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easiest and hardest classes to killFollow

#1 Nov 09 2007 at 7:10 AM Rating: Default
As a mage it s really hard for me to kill locks! I am just wondering if we r the easyest to kill and what classes r locks afraid of?
#2 Nov 09 2007 at 7:18 AM Rating: Decent
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#3 Nov 09 2007 at 7:19 AM Rating: Decent
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All depends as most will say.

Some mages i have come up against will 2 hit me game over. Others will be easy and some will be a good fight. For me as affliction well geared tanks and rogues. Hunters can be a pain whilst in BM and at the wrong range. TBH i dont know if I get lucky but Palis are prolly easy they dont seem to knock out much DPS and apart fom bubble and that stun they do nothing else really effects us somtimes a long fight if you miss spell lock but generally it it goes on too long they have no mana.
I am not great at pvp but I have to say I have not found the instant win button with any class maybe ome of the guys here will let us know where it is.
#4 Nov 09 2007 at 8:24 AM Rating: Good
Having played both Mage and Lock I can tell you it's quite a bit different, but Locks definatly have their shortcomings like any other class.

For locks though, the playstyle and strengths of a particular lock are heavily dependant on the Spec in late game, as much as say a Priest or Druid and moreso than a Mage. If you've crossed from Fire to Ice you'll know how different it can be, well imagine twice the difference.

Demonology in general specializes in 1v1, especially against people that rely on a certain range for protetion or for offense. While some people will also state that other types of Locks can "easily handle" a Demo Lock, this doesn't become remotely true until the very top tiers, when the Felly's damage doesn't knock the HP quite as badly (Locks end up with insanely high HP.) Demo from 50 and onward is the King of the three Trees for 1v1 PVP. Weaknesses are multiple enemies of any type. Exceptional Strengths are versus Rogues.

Destro is actually a very versatile class, but relies on the pet nearly as much as Demo. The efficiency of Destro doesn't match the destructive ability, leaving multiple high-HP targets at an advantage over the Destro lock. Many consider Destruction to be the king of the anti-casters, as he will have big burst damage available and defensive techniques to counter casting foes. Weaknesses is anyone with Big HP (Feral Druid is especially frusterating). Exceptional strength versus Shadow Priest, Fire Mages, Fliction Locks.

Fliction Lock is a tremendous force in a BG situation or in 1v1 toe-to-toe with a Melee. The shortcoming here is available burst damage and the inability to mitigate multiple ranged foes. Fliction has no talents that bolster his Demon companion, which really starts to show late-game which almost always results in the Lock just using an Imp as a mana battery. This means that once the Lock is incapacitated he's almost entirely worthless (not true of other 2 classes.) Weaknesses are high burst damage, and ranged foes especially with Pets (Hunter anyone?, Demo Lock, also good (note *good*) Mage, Paladin/Sham serves as a very obnoxious distraction due to how long it takes to kill. Exceptional strength is BG situations where there are multiple targets to DoT up - a good Fliction Lock can often rack up the highest damage total in AB and AV.
#5 Nov 09 2007 at 8:51 AM Rating: Decent
I play a hybrid Destro/aflict build (similar to SM/Ruin), and I find that I can usually take out almost any class 1v1, except rogues, feral druids in cat form, and(oddly) shammys. If the first two stealth and surprise me, only a death coil + fear can keep me alive (assuming i get out of the stun lock in time). Not sure why I have trouble with shammys, might just be me. Against multiple enemies, it's usually a coin toss depending on what they are.
Hunters are the easiest for me now, but that might change once the dead zone is gone, as I always dot as i run up to them, let of a Searing pain or shadow bolt from the dead zone, DC+fear them when they move towards me, and finish with soul fire+shadowburn.
#6 Nov 09 2007 at 9:08 AM Rating: Default
l2spell, Easiest not easyest. Anyhow, I find resto druids are a pain in the ***** and mages..rogues are easy for me, orc 3% stun resist ftw, then of course theres the instant cast howl of terror! ^^
#7 Nov 09 2007 at 9:44 AM Rating: Decent
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warriors and rogues ,god I hate rogues ...
#8 Nov 09 2007 at 10:11 AM Rating: Decent
Rogues are "easy" w/ a stun resist that is very unreliable? Okay...

Rogues with CoS not on cooldown give me trouble. Rogues w/ CoS on cooldown are cake.
#9 Nov 09 2007 at 12:16 PM Rating: Decent
As an affliction lock, some points:

Shammy: Easy, a *few* good ones out there that can put up a fight - CoT and timed instant-fears (inc. dc). Felpuppy for spell lock; tainted blood.

Pally: Easy, fight of duration - UA should always be in use, and also CoT depending on their heal cycle. Felpuppy or succi.

Hunter: Easy, time your fears and drain-life, CoW the pet: you'll out dps them and have a higher hp, so it's a win. VW.

Mage: Easy, time your fears, mix up your CoA, CoT, and CoE; lower levels you can drain-mana, but it's worthless (mana pool size) after 40. VW or Felpuppy.

Priest: Easy, like a mage, except a good 1/2 will be shadow spec (other is holy/disc arena spec) which means you can use your shadow protection skill. VW or Felpuppy.

Druid: Medium, good druids can be devastating, although they're extremely rare. CoT then fear before they heal. VW or succi.

Warrior: Hard, huge hits and fear resists make them especially dangerous. Keep track of their stance - hit them when not in zerker (so they only have medallion); med+CoE then drain-life for 2-3 tics (mana dependent). VW or succi.

Rogue: Hard, with CoS up they're pretty untouchable - if you time a vw pop and hs, and assuming you're at full hp, it's *possible* to kill the rogue. I've only managed it a handful of times. A rogue with CoS on cd is medium - you need to take advantage of your instant fears. VW, felpuppy, succi.

Warlock:
-Affliction: N/A, comes down to how well you know your own spec and can exploit weaknesses/strengths in a short duration of time. VW, felpuppy, succi.

-Demo: Easy, banish puts them on the wrong foot, giving you all the time you need to fear kite them. They will either attempt a poor drain-life + dots, or nuke you - either way, spell lock settles it. VW, felpuppy, succi.

-Destro: Easy, essentially mages with shadow protection and the ability to seduce/spell lock - no shield puts them at/below s. priests. VW, Felpuppy, Succi.

*Notes:
- You should only use imp when grinding or raiding - you gimp yourself if you use it for bg.
#10 Nov 11 2007 at 2:06 PM Rating: Decent
My warlock is Demonology specialized. And, I notice that I am either at a real advantage, or I am going to fail miserably; there are few in-betweens, where challenges are concerned.
To the original poster: there has been only one mage that posed a real threat, one-to-one, and I think they were Arcane built. Otherwise, mages in general are not a problem-- I do PVP with my felhunter, so spells are of minimal consequence. Your best bet, is to get a lot of distance between yourself and the demon (not the warlock), and have high penetration with little casting times.

I'd have to say that paladins pose the most challenge of all the classes. My spells are constantly being deflected, or I get stunned and then nailed faster than I can cast.
Priests, mages and even druids are easy, as long as my mana lasts. Not sure about shamans.
Rogues are tricky, but easy as long as I attack first.
Warriors, like rogues, are not a problem as long as I can get the first hit.
#11 Nov 11 2007 at 5:58 PM Rating: Decent
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If you can get full merc gear, the only class that will pose a threat (as an affliction lock) will be an undead rogue with every CD ready in full merc gear.
#12 Nov 11 2007 at 6:31 PM Rating: Decent
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#13 Nov 12 2007 at 10:29 AM Rating: Decent
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It all depends on the skill of the player. The prevous post is nice, but I find that not all he said is true.

A BM hunter is about a 50-50 shot for me. Depends on ow your gear stacks up to thiers and the skill of the Hunter.

Mage's are cake if you've got your felpuppy out, otherwise, about a 50-50 shot.

Shaman's, depends on the skill of the shaman. If they have the right totems out and time thier spells right, not much you can do. Kinda depends on the pet you have out too.

Warrior's, as it stands, about 50-50 again. After tomorrow, if they are MS they will own us.

Rogue's, if they get the jump on you, it's over, after this patch, if they have the healing reduction poison on, they will probably own you.

Paladin's are easy but lengthy fights. I try to DoT them first, w/o using fear. I'll let them bubble and heal while I get mana from pet, re-apply DoTs, DC then fear, drop a SB or 2 on them and they are toast.

Priest's are usually easy, if they are Shadow, put up Shadow Ward, I'll put Corr hoping for NF proc, Immo if I got the time, then just Searing Pain them down.

Druid's, usually beat them.

Other warlock, about 50-50, kinda depends on skill. If I pop Shadow Ward, and they don't, it's over. If me doing it reminds them to it's back to 50-50. Depends on specs again here entirely.

In short, the classes I'll avoid if I can are Rogues and Hunters, with Warriors and other 'locks coming in right behind in difficulty. Everything else I'm not really worried about.
#14 Nov 12 2007 at 8:33 PM Rating: Decent
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varies with spec and pet for me.
hunters, if they're not BM spec they're pretty easy regardless of my spec. if they're BM it's all about who can nuke fastest / has the most resiliance.

priests aren't really an issue regardless of their spec or mine. though destruction/ any spec with nether prot has the least issues.

paladins. LOL @ them. they can't win, even if i was 0/0/0 and naked. the class lacks to much vs us.

druids. feral i'd say it's a 50:50 on who'll win. though if they trinket at the right time i can't do anything and will die. afliction/demo spec have the uppper hand here. dest can be hard, especially due to resiliance. healing spec is actually fairly hard to beat due to constant HoTs. basically they need to keep themselves Hot'd and kill our pet. then slowely go for us but in the long run they can win. i find destruction is the best for beating them due to heavy burst.
boomkins. this is all about play style and whoever can nuke the hardest. 50:50 i'd say.

mages.
arcane = LOL
fire = LOL (especially if i've got nether prot)
ice = WTF can't do crap vs if they play it right. though I've found some good tactics to beat them with afliction and dest, but it can be a close fight.

warriors.
in the past, if i was destruction they were so easy to beat it wasn't even laughable.. now-a-days. SIMPLY because of the pvp trinket change as dest they can be a real pain in the ***** with decent resiliance they're nigh impossible. as afliction or demo though they're not to bad to beat. pretty easy if you can get into a decent kiting circle.
mace spec warriors. 100% determinded on how often they stun me. stupid OP ****

shamans.
as long as you're good at destroying grounding and tremor totems they're not bad
healing = easy
pew pew = easy
rightclick ZOMG wtf where'd my hp go shammies = odd. depends really on how many crits they get from simply rightclicking on me and pressing stormstrike+earthstrike. stupid as hell burst damage, and it's being buffed too... ****.

rogues
mutaRAPE = hard regardless of my spec. if i can survive the initial onslaught, force them to use CloLOL and maybe vanish early while keeping Sfury/iHoT/Deathcoil/charge stun off CD then i've usually won
combat swords = same as above. just usually come out with more hp
combat maces = 100% dependant on how often they get the mace stun proc. otherwise same as above
prep-step-nub spec = come next patch. probably a real ***** to fight due to making kiting ALOT harder and how they've MASSIVELY buffed hemo to the extent that it's taken away all the skill required in getting the right gear to make it work.

other warlocks
SL/SL with alot of resiliance is by far the hardest spec to beat. destruction coming close 2nd due to nether protection. the rest are all dependant on what spec i am as to how easy it'll be. but seeing as i'm usually 0/21/40 spec due to PVE and how warlocks Spriests and pallies are just about the only classes I can gank in this spec, it kinda shows how imba nether prot is. (though next patch, shadow embrace will no longer proc it. so big pvp nerf for warlock vs warlock)

Edited, Nov 12th 2007 11:34pm by Jenovaomega
#15 Nov 12 2007 at 10:23 PM Rating: Decent
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I find mages/paladins easiest to beat. Rogues with cooldowns being the hardest. Spec is SL/SL, I win almost every duel. Rogue fights depends on who gets the jump, if they force me to blow a trinket because they caught me in a cheapshot I'll probably lose. If I catch them in stealth through paranoia then land some dots before they hit me I'll generally win. Depends on the rogue, but they are my toughest fight.

Locks are ridiculous 1v1, we have a very good chance against our hardest competition (rogues). Mages stand no chance against a well geared SL/SL lock, none at all. I don't care how good the mage plays, if they time every cooldown perfectly, as long as the warlock doesn't make stupid mistakes the lock wins everytime. We're pretty overpowered in 1v1.

Of course "the game isn't balanced around 1v1", lol. I guess we lucked out as that ultimate dueling class. If I had 3k more health and 180 more resilience like most 5/5 merciless locks it would be ridiculous in duels. 2v2 arena is also pretty silly, but the game is more balanced around 5v5 and group PVP like that.
#16 Nov 13 2007 at 2:16 AM Rating: Decent
i find the hardest class to kill is anyone that is about 5-6 lvls higher than me :( rest are easy.

was playing in the stadium in hellfire last night (i'm lvl 60) took a 66 warrior, a 60 warrior and a 60 rogue to kill me in the end. manged to take the 66 warrior with me. Well hopefully after the patch a single warrior might be alittle more of a challenge (probably different at 70 but i'm not there yet :D)
#17 Nov 16 2007 at 5:21 PM Rating: Decent
well at this time i have a lvl 49 Orc Lock. destucto spec.
i shortend cast times. built crits and dmg bonuses. as much dmg as i can get out of that tree for the most part. i got some pretty good items 6-7 blues or so.

i havent actually tried the other specs and i realize thier great benefits, but i love being destucto, raining destruction and PHAT CRITS by the way is always fun. i guess cause my first toon was a rogue, so i love the burst dmg.
to the point though,

Hunters - for the most part they burn and die. i havent ever really had too much trouble with them. i actually fear their pet and seduse them. i get in real close and dot them real quick then fear, ShadowBolt, conflag, maybe shadowburn. easy enough.

Mages - can kill ya if yur not careful. i noticed real quick that some mages can shovel out the dmg. again, seduse comes in handy. i pretty much always come out on top. fear is good, but burst dmg i find completly devatsates a mage, works great..

Priests - Actually they are pretty annoying. my dots dont really work with that damn shield on, while they pick away at me. i try to keep them on a constant fear so they cant do anything at all. i hate them!!! so annoying. i will mostly come out on top, but i will be hurtin on mana and health. i use fear, shadowbolt quite often.

Warriors - can be a pain. for the most part a warrior just rushes up on me and beats me down. hard to get a fear off when they are slamming you in the face. especially holy mother of god, fury spec, and they dual wield, omg cant get a spell in edgewise. also hard because they have lots of health, on destucto lock if your not critin, your losin.. but if i get the jump on em its pretty tough for any melee class to overcome fear spamming ( good thing im Horde, no UD rogues to think about).

Rogues - depends on how they attack me. if i run up on em, they die. but catchin me off guard and stun locking me? well that is harsh man. sneakin up behing me and cheap shotin, and gougein, and kindney shotin...backstabbin. by far, it any class has been hard to deal with it is the rogue... period.

Shamans - can be tough, i just fight them with the idea in mind that they will use earthshock to cancell spellcast. ill start castin something i dont want so i can use shadow, to fear them. as long as i can overcome the initial earthshocking and casting, i will win.

Paladins - they die. they can stun me once but they dont put out the dmg. worse case scenario, they keep on healin till your mana is gone.

Warlocks - fightin other warlocks is easy. they all love their affliction and demons. but i out dps them and, banish their demons respectivaly. i noticed that i never really have trouble with other locks for the most part. i rock their world with massive unrelenting dmg.

Druids - can be tough, tough in all forms especially feral. resto is easier, but can still be tough. like the rogue they can sneak on you, tank and then heals themselves..... i still have a good chance, but im always well aware of a druids presence on the batlefield.


overall i can see the negatives of having a destructo lock, but its fun and i like that. i love being able to put out so much dmg! HUGE CRITS btw.. instant casts all over the place. immolate rocks. but yea, i think a destructo lock is alot more like being a mage, but with fear AND dots AND a pet.



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Kronzilla - lvl 49 Orc Warlock Doomhammer
Shorn - lvl 56 NE rogue Korrialstraz
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