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BEFORE YOU POST A HEMO THREAD, READ THISFollow

#1 Nov 09 2007 at 3:20 PM Rating: Excellent
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okay
since there's a MILLION questions about it coming up, and im tired of forgetting what hemo threads i posted in... im making a master post

- 2.3 hemo! -

q: what is hemo?
a: a move in the sub tree for rogues, tier 5 talent... it for all intensive purposes REPLACES SS

q: what you mean replaces SS? i <3 ss!
a: its the same kind of move as SS except for a few differences... and if you specced hemo and have appropriate weapons, theres no reason to ever use ss instead of it

q: whats a hemo appropriate weapon??
a: main hand- non-dagger... non-dagger.. NON-DAGGER!! 2.6 speed or slower almost enforced (although with it being normalized its about the same deal as finding a good SS mainhand)

good main hand weapons to start with attainable without raiding:
(good for level 70)
any 2.6 70 pvp blue weapon, any 2.6 arena weapon, edge of the cosmos, reflex blades, vindicators brand, demonblood eviscerator, the blacksmithing epic maces, blinkstrike, the bladefist, bloodskull destroyer
(notables of non-70 levels)
krol blade, level 60 2.9 epic pvp weapons, ravenholdt slicer, nexus-claw, misplaced servo arm


off hand- faster the better, only for shiv and poison purposes... barely important at all, go for high dps... good stats, 1.5 speed or faster (and stick with your weapon spec, MAINLY TRUE FOR SWORDS AND MACES)

q: so why hemo? whats the big deal?
a: its basically (simple terms) a 35 energy SS, that applys a good debuff... being its lower energy cost, it links better with moves ending in x5 energy cost, and it generates CP faster then just imp SS (8 hemos for every 7 SS, doesnt include combat potency)

--------------------

USES FOR HEMO!
THE PVP SECTION


basically hemo pvp, to be GOOD (metagame if you will) requires a few moves)

1: hemo
2: prep
3: AR or CB or shadowstep

if you take hemo, you should be also going to get one of those other moves

heres the required 24 point sub build you hafta start with! look here to start
http://www.wowhead.com/?talent=fZZxrfoMhRo

movable points: sleight of hand, ghostly strike.. usually into camo, i do not suggest anything else


now that you got your baseline build
decide your side-spec of hemo...

- i want AR!! -

okay, you got 2 choices to make now... do you want riposte or not?

if you do
http://www.wowhead.com/?talent=fZhbEzrVzx00o
is a baseline for your combat tree, you will NEED 24 into sub.. so from here, you have 5 points to put into more combat talents, or assassination for the crit rate, or further sub for more tricks or a ap buff

if you DONT
http://www.wowhead.com/?talent=fZhdVbrVzVM0o
is your baseline (dump endurance into more imp snd if you like, but endurance is a better bg farming move... this is the pvp section, so thats my suggestion)

this build from here has 6 loose points to use as you like

(dump imp kick for expertise if you arent crazy about 2 second silence)

- i want cold blood!! -

MOST COLD BLOOD HEMO BUILDS INCLUDE AT LEAST PREMED IN SUB (the tier 7 31 point talent, i suggest you do the same)

note: most if not all cb builds can get imp evis if you like, i just dont like getting that since your CPs will probably be going elsewhere, dumping imp poisons into imp evis is the easiest method

your choices to make
a: just enough for cb
b: more *** then cb, not seal fate
c: i want 5/5 sf!

just enough for cb
http://www.wowhead.com/?talent=f0ebRxbo
this build has 16 lose points... commonly a 21-0-40 for huge agi and ap, but i dont advice this method

more into *** then just cb
http://www.wowhead.com/?talent=f0ebRxrsb
for pvp, all those have nice usage... imp ks + dirty deeds is VICIOUS if you do it right
enjoy your loose 9 points

pvp all the way to SF!
http://www.wowhead.com/?talent=f0ebRxroi
has 7 loose points, just enough for premed.... also here you can move points from fleet footed into imp ks if you REALLY want to, but i advise against it

- im gonna be a shadowstep rogue! -

disclaimer: SHADOWSTEP IS NOT STELLAR, SO DONT EXPECT PVP GOD STATUS WITH IT... VERY USEFUL BUT REQUIRES A LOT OF ATTENTION, IF YOU WANNA BE SERIOUS WITH IT AT ALL... BE WARNED: ITS THE WORST WAY TO KILL PEOPLE LAZILY WHO KNOW HOW TO PVP

that being said
shadowstep comes in combat or burst flavors, most combats dont include riposte

heres your basic 41 points to hit 'step
http://www.wowhead.com/?talent=fZZxrfoMGRoxst
movable points: sinister calling, cheat death, deadliness

a lot of shadowstep builds grab SETUP for the anti rogue/ anti warrior aspect... thats preference

from here, you can go combat to get imp sprint, so your even BETTER anti kiter... or get some decent burst damage by getting lethality and some burst *** talents

0-20-41 and 17-3-41 seem to be the most common

=== which pvp hemo should i be!! helps!! ===

straight up, lets be honest and ruthless

ar/prep is the arena build, works in raids decently, and excels in all areas of pvp

cold blood builds are good for bg farming, good control in most 1v1 fights... falls short in pve, and weak spots in pvp vs high armor

'step is good for bg farming, and a lot of rogues will say is VERY fun, but poorly played is a one-way ticket to death in pvp

most will decide on ar/prep, its a great build.... and anyone who asks, ill suggest ar/prep hands down

-- but i wanna pve!! help me in raiding hemo!! --

no, im here to answer the basic area of hemo, im not interested in pve hemo... ask around for help there

i KNOW pve hemo lacks these moves..

a: prep
b: ar
c: cb
d: shadowstep
e: premed

its a 3 tree build for raid dps and raid dps alone... i dont like it, and im not gonna steer people to it in here



===========================



read that for basic hemos info, that should answer 95% of your questions

if you have any MORE, post in here... and ill GLADLY help you out

if you have a question on pve hemo/raiding hemo, ask with THAT in your thread title... or hopefully nooble will help meout there and ill edit this post

thanks for your time, stop littering our boards lol




Edited, Nov 9th 2007 6:26pm by mongoosexcore

Edited, Dec 13th 2007 9:43pm by mongoosexcore
#2 Nov 09 2007 at 3:25 PM Rating: Decent
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Looks cool. Makes me wanna play see how Hemo would work.
____________________________
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Let that beat build.

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#3 Nov 09 2007 at 3:37 PM Rating: Decent
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1,207 posts
Informative.
#4 Nov 09 2007 at 11:39 PM Rating: Good
<chuckle>

It's not "all intensive purposes".

It's "all intents and purposes".

/nitpick
#5 Nov 10 2007 at 6:26 AM Rating: Decent
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1,006 posts
Why would you get elusiveness AND prep, nubsauce?
#6 Nov 10 2007 at 10:22 AM Rating: Decent
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340 posts
I have to admit, while leveling I have been looking forward to Mut for a long time. Plus, I HATE to follow the bandwagon. That being said, having never considered it before now, immediately having all my CDs back midfight with prep looks downright unfair. coupled with AR? Now thats just mean.... I didnt consider it until I saw that "mut dead for +2300" thread on the O-boards.. not that I will ever get to 2300. WotLK: Mut/prep spec? hmm.....
#7 Nov 10 2007 at 10:33 AM Rating: Decent
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Quote:
Why would you get elusiveness AND prep, nubsauce?


Because Elusiveness is nice for BG's and world PVP. It's 2 points well spent.

#8 Nov 10 2007 at 8:23 PM Rating: Decent
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1,875 posts
zaro wrote:
<chuckle>

It's not "all intensive purposes".

It's "all intents and purposes".

/nitpick


lol dont care, but good catch... i type as i say so /shrug

Quote:
Why would you get elusiveness AND prep, nubsauce?


90 second BLIND

vanish means nothing to me with prep... but the-soon-to-be physical class debuff of blind at 90 seconds is BRUTAL
#9 Nov 11 2007 at 12:25 AM Rating: Decent
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3,451 posts
Mut daggers right now because they're the only decent epics I have, but if I can get my hands on some decent slow weapons I'd respec to try a hemo build in a heartbeat.

Nice guide Mongoose hopefully this'll stop so many repetitive questions.
#10 Nov 12 2007 at 2:39 AM Rating: Good
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644 posts
Thanks for the good summary, hopefully putting an end to the two daily "hemo build" threads.

Rate up.

nostra
#11 Nov 12 2007 at 7:35 PM Rating: Decent
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155 posts
I dont see why people are putting points into sleight of hand. It almost looks like the weakest talents we have.
#12 Nov 12 2007 at 8:04 PM Rating: Decent
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1,875 posts
2% crit chance reduction is about 80 resilience doing half its effect

for pure pvp, its not a bad choice... particularly in the 1v1/2v2 scene... ill take that over camo any day

2% crit reduce/2% dot damage reduce/4% crit damage reduction = 78.8 resil
2% crit reduce = 2 talent points that only go into camo otherwise


get it kind of?
#13 Nov 12 2007 at 9:44 PM Rating: Excellent
Eluvisness is for 90 second blind CD, like mongoose mentionned. Blind's getting buffed up, and since you already have Dirty Deeds which increase it's range and reduce the energy cost... why not?

That being said, I'm wondering if Setup might not be better. With the buff to rogue, you can bet they'll be a lot of rogues early in the season. Setup might be the talent to have this season.

Sleight of Hand truly isn't as bad, I've came around on that one and kinda agree with Mongoose on that one.

I think Ghostly Strike has lost a LOT of oomph now that Hemo is 125%. It's basically 5 energy for 15% dodge... it's not necessarily bad... but I'd max out Elusivness or Setup before I take it.



BTW Mongoose, if you want me to sticky this, you're going to have to run it through a spellcheker ;p



Edited, Nov 13th 2007 12:49am by Tyrandor
#14 Nov 12 2007 at 10:17 PM Rating: Decent
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1,875 posts
i dont suggest a sticky, i dunno how well ill keep track and update it

if nooble wants to from up a good one, ill gladly hook him up with some help

or fi you REALLY want me to reformat and make it nice, throw in a pve section and all that goodness... shoot me a PM so i know how many actually care at all haha

as for the talent talk!

i personally like setup, i focus 2v2 arena and warrior and rogues are in what? 7 out of 10 fights? at least? free cp is free cp (plus 1 or 2 free cp on a well placed COS is nice too, or if you nerves of steel a psy scream, you just might get a cp for free too lol)

but most dont like it, so its not a baseline


as for ghostly.... im always a fan of getting abilitys when the alternative isnt much better

3% stealth speed only? or a ghetto evasion? ar/prep with riposte... a decent rogue has 10% parry, 25% dodge... ghostly is another 15% dodge.... thats 50% miss rate without evasion... could save you during a BM hunter or if 2 rogues gank your *** or something

ghostly into evasion into ghostly, thats increased dodge for a solid 31 seconds! i think its worth 1 less point in camo

you say you rather a point in setup? 1/3 setup is trash... thats maybe 2 cp in a evasion versus a dumb rogue who doesnt shiv you down.... not worth it, and ar/prep builds usually cant afford more then the 24 base points unless its for deadliness, which dun got spare points for setup anyways

and a fix for the admin, dirty tricks is blind range up, not deeds lol.... deeds in tier 2? we can only dream /sigh



Edited, Nov 13th 2007 1:21am by mongoosexcore
#15 Nov 13 2007 at 9:25 PM Rating: Decent
this is my build--sort of a cross between pve and pvp, jack of all trades, master of none. i wanted combat potency still...basically a combat build but with all the new sub benefits roflcoptor zomg. check it out.

http://www.wowhead.com/?talent=fZhfEz0Vt0MMobxMjoMhRo
#16 Nov 13 2007 at 10:19 PM Rating: Decent
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1,875 posts
similar to the one im currently using... but nerves of steel > vitality
#17 Nov 13 2007 at 10:29 PM Rating: Decent
ya it's better 10% of the time that a stun or fear effect happens--i agree it's more clutch than vitality, i'd rather have that 90% of the time the hp is better though...
#18 Nov 14 2007 at 1:22 AM Rating: Decent
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lessonsinlogic wrote:
ya it's better 10% of the time that a stun or fear effect happens--i agree it's more clutch than vitality, i'd rather have that 90% of the time the hp is better though...

Nope, you're wrong.

Vitality is never better than NoS.
#19 Nov 14 2007 at 7:30 AM Rating: Decent
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1,875 posts
the first time you resist a cheap in a rogue vs rogue duel, or a psy scream when your tearing into a pri, come back and thank me

so worth it
#20 Nov 14 2007 at 7:59 AM Rating: Decent
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3,011 posts
Thanks for this info mongoose, really helped my switch.
#21 Nov 14 2007 at 9:42 AM Rating: Decent
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92 posts
mongoooose.
thats awesome.
but seeing as youre pretty much the hemo lord now since youve stuck by it.
(i respect you for that)
i tried to stick by it, but got funneled to muti, then combat.
i really want cold blood hemo
but that gets owned by the cookie cutter hemo of AR/prep.
and i cant seem to find a happy medium so help a rogue out please?
#22 Nov 14 2007 at 11:44 AM Rating: Decent
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1,875 posts
CB Hemo has some good uses.... its very good VS caster and healers

particularly if you get them low, 5cp just chillin there... blind -> cb -> 5pt evis, with dirty deeds active is a garunteed what? 2k+ dmg easy?

nice finisher for healers below 20% hp

plus it moves faster (FF) and gets better heals (QR)

its more of a bg build then arena, but def viable in both... go for cb/hemo if your into it


dont be discouraged if 1 rogue build beats it.... cb hemo is prob better vs resto sham then ar/prep is

it just tunes the fights your better with differently..... plus 30-0-31 has premed... straight up my fav rogue move

;) go for it if you like the move, its totally fine to use

Edited, Nov 14th 2007 2:46pm by mongoosexcore
#23 Nov 15 2007 at 10:14 PM Rating: Decent
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400 posts
How does: 0/37/24 sound for 2v2 arena. I'm thinking something like 17/0/44 for BG grinding my PvP Boots/Belt/Rings/Necklace.

I've taken Sleight of hand both times since I only have 1% Crit chance reduction. Seeing as an extra 2% effectively triples that I thought it was worth it. I've also never taken Setup, Heightened senses, or Cheat Death in a build so my 17/0/44 has all of them.

Edited, Nov 16th 2007 1:15am by Flubgaurd
#24 Nov 16 2007 at 7:36 AM Rating: Decent
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1,875 posts
the build looks fine dude for 2v2 arena ^_^

and fist bretheren unite! amirite!
#25 Nov 16 2007 at 7:55 AM Rating: Decent
with the new changes to sub tree, i am thinking of trying out the sub tree for pvp purposes.

does weapon swapping still good or necessary? example,
shadowstep -> ambush or backstab(with dagger) -> swap to sword/mace -> hemo ?

#26 Nov 16 2007 at 9:19 AM Rating: Decent
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1,875 posts
u can weapon swap

triggers GCD though

ambush isnt worth it though unless u got a s3 dagger, even then... you need nuts ap, and your sub tree would be littered with points, like at least 46+

not worth it imo, if you want ambush... go full daggers and do a 17-3-41 or something similar
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