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+healing = +damageFollow

#1 Nov 15 2007 at 2:25 AM Rating: Decent
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I have not seen it yet displayed elsewhere (but have to admit that I did not check for very long...), but I noticed something:

Starting with the common knowledge: with the patch 2.3 many +healing items were upgraded to include +spell damage (in a ratio of about 33% of the +healing seems to be the avarage on both my resto druid and my SP). So far, probably "old news to all".

BUT, as my resto druid happily found out yesterday evening (he is enchanter too) that at least some of the +healing enchants give +spell damage too. I noted this to be the case at least for the +20 healing on rings (which now adds +7 spell damage).

I failed to check (the realisation of the scope of the change just hit me this morning after my first coffee) whether this would work for all other +healing enchants and glyphs such as the +80 healing on weapon, the healing on gloves and bracers too (for new enchants). I did not that the (already) existing enchants on the equiped gear for these enchants did not contain the extra spell damage (I will log in on my enchanter later today to see if ALL new to be set +healing enchants now contain the damage part).

The point of this being: would this change not simplify the life of a levelling shadowpriest (mine being only 48 atm). This would mean that your healing gear might actually still show a very decent number of spell damage and to certain extent eliminate the need for double gear?
#2 Nov 15 2007 at 6:49 AM Rating: Decent
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1,574 posts
To an extent. But you'll always do better DPS with a set of pure DPS gear, and better healing with a set of pure Healing gear, so if you're expecting to switch roles, maintaining two sets will always be beneficial.

The real benefit from the new gear is in those circumstances where you expect to be doing some of each role and are not always able to switch gear--in the battlegrounds, for example.

I also suspect the change will most benefit the odd-duck hybrid specs that combine healing and DPS talents, such as Smiter priests, Wrath/Swiftness druids and Shockadins.

And of course it makes soloing when you only have a set of healing gear more tolerable.
#3 Nov 16 2007 at 2:08 AM Rating: Decent
35 posts
Just an update. Both the new +healing enchants and the already fixed on gear enchants are corectly having their +spell damage. (My druid did not have the +spell damage on existing enchanted gear at first which might have been a bug).

ALL +healing enchants now add +spell damage.

And indeed Emmitsvenson, i agree, that was why i said a levelling priest (like mine) as they usually carry a hybrid of gear to fill in certain roles, offheal or mainheal.

Funny you should mention the advantage for real hybrid specs. Even slightly off the main road specs seem to benefit especially in pvp. My resto druid is mainly resto (with only 11 points in balance), I did some arena post patch and felt that the moonfire + insect swarm casts (which I usually try to get off in between healing my arena partners) just added that little bit of difference (more notable advantage and making more of a difference in 2x2 btw).

Doing the math (as an amateur) that seemed to make sense: Previously moonfire (+/- 960 damage) and insect swarm (792 damage) added up to 1752 damage (preferable on both arena opponents). The extra spell damage (over 600 on my healing gear) will add 108 (0,18*600 on the initial damage of moonfire), 378 (65% of 600 on the DoT of the moonfire) and 438 (73% of 600) on insect swarm, adding up to 924 damage EXTRA in 12 seconds (and totalling 2676 on each opponent). Given that these are instant casts and can easily be squeezed in between heals, I would say it becomes worth it (as small teams arena matches rarely last long enough for me to go OOM anyway).

I wonder whether the same applies to holy/disc priests in arena for squeezing in some instant SW:P? Obviously most real healing priests have +healing close to >2k and will come out around +800 spell damage? Given the +spell damage coefficient on SW:P is 110% (?), a nice little bonus (above what it used to do) damage of an additional 880?
#4 Nov 16 2007 at 9:42 AM Rating: Decent
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In the lower brackets, sure, but in the high brackets of arena, it often comes down to who has the most mana left over, especially in 2v2 and 3v3. Lower brackets it's easier to get away with blowing mana on damage, higher brackets are won and lost based on mana.

For leveling, if you're using enchants on stuff, yes it will be good. Personally I don't bother with all but the cheapest enchants.
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