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damage increases are good, right?Follow

#1 Nov 14 2007 at 5:57 AM Rating: Decent
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1,262 posts
Folks;

Okay.... so with 2.3 they removed the damage nerf. Since our guild wanted to try ZA, we were going to 'burn' through Kara last night. So, let's all spec our most dps spec (I went 10/48/3). I have 945 +damage unbuffed, buffed with raid stuff and pots it was around 1040. Okayyyyy, first boss, I get 1 shotted during a random charge by Attunman. Okay, Moroes dies just fine. I'm topping the meters, but finding that my threat is unbelievably high. We have 2 pallies in the group and so I have both BoW and BoSalv, but my threat is still through the roof. So, my typical fight was:

1) Wait for tank to be at 5K threat
2) Wind up a pyroblast (give them extra time to get even more aggro)
3) Fireball, ad nauseum

So, not even my best damage rotation... I still had to use invisibility every time it was up and occasionally had to stop dpsing all together. The Maiden fight was a blessing as she stuns you for 10 seconds... gives the tank time to keep aggro, but I even had to use invisibility there! Curator is much different, nuked him. But all in all, I found my threat now to be a hideous thing.

I outgear most of my guild as I came from a guild that was doing SSC to a guild who was in Kara. I have almost every item I need from Kara, but the heroic badges were *the shizzle*.

Now, my question...

Do I try to spec arcane for the threat reduction, albeit mana problems will exist, but at least mana problems don't get me 1 shotted...?

On Lhivera's Theorycraft site, the threat of a standard fireball/scorch rotation for my gear/stats is: 875 Threat/Sec and for the arcane build rotation (ABx3, AM, scorch (if needed)) is 577 Threat/Sec. This is what lead me down this path to begin with. Too bad the MSD and LC nerf will really show their ugly heads with that build...
#2 Nov 14 2007 at 6:16 AM Rating: Decent
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3,761 posts
I would stay fire and just scale back on your threat as needed. Its easy on a mage, just don't cast spells lol. Will also help in 2.4 when all mages get ice block, that will be 2 aggro dumps every 5 minutes which will help raiders.

Your tanks should be able to push 900 threat/second even in kara though. I could be wrong. You'd have alot of room if they were pushing 900/second. I was always riding my tanks butt on my warlock from kara through to SSC, but you can actually go over their threat and still not pull aggro (as long as your ranged). I still tried to stay just barely under the tank, but its harder to cut back on a lock when 5 dots are ticking, you can't just "stop dps" on command like a mage.
#3 Nov 14 2007 at 6:24 AM Rating: Good
Quote:
Will also help in 2.4 when all mages get ice block, that will be 2 aggro dumps every 5 minutes which will help raiders.


Is this a joke...or is it real?(Please be real!) I hadn't heard anything about 2.4 yet.
#4 Nov 14 2007 at 6:32 AM Rating: Decent
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1,262 posts
Lol... it's hard to stop that 1.2K ignite tick as a mage too... but locks have it a little more difficult with their dots. ;-)

We'll see what iteration of ice block they come out with in 2.4. It may be a watered-down version of the current incarnation of it.

My thought behind going with an arcane build would be to do as much damage as possible. Simply 'stopping' the dps seems lame to me, but perhaps that is just what I need to do...

Thanks for your post.
#5 Nov 14 2007 at 7:13 AM Rating: Decent
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391 posts
We tried the bear boss last night and my threat was way higher too ktangent I noticed. Me and another mage are both 10/48/3 with me having like 850 dmg unbuffed and him like 950. Our MT is geared pretty good. I waited for a long time before I started dps'ing. I had to pop an invis before the boss got to like 85% health. We didn't have a pally so it didn't help that I didn't have salve. I need to run some more and see if I need to respec, even though I don't have T5 bonus.

#6 Nov 14 2007 at 7:31 AM Rating: Good
mikelolol wrote:
I would stay fire and just scale back on your threat as needed. Its easy on a mage, just don't cast spells lol. Will also help in 2.4 when all mages get ice block, that will be 2 aggro dumps every 5 minutes which will help raiders.

Your tanks should be able to push 900 threat/second even in kara though. I could be wrong. You'd have alot of room if they were pushing 900/second. I was always riding my tanks butt on my warlock from kara through to SSC, but you can actually go over their threat and still not pull aggro (as long as your ranged). I still tried to stay just barely under the tank, but its harder to cut back on a lock when 5 dots are ticking, you can't just "stop dps" on command like a mage.


quick correction, ice block doesn't dump threat.



I noticed I was doing a bit more yesterday as well doing the trash in ZA. Our tank is pretty well geared so I would let him get around 6k threat then I would do my normal scorchx5 fireballx5-7 rotation, worked great. Bear is quite possibly the best fight ever for mages. You dno't need to move.
#7 Nov 14 2007 at 8:08 AM Rating: Good
Citizen's Arrest!
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29,527 posts
NCspaz wrote:
Quote:
Will also help in 2.4 when all mages get ice block, that will be 2 aggro dumps every 5 minutes which will help raiders.


Is this a joke...or is it real?(Please be real!) I hadn't heard anything about 2.4 yet.


Yes, it's for reals. Someone made a thread on the subject that may still be on the first page here. It may have even been me. Smiley: wink
#8 Nov 14 2007 at 8:23 AM Rating: Good
Found the ice block post...fascinating!
#9 Nov 14 2007 at 8:31 AM Rating: Decent
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391 posts
Anobix wrote:




I noticed I was doing a bit more yesterday as well doing the trash in ZA. Our tank is pretty well geared so I would let him get around 6k threat then I would do my normal scorchx5 fireballx5-7 rotation, worked great. Bear is quite possibly the best fight ever for mages. You dno't need to move.


You just need to stay inside of the range of the hunter/lock taking the charge right anobix and stay spread out.
#10 Nov 14 2007 at 9:32 AM Rating: Decent
I noticed my frost bolts were doing more dmg and higher crit hits. But my Blizzard was down from about 114 per hit to 104-ish per hit while AOE grinding the same mobs.

Also did anyone notice you can't get the green target circle for Blizzard to come up while moving now. You need to stop, click the button then start moving. Not sure why this change was needed....
#11 Nov 14 2007 at 9:40 AM Rating: Good
fuganator wrote:
Anobix wrote:




I noticed I was doing a bit more yesterday as well doing the trash in ZA. Our tank is pretty well geared so I would let him get around 6k threat then I would do my normal scorchx5 fireballx5-7 rotation, worked great. Bear is quite possibly the best fight ever for mages. You dno't need to move.


You just need to stay inside of the range of the hunter/lock taking the charge right anobix and stay spread out.


as far as I can tell the charges are entirely random. Don't stand next to anyone because it is an aoe hit, so I beleive just stay as spread out as possible.
#12 Nov 14 2007 at 9:52 AM Rating: Decent
If your really having that much trouble with your aggro, you could always get a shaman for another 20% threat reduction.
#13 Nov 14 2007 at 10:36 AM Rating: Good
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163 posts
Scolariman wrote:
I noticed my frost bolts were doing more dmg and higher crit hits. But my Blizzard was down from about 114 per hit to 104-ish per hit while AOE grinding the same mobs.

Also did anyone notice you can't get the green target circle for Blizzard to come up while moving now. You need to stop, click the button then start moving. Not sure why this change was needed....


Strange, I'm lvl 67 frost and still speced for AoE and my blizzard is hitting for 250 a hit, up from 213 pre 2.3.
#14 Nov 14 2007 at 10:47 AM Rating: Decent
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2,029 posts
Reduces Blizzard damage means you're hitting the AoE damage cap. Each spell has a static damage cap and the damage is split up between targets if more than that would be dealt.
#15 Nov 14 2007 at 10:58 AM Rating: Good
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163 posts
lsfreak wrote:
Reduces Blizzard damage means you're hitting the AoE damage cap. Each spell has a static damage cap and the damage is split up between targets if more than that would be dealt.


But if he is hitting for much less damage than I am, how is he hitting the cap and having his damage decreased, yet I'm not and I had my damage increased?

IE, he went from 114 to 104 thanks to hitting the damage cap,
I went from 214 to 250 thanks to not hitting the damage cap?
#16 Nov 14 2007 at 11:13 AM Rating: Decent
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120 posts
Anobix wrote:
mikelolol wrote:
I would stay fire and just scale back on your threat as needed. Its easy on a mage, just don't cast spells lol. Will also help in 2.4 when all mages get ice block, that will be 2 aggro dumps every 5 minutes which will help raiders.


quick correction, ice block doesn't dump threat.


QFT

When ice bloc is up, the mob will go to next highest player. However, once ice block comes down, the mob may target you again if you still have the highest threat.

It may still save you and give your tank time to regain aggro. That is the main purpose in PVE, along with taking away dots and debuffs.
#17 Nov 14 2007 at 12:54 PM Rating: Good
Laroche wrote:
Anobix wrote:
mikelolol wrote:
I would stay fire and just scale back on your threat as needed. Its easy on a mage, just don't cast spells lol. Will also help in 2.4 when all mages get ice block, that will be 2 aggro dumps every 5 minutes which will help raiders.


quick correction, ice block doesn't dump threat.


QFT

When ice bloc is up, the mob will go to next highest player. However, once ice block comes down, the mob may target you again if you still have the highest threat.

It may still save you and give your tank time to regain aggro. That is the main purpose in PVE, along with taking away dots and debuffs.


saved my butt twice on Mag fights when you get caught in the fire.
#18 Nov 14 2007 at 5:18 PM Rating: Decent
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794 posts
I had this problem when I was like 3rd (behind 2 rogues) on the dmg meter at a prince fight.

The MT was our regular OT at 25s so he is not as tough and shiny as our MT. Threat was through the roof, I shot up the table clicked invis. Came back blasted through and shot up again. Held back a little using scorch instead of fireball and even throwing AM just to makes things move. I then though what the heck and clicked evocate. 8 seconds later I am still dangerously high on the table. Good thing Prince was near death.

This was before I had my prince dagger (dropped that run and I won), before 2.3 even. KT I think your tankers need to up their TPS a little bit.

Last nite, we went down to Gruul's and aggro is more sensitive now. The more aggressive mage (almost our CL now) was shooting up much faster than before. I was kinda concerned for my own aggro as well. Good thing I like to move early in Gruul as I did not like getting thrown around by slam.... all those seconds of stomping around does wonders to threat.
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