The RuenBahamut of Doom wrote:
NO.
it doesnt matter how good or crap the tank is, everything gets salvation.
if the tank is the best tank in the world, the greatest most awsome tank in the world. the DPS is still having to hold back to keep from pulling agro. the only time that is not the case is if your DPS is surely and truly terrible and or poorly geared.
unless that is the case, not giving salvation WILL lower the potential DPS of everyone.
Salvation scales WITH the tank, it is not limited by the tank. the better the tank, the better Salvation is. more so then any true DPS blessing could be.
its the lack of this understanding that causes me to type argumentative and prejudicial statments that some feel should be stricken from the record.
Edit: cant spell
Edited, Nov 14th 2007 3:39pm by RuenBahamut
We've done some playing around with blessings in our guild just to see what worked and what didn't, as well as some playing around with aggro, mostly to train new tanks. Admittedly, this data was collected pre-BC in LBRS and UBRS runs which were easy enough for our group that we could afford to do a lot of testing without wasting time, but has not been scaled to level 70.
In short, the results were that if the tank has rage to begin the fight (either a potion or enrage) and is allowed the first blow, and if the dps classes open the fight with their DoT's as opposed to the massive bombs, there were very, very few people regardless of gear that could pull aggro from a competent, equally geared tank AND KEEP IT long enough to suffer. Of course, it occasionally got pulled away, but that was actually a good thing, allowing the tank the boost of aggro that a taunt gave. Over a fight that lasted any time at all, the difference in dps caused by starting with DoT's as opposed to the massive damage spells was negligible, but the reduction in aggro compared to the tank was tremendous. And over very long fights, the addition of Blessing of Wisdom, Kings, and Might appropriately was significant in total damage done. Two players, both fire mages were actually able to dish out enough damage to consistently take aggro from the tank and were able to deal more damage BEFORE RUNNING OOM if they had Salvation, but even they actually did more damage over the course of longer fights if they had Wisdom instead of Sanctuary and slowed their spell-casting slightly.
Once again, I stress that this was pre-BC, pre-41 point talents, using available T1 and T2 raid gear. It is possible that tanking talents haven't fared nearly as well with the new game as dps ones. My $0.02, YMMV, IMHO, etc. etc. - take it for what it is worth.