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Pet Pathing Issues?Follow

#1 Nov 16 2007 at 10:19 AM Rating: Decent
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69 posts
I was curious if anyone was having any issues with the pet pathing changes:
Quote:
Pets will try to get behind their targets when engaging in melee combat.

I've noticed this only a handful of times since the patch so far, but for some reason, when I click the command to send my pet in to attack a mob, he doesn't go until I fire first or attack in any other way. I don't remember off-hand if the mob was backed-up against a wall or anything, so I'd have to test this. But some posters on other forums have mentioned having some issues in these types of situations.

So, just curious if anyone here has noticed any issues.
#2 Nov 16 2007 at 10:38 AM Rating: Decent
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1,594 posts
If the target is standing so that the pet can not get behind it, the pet will not attack. If, while under attack, the target moves so that the pet can't get behind it, the pet might actually despawn.

There's some problems with the pet running in the opposite direction for no reason, trying to go down stairs instead of up, and a whole lot of ignoring you.

So far, neither my lock or hunter has noticed it. I'm just reading it a lot from the WoW bug forums.
#3 Nov 16 2007 at 11:05 AM Rating: Decent
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576 posts
I noticed that my pet jumped off a ledge with me on Wednesday instead of running down the stairs and around too me... I was pretty surprised, but haven't tried it anywhere else to see if it was just a fluke.
#4 Nov 16 2007 at 11:11 AM Rating: Decent
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2,793 posts
I've seen the attack 'misfire' a number of times on my Hunter. I hadn't thought it anymore then a glitch, but i'll keep my eye out for any enviromental or positioning problems that might be associated with it the next time I see it.
#5 Nov 16 2007 at 12:30 PM Rating: Excellent
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1,519 posts
last night in heroic ramps, I sent my cat in to attack a mob, and it wussed out and ran down the hallway in the OPPOSITE direction.
#6 Nov 16 2007 at 12:37 PM Rating: Decent
I am also having the problem of my pets not attacking once sent...the dash sound and growl go off...but the pet is still at my side...this has happened several times since 2.3 and you never know when it will happen...but you can count on it being at the worst possible time...( *elite mob ) :-)
#7 Nov 16 2007 at 12:40 PM Rating: Excellent
It's like having a real life pet! It's awesome! My Dog definitely approves, and have most likely been the model of the current Pet AI.

North: Go kill that thing!
Revan: ... are you stupid? It's a giant!
North: Obey!
Revan: Yeah, sure. Go get killed while depending on you to pull my nuts out of the fire? Are you crazy?
North: But... But you are my pet! You are supposed to obey! Go take the pain like a nice pet now.
Revan: Sure, you get his attention, and I can start tearing into him from behind, deal?
North: ... the whole point was for you to have his attention.
Revan: Well ***** this shit, I'm out of here.
*runs off in the opposite direction*

Yup. My dog definitely modeled the current AI.
#8 Nov 16 2007 at 6:52 PM Rating: Decent
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1,235 posts
I haven't personally had any positioning issues myself, but I haven't grouped since the patch hit, either. From what I remember from the patch notes, pets will only try to get behind the target if you're grouped (and I'm willing to bet that it'll only work if the pet doesn't have the highest threat).

I had something weird happen a couple days ago in RFK, though. I wanted to pick up one of those nifty armored boars, and I had some sort of glitch while in the instance. I sent my pet to attack one of the warrior-type quillboars and no go. I had to pull the mob away from it's position before my pet would attack. Wasn't too big a deal, just hadn't had anything like that happen before.
#9 Nov 17 2007 at 2:22 PM Rating: Excellent
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365 posts
i dont want to get on WOW now. Nothing like having a 67 ravager named Bob Saget making you be it's *****
#10 Nov 18 2007 at 11:19 AM Rating: Good
I have noticed that sometimes when the mobs back is facing a wall and the mobs is right next to the wall AND you have mob agro not your pet... the pet makes some very strange path decisions. I noticed this mostly in netherstorm fighting mobs inside houses(was able to reproduce this behavior too). the pet will try to run outside the house and attack through the wall. But can't attack through the wall so just runs back and forth until you pull the mob away from the wall or turn it.
#11 Nov 18 2007 at 2:51 PM Rating: Decent
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1,970 posts
Last night I was in a 4 man group doing Underbog to clear some quests for a member. Warrior, paladin and two hunters (I was one of those hunters). At the first boss, Hungerfen, both of our pets upon being sent to attack ran completely the other way, down the ramp and out of sight. Every time. We could not, no matter what we tried, get our pets to attack the boss. The other hunter was so startled they got blown to bits by the exploding mushrooms. My pet eventually died from the AOE as well and only upon reviving it then did it finally go to attack upon command.

Very weird. There was lots of room to get behind the boss too.
#12 Nov 19 2007 at 5:08 AM Rating: Decent
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422 posts
I have noticed my pet runs away whenever I am in a narrowish space, it was very annoying on the ramps in Kara yesterday.
#13 Nov 19 2007 at 9:35 AM Rating: Decent
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308 posts
I've had the worse time on both my lock and hunter. Every other attack command glitches out. I have to actually attack mob first, then let mob hit me while my pet is on defensive, in order to get the pet to attack. And on my hunter I have noticed that he just runs off sometimes for no reason at all. I've never had to "call pet" so many times in a day. Pretty sad actually. Why did blizzard change the pet pathing anyway?

Roland
#14 Nov 19 2007 at 10:42 AM Rating: Good
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830 posts
I haven't had any issues *yet*. Morris has turned the targets perfectly and I'm doing NOTHING but back shots. It's awesome!

I can tell immediately when I've done something stupid (like attained the aggro) and can easily toss out a concuss or if the target is close to death, a couple of nasty shots to finish it before it reaches me. It also lets me ready a disengage and/or wingclip if I know I can't get range fast enough.

Overall, a nice addition. I'm not surprised there are are few bugs to work out. It's a nifty trick getting the pet to do this and considering pets tended to take the long way around things before... no shock they might do it now trying to get the back attack...

I just means we'll have to be more careful in confined spaces and near cliffs.
#15 Nov 19 2007 at 11:31 AM Rating: Good
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231 posts
I've had similar, though not exactly the same, issues LONG before 2.3! I used to send in my roomate (warrior) to a group of mobs and then i made some weird pathing issues, like running the other direction, feigning and hearing a loud chuckle from my side of the room, or even putting misdirection on my roomate and pulling another group of 3+ mobs to him THEN feigning. weirdest stuff ever.

My pet just sat there. lazy *****
#16 Nov 19 2007 at 11:57 AM Rating: Decent
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146 posts
I have seen pretty much all of the above between my Warlock and my partners Hunter. Last night We have a messed up pull he sends in his Cat to attack. I see "wtf" and "Uh Oh". The cat apparently thought running in the opposite direction and adding another six or so mobs was the right response for the situation.
#17 Nov 19 2007 at 12:48 PM Rating: Decent
xxRolandxx wrote:
Why did blizzard change the pet pathing anyway?


They changed the pet AI so that your pet will try to move behind mobs to avoid frontal cleaves etc.

In the process, it has created certain pathing issues that were obviously unintended. I haven't really had too many problems with it. If your pet has aggro, it won't try to move behind a mob, and since solo content always has me opening with my pet going in on Growl auto-cast, that has never been an issue. In group content up to this point, it's exceptionally rare that my pet is unable to get behind a mob. In those cases where I try to send my pet in and he doesn't move, I just shoot at the mob a couple of times and try to engage my pet again. It usually works.
#18 Nov 20 2007 at 2:45 PM Rating: Good
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513 posts
I also have seen both these issues with my hunter pet, but not my lock pet.

Got me killed a couple of times.

Go Bliz...
#19 Nov 20 2007 at 2:52 PM Rating: Decent
Yeah I've noticed my pet not attacking. So I just concussive shot and as soon as the mob turns to me and gets ready to beat my face in, my pet dashes forward and engages. Seems like a minor bug, it hasn't caused me anything but some distress as I mash Ctrl+1 while shouting "ATTACK HIM YOU LITTLE MAGGOT, JUST GO ATTACK HIM ALREADY."
#20 Nov 20 2007 at 10:25 PM Rating: Decent
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1,292 posts
I've noted no real issues. Slightly different behavior, yes. Occasionally the Pet 'drags' the mob much closer than pre 2.3. I assume this is due to the 2.3 "try to get behind" code addition, but it makes little sense and doesn't accomplish anything other than moving the mob and probably missing a few Pet attacks. But with the loss of the 'dead zone' the closer drag isn't any issue.

But I've noted no pathing issues or other unfortunate Pet behavior post 2.3.
#21 Nov 21 2007 at 9:15 AM Rating: Good
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830 posts
I noticed the 'drag' effect as well, and it was there pre 2.3 but only in certain conditions, now it's much more common. I think it had more to do with aggro-hold before 2.3 but it could be pathing now. I generally don't mind my pet pulling a target a bit closer to me, keeps the combat sphere tighter when other mobs could add in unnecessarily if it was larger.

Another thing I noticed was that on mobs that 'run', if the pet regains the aggro (overcomes the run effect), it can drag them back toward you, but this can be a good or a bad thing. Had him drag the mob right into another one. On the plus side, that mob is almost dead so picking up a new one isn't always a bad thing... ^_^

Again, I really like the new turn bit, I seem to get fewer resists on some shots and I'm not sure but it looks like I do more damage. Does anyone know if back attacks get any kind of damage bonus?
#22 Nov 21 2007 at 9:34 AM Rating: Decent
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308 posts
Quote:

They changed the pet AI so that your pet will try to move behind mobs to avoid frontal cleaves etc.
Ahh, thanks for answering. Hunter is my alt (lvl 40) so I haven't had alot of experience with it yet.

Roland
#23 Nov 21 2007 at 10:01 AM Rating: Good
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69 posts
Just thought some of you might get a kick out of this.
#24 Nov 24 2007 at 1:07 PM Rating: Good
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271 posts
Excellent rate up for the giggles.
#25 Nov 27 2007 at 7:12 AM Rating: Decent
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250 posts
I've experience the same pathing issues too. Narrow spaces seem to be the worst but it happens in open areas on occasion as well. Heroic underbog seems to terrible for it. Several fights involved me scooting closer and closer to the mobs until my cat would finally head straight for it. After a while on one fight on a ramp, i just let my cat run the other way just to see what would happen. After about 10 or 15 seconds, it came charging back up the ramp to attack. Very annoying and I hope the fix this soon.
#26 Nov 27 2007 at 7:43 AM Rating: Decent
Yet another problem created by Blizzard while attempting to "improve" a game. Anyways, haven't noticed this on my pet, but I use Wind Serpent that seems to Lightning Breath at a distance before moving in anyways, anyone care to confirm whether the order of the attacks matter?
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