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2.3 Talent Calc is up (prot build)Follow

#1 Nov 13 2007 at 1:14 AM Rating: Decent
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216 posts
So, i just noticed its up and i have been making builds on paper until now, but we finally get to visualize things better and present others with a quick build. My question is where the hell i am supposed to get all those points from, cause i have seen to many goodies in both ret and prot tree. The reason it isnt all that clear to me, is because im lacking the 'endgame' experience.

What is the basic prot build now? How important is ardent defender for tanking? will 4/5 or 3/5 reckoning be good enough, BoK should be in that build, then again, maybe not... Imp crusader, Pursuit, Spell warding? Dang the choices i have to make.

http://www.wowhead.com/?talent=sZV0xIx0zggot
This seems to be a bare minimum, lacking things like spell warding and ardent defender and BoK.

http://www.wowhead.com/?talent=sZV0xIx0zggotVcx
Going into ret then, for parry and imp crusader, leaving 5 points to spend in what BoK, ardent Defender, Spell warding, Pursuit/Imp judgement? Hell, you could even go to Crusade for extra damage increase ...

Please share your thoughts and help me decide. I am having small to larger pugs in mind, but the number of pallies are limited, so it's not like i can easily drop a few talents and count on another pally to have them.

(Sorry if this post has been made already)


Edited, Nov 13th 2007 10:15am by TinyTin
#2 Nov 13 2007 at 3:24 AM Rating: Decent
#3 Nov 13 2007 at 3:30 AM Rating: Decent
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2,183 posts
I'm still gonna have to say don't go for Imp SotC unless you really have trouble holding hate. I personally never use SotC anymore while tanking except on the rare occasion I have a crit happy Elemental Shaman in my group that refuses to watch his aggro and I'm fighting a caster mob (recent experience ...). If I Judge anything to 'debuff' the mob, it's Wisdom to help keep my mana up, occasionally Light on harder hitting mobs. Really should keep Imp Judgement though, and Ardent Defender. Yes it can be "leapfrogged", but the better gear you have, the better AD is.

My build is actually going to dump Reckoning altogether. As has been pointed out the higher your avoidance is, the less Reckoning will be up. Thinking of going with this build:

http://www.wowhead.com/?talent=sZV0tIx0dMgqtVbx0h
#4 Nov 13 2007 at 3:58 AM Rating: Decent
http://www.wowhead.com/?talent=sZVGzIx0zgMqtVsx0h Is gonna be what I'm gonna go to tomorrow when patch hits.


16k UB HP *drool*

Oh, and ask me how much I care that I didn't take Toughness, or, to some degree, Spell Warding.
#5 Nov 13 2007 at 4:56 AM Rating: Decent
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274 posts
Any serious pally tank that wastes 5 points in reckoning fails at life.

EDIT: Taking reckoning over toughness indicates a geometrically larger degree of fail.

Edited, Nov 13th 2007 8:00am by newfangle
#6 Nov 13 2007 at 6:07 AM Rating: Decent
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216 posts
That last statement is correct toughness is a must, however i can see the benefit in reckoning for lower level (or lacking in gear/stats) paladins.

The reason behind ISotC, is not to generate more threat, but to allow the party to get the mob down faster because of the patch 2.3 (1%, 2%, 3%) higher crit chance. I agree however that is isnt of much use pre 2.3.

@sensen, that build is indeed what i was thinking about aswell. But i am not sure how this 4% spell damage reduction works out at max level. I already think a paladins weakspot is magic, but then again maybe taking damage this way will allow more heals and more mana returns...

I am also not sure how important the faster judgements are then again i think at a higher level (65+) it might be needed for the threat build...

So far that build (sensen posted) seems like it has most of the basics: http://www.wowhead.com/?talent=sZV0tIx0zggqtVbx
#7 Nov 13 2007 at 8:01 AM Rating: Decent
The more I think about it, the more I think Reckoning = 5 wasted talents @70.

Think about, Reckoning didnt really become useful until you got at least 4 points into it. Thats an 8% chance to proc when hit. At 70 I currently have 17 (dodge) + 16%(parry) + ~12%(Miss) = 46% No damage taken. That means that out of 100 hits against me, Reckoning can only proc on 100*.46*.1= 5.6 attacks. And its only getting smaller and smaller as I gear up.

I am currently spending 5 points into a talent that is yeilding less of a gain than when I had 3 points at level 33ish.

I have yet to decide if I will take PoJ. I know that sounds crazy but +15% is actually pretty nice for tanking. Thats more distance you can make when gaining distance. Its really gonna help for fights like Murmur. Plus Ill be able to gain more distance after a butt pull.

IM actually thinking about using this build.



**Edit**

Now if PoJ doesn't pay off, you can bet your *** Im gonna get Improved Judgement. I think for most of us doing regular 5 mans, Improved Judgement is a waste. How often do you really spam Judgements? How often do you have the mana to keep it up often?

In heroics, your gonna be getting healed for a lot more. By that time you'll have the mana regen to keep up with that 8sec Judgement.

I personally just really started heroics, My Arms warrior is gonna die when I give him a +3% crit on bosses.

Edited, Nov 13th 2007 11:07am by ramera
#8 Nov 13 2007 at 8:04 AM Rating: Decent
my reason to dump "spell warding" is, as you said tinytin, the more dmg I will get (not much) so I gain more mana which I often need cuz I dont get enough dmg..

#9 Nov 13 2007 at 8:54 AM Rating: Decent
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1,309 posts
http://www.wowhead.com/?talent=sZVhtIx0zMgqtV0x0h is what I am thinking about, taking Cap's advice on the better gear (gonna take care of that once this patch is finished) reckoning is not that great any longer at 70 and someone else mentioned that as your avoidance goes up, Redoubt doesn't become as effective as improved devo, so I was thinking of switching my points to that and maybe something like this: http://www.wowhead.com/?talent=sZxGthg0zMgqtV0x0h

I really want to experiment with this newer stuff and see how it goes.
#10 Nov 13 2007 at 9:07 AM Rating: Decent
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1,503 posts
Reckoning as it is, is more of an aoe tanking goody. the more sources of dmg, the more procs, the more dmg, the more threat. its one of those "thats why we brought a pally" things. for example: SL with pally tank, priest healer, rogue, and 2 mages...we did whole run with NO CC at all.

Reckoning does, however, SUCK for boss(and single target) fights. pallies pride themselves on front loading threat. Reckoning being a defensive proc has almost no bearing on aggro control and points are better spent in dmg mitigating talents.


#11 Nov 13 2007 at 9:08 AM Rating: Decent

I think Redoubt holds it own much longer than Reckoning. When either AoE tanking and grinding, redoubt is a godsend. It is possible to block complete attacks when grinding, and in normal 5 mans block is good damage reduction. However, the higher you go, the less useful redoubt gets.

Still Holy shield isn't gonna last very long, redoubt comes in to really help out. Sure reckoning will proc just just as often, but the effect of reckoning does little for us in those situations. Why do I need extra threat on something that isn't going anywhere? I would rather take less damage.

Against bosses neither are worth much. You will could go the entire encounter without a proc from either.
#12 Nov 13 2007 at 9:35 AM Rating: Decent
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216 posts
We basically have to make a few distinctions between these builds.

Perhaps this works out and please correct me if i am wrong, cause i haven't reached endgame yet.

Preferable builds:

For leveling/aoe grinding/aoe tanking: http://www.wowhead.com/?talent=sZV0xIx0zggqt
With Redoubt and Reckoning, because we expect to have a lot of targets hitting us. So it should pay off. (The ret talents can be a preference, perhaps the new Pursuit is worth 2/3)

For Main Tanking with mediocre gear: http://www.wowhead.com/?talent=sZVMtIx0zMgqtVfx
With redoubt, because you are still lacking gear/stats, but without reckoning because we are expecting more boss/single target encounters. ISotC might be usefull to increase threat even more, together with the fast judgements.

For Main Tanking with uncrit/uncrush: http://www.wowhead.com/?talent=sZxRthg0zMgqtVfx
Here i am not really sure. No redoubt and no reckoning of course, because the value of them have dropped due to good gear. But where do you place the points then to reach higher talents tiers. Precision? Seems like you don't need it as a pally tank, Spell warding?, Stoicism?

#13 Nov 13 2007 at 9:46 AM Rating: Decent
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1,503 posts
Redoubt is bread and butter. if for nothing else, you get Shield Spec. Imp Devo is for the Holy or Ret in your group, no need for Prot to spec it.
#14 Nov 13 2007 at 10:03 AM Rating: Good
Redoubt is useful mostly because Imp. Devotion is complete ***. 350 armor isn't worth 5 Talent Points by any stretch of the imagination, and even if Redoubt is only marginally more useful (Holy Shield ftw) it opens up Shield Spec, which is a good chunk of mitigation.

The new Imp. SotC is a godsend, because people are going to be slavering over that 3% Crit and it will usually make a lot more sense to have Holydins put up JoLight/JoWisdom and to let the Protadin spend the three points to get JoCrusader.

This will be the new cookie-cutter tanking build, I believe. You get pretty much all the tanking goodies and SotC.

Edited, Nov 13th 2007 1:38pm by RPZip
#15 Nov 13 2007 at 10:26 AM Rating: Decent
I solved a lot of my lingering problems with this build.
http://www.wowhead.com/?talent=sZV0xIx0zggot
More mana, more stamina, more threat for myself and more dmg for my party.

AD is useless at the raiding level it seems, and I rarely benefit from it when AOE tanking/farming (just assemble a BV + BR set with some spell dmg thrown in where you can, judge light, seal wis and you'll be fine).

I can't look at the tree's and see anything else I really care for. The new PoJ is cute for its chance to miss on spell hits, but really again, its overall benefit to me, does not outweigh the fact 10% more mana = a holy light heal on myself for 2000+ and in raids, you're pretty well spam healed anyway right?

#16 Nov 13 2007 at 10:30 AM Rating: Decent
Quote:

This will be the new cookie-cutter tanking build, I believe. You get pretty much all the tanking goodies and SotC.


To anyone that is 70, reckoning really does begin to look like trash. Ardent defender > Reckoning. With this patch, its getting harder and harder to spend our points. Those marginally useful talents are becoming lack luster.

The threat is there, the threat is constant. Reckoning doesn't add any kind of reliability. AR will always kick, always fire. Its making that new 10% stam even better. Granted, there are some bosses and fights that will take that 35% chew it up,spit it out, leaving a gross pile of bones and blood. It's still going to be insanely useful on trash and everything else.
#17 Nov 13 2007 at 10:37 AM Rating: Good
Quote:


To anyone that is 70, reckoning really does begin to look like trash. Ardent defender > Reckoning. With this patch, its getting harder and harder to spend our points. Those marginally useful talents are becoming lack luster.

The threat is there, the threat is constant. Reckoning doesn't add any kind of reliability. AR will always kick, always fire. Its making that new 10% stam even better. Granted, there are some bosses and fights that will take that 35% chew it up,spit it out, leaving a gross pile of bones and blood. It's still going to be insanely useful on trash and everything else.


It would probably help if I actually linked my build instead of the OP's build.

0/48/13 is what I meant to link.
#18 Nov 13 2007 at 10:40 AM Rating: Decent

There we go, I thought there was something off about that. I pretty much agree with you entirely than. Thats my vote for barebones tanking.
#19 Nov 13 2007 at 10:47 AM Rating: Decent
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216 posts
For now i agree as well, though i haven't experienced the need for precision yet, i am sure i will once i start seeing those 70+mobs.
#20 Nov 13 2007 at 10:48 AM Rating: Decent
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1,503 posts
i always love AD for those jerks that heal with only Greaters or HoTs. alot less of that "0.5 sec too late on that Greater". more like 3 secs too late...cuz i'm dead now.

alot of times i'll see my health bar dropping quick and think i'm done for. but then it slows to a creep and bam, i got healed to full again. and boy in BG, pally holding a node makes the enemy cry. imagine a rogue blowing his combo and a warrior execute while you're are still drinking your cup of coffee and dropping flash heals.
#21 Nov 13 2007 at 11:48 AM Rating: Good
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692 posts
Quote:
you're are still drinking your cup of coffee and dropping flash heals.


Sorry to really quickly off topic - but I literally did this in an arena match the other day... 2vs2 the opposition (rogue and warrior) obviously thought "KILL THE HEALER". I sat there and spammed flash of light for a couple minutes while my hunter partner made short work of the rogue, and then we gang banged the Warrior. I can't imagine the frustration of having all out dps on a single target and watching the health bar look like some four year old is playing with the stereo volume.

Back on topic: AD has saved my tankadin in Karazhan more times than I can count. The guardian type mobs with charged fists drop tanks FAST, seeing even 500 less damage come from a large mob blows is well worth the points.
#22 Nov 13 2007 at 11:56 AM Rating: Good
TinyTin wrote:
For now i agree as well, though i haven't experienced the need for precision yet, i am sure i will once i start seeing those 70+mobs.


It's quite a nice boost to threat generation - the 3% melee and spell hit greatly increases the number of Judgments that land, as well as helping with those Consecrate/Shield/AvShield resists.
#23 Nov 13 2007 at 12:23 PM Rating: Decent
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60 posts
My intent is to spec to this, unless I think of a better spec before tomorrow. =)

http://www.wowhead.com/?talent=sZV0tIx0dggqtV0x

At my stage in the game, I am still solo grinding quests as well as tanking for groups, so DPS boosts from 1h spec and reckoning are worth it to me.

I have decided against Ardent Defender as the only times I normally drop below 35% is when the healer has somehow managed to die.

I am definately looking forward to that sexy 10% stamina boost!
#24 Nov 13 2007 at 6:49 PM Rating: Decent
With so many tanking talents now, it seems that it is going to be more and more necessary for different builds as you progress in the game.

For example: Ardent Defender, Anticipation, and to a lesser degree precision become useless as you progress through the tiers.

Ardent Defender becomes useless as bosses can easily leapfrog the 35% damage gap. Anticipation becomes useless as you can make 490 defense without it, and precision becomes useless as you eventually start to stack hit rating along with your other gear.

For instance, RPZips' talent build doesn't include either Imp. Judgement or BoK. BoK while in a raid you can expect another paladin to pick it up, there's no guarantee for it to be there in 5-mans or heroics where it is better to have as a tank.

I think it might be necessary to have different specs for different situations. This wasn't needed before cause it seemed there was enough tanking talents for someone to grab, now it seems to spread out. The different specs I'm thinking of is:

1. Main tank (raiding)
I dropped a couple points in AD and the points in Imp. Seal of the Crusader in order to grab Imp. Judgement and PoJ. This will maximize the ability to take damage and throw threat. The three points in AD I couldn't fnd a better place for, though I could see putting them somewhere else.

2. Off tank (raiding)
This has slightly less threat output with the removal of Imp. Judgement, however I felt AD would be more helpful in this situation, as the OT should be expecting to take smaller hits, therefore the DR could have time to kick in. This also includes Imp. SotC as an OT is extremely suitable to have this active on the boss without it taking points away from the MT.

3. Instance tank (5-mans)
This regrabs Reckoning, as in instances you can expect to fight with little cc, and therefore will be getting hit more and should proc Reckoning more to make it worth it.


You might notice that only the instance tank grabs BoK, most healers end up speccing for BoK anyways, so it makes sense for them to grab it for raids.
#25 Nov 13 2007 at 7:30 PM Rating: Decent
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94 posts
My build being http://www.wowhead.com/?talent=sZV0tIx0dgMqtVbx0h , I was pondering which was better to take out, Reckoning, or One Hand Spec. I mainly run heroics, and tank and offtank for Kara. I was mainly wondering, which is more damage...One Hand Spec.... or Reckoning. If you think about it, Reckoning adds 4 extra hits of ~100 dmg, and 4 extra SoR procs of ~150 (Cant remember what exactly my SoR hits for)...and One Hand Spec adds ~25 damage to a SoR JUDGE...~6 dmg to a SoR hit, ~12dmg to a holy shield proc, and ~6dmg to every weapon swing..

Even if your dodge is say 20%, parry is 20%, and miss is 5%....thats 55% of the time your taking damage from a blocked hit (assuming your uncrushable).... that means reckoning procs about (doing some hardcore rounding on all this math) one out of every 20 swings of the boss.

When does that little bit of damage from one hand spec, combined, and being consistant add up to equal the ~1k damage reckoning does per 20 attacks on you.

Kinda looking for a number cruncher to really figure this out, or maybe tell me where I am thinking wrong. Could be just making up my own math, kinda tired :P. Thanks in response, and kind criticism of where I have the wrong idea of things.
#26 Nov 13 2007 at 7:33 PM Rating: Decent
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947 posts
Im sorry, but thats like saying cars become useless as you begin to purchase helicopters. Sure one makes the other obsolete, but they both still have their uses.

If you have Precision, you dont *need* as much hit gear, you can stack stamina.
If you have Anticipation (although I personally dont) you dont *need* as much defense gear, you can stack stamina.

Saying Ardent Defender is useless is like saying Shield Wall is useless; sure it kicks in at comparitively low health but taking the two above talents means you can stack in some more stamina-oriented gear to help out. Particularly with the new 10% increase to stamina (a godsend by the way), the number of bosses that will genuinely 'leapfrog' a tank at 35% are pretty small and in those fights (for example Gruul past 10 grows) if you're in that situation then someone else in the raid isnt doing their job.

Ardent Defender is for avoiding silly wipes on trash mobs and for those crunch moments like Vashj on 5%, everyone's out of mana, enrage timer is coming up and there's poison and bats everywhere. There are also many instances where bosses are able to two-shot even a well-geared tank, particularly those with instant strikes in addition to their regular attacks, and AD can and will save your *** in that situation; if the first attack knocks you from 90% to 35%, Ardent Defender may just let you survive the next hit.

Its kinda the trend at the moment to talk about Paladin endgame tanking (since we're now in a position to do so, as we've tanked everything in the game) and how formerly great talents are now 'useless', but they arent, they just dont melt quite so much face as they did at lvl35 in Arathi Highlands.

By the way, whichever fool genuinely believes Improved Devotional Aura beats Redoubt needs his head examined. Redoubt isnt just about damage mitigation its about *threat* too. If Redoubt is up, and you can put up Holy Shield too, you're looking at close to 80% block with good gear, 85% if you have the Sha'tar libram. That's a hell of a lot of Holy Shield threat.

~sins
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