rating: Good
Mageoken wrote:
Pick up a priest partner for 2v2.

For 3v3, Priest + Warlock does fairly well for me.


druid....
#15 Nov 19 2007 at 2:53 PM Rating: Decent
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108 posts
@Nostra

I'm kinda in the same situation. I've gone ShS swords since 2.3, but for some reason I'm still not convinced it is better than Muti. With 75K honor banked, I gotta make up my mind soon. I can get the S1 daggers, or the swords.....not both. Clothies just seem to drop faster with Mutilate. Sure ShS is nice to have to keep from being kited, but it seems like it takes more effort with Hemo.

I do relatively well spec'd ShS swords with my current setup of 50% epics 50% blues. I'm commonly the high scorer in BG's....and at worst, in the top 5. Being a decent twitch player, I've never had a problem with positioning. Quite honestly muti just seems like more fun than Hemo. There's something about daggers that just seem more rogue-like too. I only spend 45 minutes a week in Arena (2v2) and therefore refuse to spec for an Arena specific build like 0/30/31.

I guess my decision on whether to continue leveling my enchanting will clinch it for me. I've neglected my enchanting skill completely, and either plan on leveling it up, or dropping it for something like Skinning soon. If I continue to level it, I'll be much better off going swords. Dropping Bosses for shards in BRD spec'd muti is.....well less than optimal.
#16 Nov 19 2007 at 3:06 PM Rating: Excellent
So has anyone tried ShS while not using a Penthium 2, with a vent that doesn't work, being blindfolded with on arm tied behind their back while being drunk, high and being sleep deprived?

It'd be nice to know how this actually go in optimal setting, rather then get results can be discarded due to less then favorable situation.
#17 Nov 19 2007 at 3:12 PM Rating: Decent
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Salwrathis wrote:
Mageoken wrote:
Pick up a priest partner for 2v2.

For 3v3, Priest + Warlock does fairly well for me.


druid....



Rate ups.


Druid/Rogue/Lock is far superior than it's Priest counterpart typically.
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#18 Nov 19 2007 at 8:46 PM Rating: Good
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MYteddy wrote:
Salwrathis wrote:
Mageoken wrote:
Pick up a priest partner for 2v2.

For 3v3, Priest + Warlock does fairly well for me.


druid....



Rate ups.


Druid/Rogue/Lock is far superior than it's Priest counterpart typically.


I am not too sure, my 3v3 team seems to have had a better win:lose ratio against that set-up when we were priest-rogue-warlock. Then again we were stuck int he 1500-1600 rating range, so we weren't exactly playing the best players.

I seem to be able to see the lock just taking out the druid though...nto that it isn't the same for the priest.

Oh...ok..I give up...druid healer wins in any situation 2v2/3v3/5v5 WTB DRUID PvP Healer on aerie peak EU, alliance, /w devz, ty.

Shame I can't seem to find any druid healers interested much in PvP...
#19 Nov 20 2007 at 1:44 AM Rating: Decent
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644 posts
Ok, you confirm what I thought, Shao, thanks. I'll then stick to my maces plan for now and see how I do whith my epic pvp maces.

nostra
#20 Nov 20 2007 at 2:20 AM Rating: Good
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349 posts
Warchief Tyrandor wrote:
So has anyone tried ShS while not using a Penthium 2, with a vent that doesn't work, being blindfolded with on arm tied behind their back while being drunk, high and being sleep deprived?


Lol, no.

But I DID try Mutilate in 2vs2 while my hunter-partner could use only 1 hand due to a broken finger and my mouse was slightly malfunctioning, and we went 5-5 and 4-6 last weeks. :)
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