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Whirlwind 2.3Follow

#1 Nov 14 2007 at 8:12 PM Rating: Decent
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I've been doing some math on whirlwind. And, to my surprise, I find it does quite a bit of my DPS. Much more than I had previously thought. In fact, with modest amounts of AP and crit, it can easily be 150-200 DPS.

Impale 2/2, d/w spec 5/5;
Gladiator MH 2.6 speed, Gladiator OH 2.6 speed.

I played around with some numbers and found that with a slow/slow combo, 2/2 imp whirlwind (just let me get to the point first before saying NAY NAY!!!), and modified AP of just 2500, crit of 30%, hit of 9%, whirlwind did ~210 dps on it's own. with 1/2 imp whirlwind it did ~190 dps.

BT with those same numbers does ~240 dps.

Of course BT scales much better with AP than any other attack, and when you scew those numbers to;

3000 AP, 1/2 WW; ~210 DPS, 2/2 WW; ~230 DPS, BT; 290 DPS.
4000 AP: 1/2 WW; ~250 DPS, 2/2 WW; ~280 DPS, BT; 390 DPS.

You start to see a trend.

::EDIT::

With a 1.5 speed OH;

2500 AP: 1/2 WW; ~170 DPS, 2/2 WW; ~190 DPS, BT; ~240 DPS
3000 AP: 1/2 WW; ~185 DPS, 2/2 WW; ~210 DPS, BT; ~290 DPS
4000 AP: 1/2 WW; ~240 DPS, 2/2 WW; ~260 DPS, BT; ~390 DPS

You also see that the OH speed from 1.5 to 2.6 (91 DPS), provides about ~20 DPS increase across the board.

Edited, Nov 14th 2007 8:24pm by devioususer
#2 Nov 14 2007 at 8:19 PM Rating: Decent
Only bad thing about the new WW is it's so good that warriors will want to use it regularly in their rotation, which aint good sometimes, as i found out in ZA when we had some trolls sheeped >.> I held back on the WW after that
#3 Nov 14 2007 at 8:33 PM Rating: Decent
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1,331 posts
Before 2.3 it was doing ~100-135 dps...
#4 Nov 14 2007 at 8:51 PM Rating: Good
Yes. The new Whirlwind is quite good.

The damage between a fast OH and a slow OH is simply a matter of damage range; before armor, the damage difference is (Speed1 - Speed2) * WeaponDPS * (%OHDamageReduction). With 100 DPS weapons, going from 2.6 speed to 1.5 speed is 1.1 * 100 * .625 = 68.75 damage difference before armor, modified by critrate. Going from a fast OH to a slow OH is a big increase but not an enormous one in terms of actual DPS modification - even with zero armor it's a 7.6 DPS difference (admittedly before critrate).
#5 Nov 14 2007 at 11:31 PM Rating: Decent
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1,331 posts
those calculations where post miss/dodge and mitigation (~20% mitigation reduction from the mob) rates. Admittedly AP and Crit dp play a bigger factor than weapon damage, weapon damage is a big factor to consider.

Moving from a 1.5 speed to a 2.6 speed means your rage gain is going to be impacted.

having a 2.6 MH and OH will give you an extra flurry tick, and a dps boost from WW. Your OH will not be eating those flurry ticks as often, (even with 62.5% weapon damage from OH, your OH will be doing a good amount of DPS).

I think this kind of switch for warrior DPS, we'll be seeing more Slow/Slow, speed matching warriors. Since OH dps/speed matters a little more now.

I can keep BT and WW (on "Rotation") up consistently with around 12-13% to hit (and 2% dodge reduction) on a mob that is not hitting me.
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