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Points in Blessing of Kings -- Pointful, or not?Follow

#27 Nov 15 2007 at 9:28 AM Rating: Decent
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638 posts
The RuenBahamut of Doom wrote:

NO.

it doesnt matter how good or crap the tank is, everything gets salvation.

if the tank is the best tank in the world, the greatest most awsome tank in the world. the DPS is still having to hold back to keep from pulling agro. the only time that is not the case is if your DPS is surely and truly terrible and or poorly geared.

unless that is the case, not giving salvation WILL lower the potential DPS of everyone.

Salvation scales WITH the tank, it is not limited by the tank. the better the tank, the better Salvation is. more so then any true DPS blessing could be.

its the lack of this understanding that causes me to type argumentative and prejudicial statments that some feel should be stricken from the record.

Edit: cant spell

Edited, Nov 14th 2007 3:39pm by RuenBahamut


We've done some playing around with blessings in our guild just to see what worked and what didn't, as well as some playing around with aggro, mostly to train new tanks. Admittedly, this data was collected pre-BC in LBRS and UBRS runs which were easy enough for our group that we could afford to do a lot of testing without wasting time, but has not been scaled to level 70.

In short, the results were that if the tank has rage to begin the fight (either a potion or enrage) and is allowed the first blow, and if the dps classes open the fight with their DoT's as opposed to the massive bombs, there were very, very few people regardless of gear that could pull aggro from a competent, equally geared tank AND KEEP IT long enough to suffer. Of course, it occasionally got pulled away, but that was actually a good thing, allowing the tank the boost of aggro that a taunt gave. Over a fight that lasted any time at all, the difference in dps caused by starting with DoT's as opposed to the massive damage spells was negligible, but the reduction in aggro compared to the tank was tremendous. And over very long fights, the addition of Blessing of Wisdom, Kings, and Might appropriately was significant in total damage done. Two players, both fire mages were actually able to dish out enough damage to consistently take aggro from the tank and were able to deal more damage BEFORE RUNNING OOM if they had Salvation, but even they actually did more damage over the course of longer fights if they had Wisdom instead of Sanctuary and slowed their spell-casting slightly.

Once again, I stress that this was pre-BC, pre-41 point talents, using available T1 and T2 raid gear. It is possible that tanking talents haven't fared nearly as well with the new game as dps ones. My $0.02, YMMV, IMHO, etc. etc. - take it for what it is worth.
#28 Nov 15 2007 at 12:41 PM Rating: Decent
it would be nice to see that test run for lvl 70 content.

however as a pally tank, there is only so much you can do gear wise before it starts becoming counter productive.

if a warrior choses to do a 5 man in tier 5-6 then great. you now have a overly rediculously good tank.

if a pally did that. . . i really dont think it would even work out. you would be OOM so fast and then lose your agro. ive already seen this happen to me in mana tombs. i can tank a group and not need a single heal. but i cant even finish the fight before oom.

so from that perspective, a pally tank should always have salvation im thinking. as you will need to down grade gear. possibly reducing your threat.

if an tier 5-6 warrior is tanking. i can see where salvation would be over kill depending on the team.

another thing i noticed is that the damage i did from 60-70 went up about 100 damage a swing/spell, maybe as much as 200.

my destro lock friends damage went up 2-3k worth of damage per spell. (yes i know this is terribly crude). given that i think salvation may also be far more nessassary then pre BC content also.

all that said, from my experience, every time i took that chance and gave someone a blessing other then salvation. it always ended with problems. most people who ask for other then salvation, are going to try go do as much DPS as fast as possible with no regard to threat. just to stroke their epeen.

locks can do it due to soul shatter. only it resets the 110%-130% threat table and they go for the next in line. which might never be the tank if people are riding the threat line right.

mages can do it due to frost nova. and i admit can do is safely if they know how to play.

hunters do it because of traps and FD, also messing up the threat table.

rogues can vanish, messing up the threat table.

once the mob is pulled, too much effert is required to fix it. its better and safer for everyone involved to just always use salvation. everyone can DPS far more relaxed, and in general, have much more fun playing their toon.

wow, really long post . .
#29 Nov 15 2007 at 1:02 PM Rating: Decent
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Ahh, yes, sorry, maybe we are talking at cross purposes here - these were all done with warrior tanks, this was before the buffs to the prot tree and indeed even before Righteous Defense.

And yes, if anybody besides the tank had to do anything to avoid aggro (feign death, vanish, iceblock, or w/e) it was considered as a failure. You're right, the aggro starts bouncing around the party when that happens.

Edited, Nov 15th 2007 4:04pm by fledarmus
#30 Nov 15 2007 at 4:55 PM Rating: Decent
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1,503 posts
yowsa! pally tank here. i went prot because of the lack of threat from almost all the tanks i've run with, including guild raids. now as a tankadin, aggro management in a 5 man is moot as long as i get the first hit. i did Heroic Mech before the patch with a Ret Pally and Elem Shammy...they never got to within 30% of my threat. to me thats a friggin test right there.

also note, 5man gear != raid gear. i will stack on the +spell for 5mans and be more conservative with the consecrates. if you are oom in a 5man then you are doing something wrong.

as far as other players' threat is concerned, a good player will dump threat periodically and not wait til they are close to the edge...so aggro bouncing should not be a factor EVER. the only exception to this is in raid when you need an OT to stay #2 and the dps overtakes his aggro, but a dump would send the aggro right back to MT or OT unless some other dps decided to be up way there too.

AW + shield pull + HS + JotC + Consecrate + SoR = 4-6k threat in the 1st 3 secs
#31 Nov 15 2007 at 7:12 PM Rating: Decent
Quote:
Of course, it occasionally got pulled away, but that was actually a good thing, allowing the tank the boost of aggro that a taunt gave


confused on this part all taunt does is get the mob off target for x amount of time. if your dps classes are still higher on threat then mob goes right back to them. and taunt dont add threat if i rember right. so dureing that 10 sec the tank had to put out more threat than the dps or the dps shouldnt be doing anything in that amount of time.
#32 Nov 15 2007 at 7:43 PM Rating: Good
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443 posts
Quote:
if a warrior choses to do a 5 man in tier 5-6 then great. you now have a overly rediculously good tank.
if an tier 5-6 warrior is tanking. i can see where salvation would be over kill depending on the team.


Just wanted to chime in as a Warrior. A Tier 5-6 Prot tank is actually going to have trouble in a normal 5 man. If they are in Prot tier 5 and not DPS that is at least.

Like you will run out of mana from getting few heals, the Warrior will be low on rage from not taking many hits, and those few that get past being weak.

Warrior needs to switch to more DPS gear, or take off some just like a Pally would need to switch to more Spell Damage or take off gear.
#33 Nov 15 2007 at 7:48 PM Rating: Decent


Easy to fix. Take your pants off.
#34 Nov 15 2007 at 8:13 PM Rating: Good
40 posts
Quote:
Quote:
Of course, it occasionally got pulled away, but that was actually a good thing, allowing the tank the boost of aggro that a taunt gave


confused on this part all taunt does is get the mob off target for x amount of time. if your dps classes are still higher on threat then mob goes right back to them. and taunt dont add threat if i rember right. so dureing that 10 sec the tank had to put out more threat than the dps or the dps shouldnt be doing anything in that amount of time.


You're thinking Mocking Blow, which does act as you describe. Taunt gives the Warrior equal Threat to the current target and forces the mob to attack the Warrior. If the tank is #1 on threat it does nothing, but if that mage gets a big Pyro crit, Taunt can easily be worth 10K+ threat in one GCD.
#35 Nov 15 2007 at 9:45 PM Rating: Decent
Quote:
You're thinking Mocking Blow, which does act as you describe. Taunt gives the Warrior equal Threat to the current target and forces the mob to attack the Warrior. If the tank is #1 on threat it does nothing, but if that mage gets a big Pyro crit, Taunt can easily be worth 10K+ threat in one GCD.


did some reading and i stand corrected.

/em bows out and waves good bye
#36 Nov 15 2007 at 11:39 PM Rating: Excellent
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978 posts
May as well chime in as a non-paladin. I play a shadow priest. In raids, I get salv. Always salv. If we have no paladin I cry. If we have 2 paladin I get salv and wisdom and this makes me happy. If by some miracle we have three paladins, then I also get kings. This is awesome.

The only dps that doesn't get salv are the hunters since they can feign death often to drop threat. Nothing does more for dps classes to up their damage than salv does if they are threat capped. Sure there are a lot of fights where threat isn't an issue because of the mechanics. But if it is a fight where I can stand in one spot and go all out, you better believe Salv is going to be better in the long run. Less threat = more damage. If I try I can run veryyyy close to our best tanks on threat in almost any fight, I shudder to think how limited my spells would be without salv. This is of course talking about my most aggressive spell rotation.
#37 Nov 16 2007 at 12:38 AM Rating: Good
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skribs wrote:
And I've pulled threat off a prot warrior in full T5 when I was on a 67-68 hunter. So it's possible to pull threat if you want to (I wanted to lol I was like "haha I pulled threat off a T5!").


Actually, it's often easier to pull threat off a warrior in T5 than in dungeon blues in a blue level dungeon. A lot harder to get rage when your mitigation is that high. Don't believe that would affect a paladin tank though(until they were OOM, anyway).

Edit: Ikari beat me to it.

Edited, Nov 16th 2007 1:40am by Poldaran
#38 Nov 16 2007 at 7:43 AM Rating: Good
Quote:

Just wanted to chime in as a Warrior. A Tier 5-6 Prot tank is actually going to have trouble in a normal 5 man. If they are in Prot tier 5 and not DPS that is at least.

Like you will run out of mana from getting few heals, the Warrior will be low on rage from not taking many hits, and those few that get past being weak.

Warrior needs to switch to more DPS gear, or take off some just like a Pally would need to switch to more Spell Damage or take off gear.


Yep. Warrior in Tier 5/6 means the only rage you get is from your autoattacks, which is... not much. The mobs don't actually do anything to you, but you can't retain them very easily either. You'll need to switch in a lot of DPS gear.
Quote:

In short, the results were that if the tank has rage to begin the fight (either a potion or enrage) and is allowed the first blow, and if the dps classes open the fight with their DoT's as opposed to the massive bombs, there were very, very few people regardless of gear that could pull aggro from a competent, equally geared tank AND KEEP IT long enough to suffer. Of course, it occasionally got pulled away, but that was actually a good thing, allowing the tank the boost of aggro that a taunt gave. Over a fight that lasted any time at all, the difference in dps caused by starting with DoT's as opposed to the massive damage spells was negligible, but the reduction in aggro compared to the tank was tremendous. And over very long fights, the addition of Blessing of Wisdom, Kings, and Might appropriately was significant in total damage done. Two players, both fire mages were actually able to dish out enough damage to consistently take aggro from the tank and were able to deal more damage BEFORE RUNNING OOM if they had Salvation, but even they actually did more damage over the course of longer fights if they had Wisdom instead of Sanctuary and slowed their spell-casting slightly.


This is a terrible idea.

In any event, tanking has changed. Threat has not scaled nearly as well in the Expansion as damage did; typicially players are generating three times or more the damage they dealt in Naxx, and the tanks may only be doing 25% more threat than they did in Naxxramas (and honestly it's probably ~= if they used to use a Thunderfury). Salvation is crucial, pretty much period, and if it's not required then your DPS is doing a terrible job of actually dealing damage.
#39 Nov 16 2007 at 8:33 AM Rating: Good
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1,859 posts
Quote:
and if it's not required then your DPS is doing a terrible job of actually dealing damage

Quoted for damn truth.

I can hardly believe how misunderstood Salv is as a blessing. If I put Salv on ya, it means you're *good* DPS, it means I want you to unleash 30% more without fear of pulling aggro. O_e

And DPS who asks for Might/Wis? It's basically saying "Hey I suck, can you make me attack stronger please?" -_-

Okay, maybe not exactly, but I'm sure you get the idea. That being said, having both Might and Salv is ideal, same for Wis and Salv. But if you can have one single blessing, Salv!

Sorry for the rant, just had another one of "those groups" yesterday...
#40 Nov 16 2007 at 10:42 AM Rating: Decent
i guess my take on warrior tanks was alittle off. i guess thats to be expected as a pally tank, how on earth would i learn about other tanks if there should only be one tank per team. meh.
#41 Nov 16 2007 at 10:45 AM Rating: Decent
You can switch to holy for a couple weeks like I did. Funny thing is I still didn't have a warrior tank, I had a druid and a couple paladins, then I only played with my guild who used a paladin, then I went back to prot.
#42 Nov 16 2007 at 10:46 AM Rating: Decent
if your running oom in a 5 man, its a good sign you should start doing heroics.

that is of course your not running oom due to reasons involving your play skill.
#43 Nov 16 2007 at 10:54 AM Rating: Decent
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2,183 posts
Same as th last poster, I had one of "those groups". The Feral Druid and Enhancement Shaman were giving me a load of crap cause I gave them Salv, as well as the Lock. So I said fine, what buff you want? They all wanted Kings, so I gave them Kings. Needless to say the next pull there was a dead Shaman and a dead Warlock, with a Kitty running for his life while my taunt was on CD. They got it in there heads, "Hey, I've run with this tank before. He's good, he AOEs a lot, so I can spam all my spells and be ok even without Salv."

Some people I run instances with often enough to know they can handle their threat well will get something other than Salv if I feel it would be beneficial, and Hunters always get Might, but other then that Salv all around for DPS.
#44 Nov 16 2007 at 12:49 PM Rating: Decent
Only hunters I have partied with several times and that I know they know what they are doing get Might. The rest get salv cause most of the ones I've seen don't FD at the right time, or they FD cause their trap broke early and they can't do it again later, or they just can't handle their aggro. The concern is they won't be able to pull the trapped target off me when I AS a group. If I have to have a trap, I will try to make sure that AS won't hit that target.

I had a Lock when I was doing Heroic Mech. At one point in the instance, before we went down the steps, he was wining about wanting kings instead of Salv. I told him no, and not to ask again since I make no exceptions for Warlocks. He begrudgingly accepted.

Later, we were fighting the destroyers and he went all out and pulled aggro, and we all wiped. I said to him "...And you wanted kings." to which he replied "Point taken".
#45 Nov 21 2007 at 10:30 AM Rating: Decent
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299 posts
Just my two coppers on the BoK theory: It is a great secondary blessing, if not one of the most critical secondary ones. The emphasis is secondary. Anything less than a 25-man raid, however, and you will most likely not use it (maybe every now and then usually only if there are two pallies). 25 mans will see it out more often than not. A tank with Light AND Kings is usually happy. It's not a "must have", but certainly worth one talent point if a) you are raiding (maybe PvP depending on your mood), b) have the point to spare, and c) the guild needs/wants it. I'm full Holy with enough Prot to have Kings and it works for me. It was worth the point, my guild likes it, and we use it. Yours may not. Worse case: try it out and if you don't like, go with something else. At least then at least you'll know.

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