skribs wrote:
The thing is, even though your pet was the "main tank" because you were tanking the main target...in essence it was the off-tank because it just had to focus on one target.
That is true, but in my situation the adds went down pretty fast (they were pulled non intentionally and I managed to trap some otw so it wasnt such big deal) and warrior could get back to tank our primary and main target. But for some reason he was bugged and couldnt hit it. So my pet was the only choice left really.
I can hardly imagine my cat tanking more than one target without lot of micromanaging that would lower my dps a lot, and
very skillful healer.
The main problem as I see it is very high damage output some classes can provide at higher levels that only a real player can deal with.
I remember at level 40ish when a mage in team would pull aggro, one hit on growl would get it on my pet and keep there.
Now at 70 I can start pulling my hair out but I cant dream of getting aggro from half decently geared fire mage.
Pets dont scale well, and that gets even more noticeable at 70 when players start to improve - fresh dinged 70 in quested greens is not the same as raider in T5 and they are both same level. There is no way we can improve pets as we can improve gear.
I am comparing my felguard that used to hold aggro so great when my Shadowbolts didnt hit over 1k. Now when 3k is regular thing I can pull aggro from anyone and anything but well geared and quite skillful tank.