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I shall resist!Follow

#1 Nov 06 2007 at 7:45 AM Rating: Decent
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I keep reading posts about resistance equipment and the conclussion of the majority of them is that:

1. Leave resist equipment for warriors (implying that there's more plate equipment with resists

2. Warriors are the appropriate class to tank bosses that use shadow, fire, nature dmg etc.

3. Every thread implies that resist equipment effects only pve. Nothing mentioned about pvp

So what I would like to ask is:

1. I searched a lot and found no plate equipment with resist all. Am I missing something?

2. The resist all equipment I found is equipment that can be used by all classes (trinkets, cloaks, enchantments etc). Unless warriors have a really nice skill that makes them almost immune to all that 'elemental' damage, I cannot see how druids, a class that can buff itself for 25 resist all, can be any worse than warriors.

3. I used to give a lot of credit to resist equipment in the past (when I had the cow king's hide) and always looked to find some in the AH mostly looking for Shadow resist since warlocks where the ones causing me more trouble in bgs. Maybe it was my idea, but I kept on seeing again and again pink text floating over my head with resist damage or resist spell messages and it seemed to boost up my survivability in bg's a lot (we are talking about a 75 shadow resist - not really much if you think it can rich arround 200). So what makes players not consider resistance as a pvp boost? Is it that all end-game spellcasting classes have skills or talents that make their spell penetration uber enough for any resistance?


Edited, Nov 6th 2007 10:51am by helekin
#2 Nov 06 2007 at 7:52 AM Rating: Decent
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814 posts
Quote:
The resist all equipment I found is equipment that can be used by all classes (trinkets, cloaks, enchantments etc). Unless warriors have a really nice skill that makes them almost immune to all that 'elemental' damage, I cannot see how druids, a class that can buff itself for 25 resist all, can be any worse than warriors.


I never saw it that warriors had better equipment for spellcasting mobs, but indeed have the skills for it. Two that I know of are Spell Reflect and Shield Bash. Spell reflect does exactly as it sounds reflects the enemies spell right back at them. Shield Bash stops whatever spell the enemy is casting and silences them I believe.
#3 Nov 06 2007 at 8:36 AM Rating: Decent
Defensive stance/Imp Defensive Stance also is a binary reduction in damage taken, regardless of type. And there are plate resist gears, check here, toward the bottom-

http://www.wowwiki.com/Main_Resist_List

Edit: Keep in mind as well that in any fight where you need a lot of resistance, the mobs are likely not doing any physical damage to you at all, which means an abundance of armor isn't really useful.

Edited, Nov 6th 2007 11:38am by Norellicus
#4 Nov 06 2007 at 11:24 AM Rating: Good
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1,859 posts
One thing bothering me: You keep saying "resist all", but as far as I know, tanks build up sets of gear based on one or two elements at most. (Nature/Frost, Fire/Shadow)

And yeah, I can only say that the things that make a Warr preferable to a Druid is Spell Reflect and Shield Bash, in addition to the reduced damage of Def Stance, as has been mentioned.
#5 Nov 06 2007 at 1:12 PM Rating: Good
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8,779 posts
also, that 25 resist all buff you have can be applied just as easily to warriors as well.

basically, theres a set of high resist plate for every damage type in game. shadow, frost, nature, fire and arcane, all craftable. add to that the inherent warrior bonuses vs magic spells from def stance, skills, and talents, and they just work out better.
#6 Nov 07 2007 at 5:24 AM Rating: Decent
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60 posts
Thanks for the replies... some things do make sence now. But what about pvp? Do you think resist gear can turn the tide in an end-game pvp duel?
#7 Nov 07 2007 at 6:18 AM Rating: Good
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1,859 posts
If you know for sure that your opponent will be using a single element, sure, it will probably help. For BG's it's not worth it, in my opinion, cause you'd have to gear up for Fire, Frost and Shadow all at once. You'd end up sacrificing too many stats and while you'd be hard to kill, you wouldn't kill anyone either.

Edited, Nov 7th 2007 8:19am by Selverein
#8 Nov 07 2007 at 11:37 AM Rating: Good
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8,779 posts
ya, if you know you'll be going against, say, an elemental shaman, then stacking nature resist would probably help. but every other class has multiple sources of nuke damage to draw from (shaman do too, it would just be on a 5-6s cooldown, and piddly compared to their nature spells).

overall, stats > resists in pvp.
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