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+dmg vs +crit vs +hitFollow

#1 Nov 09 2007 at 12:08 PM Rating: Decent
Simple question. I play destro/aflict, and am starting to collect better gear. So, what should I go for: +dmg, +crit, +hit?
#2 Nov 09 2007 at 12:16 PM Rating: Decent
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1,235 posts
Which are you specced more for, Affliction or Destruction? DoT spells can't crit, so it's of less use to, say, a 41/0/20 build than to a 21/0/40. If you're heavier in destro, than the importance goes up quite a bit, since you rely on direct damage more than DoTs.

+Hit is useful on high-end bosses to reduce the chance of a spell not landing, so it's pretty important up to a certain point; there's a specific number beyond which extra +hit is wasted. Hopefully someone more knowledgeable can fill you in on how much +hit you need.

+Dmg is important no matter what build you have. It doesn't matter how much you crit or how reliable you can land spells if they don't do enough damage...

#3 Nov 09 2007 at 12:44 PM Rating: Default
Im not an expert, as I have stated many many times before, but I believe the +hit to spells cap for warlocks is something about 206 (not exact, but its around there) so I suggest getting +hit as much as you can, untill you hit that cap, BUT DONT WASTE YOUR TIME AND OTHER GEAR JUST TRYING TO GET +HIT CAPPED.

+Hit is important because it helps your spells land always(or most of the time) so you dont waste so much mana and time re-applying DoT's/casting SB/etc and so your total dps is higher, I believe in terms of that and dps it kinda goes in the way of "+30 hit rating = 24 spell damage" now I know that is not accurate at all, but at least you get the point of what I mean.

Then obviously the most important part for a warlock is spell damage, why? well because it just makes you own stuff that much faster, 'nuff said.

Now +crit is a tricky one, with destruction being its obvious best friend, because the only dot you will put up is immolate (and maybe corruption) and you will just throw spells very much like a mage does at the target, it also depends a lot on builds, and you definitely need to post your build, wether its mostly Aff, or mostly Destro.
#4 Nov 09 2007 at 9:40 PM Rating: Decent
Quote:
BUT DONT WASTE YOUR TIME AND OTHER GEAR JUST TRYING TO GET +HIT CAPPED.

umm lol? If you cannot hit the mob, how can you do damage? +hit is the number on most important thing, imo
#5 Nov 09 2007 at 9:53 PM Rating: Default
If you read well, I never said dont get +hit, I actually said that he should get as much as he could, because yes if you cant hit the mob how can you do damage, still, if he has like +100 hit, but like 300 spell damage, he should be worrying more about getting more spell damage, rather than more hit, if you know what I mean, I'm priorityzing (sp?)
#6 Nov 09 2007 at 11:11 PM Rating: Decent
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1,594 posts
Until you really start raiding, something like 70 +hit is good for the max 99% spell hit on up to 72's, and that's easy to get. Or, at least it should be. Turns out I'm the only player in my guild with any real +hit, at +5.8%. Obviously, I out-DPSed the entire raid group in Kara, even with all those annoying resists on bosses.

Damage is good no matter what, while crit is only good for your destro spells.

Enemies at your level have a 5% chance for your spells to miss, so go for +4% +hit. After that, look at how much damage your destro side does compared to the aflict side. Base your amount of crit off of that.

And then get tons of spell damage and stam.
#7 Nov 10 2007 at 5:35 AM Rating: Decent
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95 posts
Zomg! Its DNA....hehe nice to see my warlocks forum browsing :p
#8 Nov 10 2007 at 6:27 AM Rating: Decent
18 posts
You need 202 hit rating to get 99% chance against lvl 73 monsters (which you only encounter on raids), so you might get more dmg then hit rating.

And as everyone on this topic told, crit only helps for destruction locks because of ISB proc. Otherwise you will be dotting enemies so you don't have to worry about crit (but its still nice to get, specially with a huge shadow debuff on a boss, then put CoD and if it crit, you will do tons of damage xD)
#9 Nov 10 2007 at 7:57 AM Rating: Decent
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1,594 posts
Curse of Doom can't crit. It's an affliction spell, and is effectively a DoT with one tick. It can do some crazy damage though, getting double your bonus spell damage and all.
#10 Nov 10 2007 at 8:31 AM Rating: Decent
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514 posts
Ehcks wrote:
Curse of Doom can't crit. It's an affliction spell, and is effectively a DoT with one tick. It can do some crazy damage though, getting double your bonus spell damage and all.


You missed what he was saying.

If you can get a SB crit 1-12 seconds before your CoD procs, then CoD will benefit from the 20% debuff. At 12 seconds, depending on raid makeup, I have often let some of my dots tick off, and try to make sure ISB debuff is up for my CoD hit.
#11 Nov 10 2007 at 8:33 AM Rating: Good
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2,754 posts
simple answer

hit (up to 16%, 202 hit) spell damage > spell crit. for all specs. as destruction you need 20% crit before devestation though, so that comes up second after hit.
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