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Seal of lightFollow

#1 Nov 11 2007 at 11:53 PM Rating: Decent
OK, so we've got two pallies in our group - my 32 and a 35. We're in SM just trying to get the key and the other pally decides to take over healing for a bit and have me DPS.

I'm laying seal of justice on the mobs to keep them from running away and bringing friends (we've got jack for CC, snare and nukes) and I keep trying to get this other pally to judge the mobs with seal of light to make the healing a bit easier on us (I was dropping that on every mob while I was healing and had no problems keeping up - she was struggling despite having the three levels and superior gear on me).

This pally quite simply flat out refused to judge the seal - no reason or rational, just refused.

Personally, I think that thing is the best seal since sliced bread, but as noted, I'm only 32 as a pally and this is my first time playing a healer (my druid is all feral) so is there some chance this pally wasn't an idiot and knew something I didn't?

If so, please share since she didn't/wouldn't/couldn't.
#2 Nov 12 2007 at 12:45 AM Rating: Default
If you were pulling it off I don't really see why she wouldn't be able to, but to answer your question a bit the longer you go without healing the more you give your SPI a chance to kick in and really refresh your mana. Otherwise you're really just depending on Mp5 and BoWisdom. In intense situations it does make sense to really hold off on any unneccessary casting. If she was casting the Seal and not the judge, though, then this doesn't really apply.

She also might have just had a mindset that as healer she shouldn't be worrying about anything else, though, since it doesn't make sense that if you were able to hold it down she would not be able to.

Who knows?
#3 Nov 12 2007 at 12:51 AM Rating: Decent
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216 posts
Perhaps JoL is worth the mana cost and makes healing a bit easier, but i doubt the mobs stay alive long enough for it to be worth it, main healer is better off staying back a bit and taking care of the team. SoL might be worth it if you have 3 fast melee-ers in the group.

Perhaps her mana pool isnt that big, then judging also takes its toll, because she has to judge every new mob you guys attack. Perhaps her understanding of healing is wrong, she overheals too much, she using holy light all the time instead of flash of Light. Or perhaps you didnt have a main tank and the whole party needed healing instead of just one. At that level healing a full party will be very hard for a pally.

Perhaps you could do SoL/JoL and hit the hammer to stun them when they run, the reach on that hammer is incredible.

Another tip would be, for you to judge SoL, make sure you have judgment ready near the mobs death and cast a macro

/cast Seal of Justice
/stopcasting
/cast Judgement

And instantly slow your mob down..





#4 Nov 12 2007 at 8:03 AM Rating: Good
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1,859 posts
I'd say the only real good reason would be if mobs die too fast and people don't take enough damage. In my first Kara runs I didn't do it cause I was too insecure.

Now that I know pretty much all fights, I try to JoL often on most mobs. Boss fights not so much depending on who else if healing with me. Last run I did there were two Rogues, a dual-wielding Enhance Shammy and a Feral Druid OT in Kitty form half the time.

Procs were beautiful and coupled with the Druid's iLotP, marvelous.
#5 Nov 12 2007 at 8:10 AM Rating: Decent
I can't understand any DPS or healer just using SoL and not judging it. If you want to smack the mob then use a damage seal. Unless the healer was the tank as well, SoL is gonna be useless on them.
#6 Nov 12 2007 at 10:41 AM Rating: Decent
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638 posts
The effectiveness of a judgement of light cast by someone who isn't actually in melee contact with the judged target is really limited. At level 34, with a rank 1 seal of light and a rank 3 flash of light, assuming no healing modifiers or talent adjustments, it costs you 2 seconds and 110 mana to cast and judge a seal of light, after which any melee attack will give the meleer a possibility of receiving 25 hp. This has to be renewed every 30 seconds. A single flash of light costs 70 mana, 1.5 seconds, and gives 145 to 163 hp. It would take quite a few people in melee contact to get this kind of efficiency from a judgement of light.

The judgement becomes more effective if the caster is in melee as well especially in very long fights - then it doesn't have to be renewed, and the seal can be set up before the battle starts. It's also more effective when there are a lot of other meleers with fast weapons rather than if just the tank is in melee and everyone else is doing ranged damage, or if there is a possibility of the healer being silenced, this being our only HoT possibility.
#7 Nov 12 2007 at 11:36 AM Rating: Good
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1,859 posts
It's true that in most 5-man contexts it won't be an awesome judgment. Especially since, unlike JoW, it only works on melee hits. (Go figure...)

However, for the efficiency, I dunno, it may save mana in the long run if you just run in for a quick swing every X seconds. Not like you're gonna aggro much with that healing mace, mhm? :P

There are tricky situations where you'll prefer to stand back, like if the boss has a mean PBAoE or cleave, etc. Or if you know you'll be casting so much you won't be able to afford moving without casting for some time.
#8 Nov 12 2007 at 2:09 PM Rating: Decent
Honestly from my experience the amount of health light provides you is minimal at best. Most situations I'd rather have the added dps from other stuff to kill the mob faster, to lessen the chance of someone dieing. Now there are certain situations (ie. tidewalker) that light is awesome, but its not something I use much anymore.
#9 Nov 13 2007 at 10:44 AM Rating: Decent
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728 posts
I remember running SM with a pally using vendor gear, no talents and spells up to like lvl 12. He was soo bad. I know he had no talents after i ask his where his talents were and he answers "whats a talent" ohh the pain...
#10 Nov 13 2007 at 12:57 PM Rating: Default
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1,599 posts
Like the other posts above stated, as a healer, you'll usually be hanging too far back to bother trying to run up and judge seals. Unless you have a lot of free time between heals, a healing Pally will spend most of their time spamming FoL.

If you do have time to run up and judge seals, then the party probably doesn't need the extra healing from SoL. Judging SotC or something like that might be more useful.

For the DPS Pally - SoJ is awesome. Good call. I used it all the time in SM to prevent runners (which prevents wipes).
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