Forum Settings
       
Reply To Thread

Tranquilizing ShotFollow

#1 Nov 05 2007 at 7:10 AM Rating: Default
I really like the idea of this skill. One problem i do have though is it has a very limited number of uses. As far as i know these are the only mobs it works on:

Bosses:
-Magmadar
-Flamegor
-Chromaggus
-Maws
-Princess Huhuran
-Hakkar the Soulflayer (with the buff from High Priest Thekal)
-Gluth
-Aeonus

Trash Mobs:
-Death Talon Seether
-Qiraji Slayer

I really hope blizzard makes this skill more usefull. because to me this skill has the potential to be pretty awsome. Like maybe they could make it remove the enrage effect that alot of creatures like the naga in steam vaults or a few of the mobs in mech do. that would be pretty neat i think. As far as pvp goes i have never used it in pvp. but there are a couple of things i would think that this skill could remove. like blood fury.

anyways what do you guys think?

Edited, Nov 5th 2007 10:12am by Slammerofkooter

Edited, Nov 5th 2007 10:13am by Slammerofkooter
#2 Nov 05 2007 at 7:17 AM Rating: Good
**
747 posts
This shot was learned from a skillbook that dropped in one of the end-game dungeons pre-TBC and was only used for one boss. I wasn't that far into the game at that point but have read about it in this forum as well as in game.

I also hope that they change the uses for this, but as it stands now, it's useless.
#3 Nov 05 2007 at 7:28 AM Rating: Excellent
I really hope they don't implement this skill on any new encounter.
This skill was the excuse Blizz took to make hunters raid viable long before BC hit.
Hunters where somewhat weak on their DPS and there where few reasons to bring hunters to a 40man raid (there where guilds doing end game dungeons with 0-1 hunters in the raid. I believe on the world firsts of nearly every Naxx boss there where 0-1 hunters present).
To fix this issue there was always one boss encounter per end-game dungeon which required tranq-shot. Thus raids had to bring some hunters along for that skill alone.
With the implementation of steady-shot and the general revamp of the hunter class with the Burnuing Crusade Blizz finally managed to balance the hunter class somewhat for PvE and Tranq shot become obsolete.

The shot itself is somewhat strange. It would be very bad design of an encounter to require a certain amount of hunters so that it can be done. That won't work very well in 5mans, and it would be a bad idea for raids. I really like the current encounters which are way more balanced and challenging without requiring a too close raid setup.

Edit: Got the first sentences messed up a bit.

Edited, Nov 5th 2007 4:28pm by Mulgrin
#4 Nov 05 2007 at 7:40 AM Rating: Good
***
2,793 posts
I brought this up in guild chat with our other Hunters before. General consensus was that it would be hot if it dispelled Berserk and other 'rage' abilities, including lowering Warrior Rage, and Rogue Energy.
#5 Nov 05 2007 at 8:01 AM Rating: Good
**
830 posts
Never used this shot before. I have it, never use it. It was my interpretation that it was to be used to remove fear off a target before it aggros something else.

I wish it worked like that other (priest?) spell that soothes the targets and lowers their aggro range. Call it a tranq dart... Could be very useful then.
#6 Nov 05 2007 at 8:27 AM Rating: Excellent
***
1,259 posts
This shot is not useless.

Recently on another Hunter forum I posted a link regarding it. I found it useful in SSC. When fighting the murlocs on the way to Morogrim Tidewalker, the Warrior Murlocs grow into a rage, huge, red, painful.

I tried out tranq shot, and sure enough it worked.

http://forums.tkasomething.com/showthread.php?t=10518

Also a bunch of other hunters listed many areas where Tranq shot will work.

Aeonus in CoT, Soul Devourer in Arc, Underbog Collosus in SSC, Underbog Frenzy in Underbog.

Here is a current list of everything effected by Tranq shot.

http://www.tkasomething.com/tranq.php

Edited, Nov 5th 2007 11:29am by Ebonspine
#7 Nov 05 2007 at 3:43 PM Rating: Good
**
830 posts
Thanks Ebonspine... made me look at that shot in a totally different light. Can already think of other places to use it. Might have to move that icon a little closer to the more useful ones.
#8 Nov 05 2007 at 3:48 PM Rating: Decent
***
2,388 posts
Quote:
Thanks Ebonspine... made me look at that shot in a totally different light. Can already think of other places to use it. Might have to move that icon a little closer to the more useful ones.


Remember, it has to be a mob that goes into a "Frenzy" effect. Enraged, gains Strength, whatever- the shot won't work on.
#9 Nov 05 2007 at 5:36 PM Rating: Default
Quote:
I really hope they don't implement this skill on any new encounter.
This skill was the excuse Blizz took to make hunters raid viable long before BC hit.
Hunters where somewhat weak on their DPS and there where few reasons to bring hunters to a 40man raid (there where guilds doing end game dungeons with 0-1 hunters in the raid. I believe on the world firsts of nearly every Naxx boss there where 0-1 hunters present).
To fix this issue there was always one boss encounter per end-game dungeon which required tranq-shot. Thus raids had to bring some hunters along for that skill alone.
With the implementation of steady-shot and the general revamp of the hunter class with the Burnuing Crusade Blizz finally managed to balance the hunter class somewhat for PvE and Tranq shot become obsolete.

The shot itself is somewhat strange. It would be very bad design of an encounter to require a certain amount of hunters so that it can be done. That won't work very well in 5mans, and it would be a bad idea for raids. I really like the current encounters which are way more balanced and challenging without requiring a too close raid setup.



That is awesome i joined wow about in December of 06 so TBC was already out. To hear the back story of that one shot is pretty neat. are there any other cool backstorys to hunters skills or anything from pre bc?



Edited, Nov 5th 2007 8:37pm by Slammerofkooter
#10 Nov 06 2007 at 6:12 AM Rating: Good
***
1,259 posts
Slammerofkooter wrote:


That is awesome i joined wow about in December of 06 so TBC was already out. To hear the back story of that one shot is pretty neat. are there any other cool backstorys to hunters skills or anything from pre bc?

Edited, Nov 5th 2007 8:37pm by Slammerofkooter


One of the cooler things that I didn't get to experience involved Molten Core.

Ancient Petrified Leaf

After you kill Majordomo a chest spawns that potentially has the leaf in it. The leaf springs a quest that will warrant some great gear (at the time).

Lok'Delar and Rhok'Delar are the final items of the quest. Basically you have to solo 4 60+ elites that are in different zones around the world. No help from a party, you have to solo them. Most of the strategy involved kiting the boss around the area until they are dead. This was an integral 'training' type quest for hunters. If you couldn't kite, you didn't get the items. Simple as that.

You also needed Enchanted Black Dragon Sinew which is used to string the bow itself. This dropped off of Onyxia.

Someday I hope to get the leaf and try it out myself, however it will more than likely be a cakewalk at 70.

Edited, Nov 6th 2007 9:16am by Ebonspine
#11 Nov 06 2007 at 3:31 PM Rating: Good
Monsieur Ebonspine wrote:
Someday I hope to get the leaf and try it out myself, however it will more than likely be a cakewalk at 70.


That would be interesting. I hope the quests are not as buggy know as they where at that time when those demons bugged out when you used the wrong rank of a spell (e.g. that winterspring demon which did not take extra damage from the new serpent sting spell rank from AQ20 and had to be killed with the 2nd highest rank and still resetted after not being hit for ~5 seconds which forced you to shot rank 1 arcane shot whenever it was up, while shooting serpent sting in between).
However some demons won't be a cakewalk at level 70 as you have to get the strategy right or you still won't kill the demon that easily.
But because of more damage, a bigger health pool and a ton more mana it'll be a lot easier than it was at level 60 with some pieces of tier 1 armor when you looted that leaf and could not wait for that really nice bow.
The hard thing about this quest chain never where the demons themselves. The hard thing was to see them around as they despawned for two or four hours after someone killed them or tried for 15mins. After the respawn timer was lowered to something like 30minutes after despawning, one could see many more hunter with Rhok and Lok in Ironforge.
It took my 2 weeks (~6-8 evenings) to get those guys down because nearly every time when I looked there was no demon to be found.
And that guy in Winterspring involved kiting at a certain range (30-41 yards) for ~2-4 minutes which was really hard with all the adds around there.
I hated this demon so much that I later took pleasure in killing it for fellow hunters who only had him left on their quest log. Killed him about 4-6 times for other hunters which all struggled with this one.
I think that one might still be the hardest demon and could at least require some tries to get him down at level 70.
#12 Nov 06 2007 at 3:44 PM Rating: Good
**
830 posts
I was dreading this quest line because, I just don't have the finger dexterity to kite well. I can do long run kites okay, but in circles, forget it. I always get caught. Too dang old...

Then BC came out and I wasn't to 60 yet so I just bypassed it. I've wondered if I could go out and do the quests but like was just pointed out, I don't want to interfere with someone who really wants to do them.

The question I have is, does anyone do this chain any more? Do you get any special Hunter skill or talent that can't be gotten elsewhere?

I'm looking for creatures that frenzy. I read the list but I thought I saw a couple more that did that effect.
#13 Nov 06 2007 at 8:51 PM Rating: Decent
*
97 posts
I reckon very few will do the quest chain as it requires first a raid that can
(and will) clear Molten Core up to and kill the second last boss, in addition to
killing Onyxia and the required items (leaf and sinew) has to drop of course.

You don't get any skill or talent, however you get an epic bow and a staff
and you can also get a quiver if you kill Azuregos.
These items used to be trophies that displayed your skill at playing your class.
Since you can get better weapons within a few levels in outlands, my guess
is you wont be competing with pretty much anyone for the demon spawns.
#14 Nov 09 2007 at 11:06 AM Rating: Decent
If I had the sheer patience, I'd level another Hunter to 60, and get some guild help in getting the prerequisites for this quest done. I did that quest when having the Rhok was a sign of a skilled Hunter. When it actually meant something. Didn't take long for people to find a bug where a full T2/T3 Hunter could do it for you, and you just stood at the side and looted after he was done. Then the major cities was swamped with Hunters wielding Lhok and Rhok without deserving it.

I want to do it again, because it was quite simply fun to deal with those Demons when every odds was against you. Hell, I did it as Beastmaster and couldn't even use my pet. And this was Pre-TBC beastmastery where it really wasn't a specc you used unless you were really sure your Pet was there with you.
#15 Nov 09 2007 at 1:37 PM Rating: Decent



Just to add to Kefas' post, you can also get the Blue Dragon Sinew from Dragonkin in Winterspring. Took me 3 months of farming those buggers to get it -_-.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 199 All times are in CST
Anonymous Guests (199)