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PVP Hemo... meh?Follow

#1 Nov 14 2007 at 2:14 PM Rating: Excellent
So, I spec'd AR/Prep/Hemo today.

It started with me logging on and my priest partner raving about his new Disc build and how he was kicking people's *** in duel now.

To which I replied 'Let's see what you do against a good rogue :P'

So we dueled, I beat him. It was never really a close fight, but he did last about 3 time as long as he usually did. I didn't think that the problem might be that my dps was lower, I chalked it up to his increased survability.

So then we figured, 'let's go to teh arena lawlz'.


Now I might be jumping the gun. I might be posting back in 3 days how awesome this is...

But my first impression was that this was pretty damn underwhelming.

I didn't feel like I was doing the same damage as Combat, and while 2 sprint is great for mobility... you feel you need to use AR/vanish early, because you don't want to lose your prep only on a Sprint.

It's just weird :(
#2 Nov 14 2007 at 2:19 PM Rating: Decent
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I'm still skeptical.

I really want to try the 0/31/30, but every time I see it in the talent calc I shudder. I only spend an hour or two a week in Arenas. The rest of the time I spend in battlegrounds, and world PVP events with my guild. Although I'm sure 0/31/30 excels in a setting like Arenas where all of your cooldowns are reset, it's got to be a nightmare in BG's where you go from opponent to opponent for 20-30 minutes straight. The whole cooldown management thing is just a huge turn off to me, which is why if I try Hemo at all it'll probably be 11/20/30 or 21/0/40.

Is anyone having success with 0/31/30 in BG's?

How about 21/0/40, or 20/0/41 (swords)? Anyone try them yet?

Edited, Nov 14th 2007 5:20pm by Vvillain
#3 Nov 14 2007 at 2:25 PM Rating: Good
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I <3 lolstep hemo. The mobility is just too much to pass up.

I can name four times today in the hour that I played that the hemo changes saved my life:

1.) In the world: I was leveling my sword skill and got attacked by a fire mage who hit me with a pom pyro when I was low HP. The pom pyro "killed" me, proccing Cheat Death. I finished up the mob, then ran over to where the mage currently was and popped him in the face. He frost nova -> blinked, to which I just followed him with shadowstep and continued beating his face in. By the time my cheat death had ran out, I still had ~3k HP left and cloak up. I used it on the blast wave and just mercilessly beat the mage to death, critting him for 2.7k on an eviscerate.

2.) In AV: I was in the East Frostwolf Tower and had just managed to kill a horde when a hunter started firing at me from the west tower. I stepped over, moving from the top floor of the east to the top floor of the west and the rest is as they say history.

3.) In Blade's Edge Arena: I fell off the platform when a lock was standing on top of it. He began dotting me and all the other fun lock stuff. I stepped from the ground floor up directly behind him and proceeded to beat his face in.

4.) In AV: I killed a priest but was dying from DoTs and the priest was sitting there watching. Cheat death triggered and gave me enough time to get three ticks off food off (~1k hp). I continued eating and survived from 5% HP having a full set of shadow priest dots on me.

I'd be lying if I said I missed daggers, sub/hemo all the way.

Edit:

And Prep/AR are two 30 point talents so you shouldn't be surprised you're not "up to par" with the other trees in a hybrid build.

Edited, Nov 14th 2007 4:26pm by Shaolinz
#4 Nov 14 2007 at 2:35 PM Rating: Decent
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Shao, that sounds buck wild. I'll have to give it a shot.
#5 Nov 14 2007 at 2:35 PM Rating: Excellent
And why is that shao?

My white damage should be better then it was as combat (due to Hemo and Serrated Blade) and we've had people doing maths to show us Hemo was better damage:energy then SS, even when SS is fully talented for weeks now.

I guess I'm really missing the big number of a SA + Aggression SS that crits with Lethality...
#6 Nov 14 2007 at 2:41 PM Rating: Good
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,...ahem...

told you so.

:P
#7 Nov 14 2007 at 2:42 PM Rating: Decent
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LOL

You stepped from the East Tower to the West Tower?

That's damn funny.

#8 Nov 14 2007 at 2:42 PM Rating: Excellent
:P

I'll give it more tries ;p

Can't let you be right Turner.
#9 Nov 14 2007 at 2:43 PM Rating: Decent
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KTurner wrote:
,...ahem...

told you so.

:P


Smiley: confused

Edited, Nov 14th 2007 2:43pm by MYteddy
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#10 Nov 14 2007 at 2:46 PM Rating: Good
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Warchief Tyrandor wrote:
:P

I'll give it more tries ;p

Can't let you be right Turner.


Me being right would probably ruin the universe or something. Im gonna give AR/Prep a try come season 3. Just to see how i do with it.

MYteddy wrote:
KTurner wrote:
,...ahem...

told you so.

:P


Smiley: confused


I was playing with it on the PTR and was telling phil the buff wasnt all it was cracked up to be in terms of PvP* damage. he basically told me to go ***** myself with a rusty hanger. i made that last part up

*edit

Edited, Nov 14th 2007 2:47pm by KTurner
#11 Nov 14 2007 at 2:47 PM Rating: Good
I read Mongoose's guide about hemo but I'm still extremely skeptical about respeccing. So far I'm guessing hemo now, is like a better combat swords or maces. Which leads me to think its gonig to be supu awesome in PvP and such but what about raiding and instances???
#12 Nov 14 2007 at 2:50 PM Rating: Decent
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KTurner wrote:
Warchief Tyrandor wrote:
:P

I'll give it more tries ;p

Can't let you be right Turner.


Me being right would probably ruin the universe or something. Im gonna give AR/Prep a try come season 3. Just to see how i do with it.

MYteddy wrote:
KTurner wrote:
,...ahem...

told you so.

:P


Smiley: confused


I was playing with it on the PTR and was telling phil the buff wasnt all it was cracked up to be in terms of PvP* damage. he basically told me to go ***** myself with a rusty hanger. i made that last part up

*edit

Edited, Nov 14th 2007 2:47pm by KTurner



Ah, yea that's been the whole thing though. While the damage isn't amazing, it is enough to compete with other specs. Not to mention the utility of the spec. That is half of it's appeal.
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#13 Nov 14 2007 at 2:53 PM Rating: Good
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The raiding hemo build is awesome. I was finding it would beat out 41 combat in my testing using full rotations and including the +360 raid damage.

For PvP, the hemos dont hit as hard as talented SSs making my effective PvP damage drop a tad. Dont get me wrong, the new hemo is leagues better than the old one, but straight up hit for hit, SS was beating it. with my gear.

Big buff for rogues in larger scale PvP, like 5v5 or even 3v3 where utility is an asset. In 2v2, I've found utility to be done away with in favor of raw damage and anti healing debuffs.

#14 Nov 14 2007 at 2:54 PM Rating: Good
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MYteddy wrote:
KTurner wrote:
Warchief Tyrandor wrote:
:P

I'll give it more tries ;p

Can't let you be right Turner.


Me being right would probably ruin the universe or something. Im gonna give AR/Prep a try come season 3. Just to see how i do with it.

MYteddy wrote:
KTurner wrote:
,...ahem...

told you so.

:P


Smiley: confused


I was playing with it on the PTR and was telling phil the buff wasnt all it was cracked up to be in terms of PvP* damage. he basically told me to go ***** myself with a rusty hanger. i made that last part up

*edit

Edited, Nov 14th 2007 2:47pm by KTurner



Ah, yea that's been the whole thing though. While the damage isn't amazing, it is enough to compete with other specs. Not to mention the utility of the spec. That is half of it's appeal.


mhmm i agree.
#15 Nov 14 2007 at 2:55 PM Rating: Excellent
The main issue came from fighting a druid/war team. I couldn't really use AR on the druid, because being a slippery ****, he'd get away. And I didn't dare blow prep to get a 2nd vanish, so eventually he got away from me.

AR + Riposte meant I was beating the hell out of the warrior, but then the druid just chain cycloned me until AR was over.

I guess I just need to find a new strat, but on a first test run, AR/prep failed just as much as pure combat against that team.



Mind you, we ran into a SL Warlock/Pld too... and boy, that one was fun. 3 point CS + Hemo + Hemo = 5 point EA, followed by AR/BR/S&D. He fear, I trinket. He curse of Ex, I sprint. He get BoF, I stun and stick on him. AR stop, I vanish, re-CS, prep, re blow everything and wham... dead warlock.

So it wasn't all bad... but we always beat pld/warlock anyway, so it didn't really feel like an accomplishement.
#16 Nov 14 2007 at 2:57 PM Rating: Good
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whats your personal role in your 3s, phil?

Id be more interested in hearing how it performed for you in there.

Edited, Nov 14th 2007 3:02pm by KTurner
#17 Nov 14 2007 at 2:58 PM Rating: Decent
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I really wanna come back now :(


This is like the rogue patch I have always wanted.
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#18 Nov 14 2007 at 3:03 PM Rating: Excellent
Quote:
whats your personal role in your 3s, phil?


Hit stuff with blunt objects.

It really depends on what we fight. I'm usually on the 'soft' target while Ode dots everything up and then focus on the hard target. Or sometime we both focus on the same guy.
#19 Nov 14 2007 at 3:05 PM Rating: Decent
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Shadowstep changes galvanized my playing attempts at this game: I'm actually excited to play WoW again.
#20 Nov 14 2007 at 3:07 PM Rating: Decent
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OMG.


So, since I don't play, I will allow one of you to use this move of epicness.



You vs. anyone(better for melee) on bridge in Blades Edge. Run/jump/LOS off bridge.

*Make sure the dumbass warrior follows*

ShS back to the bridge and sit there in lulz.
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#21 Nov 14 2007 at 3:38 PM Rating: Excellent
They might be something to shadowstep - you're getting 5/5 Deadlyness and Sinister Calling, both which will greatly increase your special attack and white damage.

Instead of going 31/30, I went with http://www.wowhead.com/?talent=fZhbEzbVt0M0RZxrfoGhRo.

While I don't regret Nerve of Steel... the lost in atk seems to be hurting me.

Not to mention that I'm starting to think this build is way to focused on taking out melee class (Riposte and Setup...)
#22 Nov 14 2007 at 3:47 PM Rating: Decent
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Warchief Tyrandor wrote:
They might be something to shadowstep - you're getting 5/5 Deadlyness and Sinister Calling, both which will greatly increase your special attack and white damage.

Instead of going 31/30, I went with http://www.wowhead.com/?talent=fZhbEzbVt0M0RZxrfoGhRo.

While I don't regret Nerve of Steel... the lost in atk seems to be hurting me.

Not to mention that I'm starting to think this build is way to focused on taking out melee class (Riposte and Setup...)


No Imp Kick? Smiley: confused


To be honest, I think it depends on what you run.

For 2's, with a healer, all you listed (include Cheat Death) are the way to go.

For double dps, losing double AR is to much of a loss.

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#23 Nov 14 2007 at 3:51 PM Rating: Excellent
Imp kick is a good talent, but never a necissity. Had to make some cuts to keep NoS, and that's the one that went.
#24 Nov 14 2007 at 3:52 PM Rating: Decent
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Warchief Tyrandor wrote:
Imp kick is a good talent, but never a necissity. Had to make some cuts to keep NoS, and that's the one that went.



Hmm. Weapon Expertise that needed now?

I haven't really followed the pro's/con's of that change.
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#25 Nov 14 2007 at 3:55 PM Rating: Excellent
It lowers the chance to parry and dodge by 2.5%.

That's a pretty solid dps increase for 2 talent points.

I rarely used kick for the silence effect, I used it mostly as an interupt. Now that silence are on DR, the spelllock + kick combo isn't as powerful as it used to be either.
#26 Nov 14 2007 at 3:56 PM Rating: Decent
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Warchief Tyrandor wrote:
It lowers the chance to parry and dodge by 2.5%.

That's a pretty solid dps increase for 2 talent points.

I rarely used kick for the silence effect, I used it mostly as an interupt. Now that silence are on DR, the spelllock + kick combo isn't as powerful as it used to be either.



Ah.. Fair enough. I didn't know all that about WE, but that is pretty good.
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