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New Hit Cap? Expertise as wellFollow

#1 Nov 14 2007 at 5:46 AM Rating: Decent
As topic says, is there a new hit cap? and how much does expertise count into reducing the cap needed for hit?

edit: sorry for the short post as i was raiding halfway when posting this lol. according to recount what i have now is a 5.3% miss rate against mobs. i have 2/2 in WE and 236HR. someone able to crunch some numbers to find out if there really is a new hitcap?

Edited, Nov 14th 2007 10:24am by DJEvan
#2 Nov 14 2007 at 8:04 AM Rating: Good
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Of course there's a new hit cap. We lost approximately 3.5% hit on 73 bosses through Weapon Expertise, so you need about that much more to cap once again. I can't remember if this is the exact number, but I think it's 363 or something like that.
#3 Nov 14 2007 at 7:07 PM Rating: Decent
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207 posts
Nooble is right. We need an additional 55 hit rating to compensate for the talent change. The old hit cap was 308 so the new hit cap is 363.
#4 Nov 15 2007 at 8:28 AM Rating: Decent
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13,048 posts
Hatebrood wrote:
Nooble is right. We need an additional 55 hit rating to compensate for the talent change. The old hit cap was 308 so the new hit cap is 363.

You actually did the math a wee bit wrong.

The old hit cap was something like 307.825 which rounded up to 308.

Since we lost effectively 3.5% hit (55.195 hit rating, not just 55), we now need 363 hit to reach cap.

It's all about the rounding. Go ask Myrx on the o-boards if you want exact numbers, I'm still blurry from drinking last night.
#5 Nov 16 2007 at 4:54 PM Rating: Decent
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207 posts
We still came up with the same final number. I'm never sober enough to deal with those decimal places...
#6 Nov 17 2007 at 4:36 AM Rating: Decent
Correct me if I´m wrong, but since I´m mostly standing behind the target and thus the target cant parry or dodge, expertise rating is way less important than hit rating and is only important against a mob wich u cannot hit from behind?
#7 Nov 17 2007 at 7:44 AM Rating: Decent
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Mobs can dodge from behind.

Expertise is more useful than hit rating since it increases your instant attack damage as well. Once you hit the cap, you'll never be dodged or parried by mobs again, so as long as they don't do frontal cleaves or AoEs, you can stand wherever you damn well please.
#8 Nov 21 2007 at 5:46 AM Rating: Decent
What happened to the notion that less parry/dodge is bad for SS damage, because it lowers your effective crit rate?

#9 Nov 21 2007 at 6:44 AM Rating: Good
Nooblestick wrote:
Mobs can dodge from behind.

Expertise is more useful than hit rating since it increases your instant attack damage as well. Once you hit the cap, you'll never be dodged or parried by mobs again, so as long as they don't do frontal cleaves or AoEs, you can stand wherever you damn well please.


It's worth noting that Expertise only functions in groups of one skill apiece. Getting 4 Expertise Rating (1 Skill = 3.94 rating) is the same as getting 7 Expertise Rating, since the additional 3.06 Rating will get truncated as it doesn't get evenly divided.

But yes, Expertise is quite good on the all-of two or three pieces of non-tanking gear you can find it on.
#10 Nov 21 2007 at 6:46 AM Rating: Decent
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422 posts
Wytryszek wrote:
What happened to the notion that less parry/dodge is bad for SS damage, because it lowers your effective crit rate?


It's not that it lowers your effective crit rate. The debate was about whether you'll do more damage if dodges/parries are replaced with regular hits due to expertise. We get energy back when a mob dodges/parries, so a dodged/parried Sinister Strike only ended up costing us 7 energy versus the 40 energy it would cost if that dodge/parry was turned into a regular hit. There were thoughts that it was better to waste the 7 energy in the hopes that your next attack would crit, rather than using 40 energy on a regular hit.

This debate has kind of died down and I don't recall any math to prove one better than the other. However, most people seem to think that expertise is better than hit rating, which makes me think that the math came out in favor of expertise and I just happened to miss it.
#11 Nov 21 2007 at 7:28 AM Rating: Decent
I remember people calculating that for SS alone it is better to have it dodged for 7 energy loss and the change to have it crit next try. So that is why I am asking. Were that calculations debunked, or it the white damage gain big enough to cover SS damage loss, or is it something else still?
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