Forum Settings
       
Reply To Thread

Fallability of BlinkFollow

#1 Nov 05 2007 at 9:37 AM Rating: Decent
***
2,717 posts
I just hit 20 on my mage, and I've noticed a few things about blink...

1) Sometimes I cast it while I'm running somewhere (i.e. menethil to ironforge) and I don't jump forward at all. I just get the brief glow and keep running as if I'd never cast blink.
2) If there's something like a bridge in front of me, that I could just walk over, sometimes blink treats it like a wall. As if the slight step up from the ground to the bridge (similar to one stair) is enough to stop me from blinking.

My question is, are these normal occurences, or could it be something wrong on my end? And what can I do to avoid these issues?

Edited, Nov 5th 2007 9:37am by skribs
#2 Nov 05 2007 at 9:42 AM Rating: Decent
***
1,262 posts
/sigh known and often discussed issue. I hate it. There are actually some amusing stories about blink (e.g. blinking backwards even).
#3 Nov 05 2007 at 9:47 AM Rating: Decent
***
2,717 posts
Okay good...means my computer isn't the one ******** up lol.
#4 Nov 05 2007 at 10:28 AM Rating: Decent
I blinked backwards once when i jumped while blinking. Wouldn't have been so bad if i hadn't blinked OFF THE FREAKING EDGE OF OUTLAND. Thanks a lot, blink.
#5 Nov 05 2007 at 6:45 PM Rating: Decent
**
794 posts
blink carrys you forward based on momentum.... its a stupid mechanism that sometimes results in you blinking backwards. How I actually gained backwards momentum is unknown to me. Then there is the well fabled grass blocking, take the ramp in WSG never attempt to do a blink at the entrance of the ramp from inside the ramp to outside. More often than not you will end up right where you started....

blink is like vanish its working as intended
#6 Nov 05 2007 at 9:26 PM Rating: Default
This glitch is kind of cool. Say your a flag runner and your in the wsg and there are melee attackers on you. All you have to do is go to a ledge, whether it be from roof to second level, or from the gy to the ground. Jump off of it and if you time your blink just perfectly you will blink back to where you jumped from.

It is a good way to lose melee classes.
#7 Nov 05 2007 at 11:49 PM Rating: Excellent
40 posts
I've read on a FAQ that you can´t Blink trought the "line" between something changing, I mean, when a bridge become the normal floor, trought the "inside" and "outside" of a cavern and things like that.

However, we can "play" with some of this mechanics. For example: if we are falling and we are out of feathers for Slow Fall or we simply won´t have enoght time to activate Slow Fall, we can Blink near the floor and take no dmg from falling.

[omg...I'm with a blue name now...oO]

[ ]'s

Edited, Nov 6th 2007 2:50am by rikeoliveira
#8 Nov 06 2007 at 1:17 AM Rating: Decent
rikeoliveira wrote:
However, we can "play" with some of this mechanics. For example: if we are falling and we are out of feathers for Slow Fall or we simply won´t have enoght time to activate Slow Fall, we can Blink near the floor and take no dmg from falling.


QFT


the slightly wonky mechanics of blink can be used to make it do much more than intended, if you use blink while falling you teleport 20ft straight up in the air, which can be a huge blessing if youve just jumped off something 100ft up!
#9 Nov 06 2007 at 1:20 AM Rating: Decent
**
256 posts
Another funny thing with blink is if you have huge lag and you cast it. I have tried plenty of times to be transported way back because the blink suddenly decided to work anyway, while i had run a lot further than where the would have taken me.
#10 Nov 06 2007 at 1:20 AM Rating: Decent
**
256 posts
Double post

Edited, Nov 6th 2007 10:23am by DKDruid
#11 Nov 06 2007 at 4:03 PM Rating: Decent
*
128 posts
yeah...its quite annoying and it does happen to everyone -.-
#12 Nov 06 2007 at 6:40 PM Rating: Good
***
1,245 posts
Addramelech wrote:
I blinked backwards once when i jumped while blinking. Wouldn't have been so bad if i hadn't blinked OFF THE FREAKING EDGE OF OUTLAND. Thanks a lot, blink.


That's impossible. The only way you can use Blink and end up in a space where you can fall down is if there is no land in front of you while you use it in the air.

Blink is designed like this:

When you press Blink, the spot 20 yards in front of your character is chosen as the end teleport spot. You cannot teleport through solid objects, however. You cannot teleport over sharp increases of terrain (slopes that you cannot walk on). In those cases, you will only teleport to the spot right before it becomes impassable with those conditions. Also, places that separate indoors from outdoors, or objects that we treat as terrain, like bridges, all stop Blink.

Quote:
blink carrys you forward based on momentum.... its a stupid mechanism that sometimes results in you blinking backwards.


The hell did you get that info from? Momentum has absolutely nothing to do with Blink. The reason you can Blink backwards is this:

When you hit the Blink spell, the spot 20 yards in front of your character is chosen as the end teleport spell. It's chosen, but Blink hasn't actually activated due to lag. You continue walking forward past the spot that you were chosen to teleport to, and eventually, when the information finally registers to the server, you Blink backwards.
The instantaneous Blink is from Blinking at an edge that would stop Blink, and then moving forward while it Blinks you to the exact spot you pressed it. There is no way you will ever Blink to a position behind the spot where you pressed Blink.
#13 Nov 06 2007 at 6:49 PM Rating: Decent
**
794 posts
explain this please

I teleport to Stormwind.
I walk out of the portal into the tower spiral.
I walk out. I jump off the ledge.
I blink.
I end up in mid air, I take fall damage.

However, I now jump and continue walking off the ledge.
I blink.
I end up on the ground, no fall damage.

thanks
#14 Nov 06 2007 at 7:29 PM Rating: Good
***
1,245 posts
cancerous wrote:
explain this please

I teleport to Stormwind.
I walk out of the portal into the tower spiral.
I walk out. I jump off the ledge.
I blink.
I end up in mid air, I take fall damage.

However, I now jump and continue walking off the ledge.
I blink.
I end up on the ground, no fall damage.

thanks


As I said before, the only way you can blink to a space in the air where you will keep falling is if there is no space at all within 20 yards (the ground is also farther than 20 yards away) in front of you that you can land on. As such, you therefore, as I also said in my previous post, will teleport to where you pressed Blink when there is something which is blocking Blink from getting to its target space 20 yards away (in this case, the 'block' is lack of place to land). As you are falling fast, you will teleport back upwards to the spot where you pressed it and restart your fall from there. That's also not Blinking Backwards because horizontally, you have not gone backwards from your spot, only vertically you went upwards.

If you Blink and end up on the ground, you pressed Blink when you were in range of 20 yards of the ground. This is why you time your Blinks when you're out of feathers for Slowfall. Do you jump off of really high towers using the "now jump and continue walking off the ledge" "momentum" and immediately hit Blink? No, because you will either be ported onto the ledge you jumped off of for hitting Blink too early, or teleported into midair and start your descent. You wait until you're near the ground, specifically within 20 yards of the ground, to hit Blink where you will teleport onto the ground safely.
#15 Nov 07 2007 at 4:59 AM Rating: Good
***
1,262 posts
Quote:
That's impossible.


QFT
#16 Nov 07 2007 at 10:52 AM Rating: Decent
I have learned the hard way to limit my Blink use I instances.
I have the really bad luck to blink out of the Instance or to get stuck in the wall.
#17 Nov 08 2007 at 7:06 AM Rating: Decent
***
1,503 posts
***** the EotS blink nerf!!!
#18 Nov 08 2007 at 9:21 AM Rating: Decent
**
391 posts
It really sucks when I can't blink down the tunnel in wsg. There is nothing in the way, yet I can't blink my way through. GG Blizz.
#19 Nov 08 2007 at 12:42 PM Rating: Good
**
797 posts
I can explain that, cancerous. When I step off the spiral ramp, I'm stepping into a tree. If you step off at just the right spot you will have a shorter drop than expected, landing on the trunk of the tree, where the branches split off. You'll step off it with one step and subsequently land on the ground. That splits the drop in half, which avoids fall damage. That bit of 'land' initially had me believing blink arrested my falls also. Test this by walking off the ramp into the tree a few times without blinking. You'll find that spot of 'land' in the tree.

Edited, Nov 8th 2007 12:46pm by ItsaGaAs
#20 Nov 09 2007 at 2:49 PM Rating: Decent
*
236 posts
Another use for blink is during Gruul's ground slam. When the ground slam is incoming, turn to face a spot on the edge away from others and blink once you are tossed in the air. It will bring you down to ground level (giving you a bit of time to move if needed before the snare) in a spot that is already usually unoccupied.

Just make sure not to blink on top of anyone =P
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 157 All times are in CST
Anonymous Guests (157)