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2.3 = dummy proofing tanking?? d~(^.^)~bFollow

#1 Nov 13 2007 at 7:44 AM Rating: Good
Well. It's patch day. Smiley: yippee

I was not interested in the abilites "While Sitting" WTF is that about? lol This however could make all my doubts as a Warrior tank go away

patch info. wrote:
- Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets


Quote:
- Fear Ward is now available to all priests at level 20. Duration
reduced to 3 minutes, cooldown increased to 3 minutes.


I don't know about you, but the only thing I've had a problem with that made me feel like a horrid tank was Fear(s). This pretty much just set me in line for 'Tank of the Year' award Smiley: tongue

I can't wait to get on my Warrior and LFG for SV or SL.

Now the Cons...
Quote:
- Taunt: The chance for this ability to land successfully on its target
is now increased by hit rating.

Hit rating Smiley: cry for Taunt to land?? I know my Tanking gear does not offer much in the +hit department... Some, but not a lot. Wonder if that will end up using some of our "Stamina" gem slots, with +hit stuff?

Quote:
- Blood Craze: This talent can now trigger while the Warrior is sitting.
Quote:
Enrage: This talent can now trigger while the Warrior is sitting.
Honestly, who cares if you're standing or sitting? Anyone know the reasoning for this? I think it's just a 'filler change' since most other classes are getting loaded with new changes.

And finally the "Huh??"
Quote:
- Devastate (Protection) now combines the effects of Sunder Armor into
its effect. It is also now affected by all talents and items that affect Sunder Armor
Maybe I'm slow, but I think this is written like legal mumble-jumble. I can't make out what this means... anyone give me a example? I have Devastate lol, don't want to use it wrong. Smiley: blush



Edited, Nov 13th 2007 11:01am by GYFFORD
#2 Nov 13 2007 at 7:59 AM Rating: Decent
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197 posts
Basically, Devestate now removes the need to use Sunder. Every application of Devestate stacks a sunder debuff on the mob and is affected by improved sunder armor. Those 9 rage devestates makes anyone happy.
#3 Nov 13 2007 at 8:01 AM Rating: Excellent
Quote:
Maybe I'm slow, but I think this is written like legal mumble-jumble. I can't make out what this means... anyone give me a example? I have Devastate lol, don't want to use it wrong. icon



Basically, you can take Sunder off your bars (unless you use the Sunder-on-CC'd mobs trick/macro). The first five times you Devastate it will hit as it normally does _and_ apply a Sunder Armor debuff, with all the threat as if you'd done both yourself. After all five stacks of SA are up Devastate goes back to working like it always did before.
#4 Nov 13 2007 at 8:03 AM Rating: Good
Ah tyvm!... So they're basically fading out Sunder with this?
#5 Nov 13 2007 at 8:05 AM Rating: Decent
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286 posts
Devastate is basically unchanged, except that in addition to everything that used to happen when you used Devastate, additionally it will apply 1 Sunder Armor to the target.

So, instead of applying 5 Sunders then Devastate, you can just keep using Devastate.

Furthermore, once 5 Sunders are on, you need not throw 1 Sunder in every so often to keep it from expiring. Instead, you can just keep using Devastate and it will always renew the duration of Sunder Armor.

Quote:
After all five stacks of SA are up Devastate goes back to working like it always did before.

Except that it also renews your Sunder duration :P

Edited, Nov 13th 2007 11:08am by duvar
#6 Nov 13 2007 at 8:15 AM Rating: Good
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1,331 posts
Quote:
Quote:
Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.

Hit rating icon for Taunt to land?? I know my Tanking gear does not offer much in the +hit department... Some, but not a lot. Wonder if that will end up using some of our "Stamina" gem slots, with +hit stuff?


This is a good thing. before it had your regular miss chance. Now hit rating actually applies to taunt... this is a buff.


::Edit::

I just wonder if devastate threat has be increased, since now it applies a debuff as well as damage. probably not.

sunder will probably be better threat until 5x sunders and devastate with 1000 ap or so, still.

Edited, Nov 13th 2007 8:22am by devioususer
#7 Nov 13 2007 at 8:25 AM Rating: Excellent
duvar wrote:

Quote:
After all five stacks of SA are up Devastate goes back to working like it always did before.

Except that it also renews your Sunder duration :P

Edited, Nov 13th 2007 11:08am by duvar


Devastate has _always_ renewed SA. It just wouldn't increase the # of stacks.

EDIT:
Quote:

I just wonder if devastate threat has be increased, since now it applies a debuff as well as damage. probably not.

sunder will probably be better threat until 5x sunders and devastate with 1000 ap or so, still.


Until there's a 5x stack of Sunders, Devastate is now causing the threat as if you used Devastate _and_ Sunder Armor. This gives a huge boost to burst TPS at the start of a fight for Warriors, since you're getting a 'free' 301 base threat debuff in addition to whatever threat Devastate causes.

Edited, Nov 13th 2007 11:28am by RPZip
#8 Nov 13 2007 at 8:28 AM Rating: Default
Ok now everybody start crying and complaining so Blizz doesnt change this LOL. No really this is a great change for tanking. As a prot tank i find when soloing that sunders are the thing I use when everything else is on cooldown. Its nice to get the debuff AND do some Dmg at the same time.
#9 Nov 13 2007 at 8:30 AM Rating: Excellent
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286 posts
devioususer wrote:
sunder will probably be better threat until 5x sunders and devastate with 1000 ap or so, still.


Presumably the threat of Devastate should now be equal to S+D, where S is the old threat from Sunder Armor, and D is the old threat from Devastate. In which case there's no way a single Sunder should ever be better than Devastate, because you're getting the threat of Sunder plus the threat of Devastate.

I think I saw confirmation of that on a test realm forum somewhere, but I can't be 100% sure.
#10 Nov 13 2007 at 9:23 AM Rating: Excellent
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1,331 posts
well considering that droods and protadins had superior TPS to begin with, this is indeed a nice buff all around.

Just don't say that on the Oforums.
#11 Nov 13 2007 at 9:42 AM Rating: Decent
Quote:
Quote:
- Blood Craze: This talent can now trigger while the Warrior is sitting.

Quote:
Enrage: This talent can now trigger while the Warrior is sitting.

Honestly, who cares if you're standing or sitting? Anyone know the reasoning for this? I think it's just a 'filler change' since most other classes are getting loaded with new changes.



They removed this a while back and with 2.3 are reincorporating it. Want a free enrage? Hit x. Or your sit-bound key. Correct me if im wrong but attacks made on you while sitting are always crits/crushing?
#12 Nov 15 2007 at 11:27 AM Rating: Good
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184 posts
Don't forget the other bonus of the Devastate change - now any talents or anything that affects Sunder Armor also affects Devastate. So there's a very good reason now to put three points into Improved Sunder Armor, if you haven't already.
#13 Nov 15 2007 at 12:18 PM Rating: Excellent
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3,801 posts
GYFFORD, Pie Eating Champion wrote:
Now the Cons...
Quote:
- Taunt: The chance for this ability to land successfully on its target
is now increased by hit rating.

Hit rating Smiley: cry for Taunt to land?? I know my Tanking gear does not offer much in the +hit department... Some, but not a lot. Wonder if that will end up using some of our "Stamina" gem slots, with +hit stuff?


Just as a reference, Taunt actually used to be considered a SPELL. This is why it always used to have such a dreadful resist rate on bosses (spells have like a 17% base resist rate on bosses). +Spell Hit gear actually used to help you land taunt (but it was stupid to use, because nobody relies on taunt to hold aggro) Now that it counts as physical, it will be more likely to land on bosses (default miss rate is debated between 5-7.4%) and will also be further lowered by any +hit gear (or talents) that you happen to have.

It's more a possible buff than a nerf.
#14 Nov 15 2007 at 2:40 PM Rating: Excellent
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8,779 posts
yes, the taunt change is a huge potential buff. it means on aggro-sensitive fights you can have a set of tanking gear gemmed with +hit to help land those taunts when they are needed. an example from ZA would be the bear boss, where one tank is needed to taunt off of the other should the mangle debuff be applied.
#15 Nov 21 2007 at 6:36 AM Rating: Decent
The Devastate change means one more ability to be added under left hand control. Wonderful things will happen to a lot of Average Tanks.

Fear Ward being given to all Priests, not just dwarves, will kindle a lot of wonderful classic Warrior-Priest Combo's. And a lot fewer wipes against Fearing Mobs. The removal of the Aggro Dump after Fearing practically guarantees a lot more Comedy Nights in absolute safety.

These are the major buffs to the class that we've been waiting for, by making us work so much better. To quote the popular meme: This is Sparta!;
#16 Nov 21 2007 at 1:52 PM Rating: Decent
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1,331 posts
I play on a pvp server for reference...

Ok, so if your solo grinding and on a mob, say on your dailies. And a class that can fear, fears you. Does the mob you where attacking, keep attacking you? Because that would... will be kinda OP for those classes, and their ganktasticness. Just thought I'd through that out their.
#17 Nov 21 2007 at 7:12 PM Rating: Decent
Im pretty sure that it always would keep attacking you (feared by lvl 70 locks ftl)
and unless they attacked the mob, and pulled it off you by throwing out a lot of dps.
So in that regard nothing has changed.
Please correct me if i am mistaken.
And the taunt now being more effective from +hit is more of a buff, for the reasons listed

Quote:
Just as a reference, Taunt actually used to be considered a SPELL. This is why it always used to have such a dreadful resist rate on bosses (spells have like a 17% base resist rate on bosses). +Spell Hit gear actually used to help you land taunt (but it was stupid to use, because nobody relies on taunt to hold aggro) Now that it counts as physical, it will be more likely to land on bosses (default miss rate is debated between 5-7.4%) and will also be further lowered by any +hit gear (or talents) that you happen to have.
Thanks Ialaman

since taunt is no longer a spell ( i dont believe challenging shout is anymore either)
then when your silenced you can still throw up taunt on any mobs that are getting away from you. This patch just made tanking a helluva lot easier.
#19 Nov 22 2007 at 2:36 AM Rating: Decent
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384 posts
That's not all. They added expertise to defiance. Expertise, if you are unaware, lowers the chance for the target to dodge/parry. Between this, the devestate buff, and the new ZA and heroic gear which has tons of Block Value, there is a huge boost to our threat generation. Yesterday during Prince, my tps was getting up to 900 regularly. Prior to 2.3, i was a getting 750 or so.
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