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NO MORE DOUBLE TRAP???Follow

#27 Nov 15 2007 at 8:39 AM Rating: Decent
I'm confused, hasn't Freeze Trap always been one at a time?

I know you can drop more than one, but if the 2nd triggers doesn't the first go byebye >.>
#28 Nov 15 2007 at 8:41 AM Rating: Decent
Rycerz wrote:
Just a quick question...

Can anyone test out whether or not the change to Readiness applies to Wyvern Sting? I know the "bug-fix" only refers to traps, but I was curious if you can sleep two mobs if you pop Readiness after the first one. I would try myself, but I haven't gotten deep enough into the SV tree for Readiness yet and I just learned Wyvern Sting, so I'm still learning the mechanics of it.

Thank you.


Readiness was not changed. The ability to have two mobs in traps at the same time was.
#29 Nov 15 2007 at 8:53 AM Rating: Default
Terrorfiend
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Is there any other real CC in this game that can be applied to more than one target simultaneously?

There have been bugs that supposedly allowed it with other forms of CC that have been fixed. Looks like freezing trap followed suit.

Of course, i have never heard of this double trapping thing, but I assume you are talking about simultaneous trapping. At least you can still chain trap a target thats in combat. That's arguably better than some other classes "CC". :P
#30 Nov 15 2007 at 9:11 AM Rating: Decent
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69 posts
AureliusSir wrote:
Readiness was not changed. The ability to have two mobs in traps at the same time was.

True. I didn't word my question correctly; Blizzard changed the mechanics of trapping itself. However, Blizzard does refer specifically to Readiness in the "updated" patch notes:
Quote:
Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.

I guess my question should have been:

After using Wyvern Sting on one mob, can we use Readiness to end the CD on it and sleep another mob?

Edited, Nov 15th 2007 12:14pm by Rycerz
#31 Nov 15 2007 at 9:12 AM Rating: Good
Erm.. no. Polymorph has always been chainable due to no cd, it's been targettable and ranged. You can even switch Poly targets in the middle of a fight with no problem. The same with Banish on Demon/Elemental targets and Shackle on Undead targets.

And you haven't even heard of doubletrapping? Congratulations, your right to play a Hunter has been revoked. Turn in every single piece of equipment you have for disenchanting and delete your character.

The reason this nerf has us pissed, is that our CC has always been so limited by cd, lack of targeting and range. Removing doubletrapping makes it entirely obsolete compared to almost any other kind of CC. It was quite simply put the only thing we had going for us CCwise exactly because of those limitations.

Chaintrapping being better than other classes' CC? Ergh, you haven't been on CC duty much, have you?
#32 Nov 15 2007 at 9:17 AM Rating: Decent
My concern with this and the dead-zone change is that Blizzard put neither in the patch notes.


#33 Nov 15 2007 at 9:20 AM Rating: Decent
Terrorfiend
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Yeah other CCs are chainable, I never said otherwise. No other CC lets you CC two targets at the same time.

In my defense, i dont play a hunter endgame, never have. Im just interested in the topic.

And I would argue that chaintrapping is better than sap.
#34 Nov 15 2007 at 9:28 AM Rating: Decent
It's better than Frostshock too. But then again, Shamans have one more thing in common with Rogues. They aren't CC classes. Rogues have one single purpose in a raid or instance: DPS, and some DPS duties coupled with the dealing of damage. A Hunter on the other hand will rarely outdps a similarly geared Rogue, Mage, or Warlock if we assume similar skill-levels. Which means, we need something to counter our lack of sheer DPS. That means CC, especially if we are competing with a Mage.

And that was just taken away from us. A Rogue can compensate for their lack of chainable CC with heavy DPS. A Mage can in fact chain CC and DPS heavily without having to think of Cooldowns, range, target and resists.

We can't do any of those, in comparison, which means we needed doubletrap to stand out as comparable.
#35 Nov 15 2007 at 9:39 AM Rating: Good
KTurner wrote:
In my defense, i dont play a hunter endgame, never have. Im just interested in the topic.


Yes it is better than sap, but what form of CC isn't?
But I think rogues have quite some other very unique abilities to compensate them for the lack of CC.

Also it is very strange that those changes are not within the patch notes. Whenever they rename some ******** they put it in, but they stealthnerf a class mechanic which has been active for well over a year...
#36 Nov 15 2007 at 9:54 AM Rating: Decent
Terrorfiend
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Mulgrin wrote:


Also it is very strange that those changes are not within the patch notes. Whenever they rename some bullsh*t they put it in, but they stealthnerf a class mechanic which has been active for well over a year...

Quote:

Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.


That change?
#37 Nov 15 2007 at 10:04 AM Rating: Decent
Yeah, that one. Which was not in any patch notes, and wasn't announced until after Hunters made a stink about it on the forums. That unannounced change, yeah.
#38 Nov 15 2007 at 10:08 AM Rating: Decent
Terrorfiend
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ah so they just now snuck it in the patchnotes? those kinda nerfs do suck :P



Edited, Nov 15th 2007 10:08am by KTurner
#39 Nov 15 2007 at 10:46 AM Rating: Good
KTurner wrote:
Mulgrin wrote:


Also it is very strange that those changes are not within the patch notes. Whenever they rename some bullsh*t they put it in, but they stealthnerf a class mechanic which has been active for well over a year...

Quote:

Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.


That change?


The change wasn't in the original patch notes. It was added to bug fix notes after the patch went live. I'm confident that was just an oversight on Blizzard's part.
#40 Nov 15 2007 at 11:41 AM Rating: Decent
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307 posts
I haven't tried it out yet, but the 'bug fix' seems to apply to double trapping only with Readiness, but not through other means (i.e. laying the trap, waiting for the CD, pulling into the trap, laying another for a second mob). Has that been nerfed as well?
#41 Nov 15 2007 at 11:49 AM Rating: Decent
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69 posts
Unless I was doing something wrong, I think it was nerfed too. Last night after hearing about this, I tried it out on a mob in Hellfire. Placed a trap down, waited until CD was almost up, pulled the mob into first trap, moved a few steps back and immediately put down second trap. Right as I did this, first trap broke.

:(

Sorry to ask again, but has this also affected Wyvern Sting? Can we trap one mob and still sleep another? Or can we sleep one, pop Readiness, and sleep another?

Can anyone test this?

Thank you!
#42 Nov 15 2007 at 12:00 PM Rating: Decent
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228 posts
Quote:
After using Wyvern Sting on one mob, can we use Readiness to end the CD on it and sleep another mob?


No you can not do this anymore. I tried it yesterday. As soon as you fire the 2nd sting the first one will break.

Horrible nerf and totally uncalled for IMO. I know they purposely left this off the patch notes along with the no more FD and drink nerf. As you can see the uproar is pretty big.

Edited, Nov 15th 2007 3:01pm by Manon
#43 Nov 15 2007 at 12:02 PM Rating: Decent
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228 posts
actodd wrote:
I haven't tried it out yet, but the 'bug fix' seems to apply to double trapping only with Readiness, but not through other means (i.e. laying the trap, waiting for the CD, pulling into the trap, laying another for a second mob). Has that been nerfed as well?


Yes it's nerfed you can't use 2 Freeze Traps at once or 2 Wyvern Stings.
#44 Nov 15 2007 at 12:04 PM Rating: Decent
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69 posts
AureliusSir wrote:
The change wasn't in the original patch notes. It was added to bug fix notes after the patch went live. I'm confident that was just an oversight on Blizzard's part.

I'd like to really believe that as well... I don't like the idea that Blizzard would do something so underhanded. However, the fact that this wasn't even part of the PTR, possibly indicates otherwise.
#45 Nov 15 2007 at 2:25 PM Rating: Decent
I was wondering why I couldnt fd/drink during Al'ar last night.

NOOoooo! Now I have to buy pots, ew
#46 Nov 15 2007 at 2:39 PM Rating: Decent
DalaranCaine wrote:
I was wondering why I couldnt fd/drink during Al'ar last night.

NOOoooo! Now I have to buy pots, ew
... if you didn't buy pots before, you don't belong in a raid you cheap git.
#47 Nov 15 2007 at 3:26 PM Rating: Decent
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365 posts
This is ****** ridiculous.

We are the only class that has "dumb" (As in no targetting/ guide) cc, with a 20/30 ratio without putting in a decent amount of talents. Those talents which bring it to 24/20 are now useless for anything but a 4sec buffer and longer trap. Mages have sheep which has no cd, is "smart", and lasts for 30+ seconds (don't remember exact time), Warlocks have the same except for only demons/undead and can mass fear (Though that has its drawbacks), and both these classes have decent damage that's not so gear dependent.

So now my SV traping build is useless, I spent so dam much money on re-specing and re-gearing to be a decent SV hunter and now I am useless.

This "glitch" of fd drinking and trapping is ridiculous. IF SOMETHINGS NOT BROKE DON'T FIX IT!

No players have ever said OMFG NERF TRAPS!!! Thanks blizz, now I have to farm my *** off, re-spec, re-gear and fight tooth and claw for spots in raids and heroics.
#48 Nov 15 2007 at 3:49 PM Rating: Decent
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2,388 posts
OOOOOOHHHHH GOOOOODDD!!


DAAAMMMMNNNIIIIIITTTT!!!!!

THE ONE ******* REASON FOR ME TO RESPEC AND WASTE HUNDREDS OF G HAS NOW BEE REVOKED AFTER IT TOOK SOOO ******* LONG!!!

GODAMNIT!!!!

Thanks, have a nice day, I am going back to MM...
#49 Nov 15 2007 at 4:29 PM Rating: Good
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1,594 posts
So much anger. I am so glad that it is not at me, as well as being deserved.

The WoW forums thread for this has broken 650 posts in 26 hours. Almost all of it, angry posts at Blizzard, or a few by morons who never even knew it was possible.

I got post 655. I think it's fitting to go here too.

"Ban a lock's ability to cast any AoE spell for the same 40 seconds after casting Howl of Terror.

Take away a rogue's ability to build combo points for the 20 seconds after using Blind.

And remove a mage's ability to cast any frost spells for 25 seconds after Frost Nova.

Then we'll have balance."
#50 Nov 15 2007 at 4:36 PM Rating: Good
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2,388 posts
Ehcks, I don't knwo who the **** you are, but QFT my good man!
#51 Nov 15 2007 at 4:44 PM Rating: Good
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1,594 posts
I'm just a nobody, doing what I can.

I seriously don't know how I got Scholar, or how I lost it, or even how I got it back.
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