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I still wind up being threat capped without even using a flask or sharpening stones. :(
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threat reduction > death wish
Get better tanks. Seriously.
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DW should be a 3 and 1/3 percent DPS increase (20% for 30 seconds every 3 minutes). 100 DPS = 3.33333 * x, x = 3000. So you'd have to be dealing 3000+ DPS for DW to be MORE dps than the WW buff.
Yes, assuming the fight is 3m long exactly. In a fight that's 3m30s you get 20% for 60 seconds out of 240 seconds, or 25% of the time. 100 DPS (pre-armor, mind) = .05 * X, X = 2000 DPS... on zero-armor target. Your 'actual' DPS can be much, much lower than this and still get the same effect. For comparison purposes, I've done ~1700 actual DPS on Teron Gorefiend without any kind of Bloodlust stacking/War Drums, and even without using Reck, potions or Death Wish during executes.
This also assumes bosses that a) Don't have periods of excessive vulnerability (Magtheridon, Illidan, Reliquary of Souls) where you get a damage boost, or have an 'enrage' at 20% or lower where stacking additional damage is incredibly helpful (Vashj, Shahraz, Illidan) and b) Don't have periods where you're not attacking regardless, which gives a big boost to long-CD effects over short-CD, short-duration effects. This list is a doozy; Magtheridon, Gruul, Lurker, Leotheras, Vashj, Al'ar, Kael'thas, Rage Winterchill, Archimonde, Najentus, Supremus, Gurtogg Bloodboil, Shahraz, Illidan.
The loss of Death Wish hurts, a lot. Sweeping Strikes is a negligible raiding boost (woo, because trash DPS really matters) and doesn't come into play on many bosses at all. The Whirlwind change is nice, but it doesn't truly compensate for Death Wish in most situations - the large, timered DPS boost was an enormously useful tool.