Forum Settings
       
Reply To Thread

Mind Control Follow

#1 Nov 16 2007 at 4:38 PM Rating: Default
I'm having troubles using Mind Control and wonder if I'm using it correctly.
When I use it in an instance or when playing solo, it often breaks within a few seconds, which is bad news for everyone. When it does work and I use it attack one of their own mobs, never does one kill the other, and when it wears off, I've got two angry mobs coming my way.

Any tips or pointers are appreciated!
#2 Nov 16 2007 at 4:54 PM Rating: Decent
22 posts
Mind control breaks if the mob gets too far away. So the closer to maximum range you are, the more chance you have for it too break. Use Mind Soothe first, so you can get closer.

And yes, most often they don't kill each other and they'll come for you; but they'll be at 1/2 health or less each, so they'll be much easier to kill. If they'd kill each other, you'd get no loot or experience from them.

#3 Nov 17 2007 at 10:38 AM Rating: Decent
38 posts
yeah MC does break randomly, I have been able to control a mob for its entire duration, or just a few seconds. this thing is an agro builder and a half! I was in a group just doing some quest in STV, and I MC-ed a mob because we didn't need the heals but we did need some CC. so I found a mob that would look fun, and proceeded to cast, I love mind controlling casters. cause I'm using their mana up and by the time MC broke they had no mana left and was forced to melee.

Long story short, I only had about 1/2 of the time I should have with MC, and the mob turned on me... the warrior could not pull it off of me and he knew what he was doing, just surprised the hell outta him and he thought he was doing something wrong.
#4 Nov 18 2007 at 4:12 PM Rating: Decent
*
172 posts
As first poster stated: make sure you are close to the mob, dont run them too far away from you.

If it breaks throw up a shield and run to the tank and fade as in a five man you wont be able to reapply it. In raid groups you can re-apply as a tank will usually pick up the other one.

I personally dont find that they break early very often (maybe one in 20). I dont know whether +spell hit affects this or not.

Priests in SSC are particularly fun to MC.
#5 Nov 19 2007 at 7:42 AM Rating: Decent
*
162 posts
I use MC all the time in 70 instances and it's fun as hell. The key is Spell Hit Rating. Max out as much as you can. I have 82, which isn't anywhere close to maxed out, and I rarely break MC anymore. As for people talking about not being able to reapply. When my MC does break, I instantly bubble, retarget the MC mob and recast. I may lose some health, but I always reaquire and go back to whacking the mobs down the kill order.

Also, for people who want to use MC in instances, pretarget the mob that is marked for MC, stand about two steps away from the tank. Let him pull, and as soon as the MC button "lights-up" start casting. By the time they get to you, you should be in control, the mob should be standing right on top of you, reducing the chance to break, and the other tanked mobs will be right next to you to start whacking on.

Edited, Nov 19th 2007 9:54am by Caeremonia
#6 Nov 19 2007 at 2:16 PM Rating: Decent
*****
19,369 posts
wastedromance wrote:
yeah MC does break randomly, I have been able to control a mob for its entire duration, or just a few seconds. this thing is an agro builder and a half! I was in a group just doing some quest in STV, and I MC-ed a mob because we didn't need the heals but we did need some CC. so I found a mob that would look fun, and proceeded to cast, I love mind controlling casters. cause I'm using their mana up and by the time MC broke they had no mana left and was forced to melee.

Long story short, I only had about 1/2 of the time I should have with MC, and the mob turned on me... the warrior could not pull it off of me and he knew what he was doing, just surprised the hell outta him and he thought he was doing something wrong.


If the warrior really knew what he was doing he could have pulled it off of you.
#7 Nov 20 2007 at 5:38 AM Rating: Decent
Quote:
The key is Spell Hit Rating.

I was gonna suggest something like that.
Hit rating, difference in target level, and possibly rank are all factors. I'd say that any target that is green or gray would be the safest, with less of a chance to break the spell.
Does anyone know if Mind Control can be useful in PVP? I usually like to play defense in the Battleground, so using the spell from a safe place could be helpful; but to character targets make good puppets? Also, can you run someone off a cliff?
#8 Nov 20 2007 at 7:44 AM Rating: Decent
**
679 posts
Quote:

I was gonna suggest something like that.
Hit rating, difference in target level, and possibly rank are all factors. I'd say that any target that is green or gray would be the safest, with less of a chance to break the spell.
Does anyone know if Mind Control can be useful in PVP? I usually like to play defense in the Battleground, so using the spell from a safe place could be helpful; but to character targets make good puppets? Also, can you run someone off a cliff?


Yep, hit rating is indeed the key. Actually whoever had 84 and wasn't hit capped was probably holy or disc, with that amount of hit you're beyond capped as shadow.

Mind control can be useful in pvp. Although I don't do a lot of it I've thrown my fair share of people off the cliff at the lumber mill and even a couple in AV at the bridge. Can it be used from a safe place? more often than not the answer is no. The range is too short and its channeled meaning that you're basically a sitting duck while you're using it so what ever you're doing it for make it fast.
#9 Nov 20 2007 at 9:01 AM Rating: Decent
*
162 posts
MentalFrog wrote:

If the warrior really knew what he was doing he could have pulled it off of you.


As long as the tank knows that MC generates a lot of threat, it shouldn't be a problem. When all the mobs are down, but the MC'd away till it breaks. Any decent tank should be able to pick it up coming in. I MC through 70's with a druid bear-tank friend and we've done it so much it's just automatic. He's yet to let a single MC mob come back and touch me.

MC'ing nerfs my DPS though. :(

thegreatmothra wrote:
Yep, hit rating is indeed the key. Actually whoever had 84 and wasn't hit capped was probably holy or disc, with that amount of hit you're beyond capped as shadow.


I consider being capped in Spell hit as having a 1% chance to miss against a L73 boss. This means I need to make up 16% chance to miss, 16 * 12.6 spell hit = 195.2. I consider that to be hit capped. That's assuming you're not using any Shadow Focus though. I'd rather free up those 5 points with +Hit gear, especially since I don't need +Crit, and be able to use them else where. That's why I don't consider 84 hit-capped. If you do have Shadow Focus focus maxed, though, you are correct, 76 is hit-capped.

Someone please correct my math if I'm doing something wrong here.



Edited, Nov 20th 2007 11:01am by Caeremonia
#10 Nov 21 2007 at 7:12 AM Rating: Good
**
679 posts
Quote:
I consider being capped in Spell hit as having a 1% chance to miss against a L73 boss. This means I need to make up 16% chance to miss, 16 * 12.6 spell hit = 195.2. I consider that to be hit capped. That's assuming you're not using any Shadow Focus though. I'd rather free up those 5 points with +Hit gear, especially since I don't need +Crit, and be able to use them else where. That's why I don't consider 84 hit-capped. If you do have Shadow Focus focus maxed, though, you are correct, 76 is hit-capped.


The problem is that most of the available +spell hit gear about has a severe lack of +damage on it, the vast majority of (PvE) shadow priests keep 5/5 shadow focus until they get to the stage where the buildup of +spell hit occurs naturally and allows the dropping of points there. Speaking from experience this only happens at the late T5 / start of T6 content. In doing so you get to pile on as much +damage as possible which is the stat of biggest benefit to us in a raiding environment
#11 Dec 17 2007 at 6:30 PM Rating: Good
I was in Hellfire, on my main. I mind control the dude off the border... two seconds later he jumps up out of no where.
#12 Dec 18 2007 at 7:12 AM Rating: Decent
***
1,574 posts
sederix wrote:
Does anyone know if Mind Control can be useful in PVP?


Very. It's useful for getting melee off of you, for running healers out of line of sight of their team, and for making tanks in AV lose aggro. One of the best things about it is your DoTs and Renew keep ticking while they're mind controlled, so you can shift the balance of power that way.

sederix wrote:
Also, can you run someone off a cliff?


Ohhhhh yes. The two best spots for this are the Lumber Mill in AB and the flag area in EotS.
#13 Dec 18 2007 at 11:05 AM Rating: Decent
*
107 posts
In a BG I would guess that if you run someone off a cliff using MC, the falling damage is not added to your "damage done" totalizer. Can someone confirm this? Thx
#14 Dec 18 2007 at 12:08 PM Rating: Decent
***
1,574 posts
It is not credited to your damage and you do not receive a HK or Killing Blow if they die.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 123 All times are in CST
Anonymous Guests (123)