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Devastate with a 2-hander idea...OP? Or useless?Follow

#1 Nov 15 2007 at 12:43 PM Rating: Decent
So last night I respecced back to prot, and was dreading the questing/pvp experience - simply because of the lack of that extra instant attack with good dps that MS or BT provides. Then I thought of the equivalent for the protection spec...shield slam...and devastate (as instant attacks).


Shield slam is self explanatory, and I think its perfect where its at in terms of dps. Nothing would be more OP than having a prot warrior using a shield and having powerful dps. This brought me to davastate.


Devastate - "An instant weapon attack that causes 50% of weapon damage plus "X" and additional threat..."

50% of weapon damage. Wouldnt be too shabby to have using a two-hander. Now, considering the cooldowns on mortalstrike and bloodthrist, you could easily out dps those specs considering devastate is an instant attack, and it is based on weapon damage.

But what if we modified devastate to have a different cooldown?

Like, lets say 75% of weapon speed = cooldown?

I looked over xordons lvl 70 gear check, and under the tanking weapons I found no such weapons remotely close to the slowness of my following example...

Xordons post: http://wow.allakhazam.com/db/class.html?wclass=1;mid=118407355447055428;num=74;page=1

So, assuming I am using a 1 handed weapon, with a speed of 2.5 (which I would say is pretty freaking slow for a onehander, making this what I believe to be an EXTREME case which could affect tanking...

Wpnspd X 75% = Amount of time required for cooldown to expire

2.5 X .75 = 1.875 Seconds

So approximately .375 more seconds extra to spam devastate while tanking, which imo isnt a whole lot.

This little example gave me the impression that should something like this be applied, our tanking would not be gimped.


Now, onto the juicy part regarding 2 handers...

For example's sake, I will use the merciless gladiator's decapitator...
Of course certain weapons will deviate from this, but I just want to give a basic example and see what you guys think (limited in scope as it may be)

http://wow.allakhazam.com/db/item.html?witem=31966&locale=enUS;source=live


spd = 3.6
Max wpn dmg = 549

So, 50% of wpn dmg....

.50(549)= 274.5


Cooldown
75% of wpn speed = .75
Wpn speed = 3.6

.75(3.6) = 2.7 Seconds

Devastate at rank 3 adds 35 dmg to each attack as well, so, 274.5+35 = 309.5dmg every 2.7 seconds

(the 2.7 seconds uncludes the GCD, so in reality it will be adding only 1.2 seconds on to the cool down)


Consider mortal strike untalented (as most warriors usualy skip it) doing wpn damage (549) plus 210 every 6 seconds

So we got 549 + 210 = 759 dmg per 6 seconds


Comparing the two

You can only hit devastate twice in 6 seconds (2.7X 2 = 5.4 seconds)
So in 6 Seconds, using devastate twice, you would have 309.5 X 2 = 619 dmg

In 6, using mortal strike once, you would have, 759 X 1 = 759 dmg


Now, being short on time, I cant calculate any further, or factor in the rage costs (which Im sure will play a huge roll in dmg/rage, as 30 rage/MS vs 9 rage /(talented)devastate is kind of a huge difference). Im sure the cooldown time could even be bumped up to 80% or so with out hardly affecting devastate spamming with a one handed weapon while tanking.


Now, this is my FIRST post ever trying to incorporate math with WoW, so if I made an error, plz be nice, I am really just trying to make an effort to present logical case for my idea, so if any errors were made, or something was overlooked, i apologize for innacuracy.


let me know what you guys think!




#2 Nov 15 2007 at 12:58 PM Rating: Good
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3,202 posts
Useless. I'm pretty sure that Devastate requires a 1H weapon unless it got changed recently.
#3 Nov 15 2007 at 1:05 PM Rating: Decent
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1,331 posts
/nod, one handed only.

Find a 2.6 speed or slower MH and use that.
#4 Nov 15 2007 at 10:56 PM Rating: Decent
Oh, in case I didnt really make it clear in my first post, it was just theorycrafting about the viability of being able to use a two hander for devastate, which could in turn result in Prot spec not being as horrible for solo PvE as it currently is
#5 Nov 19 2007 at 3:29 PM Rating: Decent
So.... you are proposing a change to WoW, allowing 2 handers to be used with Devastate but with an additional cooldown penalty?
#6 Nov 19 2007 at 5:40 PM Rating: Decent
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1,331 posts
prot spec isn't horrible for solo pve stuff. Just d/w and put on dps gear. now that devastate applies sunder debuff, just spam devastate.
#7 Nov 22 2007 at 1:55 PM Rating: Decent
31 posts
If devastate were on a cooldown i would be really damn annoyed, I dont specc prot to be better in soloing, i specc prot to be better tank, the better at soloing part of protection is just an advantage that I dont mind. ^^

I had a time where i used dual wield when soloing, but i found the advantage of that isignificant comparing to the saved cooldown of using a shield. Agains mobs outside instances you do "blocks" all the time, and if you have a set of gear with nice block rating you will end up taking almost no damage at all in fight. Get a SLOW weapon, just to get more damage on your devastate, the difference in damage is quite notable actually. Don't use shield slam, shield slam isn't as rage effective as devastate and doesn't add sunders on the target. And finaly, get a mix of gear that have your preffered mix of damage mitgration (shield block rating) and damage output.

And for pvp with a protection warrior.. Well imo you can have a royal time as a protection warrior. its nothing for the arena, but in BG you can have really fun if you play smart and learn the strategy of the BG you enter. (Flag carrier in wsg, the one who survive till reinforcements in AB, Or any combination of them in EotS)

And considering a good weapon for soloing, well you should get exalted with aldor ASAP as tank so consider this weapon, Great for solo and 5-man instances. ;)
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