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Convince me to start a druid for 2.3 leveling!Follow

#1 Nov 09 2007 at 12:15 PM Rating: Good
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Hi guys, I'm having quite a dilemma choosing my next class to level :P If anyone has any suggestions or wanna share their point of view, please do...

This is what I'm thinking of atm...with the upcoming 2.3, I want to level some of my alts. Either I level my Rogue sitting at 48, Shaman at 43, or I start a druid. Druid was the first char I played, got it to 43 and had loads of fun.

So, what do you guys think? Druids are nice with the versatility, and they're quite efficient in downtime terms when you get cat form and some nice talents. Otherwise rogues, especially combat is fun, but they're a blast at 49 pvp, so are shammys...

If you have anything to say, please do so :)

Thanks in advance!
#2 Nov 09 2007 at 4:14 PM Rating: Excellent
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8,779 posts
in my humble opinion, a well-played druid is easily the strongest class out there. the difficulty comes in the fact that playing a druid well is no mean feat.

if you like a rewarding challenge, youll love druid. also druids are damn near overpowered in pvp at the high-end, especially if you have some trustworthy friends to pvp with.
#3 Nov 09 2007 at 9:12 PM Rating: Decent
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194 posts
I'm starting mine up right now.

It's gonna be a blast. :D
#4 Nov 11 2007 at 9:44 AM Rating: Decent
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454 posts
Just be prepared to specc resto if you wanna get high in arena >_>
#5 Nov 11 2007 at 1:33 PM Rating: Decent
After a deadmines run with an unfortunately bad group, I fell in love with my druid after learning first hand how versatile you can be while playing one.

I'm specced for dps, but during this run I was also tanking some parts, healing some other parts, while still being probably the highest dps in the instance.

You want to heal? you can!
you want to tank? you can!
you want to be melee dps? you can!
you want to be spell dps? you can!

Druids have the most versatility out of any class, and can accomidate almost any play style (that plus feral druids have possibly the least down time out of any class)
#6 Nov 11 2007 at 3:29 PM Rating: Decent
25 posts
If you are comparing druids and shaman, pick shaman if you don't want to tank instances (although druid tanking is FUN). Shaman also provide their groups with a wider variety of buffs (totems) while druids have Mark of the Wild, Thorns (which you only want on your tank), and their talent aura. Druids also have their 40% speed boost as an instant cast, useful in Battlegrounds as well as in the world. Healing styles also are drastically different, shamans utilize totems as well as their regular heal, and druids host a plethora of Heal over Time spells, with a long regular heal. Another key difference is their offensive spells, both have nature; druids have two arcane spells and shaman have a larger variety (sorry I can't be specific here, don't know all the shaman spells yet) and several secondary spell effects. Druids also have an aquatic form, while shaman can walk on the water or breathe under the water. Those are some contrasting qualities I could think of now, but there others.

Edited, Nov 11th 2007 6:32pm by Zephyrato

Edited, Nov 11th 2007 6:35pm by Zephyrato

Edited, Nov 11th 2007 6:39pm by Zephyrato

Edited, Nov 11th 2007 8:33pm by Zephyrato

Edited, Nov 11th 2007 9:01pm by Zephyrato
#7 Nov 11 2007 at 5:26 PM Rating: Decent
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194 posts
"(that plus feral druids have possibly the least down time out of any class)"

The only class I've played with lower downtime is affliction warlock.
#8 Nov 11 2007 at 8:56 PM Rating: Good
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1,859 posts
Quote:
Just be prepared to specc resto if you wanna get high in arena >_>

I'd say not pure Resto though. The most successful builds I've seen in Arena are those stranger builds that are custom-made for Arena like this. (Imo, one of the best Arena builds)
#9 Nov 11 2007 at 9:00 PM Rating: Excellent
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8,779 posts
yes, the 8/11/40+2 build is the ideal resto arena build. excellent support, disruption, and survivability all wrapped into a single build.
#10 Nov 11 2007 at 11:21 PM Rating: Decent
I think this is the best compliment I can give the class - after having gotten a feral druid to 70 and now regularly raiding Kara with it, I'm seriously considering rolling another druid and raising it as a moonkin.
#11 Nov 12 2007 at 1:53 PM Rating: Good
My first and main toon is my druid and always will be. I'm currently in the process of leveling a toon of each class to 70 though (hunter 70, mage 65, priest 47, Shammy 30's, Pally 20's, Rogue, Lock, Warrior teens).

I'm doing this to get a good knowledge of the strengths of each class and spec (helpfull now that I am guild leader). I can't wait to get this done so I can then level my bank toon who will be a 70 Moonkin :)
#12 Nov 13 2007 at 5:05 AM Rating: Good
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1,622 posts
I'm feral specced, and I love being able to do a bit of everything. Usually, I DPS in instances, but quite often, the situation will turn around and I'll off tank for a minute.

Every few minutes when my Healbot addon shows a lot of red, I'll switch to caster form and put some Heal over Time on everyone. Sure in dps gear I'm not great for tanking, but I can hold on long enough to keep us all from wiping. Sure my heals are weak but hey, it's free mana! Just keep enough to go back to cat form and I don't have to worry about it until next time I need it, it'll be back to full by then.

I just love it. :)
____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#13 Nov 13 2007 at 1:22 PM Rating: Decent
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101 posts
I leveled as a balance druid (focused on range but did offheal and offtank on occasion) to L 55 or so, went resto from 55 to 60 and was main guild healer at L 60 for awhile... then switched to feral a few months before the Burning Crusade and was main tank in my guild all the way up to L 70.

As my guild "matured" we found we had an excess of tanks and not enough healers so I specc'd resto, and now often lead in healing in Kara and sometimes in Gruul.

Yet... a month ago we had our main offtank go on an extended leave, and we were lacking an OT for Kara so I respecc'd to a 42 resto/19 feral build, and I now often offtank for Kara up through curator. And yes, it works-- I hold aggro well enough and have enough armor and dodge that I can be kept up against the early bosses in Kara as an OT. I sometimes am tapped to main tank regular five-persons and do that fine.

So now I'll often lead in healing the nights I heal, and I'll OT successfully in Kara when that's needed (though I'm obviously not close to being a "real" tank like our MT is). I'll even DPS some nights, though that's the weakest of my three abilities I think (well caster DPS is even weaker).

You want versatility and the ability to change specs and have a toon that feels "brand new"? Druids are a blast :).
#14 Nov 27 2007 at 6:05 AM Rating: Good
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917 posts
pjbairdct wrote:

Yet... a month ago we had our main offtank go on an extended leave, and we were lacking an OT for Kara so I respecc'd to a 42 resto/19 feral build, and I now often offtank for Kara up through curator. And yes, it works-- I hold aggro well enough and have enough armor and dodge that I can be kept up against the early bosses in Kara as an OT. I sometimes am tapped to main tank regular five-persons and do that fine.


Would you mind linking your build please? Smiley: grin I suppose you have a nice collection of feral tank items no? And not from normal 5 mans?
#15 Nov 27 2007 at 8:50 AM Rating: Decent
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2,793 posts
Just dinged over 26, myself. It's amazing how you can fight and fight and fight in Cat form, finally drop below 50% health, switch back to Humanoid form, and be at 100% mana every time.

Figure out whether it's more efficient to Healing Touch->Regrowth, or Regrowth->Rejuvenation, then switch back to Cat form and go back to killing. Only downside is having to regain your Energy, so it's not like a automatic thing to go right back to killing. Short pauses after healing.

Simply amazing at what you can do as a Feral Druid
#16 Nov 27 2007 at 9:05 AM Rating: Decent
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101 posts
Amaiya the Tulip wrote:

Would you mind linking your build please? Smiley: grin I suppose you have a nice collection of feral tank items no? And not from normal 5 mans?


I'll link it later today, but for feral items it's not a big deal, actually. Much of the good feral tank gear for new L 70 druids is available via quests and AH anyway. I DO have Earthwarden, which of course helps. Beyond that you have the three clefthoof pieces with all that defense and stamina, outfitted with stamina gems mostly.

I use the quested, very high armor items umberhowl's collar and verdent gloves. I do use the epic tree mender's belt from heroic ramparts, but used that high armor GREEN manimal's cinch before that. Key trinkets are the tanking violet signet (yes I started Kara when I was feral) but I even use old L 60 trinkets such as Mark of Tyranny for the armor. For the helm I use Stylin' Purple.

That combination with thick hide gives me 24K armor. My AP is fine around 1500+. The weak point is health-- 10.9K self buffed I think, because I don't have heart of the wild.

I recently main tanked with my resto build and that gear into heroic slave pens with a few wipes, and tanked regular underbog with no wipes. Again, for the harder content, I'm a healer, but it's fun just switching gear and tanking for new guildies or if one of our regular tanks isn't available.
#17 Nov 27 2007 at 10:02 AM Rating: Good
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Quote:
Figure out whether it's more efficient to Healing Touch->Regrowth, or Regrowth->Rejuvenation, then switch back to Cat form and go back to killing. Only downside is having to regain your Energy, so it's not like a automatic thing to go right back to killing. Short pauses after healing.

Unless you like to wait until the very last second to shift out and heal yourself, a single HT should be enough. Otherwise just pop a Rejuv before shifting back. Regrowth is often too costy and you'll lose part of its benefits. (In my opinion)
#18 Nov 27 2007 at 11:55 PM Rating: Decent
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231 posts
Quote:
Regrowth is often too costy and you'll lose part of its benefits. (In my opinion)

how do you lose its benefits? itll put you at close to 100% and keep you up there till the fight is over... at least at that level it will.
#19 Nov 28 2007 at 5:49 AM Rating: Good
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1,859 posts
My 40 Druid got 1.6k health at the moment, which I find reasonable.
HT: 936-1120 (avg of 1028)
Regrowth: 405-457 (avg of 431) plus 427 over time.

Unless I was down to 200 life, which is far too close to death to be considered a reasonable time to shift out and heal, as it should be done much sooner, a large part of the HoT portion of Regrowth would be lost. And Regrowth isn't a cheap spell as such.

So basically you cast two costy spells in a row and benefit only so much from the second one. In a combat situation, that is different, but then you wouldn't use HT at all unless you have Nature's Focus. Regrowth+Rejuv will still help you more.

Now, perhaps you did not noticed the context in which I said that:
Warne wrote:
It's amazing how you can fight and fight and fight in Cat form, finally drop below 50% health, switch back to Humanoid form, and be at 100% mana every time.

Warne wrote:
Figure out whether it's more efficient to Healing Touch->Regrowth, or Regrowth->Rejuvenation, then switch back to Cat form and go back to killing.

So yeah, doing HT->Regrowth will often be a waste of mana, even though in most cases you will be able to regen it before the next shift out. It's just that it may happen you make a bad pull right away and need to shift out again to heal during the combat and find you do not have the mana to do so, or to shift again afterward.
#20 Nov 28 2007 at 11:16 PM Rating: Excellent
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8,779 posts
Quor's Mangle crits Double Post for OMGWTFHAX.
Double Post dies.

Edited, Nov 28th 2007 11:17pm by Quor
#21 Nov 28 2007 at 11:16 PM Rating: Excellent
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8,779 posts
really, all you need for druid OTing is 12 points into feral for ferocity, feral instinct, thick hide and feral charge (yes, charge is necessary). more is nicer of course, especially sharp claws (since crits add a significant amount of "free" threat so to speak), but as long as your DPS isnt too aggro crazy, and youre not on a timered fight, those 12 points are generally enough.
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