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Easier... or too easy?Follow

#1 Nov 15 2007 at 4:03 PM Rating: Decent
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2,388 posts
So, I was leveling on my Warrior and noticed something...

Theremore has some new quests. YAY I thought, something new to try... that elation soon fell to OMG WTF! COme on, you kill frogs (thats right, the little ones on the ground you can 1 hit) to get some frog legs, you run around collecting plants that now sparkle if you have the quest for them making them rediculously easy to find, and you have to kill a monster who you shoot cannons at to kill it (which I admit was a little fun).

Also, all these new quests, even if they are killing NPC's, the NPC's are rediculously easy to kill, and come on, 4 quests and I leveled, I was glad they were making the grind easier, but thats a little too easy... especially now that quest givers and quest NPC's now show up on your minimap?

GOd Blizz, we needed help, but we didnt need a damn bird dog.
#2 Nov 15 2007 at 4:14 PM Rating: Good
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1,207 posts
I understand your points, but keep it quiet. Otherwise, Blizz will turn those "easy quests" around and start forcing you to group for every quest and kill mobs 5 levels higher AND defeat elite bosses.

:)
#3 Nov 15 2007 at 4:19 PM Rating: Decent
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2,388 posts
Lol good point, Ill have to go see what my "tougher" stv quests are like now...
#4 Nov 15 2007 at 4:26 PM Rating: Default
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365 posts
Well blizz is trying to make the game too accessible, seriously. It seems like Blizz has gone from a fun company that makes animals explode after clicking on them 20 times and also funny comments from them, panda bear warriors (WHERE THE *** ARE THE PANDARENS!), and includes pop references, to a company thats alienating the people it lives off.

Hardcore gamers make up wow, I don't think any weekend warriors would pay 10$ a month to grind up a char, invest in research time for specs items quests, and not even raid and what not.
#5 Nov 15 2007 at 4:38 PM Rating: Default
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2,793 posts
Hardcore and WoW do not intermix, i'm afraid. Hardcore WoW content is a vacation for people who crossed over from EQ, FFXI or Lineage.
#6 Nov 15 2007 at 4:50 PM Rating: Default
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2,388 posts
Heh, I played FFX1 and found it too boring, WoW was more to my liking :)
#7 Nov 15 2007 at 6:15 PM Rating: Decent
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415 posts
Heroic BM is fun, definitely wouldn't call it WoW easy ;p As for 20-60 leveling, yeh it is easier, but that's fine.
#8 Nov 15 2007 at 6:25 PM Rating: Decent
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267 posts
hehe just gone thru the quests in theremore myself tonight, and i agree, blizz is making it to "easy" altho that started basicly with TBC, seems focus has gone from late teens to now beeing targeted at 10-12 year olds.

like the shady inn quest at barrens border,where you have to find(click) 3 clues in the burnt down inn, not only were there a big ! at each spot, there was acually even a purple arrow pointing at the !.

the seamonster quest acually looked pretty cool watching someone else do it tho :P


#9 Nov 15 2007 at 7:08 PM Rating: Decent
it's still too easy to level I leveled just doing the bare minimum for any of the quests in an area for the pre 40's when it used to be a slight slog to get enough quests + grinding done. used to be you could do quests in one area, go to another area and do those quests, then come back for a few extra because you leveled enough for them.
#10 Nov 15 2007 at 8:13 PM Rating: Good
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405 posts
There is no skill involved in leveling, and there never was (unless you want to time yourself, but that's another matter). Blizzard just made it less tedious, not easier in any meaningful sense of the word.

Plus, it's not like making it easier will mean new 60+s will somehow be less prepared--Outlands and group dungeons are a whole new ball game, now matter how much or little you had to grind to get there.
#11 Nov 15 2007 at 8:32 PM Rating: Good
So Blizzard let us in on a little secret a while ago...

There's a new expansion coming! Huzzah!!

See, the thing is, there are more people than you might think you haven't even hit Outland yet. There are a lot of people who just started playing WoW recently. If you release an expansion with content geared almost entirely for people with level 70 toons, the people who don't even have a level 60 toon aren't going to buy it.

"OoooOOOooo!! I just spent $50 on an expansion so I can learn Inscription!!"

The content focus is on higher level for the next expansion, and unless you want every single new alt ever made to be a Death Knight, grinding through 80 levels before you can take advantage of the cutting edge stuff is simply too much to ask.

Blizzard is making the 20-60 grind faster and easier so that people can get to the newer content. That is all. It's definately not worth complaining about.
#12 Nov 15 2007 at 9:48 PM Rating: Decent
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89 posts
Yes it is faster from 20-60 and I have no idea why you complain.. Take advantage of it and make every class.. Didn't you always wanted to try priest instead of hunter? or a warrior. Well I do. And it was a big time investment in the past into the levelling just to find out that you actually do not like the play style @ 70 with the class. But when you thought about levelling another char to 70 your eyes started to roll "Oh, noes!"

Now shut the frack up and go level more chars.. it will only make you better with understanding of the requirements of each class in the game. In end this means - better PvP, better grouping with others, understanding others "needs".

I have many under 40 chars and with the change I decided to take some to 70 actually. Without it I would only take all the non 70 chars to 39 for twink PvP.

For a better WoW future :D
Reagrds
#13 Nov 16 2007 at 4:05 AM Rating: Default
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1,519 posts
I'm really torn on how I feel about the 20-60 leveling now. On one hand, yes, it gives more people an opportunity to experience higher end content. But on the other hand, it seems as though it rushes people through- taking away time to gain REAL experience. We're going to end up with even more level 60+ players who don't know how to play their class, because they were able to get to level 60 in just a few weeks.

My best friend played for only about 2 months before she hit level 70, and she still admits that she's a complete noob, and doesn't know much about her class- or the game, really. And this was even before the leveling changes. I could only imagine what it would do to people like her if that leveling time was cut by 15%.

Also... I haven't been able to play an alt since the change. How well do quests hold up with the changes? I'm a bit of a completionist when it comes to quests in zones. Even before the quests gave more exp, and we needed less exp, I would still have to occasionally have to drop quests because they turned gray before I could get to them.
#14 Nov 16 2007 at 4:29 AM Rating: Good
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423 posts
Hmm, try thinking of it this way.

Imagine all of the quests you do while levelling were combined into one big giant quest.

Before patch:

"Kill me 10,000 Murloc Fizzleshningers!"

Now:

"Kill me 8,000 Murloc Fizzleshningers!"

You are not missing out on "real experience". You kind of gain enough "real experience" after the first couple of thousand. The rest is just time invested.

#15 Nov 16 2007 at 5:34 AM Rating: Good
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2,793 posts
Isn't a Off and On switch for knowing how to play your class at 70. If you're not smart enough to know how, you never will be any good at instances, even if it took you a week to 70. If you are, you'll either know how by the time you get there, or will adapt and become good as you grind instances.

The innate talent necessary to be a good level 70 isn't learned from level 1-69. It started way before you logged in for the very first time.

Edited, Nov 16th 2007 8:35am by Warne
#16 Nov 16 2007 at 9:05 AM Rating: Decent
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385 posts

This game is about what you make of it. If you are the casual gamer and in no hurry, you definately won't wake up lvl. 70 one day. If you are relly interested in getting to the end game content and leveling is just a tedious task, then the patch just made you life a little simpler.

I.m.o. alot of classes respec or should respec when they hit the 60-70 range anyways so I don't see where anyones losing experience playing thier class. For example, a priest may level as shadow but in the end game will probably want to respec as holy to get into kara raids and what not. Different ball game.

I've got 2 lvl 70's, a Hunter and Rogue I leveled the old fashoned way...now as I level my druid... I don't realy feel like taking forever to get to 70... I've seen what there is to offer pre-bc, let's get it on allready.
#17 Nov 16 2007 at 9:13 AM Rating: Good
Honestly, Blizzard did the right thing with these changes. They're providing fun without tedium, which is exactly what you strive for in a game.

I'm all for it, personally.
#18 Nov 16 2007 at 9:21 AM Rating: Default
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2,388 posts
Quote:
Now shut the frack up and go level more chars.. it will only make you better with understanding of the requirements of each class in the game. In end this means - better PvP, better grouping with others, understanding others "needs".


You are talking to the wrong person ;)

I have 1 Alt of every class, 2 in some, and they are all lvl 20+, and quite frankly, I learn about the other classes by watching other people play. Other GOOD people play, not the idiots...
#19 Nov 16 2007 at 2:49 PM Rating: Good
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271 posts
I'm confuzzled. I don't know how I feel about it.

To me the point of the game was all about leveling and pvp. I'm not a raider and I don't plan to be. I tend to abandon games that get too easy. (D2 LOD went out the window after patch 1.10) I like WoW but I don't want to move to my shammy (sitting at 24 currently) and have my fun snatched from me. 4 quests and I level? No thanks. That blue/purple bar moves too fasy and I'm sad to say I might move on elsewhere.

At the same time though, maybe this gives me a chance to be a raider. If my shammy is so easy to level, maybe I'll find a spot in a raid when she's 70. Who knows.... I also worry about it being too easy for the dumb kids to level and wind up with a clueless kid in my guild cause he flew through the first 60 levels.

Seems like a double edged blade to me.
#20 Nov 16 2007 at 4:53 PM Rating: Decent
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2,388 posts
Rayne... as your "forum hubby" I ban (I know not the best choice of words but having a big brain fart and the gears are smoking a little) you from evern leaving this place or this game!

OH yeah, I FORBID you from ever leaving this place Smiley: grin
#21 Nov 16 2007 at 11:10 PM Rating: Good
When you look at the difference in terms of ability between a level 1 toon and a level 70 toon, it's pretty huge. When you look at the difference in terms of ability between a level 37 and a level 38 toon, it's not really all that big. For most classes, every once in a while they get that "omfg!!" ability that dramatically changes things for them, but those moments are few and far between.

Beyond that, once you've leveled a toon or two through a particular faction's main leveling areas, it becomes old hat. There's nothing new to see the next time around. You can enjoy some fresh diversity in leveling through those areas on a different job, but I'm sure if you could count the number of mobs you kill between one level and the next (even after the recent changes with 2.3) you'd find that really, you're not really experiencing much by way of new challenges when you're stuck grinding half a level of unrested HP because you've already quested through an area and you're just maybe a bit too weak to move onto the next.

I could be mistaken, but the only people who seem unhappy about the xp changes are the ones that haven't made the transition at level 70 yet. Hell, I haven't made the tranition completely yet. Level 70 is starting to weigh on me with the quickness, and I'm not even certain at this point if I plan on continuing with WoW. The idea of leveling a new toon sickens me. The idea of staying on the same toon scratching and clawing to get anything done at 70 is also losing its appeal.

If, however, I were to pick up my Tauren rawrkitty and find that leveling from 24 (25?) onwards is really expedited the way people are saying, I might get a little more life out of the game. Azeroth bores me. Outland got a bit better with the new dailies but it's still not all that exciting a place to be when your guildies are burnt out from too many heroics and you're not quite big enough for Kara yet.

I don't buy into the notion that shortened leveling times are going to gimp even the best inentioned players. If you really want to hone your abilities so badly, go find a friend to duel with or hit a lower level area and practice on mobs that don't give much (if any) xp. Get your timing/keystrokes/transitions down (or whatever you need to do) and then go refine those skills on bigger prey. You don't need long xp grinds to play the game. If you really want to kill more Naga in STV, kill more Naga in STV. If you really want to grind more elementals in Searing Gorge, grind more elementals in Searing Gorge. Nothing is stopping you from doing that.

For years SE took all kinds of flak from FFXI players saying the level grind was too much, the xp loss from death was too much...everything was too much. "This is just a time sink...a way to keep us playing longer so you can make more money from us!!" they said. So SE makes a bunch of changes, hugely ramps the pace of combat at level 55+ or so, more or less doubles the realistic xp attainable in an hour of play with a good group, and nixes xp loss from death in certain challenging instanced mission fights. What followed? "OMFG!! What's the point of playing when it's so easy?!!"

If you look on the level grind as an accomplishment that's so important to you that you get upset when the commitment involved to achieve it is reduced, maybe a little time away from the game would do you some good. Go accomplish something meaningful with your time and then when you sit down to play WoW, you'll be grateful that you don't have to spend all that extra time between levels.
#22 Nov 17 2007 at 12:14 PM Rating: Good
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271 posts
I would miss the game if I left, but if there is no challange in the game for me anymore I'd go. I'm not saying they've made this alll too easy, but having ovaries means you worry about stuff that doesn't really matter. I know. Wonderful way to put it, but it's true. I'll worry myself blue until I actually find out if it's true. I'm sure I'll get a kick out of the next jerk that decides my leveling is "too fast".
#23 Nov 17 2007 at 12:46 PM Rating: Decent
Raynebow wrote:
I would miss the game if I left, but if there is no challange in the game for me anymore I'd go. I'm not saying they've made this alll too easy, but having ovaries means you worry about stuff that doesn't really matter. I know. Wonderful way to put it, but it's true. I'll worry myself blue until I actually find out if it's true. I'm sure I'll get a kick out of the next jerk that decides my leveling is "too fast".


I never really found the level grind to be all that challenging. Certain parts, yes. For the most part, it was travel and pewpew. For me, the challenge comes in dungeons and PvP. All that's left for me on my 70 Hunter is dungeons and PvP. I've hit Exalted with Ogri'La, Skyguard, and most recently Netherwing. I have all of my heroic keys, and whatever Outland factions I'm not Exalted with will come in time from the inevitable rep in dungeons.

Although...there's another angle I haven't considered. Sometimes level 70 can suck, and if you're not big on raid guild politics + drama and bore of running the same dungeons over and over again, starting a fresh toon might prolong the solo play options that much more. One of the best parts of WoW is the option to solo when you want to, and maybe for some people hitting level 70 "too soon" might take away from some of that.

It's almost a shame that the truly organized group play doesn't really start for most players until they hit the level cap.
#24 Nov 20 2007 at 3:17 PM Rating: Decent
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513 posts
I took my lvl 41 draeni priest out to dustwallow and did those quests. It was kinda cool to scream through some stuff for a change. I have 9 alts, one of each kind, plus 6 horde alts. Ugh.

I was really dreading having to level them all to 80 at the old rate, but the new rate is better. Plus I get new content that wasn't there for my first 3 high level characters. (70, 62, 51). You can disable some things from showing on your minimap with the dropdown boxes.

So since I don't do much end game stuff; my guild isn't big enought for Kara yet,and I cannot get a group together to finish my attunment yet, this new content will keep me busy for a while.

Just my 2 coppers worth.
#25 Nov 20 2007 at 5:05 PM Rating: Good
My view as seen through the eyes of my hunter:

I just made it to Outland on him; my second toon there. I ran many instances up to Outland. I ran RFC, SFK, BFD, RFK, RFD, SM (all wings except GY), Ulda, ZF, ST, BRD, etc. I then made it to Hellfire Peninsula and ran Ramparts. I quickly learned that I didn't know that much about my hunter in a group role. All of a sudden I had to chain trap enemies. I even had to have my pet tank in many situations. I started having to worry about shot rotation when I got steady shot. The pre-BC dungeons taught me nothing. I didn't have to barely even trap. Even the higher end dungeons were pathetically easy. Ramparts was a tremendous jump in difficulty.

What did I do to learn how to play my class better? Ran Ramps a few more times. Ran Blood Furnace a few times. Now I'm running Slave Pens and Underbog.

Basically my point is that there's nothing to worry about with people not knowing their classes when they hit Outland. Of course they won't. The pre-BC stuff doesn't teach you enough. I'm not sure about Scholomance, Stratholme, Dire Maul and all that as I can't get groups for them so I always skip them. Everyone else does too.

The early instances in Outland teach you plenty about playing in a group setting, and everyone leveling in Outland runs them frequently, so getting groups is easy.

All this leveling change did is get people to Outland more quickly. I'm all for that. It doesn't matter if they make it to 60 and not know their role in a group that well. If they are the learning type, they'll pick it up running the first few instances. If they aren't, they'll never learn. But now? Now I can get groups even more easily as people are making it to the stuff worth running more quickly. Hooray.
#26 Nov 20 2007 at 5:49 PM Rating: Decent
I am in love with the new quickness of leveling.
Leveling your first character to 70 may be exciting, But after that character is leveled, Azeroth becomes samey for every other toon you take through it.
I know leveling my priest was a drag (I leveled from 45+ as holy cause I could get into instances pretty damned easily as holy).
This patch is gonna mean i'll be able to get my hunter, rogue and lock to outlands.
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