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#1 Nov 09 2007 at 7:12 AM Rating: Decent
Is it just me or is it VERY difficult to level a warrior?
#2 Nov 09 2007 at 7:28 AM Rating: Decent
Just you...



Until we get the rest of the story of 'why'.

I know it's tough leveling Warrior for the lack of CC when we get adds, the lack of healing, how gear dependant we are, how often we miss when DW'ing / or how slow it seems when we're using a 2H'er.

What level?
Link your armory?

I'm willing to guess you're... level 10-30. Talents are still not where we need them to be. Gear is not all that helpful yet.

It gets a bit better later on, just stick with it.

*Oh btw, I'm also leveling a Gnome Warrior on Aeries Peak. He's at lv8 right now, I figure with 2.3 this week I'll pick him back up.

Edited, Nov 9th 2007 10:29am by GYFFORD
#3 Nov 09 2007 at 7:49 AM Rating: Decent
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982 posts
I agree with grifford,

Warrior isn't able to aoe grind or anything but it is fun to play/lvl and you need to know the do's and dont's of a warrior.

oh...and always have food on you and keep your first aid lvlled
#4 Nov 09 2007 at 8:19 AM Rating: Good
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3,202 posts
I don't find Warriors difficult to level. You just use different tactics than you would use with some of the other classes.
#5 Nov 09 2007 at 9:26 AM Rating: Decent
He's only lvl 12 right now. He has a good lvl for skinning, FA, and mining. It does seem like he attacks really slow and misses all the time. I hate that I can't take two targets at once. Overall I love playing him though.
#6 Nov 09 2007 at 9:40 AM Rating: Decent
Commonfury wrote:
He's only lvl 12 right now. He has a good lvl for skinning, FA, and mining. It does seem like he attacks really slow and misses all the time. I hate that I can't take two targets at once. Overall I love playing him though.

Well young buck... it'll get better. I was questing in the Outlands <--I have to use the 's' on it.... Outland just don't sound correct to me.

Anyway, Out in the Outlands, I get 2 lv 70 mobs on me. I kill one, my 200hp trinket procs, I'm fighting the other, and I get another mob (lv70) joining in. Kill the 1st of the 2, trinket (200hp), Bloodthirst = more HP back on top of that.

I lived easy... it was not always that way. 13-60 pretty much if it were 2 melee mobs, I'd need a HP pot, or run away, or die.

We have no stealth. We have no *poof* <mobs>"where did he go??" moves. So when we enter someplace... we literally have to clear out the whole place, same with everyone else, but they get heals (except for mages... I feel for them too lv22 here, it's like leveling Warrior, just instead of resting after fights for HP, you're drinking for Mana).

Tuesday OP. the patch is supposed to go into effect. You'll get more exp. for quests, and killing mobs. I think it'll help a bit. Also, there's nothing wrong with going after "Green" quests in your list. I remember I was on my way to East & West Plaugelands (50ish), and I wrapped up all the burning steps / Searing gorge green quests. Nice exp. It was easy, green mobs = better hitting = more rage = more DPS you're dumping on them.
#7 Nov 09 2007 at 9:40 AM Rating: Decent
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383 posts
Lol I made a thread yesterday with the exact same title. Anyway War imo is one of the harder classes to lv imo if it's your first toon and the money is short, other than that it's a lot of fun and much more challenging, you can't just mindlessly grind like you can with some classes, you have to watch your pulls/adds etc.
#8 Nov 09 2007 at 11:16 AM Rating: Good
The first (and only, for that matter) class I leveled to 70 is a warrior. I figure it gives you some sort of an example, as you're not used to it going any faster. Warrior's are probably slower leveling, seeing you usually can't/won't take on multiple mobs, so your pace is slower.

Now, at 70, with nice gear (mostly KZ epics) and a nice spec (2h arms/fury) I easily take on 3 of 4 mobs of my level with little or no breaks in between. When you get some experience, you know when to interrupt mobs etc.

Good luck in your journey to 70, with that last ding, you'll know it was worth the hassle, because tanking/offtanking/dps'ing is a lot of fun endgame, since most of the time you'll be in the middle of the action.


Greetings,

Bertuz of Aszune (EU)
#9 Nov 09 2007 at 11:45 AM Rating: Decent
Thanks guys. :D
#10 Nov 09 2007 at 11:49 AM Rating: Decent
Quote:
I lived easy... it was not always that way. 13-60 pretty much if it were 2 melee mobs, I'd need a HP pot, or run away, or die.


What spec were you?

Just imp tc, dem shout, sweeping strikes - if you're higher level and have tac. mastery, you can easily disarm or whirlwind. If you're in such need of health, just shout and bandange mid-fight.

#11 Nov 09 2007 at 12:08 PM Rating: Decent
OveliaLethon wrote:
Quote:
I lived easy... it was not always that way. 13-60 pretty much if it were 2 melee mobs, I'd need a HP pot, or run away, or die.


What spec were you?

Just imp tc, dem shout, sweeping strikes - if you're higher level and have tac. mastery, you can easily disarm or whirlwind. If you're in such need of health, just shout and bandange mid-fight.


Well it was a over-dramazation to help the OP get thru this *thanks for ruining it* lol. However, I do remember getting attacked by that glow-y sphear just north of T. Mill (can't think of the name), I was in the house getting ready to kill the 'boss' on the top floor. Got two mobs (one caster) and died. Then died, died, liv.... died, died, finally cleared it. That was the absolute worst part of leveling that I can recall.

Arms btw. That was when I decided that MS (good for PvP) was not worth it... and changed to Fury for the +attack powers.

That and trying to kill that giant turtle in Hinderlands at lv50 (his level), and died, died, died. My hunter did it at lv 48 easy. My warrior did it at lv 52 not so easy.

Just trying to show the OP a bit of hope. It does get easier, and links do suck, but you can survive them.

Edited, Nov 9th 2007 3:12pm by GYFFORD
#12 Nov 09 2007 at 12:23 PM Rating: Decent
I'm fury right now. Is arms a better way to go? It seems more appealing to me.
#13 Nov 09 2007 at 12:56 PM Rating: Decent
Commonfury wrote:
I'm fury right now. Is arms a better way to go? It seems more appealing to me.

I honestly don't like the Arms line. I know, I know... /flameon.

The Main talent in that chain is Mortal Strike....right? At least every time someone talks about that chain MS has something to do with it.

Mortal Strike that does weapon damage +85... for 30 rage, and reducing the effectiveness of any healing by 50% for 10 seconds<---Again... PvP, and some caster mobs in PvE, but I'd rather stun them, than 1/2 off thier healing anyway.

Sweeping strikes is nice when you get adds. You bloodrage, SS, change to Berserker stance, then Whirlwind for some nice damage. Most of my fights are not that complex, I tend to pull the mobs to me, and avoid links. 1 on 1 fighting I'll choose Fury.

Lastly, Second Wind is very nice... free HP + rage when you get rooted, or knocked down for whatever reason. In Taniris (sp?) Vs the Root people in the SouthWest part. They root, I was almost at full health + rage the whole time.

If you look at Fury it's IMO more for attack power. Flurry, Rampage, Cruelty, etc.

Take a look at the chains, see what one you like.
Fury (Red pill)

Arms...mostly (blue pill)

Make your choice Alice muhahahaha

Edited, Nov 9th 2007 4:00pm by GYFFORD
#14 Nov 09 2007 at 10:49 PM Rating: Decent
I prefer Arms myself. I just like carrying massive 2-handers and seeing gigantic crits. Also, sword spec is truly awe-inspiring at times.

I usually go 31 Arms / 30 Fury for pve dps. Into Arms to Mortal Strike, into Fury to flurry.

As for leveling a warrior, I had a hard time. My first character was a warrior, which turned out to be a mistake. I would have had more fun if I had had more experience with the game and the gold to fund his gear.
#15 Nov 11 2007 at 3:23 PM Rating: Decent
Quote:
I don't find Warriors difficult to level. You just use different tactics than you would use with some of the other classes.



Haha this is so true, I started leveling a rogue and realized: warriors are mindless leveling characters..either you kill the mob or you die, easy as that yah? It was a difficult few levels before i started learning how to handle the class. totally different tactics.

I found DW fury easier to level.

Edited, Nov 11th 2007 5:23pm by Romyo
#16 Nov 11 2007 at 5:17 PM Rating: Decent
I actually didn't find leveling a warrior that hard (apart from the period of 10-20 or so, when i had screwed gear, was using DW lvl 10 daggers at level 20 >.>)
Luckily a guy whom i am now fairly good friends with ran me through DM on his mage and gave me 2 boe blues :D

But yeah, as long as you keep your gear fairly up to date you shouldn't have any problems.

(Good spot for level 40-45, whelps in badlands. i ground levels there really fast as by the respawn timer allows you to keep going only having to stop to heal.)
#17 Nov 11 2007 at 5:23 PM Rating: Decent
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155 posts
Well welcome to the warrior world. Like many people in this thread said. warriors are the most gear dependent class.

To help alleviate this dependency, I suggest you take on blacksmithing. Thus when you see one of your gear pieces need to be upgraded, just make it yourself ^^

This should help fill in the gaps between quest rewards / instance drops / world drops.
#18 Nov 12 2007 at 12:26 AM Rating: Good
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8,779 posts
the arms vs fury debate is always a hot topic, so it really comes down to a matter of preference. here is a list of the various pros and cons of the arms and fury trees:

Arms
pros

focus on two-handed weapons means harder individual hits.
two-handed itemization is HEAVILY supported all throughout the game.
you dont suffer from insane miss penalties as you do with dual wield.
you get a lot of pvp-oriented talents that also have good pve use. in other words, theres a good chance you can defend yourself if attacked and still succeed vs mobs.
there is a clear weapon progression from 1-70 that lets you keep one spec until you hit the level cap (ill go more into that later).
even with ****** gear, youll still pwn face.

cons

you're best off using weapons with long delay, and some people just dont like those long delays.
long delay also means when you miss, you feel it that much more.
unless you go axe spec, your crit rate will be pretty low until the late 40's or so (this ties into the last point of the pro list).

Fury

pros

you get a lot of crit early on.
you get arguably the most useful early-tier pvp skill a warrior can have(piercing howl).
you get early level survivability thanks to blood craze (should you choose to spec it).
you get solid boosts to damage with enrage and flurry.

cons

fury itemization....sucks.
you CAN go two-handed fury, but the talents of fury don't really support that. still, it's an option.
you'll miss. a lot. i mean...a LOT.
the cornerstone of the fury tree is its ability to scale with gear. the level of gear necessary to make fury "own" doesnt exist at the early levels.

as for the item progression i mentioned earlier, there is a string of 2h axes and polearms starting from level 29 and ending at level 70, thus allowing an arms warrior to both pump his crit without dipping into fury, and also giving said warrior a clear line of weapon progression.

my personal advice is to go arms, get axe spec, and pick MS up as soon as you can (level 40). others will give you different advice of course, and i can attest that leveling as fury IS fun....but imo, arms is just better overall. you get pvp power, strong pve power, and have a line of weapons that support your spec from 29 to 70, taking away one of the biggest worries a warrior can have.
#19 Nov 12 2007 at 12:59 AM Rating: Decent
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83 posts
Actually, leveling 2h fury is quite nice and is potentially better than leveling arms. 1-30 in either tree will more or less be the same (even if you go arms you should always get Cruelty for the crit, and that leaves you with only 16 points left anyhow).

Around 30, however, the 2h fury build gets imp. slam which just a lot easier. It essentially doubles your DPS. Also, fury will have piercing howl as an "oh ****" button to use to run away with. Pre-MS, the two trees are also more or less equal in PvP with fury potentially actually leading the way a bit.

Personally I leveled 2h fury until 40, when I felt like a change and went MS until 68 where I specced prot fully (I had 20 points into it with my MS/prot hybrid build to make tanking easier). Now I'm MS/fury (with imp. slam) for my first week of Kara (I only hit 70 a week ago or so). Did Nightbane last night on our second attempt (guild-first for downing him :D) and a few attempts on netherspite. Ended up with me sitting around 5 on the damage metre, which is pretty good considering how short a time I've been 70.

...

Talk about a tangent...

But yeah, 2h fury is arguably the best leveling spec due to imp. slam, and keeps PvP viabilit due to having deathwish (until tomorrow) and imp. intercept.
#20 Nov 12 2007 at 5:24 AM Rating: Good
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8,779 posts
i think that kinda depends on how you use slam. im a slam spam kind of guy, so having imp slam is a moot point since i like to chain 2-4 slams together. but for someone who likes tossing in an odd slam every now and then, imp slam is probably the way to go.
#21 Nov 12 2007 at 7:27 AM Rating: Decent
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83 posts
Hrm, I suppose so. But from what I've read and experienced, the best way to use slam is to use it after every (or most) white hits and toss whatever other abilities you want in immediately after the slam.

For instance, last night when we were fighting Nightbane I was following this rotation (as best I could... I was the only warrior there so I was keeping up sunders, t.claps and demo shout >.<): White hit-Slam -> MS -> White hit-Slam -> WW -> White hit-Slam -> Sunder/demo/switch to battle and t.clap and do the same, then back to 'Zerker and repeat.

I used much the same rotation (minus all the debuffs) back when I was leveling with imp. slam and found it worked well.

Ultimately, though, to each their own. As I said, at 40 I ended up switching to MS 'cause I wanted a change (also, sweeping strikes, though it'll be in fury tomorrow, helped a lot when I had to do double-pulls or pulls where the mob had a pet {like those warlocks by BB in STV)).
#22 Nov 22 2007 at 9:45 PM Rating: Good
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305 posts
I *STRONGLY* recommend taking up mining/blacksmithing along the way.

Reason #1: Sharpening Stones/Whetstones add extra dps to your weapons.
Reason #2: At lower levels you'll have crafted armor as worn armor increasing your defense and stats

Reason #3: At higher levels you'll be able to make some very nice weapons.
Blight at level 45, and the hammer/axe/sword mastery weapons at level hmmm 60 I think and 70 are VERY very nice.


Right now I have only one crafted item on me - my mace (I chose hammersmithing because Adamantite + 2 netherweave is cheaper than Adamantite + 2 earth motes for sharpening). However for long periods of time I have had 3-6 crafted worn items. The only real annoying part of blacksmithing for me was the thorium piece, getting blacksmithing from 260 or so to 300. Mining skill never hampered me even a little bit.

My smithing is currently stuck at 360. I will resume leveling it to 375 only AFTER I get my fast flying mount (1500 gold down,3700 gold to go. ICK).

Oh yeah with skeleton keys you can open chests as well.

Edited, Nov 22nd 2007 11:46pm by DrakkinFan
#23 Nov 23 2007 at 1:28 AM Rating: Decent
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362 posts
I strongly recomend taking herbalism skinning or mining skinnig.

For a first char it is by far the best option.
Leveling BS actually costs a lot of money. Leveling any profession as well.

My first char was enchanter - I was always broke even though I took tailoring to disenchant all I make for free mats.

Later on different server I made same class char with skining/mining. He was so rich he was able to buy anything he wanted from AH. Anything.

So my advice is get Skining/mining(herbalism) at least up to level 40 - get your mount acumulate tons of gold and if you feel like it switch to any profesion you feel you like.

For warriors it may be blacksmith, alchemist, engineer, enchanter, jewel crafter

I would advice taking just one of those and keeping one money maker as you will need money always. It might be a good idea to take them in pairs - alchemist/herbalist, jewelcrafter/miner blacksmith/miner.
To be honest I would take alchemist/herbalist - the amount of pots I use during raids makes me cry. But having spent 7364872648732648726428743 g on leveling enchanting I will not dump it now.

Edited, Nov 23rd 2007 4:29am by Krisss
#24 Nov 23 2007 at 11:46 PM Rating: Decent
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569 posts
Do people really feel Fury is viable for leveling? I gave it a solid try a few times, but it just seemed to be inferior DPS to what I was getting with Arms.

There's just no +hit to be had, so dual wielding always seems to fall flat and 2h Fury seemed laughable compared to Arms.

Again we're talking pre-60. My char is halfway to level 61 now and I'm hoping there's some +hit plate to be had from Outlands quests at some point, and fully intend to switch to Fury when it does. And when I get +hit I fully expect Fury to be superior to Arms for PVE mob-plowing...but until that point, I'll stick with Arms. It's getting bad enough that I'm eyeing some Leather quest rewards simply because they're the only thing I've seen which has +hit so far. :X

I'd love to hear how people make it work (particularly if it's backed by stats rather than anecdotal "I leveled in Fury and had no problems" comments which add nothing to the conversation.)
#25 Nov 24 2007 at 12:13 AM Rating: Decent
42 posts
Quote:
The only real annoying part of blacksmithing for me was the thorium piece, getting blacksmithing from 260 or so to 300. Mining skill never hampered me even a little bit.


Leveling in the thorium range is horrible. If you can, most definately get the thorium shield spike, it's one of the cheapest recipes as far as thorium consumption goes.
#26 Nov 24 2007 at 5:49 AM Rating: Decent
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842 posts
Axehilt wrote:
Do people really feel Fury is viable for leveling? I gave it a solid try a few times, but it just seemed to be inferior DPS to what I was getting with Arms.

There's just no +hit to be had, so dual wielding always seems to fall flat and 2h Fury seemed laughable compared to Arms.

Again we're talking pre-60. My char is halfway to level 61 now and I'm hoping there's some +hit plate to be had from Outlands quests at some point, and fully intend to switch to Fury when it does. And when I get +hit I fully expect Fury to be superior to Arms for PVE mob-plowing...but until that point, I'll stick with Arms. It's getting bad enough that I'm eyeing some Leather quest rewards simply because they're the only thing I've seen which has +hit so far. :X

I'd love to hear how people make it work (particularly if it's backed by stats rather than anecdotal "I leveled in Fury and had no problems" comments which add nothing to the conversation.)


level arms/fury with 2/2 imp slam and a 2h. your DPS will increase significantly. "PvE mob-plowing" with fury needs 1500ish AP and 130ish +hit for it to be true "PvE mob-plowing".
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