ThomasMagnum wrote:
Just for furiousjim's info...
I'm a lvl 64 muti dagger rogue. Currently lvling with a group (which is awesome - complete quests faster plus it's a roaming PVP posse) and the other rogue (65) is mace specced and doubles my damage. He still tops the damage meters and we have a ret pally and a beastmaster hunter with us - even when he switches back to swords.
I don't mind being lower on the DPS meter with a muti/dagger spec because I enjoy the control I have over the target. At the core its between this:
Combat - beat the **** out of your target, fast as possible.
***. - Stunlock and pick apart your target. Takes longer but you have a wider array of ways to kill them.
This shouldn't be the case. In 5 mans, mutilate should be top of the meters every time. It's a burst damage build.
While leveling, it doesn't matter if you think mutilate is more fun. It's slow. You have to CS, mut, KS, mut, mut, gouge, mut, evis to take down a mob, where I could just hit CS, SnD, SS, SS, SS, SS, evis and be done and not have to run around a mob.
Hell, I can make a macro and play one-handed if I really wanted to as combat. That's the point of being combat, it's so easy that any moron can do it and get to 70. The secondary benefits are that hey, you'll be 70.
What a concept, right? You choose the best build for leveling and you get to 70 faster.
The first person to tell me that they have no suriviability as combat gets a "you're a moron" award from me, along with a "I have no skill" gold star.