I have to say, between the "free"/+ more MP water shield, and the new MQ, almost completely revamps Enh sham play!
Previously my ES (+ the SS hit setup) did about 1kish dmg with crits getting up into 1.3-1.4 ish. NOW, with MQ...I've crited up into 1.7k! I'm impressed, not to mention with the -60% cost on shocks, that a pretty good amount of dmg for a fraction of the cost previously, making this VERY cost effective dmg/MP wise.
Not to mention water shield! I always talked down on our shields generally (aside from earth)....because...well they deserved it :p But I might argue they finally hit the spot on water shield! With a 4 piece tidal fury set, and the totem that +MP to water shield, I'm now returning about 260ish MP per proc! Not to mention the "auto-proc" when it fades....I just gotta keep telling myself to NOT refresh the shield when I see its about to fade (wait til it DOES fade) :P
Shamanistic rage...I'm on the fense with. I respected to a 5/41/11 spec, since it was free...just to see how it faired in PvP. I "liked" it a few times, when I rogue did their little stun-lock game on me...I survived it and it gave me enough time to return fire and win. Not to mention I held up pretty good against a arm's war charge+MS onslaught Ok (I still died, but I "might" have had a chance if things happened a tad different...typically I would have been dead in 3-4 hits.)
The 2min CD is faster then the NS CD, so techincally you'll have SR up more often. And frankly I didn't even remember to see it as a Mid combat MP regen, but rather as a "OS" button when your taking a beating.
But, its the MQ that won my heart. I am being tempted by the "darkside" of the shaman's "force". The darkside being the "elusive" 21/40/0 spec (que scary music)....the suicide spec! I might guess that a SS+ a timed SF ES and a crit might even make a pure elem blush :-) Not to mention with SF and WS, we can now sustained SS and shock spamming DPS...pushing our already scary PvE DPS to truely HORRORISTIC perportions! *ponders*