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Points in Blessing of Kings -- Pointful, or not?Follow

#1 Nov 11 2007 at 1:14 PM Rating: Good
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By the way, pun intended ^^.

Anyways, this leads me to my main question: Should talent points be spent on Blessing of Kings?

Here's what I think: No

Why? Well having just dinged 70 about a week ago, I am struggling to get my Tankadin geared up. In instances, I personally like to have Blessing of Wisdom/Sanctuary up. Wisdom gives me mana, and combined with Seal of Wisdom, I only usually need to stop and drink after a boss fight. Sanctuary increases my damage mitigation, and also increases my threat.

Don't get me wrong, I think Kings is a fantastic blessing, and if I already have Wisdom/Sanctuary, I'd love to have Kings on me. The problem is that in my pre-70 talent build, I did get kings, and really never used it at all. In fact, the only time I ever used it was in a Mana Tombs run, where there were 3 pallies. (Tank, Healer, and lolDPS) In that case, I got Light, Wisdom, and Kings.

Frankly, I cannot ever see me using kings in a 5 man at my current level of progression. I've talked with some higher end pallies (Who were NOT prot, nor have ever been prot). They told me that Kings is a useful buff, especially those times where mitigation/threat is not an issue. I agree with them. (For example, Shade of Aran is a good time to have Kings on you.)

Irregardless, in a 5 man, as stated above, I'd rather have Wisdom/Sanctuary on me. If there happens to have another Pally healing, he usually puts Light on me. As for buffing other classes in my group, I've never had anyone ask specifically for Kings yet. Casters usually want Wisdom, Hunters usually want Might, and no matter what Rogues want, they get Salvation. (Because about 90% of them think it's fun to stunlock something and get insta-gibbed when it comes out of stun ^^).

With this all stated, if I nix Blessing of Kings from my talent point build, that frees up a point to put elsewhere, in a place that could be more helpful to tanking overall. (Improved Judgements anyone?)

But anyways, after talking to those higher end pallies, they got me thinking. Am I really doing something right by eliminating Blessing of Kings from my talent point build?
#2 Nov 11 2007 at 2:31 PM Rating: Decent

Few classes benefit from Kings. In most cases either Salvation, Might, and Wisdom are more important. My warrior friends needs 3 to have 3 paladins before he can get kings, thats the rule.

Santuary on your self is great for solo, but in a group Kings is really good. Thats where kings comes in.
#3 Nov 11 2007 at 3:37 PM Rating: Good
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Some classes get great benefits from kings. Such as those with talents that get a % bonus from a stat (i.e. classes with MP/5 from a percentage of their non-cast regen from spirit, survival hunters, etc.). It's also a great secondary or tertiary blessing in raids, since you could easily have multiple paladins in your raid, once that mage gets wisdom and salvation all he needs is kings, and it will be great for warriors on those boss fights where 10% extra stamina can help.

Not to mention that unlike other blessings, it scales. 10% of stats on T6 gear and equivilants is a lot. And it's the only blessing that helps EVERYONE. From tank to DPS to healer, so in hectic situations it's easy to cast (i.e. BG's).
#4 Nov 11 2007 at 4:52 PM Rating: Good
It's worth using on yourself as a Tankadin in harder instances - losing the threat from Sanctuary for an increased HP pool, which is handy when mobs nail you for ~5k and there's three of them.

In terms of group use you'll rarely use it on anyone else unless there are a bunch of other Paladins, as it's primarily a secondary Blessing - DPS classes want Salvation and Might/Wis before they want Kings, Healers want it as a secondary blessing and tanks want it as their Primary blessing in instances where the mobs deal serious damage.

Quote:
Some classes get great benefits from kings. Such as those with talents that get a % bonus from a stat (i.e. classes with MP/5 from a percentage of their non-cast regen from spirit, survival hunters, etc.).


Getting BoKings still gives a hell of a lot less AP than you'd see from BoMight, or MP5 from BoWisdom. It's helpful to all classes, but except for tanks it's never a primary blessing.
#5 Nov 11 2007 at 5:28 PM Rating: Default
Personnaly, if threat is far from being an issue, I would go all the time with BoK


Simply put, you need 10% less Agi, Sta to get Uncrushable.... Think about it

Edited, Nov 11th 2007 8:28pm by Morudetho
#6 Nov 11 2007 at 5:48 PM Rating: Decent
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Quote:

Simply put, you need 10% less Agi, Sta to get Uncrushable.... Think about it


I don't recall sta being a factor to get uncrushable...and the mitigation you get from gears usually in the form of def/dodge/block/parry ratings, not from agi. I'm looking at http://eu.wowarmory.com/character-sheet.xml?r=Trollbane&n=Zoe and with BoK, you'd get an extra 8.9 agi. I cant think of anything to say about this that's not insulting in any way so I'm gonna stop.
#7 Nov 11 2007 at 8:03 PM Rating: Decent
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Assuming no talents in imp bom, you get 220 AP from it. An SV hunter gets 25% of his/her agility added to RAP for the raid. So we'll have N be the number of meleers/hunters needed to make kings worth more than might for X agility.

If X = 600 (the estimated agility before SV > MM for hunters), then N = 15.
If X = 700 (the req for kara) N = 13.
If X = 950 (I've seen it on a dude from nihilum), then N = 10.

Okay, so maybe you're right as far as AP is concerned. However you have to factor in the extra crit (at 600 agility, that's 1.5% crit, the equivilant of 33.12 crit rating, or about 66 AP according to itemization points). At 800 agility, it's 2% crit just of BoK. So it has advantages and disadvantages.
#8 Nov 11 2007 at 8:31 PM Rating: Decent
I love and worship the pally with kings for my disc priest and Resto druid.
Nuff said!
#9 Nov 11 2007 at 11:30 PM Rating: Decent
Honestly from a Jewelcrafter's standpoint I know lots of people that gear themselves out in stats that are affected by kings so yeah I would definatly say its good. It can mean a bit more dps if they're using agility gems instead of AP, and every little bit helps.
#10 Nov 11 2007 at 11:34 PM Rating: Decent
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The fatal flaw in the OP's logic is that he's thinking strictly in terms of a five-man. Five-man content is not end-game. Twenty-five-man raid content is the true end-game and, according to Blizzard, will continue to be so through the next expansion. Seeing three or more Paladins in a twenty-five-man is not terribly uncommon, and will probably be even less so with both Retribution and Protection getting more buffs and becoming more viable.

If you never plan on progressing past the five-man dungeons and don't ever intend to experience end-game raid content, then yeah, I'd have to agree that BoK is a wasted point. However, if you plan on taking your Paladin "all the way" (I can't say that without thinking of Chris Farley), then you really should pick it up.

Hell, it's one freaking point. Where the hell else are you going to spend it that's going to give you a better investment/return ratio?
#11 Nov 12 2007 at 1:34 AM Rating: Decent
Quote:

Hell, it's one freaking point. Where the hell else are you going to spend it that's going to give you a better investment/return ratio?


Avenger Sheild! (in terms of 5 mans)
#12 Nov 12 2007 at 2:01 AM Rating: Decent
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3,451 posts
Ask Warlocks if they want kings on their pet, if talented into Demonology, a percentage of the pet's int & stamina = +spell damage&healing on the warlock.
#13 Nov 12 2007 at 3:01 AM Rating: Decent
Gaudion, sure, it is only 1 freaking point, but if you've tried to theorize a good Protadin build for post-2.3, it's where the points come in handy.

I've thought my mind out for good builds, and you know what? I know at least *10* talent points, which I could still use, after I've used up all my 61 points.


And because I am in a raiding guild and we will always have another Paladin on raids(I hope...) I'm gonna ditch Kings after patch.


Just my 2 coppers.
#14 Nov 12 2007 at 5:52 AM Rating: Decent
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1,262 posts
Quote:
and no matter what Rogues want, they get Salvation. (Because about 90% of them think it's fun to stunlock something and get insta-gibbed when it comes out of stun ^^).


ROFL!


Now.... to the OP, my mage always gets either Salv or BoW. (BoW when I was arcane spec with an inate 40% threat reduction). My rogue always gets Salv due to reasons described above.

My mage liked kings when he was arcane spec because he got +25% of Int = Spell damage (pre-crit), so it added up over a fight, but if there was no shadow priest or resto shammy in the group, he required BoW or went OOM too quickly. So, it is certainly very situational. I saw a math thread here a while back that did a comparison of Kings vs Might and such. The more specific buff always won.

My 1.5 coppers....
#15 Nov 12 2007 at 7:15 AM Rating: Decent
Look up my thread entitled "BoK is overrated" but please don't post in it. Then read all the posts after it (there's a bunch) but it went over alllll of this stuff. It was a rant I made in my early days here.
#16 Nov 12 2007 at 7:22 AM Rating: Decent
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BoK is one of those buffs I only pull out for raiding. We always have 3-4 paladins per raid 2-3 holy, 1-2 Prot.

In that case only a couple paladins actually spec into it.

____________________________
Bode - 100 Holy Paladin - Lightbringer
#17 Nov 12 2007 at 1:45 PM Rating: Decent
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2,029 posts
Things BoK are useful for:
Any tank
Survival hunters
Hunter pets and demo lock pets
Dark Pact lock pets (after Wisdom)
Rogues, fury warriors and enhance shammies (after Salv and possibly Might)
Healers (esp druids and priests) after they've gotten Wisdom
Any time anyone needs to push their health higher
Being a lazy pally on only using one buff on everyone
Buffing lowbies of your own faction as they jump off zeps and watching them die from fall damage

However, most of these are only in a raid context. If you're not raiding, it's of much less use, and of less use while raiding if you can guarantee you'll be with another pally or two that has kings.
#18 Nov 13 2007 at 1:44 PM Rating: Decent
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Well let me say this form a Healadin point of view. My guild is raiding 10 mans Kara and ZA soon (hopefully tonight). Most of the time I've been the only paladin in the group and usually it's been BoW on the healers and mages, and Kings on dps and tanks. If we have only one tank we usually go light on him. Yes we have skilled dps who know how to watch their aggro. The reason behind not using blessing of light all of the time is it provides no benefit to the other healers in the raid on the tank.
#19 Nov 13 2007 at 2:27 PM Rating: Decent
Edit: Disclamer, post pertains to 5 man stuff.

ive had BoK my whole life, and i dont think i have ever used it once i realized that 10% isnt nearly anything at all when compared to other blessing.

then there is the fact that, if your the only pally, if you bless anything other then salvation(exeption for the healer), then your limiting DPS and the actual DPS buffs are useless when the common denominator is the threat of the tank.

and anyone who asks for anything other then salvation is noob in my book. i then accedently give them salvation anyway. and then accedently not pay any attention to them.

even if there are 2 pallies in a 5 man, good chances one is a healer and one is a tank. with the way greater blessing work, there still wont be BoK on the tank, and there are better DPS buffs for everyone else who already have salvation.

the only thing i dont know about is Raid stuff, where everyone says thats where it shines as there are multiple pallies, and also the gear makes the 10% much more noticable.

Edited, Nov 13th 2007 2:28pm by RuenBahamut
#20 Nov 14 2007 at 11:15 AM Rating: Decent
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The RuenBahamut of Doom wrote:
Edit:

<schnipped>

then there is the fact that, if your the only pally, if you bless anything other then salvation(exeption for the healer), then your limiting DPS and the actual DPS buffs are useless when the common denominator is the threat of the tank.

and anyone who asks for anything other then salvation is noob in my book. i then accedently give them salvation anyway. and then accedently not pay any attention to them.

<schnipped>


Edited, Nov 13th 2007 2:28pm by RuenBahamut


The first paragraph I quoted makes me think you've never actually worked with a very good tank. I always give the tank the benefit of the doubt - everybody in the party starts out with whatever is going to give them the greatest improvement to their damage output. If they do actually manage to draw aggro from the tank, then I will replace it with Salvation, but in my experience I've only run into a few tanks that couldn't hold aggro through almost anything unless the dps was remarkably well geared or the tank was low enough level that his stuff was being resisted.

The second paragraph I left I object to on the grounds that it is argumentative and prejudicial and ask that it be stricken from the record.

Edited, Nov 14th 2007 2:16pm by fledarmus
#21 Nov 14 2007 at 11:26 AM Rating: Decent
Quote:
The first paragraph I quoted makes me think you've never actually worked with a very good tank. I always give the tank the benefit of the doubt - everybody in the party starts out with whatever is going to give them the greatest improvement to their damage output. If they do actually manage to draw aggro from the tank, then I will replace it with Salvation, but in my experience I've only run into a few tanks that couldn't hold aggro through almost anything unless the dps was remarkably well geared or the tank was low enough level that his stuff was being resisted.


A dps class should be able to "out-threat" a tank class easily if they want to. They have to pull back a bit to make sure that they don't pull aggro. Salvation allows them to loosen their sleeves more, and throw out the really big spells or abilities that they usually don't get to do. Salvation IS the spell that will give them the greatest improvement to their damage output because they don't have to pull back their dps as much.

Good DPS know when to pull back, so even if you have a tank that isn't pulling much threat, you might not notice it because the tank still hasn't lost aggro because the dps is pulling back even more. If the dps grabs aggro, it's the dps' fault, not the tanks. (In most situations)
#22 Nov 14 2007 at 11:34 AM Rating: Decent
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Quote:


A dps class should be able to "out-threat" a tank class easily if they want to. They have to pull back a bit to make sure that they don't pull aggro. Salvation allows them to loosen their sleeves more, and throw out the really big spells or abilities that they usually don't get to do. Salvation IS the spell that will give them the greatest improvement to their damage output because they don't have to pull back their dps as much.

Good DPS know when to pull back, so even if you have a tank that isn't pulling much threat, you might not notice it because the tank still hasn't lost aggro because the dps is pulling back even more. If the dps grabs aggro, it's the dps' fault, not the tanks. (In most situations)


Salvation = 42% increase in the DPS someone can deal before they pull threat (1/0.7).

And I've pulled threat off a prot warrior in full T5 when I was on a 67-68 hunter. So it's possible to pull threat if you want to (I wanted to lol I was like "haha I pulled threat off a T5!").
#23 Nov 14 2007 at 3:38 PM Rating: Decent
Quote:
The first paragraph I quoted makes me think you've never actually worked with a very good tank. I always give the tank the benefit of the doubt - everybody in the party starts out with whatever is going to give them the greatest improvement to their damage output. If they do actually manage to draw aggro from the tank, then I will replace it with Salvation, but in my experience I've only run into a few tanks that couldn't hold aggro through almost anything unless the dps was remarkably well geared or the tank was low enough level that his stuff was being resisted.


NO.

it doesnt matter how good or crap the tank is, everything gets salvation.

if the tank is the best tank in the world, the greatest most awsome tank in the world. the DPS is still having to hold back to keep from pulling agro. the only time that is not the case is if your DPS is surely and truly terrible and or poorly geared.

unless that is the case, not giving salvation WILL lower the potential DPS of everyone.

Salvation scales WITH the tank, it is not limited by the tank. the better the tank, the better Salvation is. more so then any true DPS blessing could be.

its the lack of this understanding that causes me to type argumentative and prejudicial statments that some feel should be stricken from the record.

Edit: cant spell

Edited, Nov 14th 2007 3:39pm by RuenBahamut
#24 Nov 14 2007 at 4:13 PM Rating: Decent
although this Salvation argument brings good info to the table regarding blessings. it wasnt my intention to derail it so.

back on topic, one use for BoK that i actaully though was pretty damn good. is the fact that you can, if your leveling up. buff lvl 70s with something that actually benefits them in some way. as its one of the few buffs in the game that scales to the target, not the lvl of the caster.

you dont feel any real pride in buffing that 70 in terren mill with your rank useless blessing of might. or an extra 5 mp5 when he's prolly got 10k mana.
#25 Nov 15 2007 at 12:00 AM Rating: Good
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IMO for pvp/arena you always get BoK no matter what. 10% stam buff alone is almost always worth it ntm you still get 10% to every other stat as well.
#26 Nov 15 2007 at 5:24 AM Rating: Decent
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when i tank 5mans i always give Salv from the start. with the threat meter and dmg meter running i'll revaluate who gets blessed with what for the next go around. usually hunters and rogues will be able to get Kings the next time. always tell them before you switch tho :D
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