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S1 off hand, go with fast or slow?Follow

#1 Nov 11 2007 at 12:47 PM Rating: Decent
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197 posts
With the new changes to WW, would it be worth my time to go out and grind the extra few k honor for the S1 2.6 weapon vs the S1 1.5 weapon? I'd rather not go into bgs more then i have to but will if its a sizable DPS increase.
#2 Nov 11 2007 at 2:18 PM Rating: Decent
If you choose to go with a slower OH weapon, the damage of your whirlwind will definitely increase, but unless you have a really high hit rating, you will see a drop in dps due to the offhand hitting slower and less often than a faster OH weapon
#3 Nov 11 2007 at 7:34 PM Rating: Decent
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1,331 posts
Although theoretically you'll be doing the same dps, a slow or fast OH should do the same DPS with the same hit rating. But the rage generation will be spikier. Which can lead to cooldown lapses in your routine. If your MH and OH are the same speed your flurry ticks will provide a ghost extra tick, as long as your MH and OH remain at the same interval for swing times; if you parry an attack for example.
#4 Nov 12 2007 at 9:45 AM Rating: Decent
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842 posts
devioususer wrote:
Although theoretically you'll be doing the same dps, a slow or fast OH should do the same DPS with the same hit rating. But the rage generation will be spikier. Which can lead to cooldown lapses in your routine. If your MH and OH are the same speed your flurry ticks will provide a ghost extra tick, as long as your MH and OH remain at the same interval for swing times; if you parry an attack for example.


i assume that by this you are referring only to white attacks?

what will the bottom line be, as far as whether to go with a higher damage OH to increase WW damage or to stay with a faster OH with lower damage?
#5 Nov 12 2007 at 11:24 AM Rating: Decent
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1,331 posts
if you already have a good OH with stats and the DPS that you want. I'd recommend keeping it around already.

The major difference is if you have two weapons of the same speed. Where you get that phantom extra flurry tick.

The second major difference is whirlwind dps.

Since ww is normalized, your ap input into the equation will be the same no matter what speed weapon your useing;

Weapon damage + (AP * 2.4 / 14)

So when you increase weapon damage by a factor, your ww's will be doing that much more...

Ok, so from what I know, if both weapons hit. The damage will be increased, no matter what, since your AP is generally a more significant boost to weapon damage than the weapon itself (for D/w at least). Just having the OH hit at all will make a big difference in DPS.

But if you want to min/max (which is of course ideal). I'd say two same speed, slow/slow weapons will be the most you can squeeze out of WW.

As far as I know, the new ww formula will look like;

5% miss chance;

MH Weapon damage + (AP * 2.4 / 14) +
50% * (OH Weapon damage + (AP * 2.4 / 14))
-OR-
62.5% * (OH damage + (AP * 2.4 / 14)).

So if you increase your weapon damage from 100-200 to 200-300, you'll see a 100 weapon damage increase, or 50-62.5 damage increase per WW.

WW on a 9 second rotation, 50 damage increase = 5.5 dps increase.
WW on a 9 second, 62.5 damage increase = 7 dps increase.

From going from a 1.5 speed OH to a 2.6 speed OH. 97.7 dps base.
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