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Tranquility...in raid...Follow

#1 Nov 04 2007 at 4:27 AM Rating: Decent
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158 posts
That would be something new, huh?

I thought about this for a long period of time. I haven't been into raid instances, but played a lot in BGs, so I dare saying that it is the same thing. Now wouldn't it be possible to cast tranquility on all of the raid members? Would it be over-powered? "I can heal my party members and the others...***** them", that's what it seems. I doubt Blizzard will ever think about this, but I'd really enjoy.

(Just imagine...AV with 5/8 druids on resto, each casting tranquility only...)

At this moment i am feral spec, and this spell heals for 785 HP/tick. I doubt it's much, but in desperate situations, works just fine. And I find it better than HoT and H Touch. Of course, this is irrelevant.

What do you think? Would it be a good investment?
#2 Nov 04 2007 at 7:08 AM Rating: Decent
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97 posts
If I am not mistaken, Tranquility will only heal party members, not entire raid.

Another problem in battlegrounds, AV especially, is that your party members are
usually more than 30 yards away from you or dead. Even fighting inside
Stormpike base for example could put party members too far apart, and you'd
end up healing only yourself or maybe one other.

In pve raids people are usually in closer quarters.
#3 Nov 04 2007 at 10:40 AM Rating: Good
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1,260 posts
You would definately have to spec for it, otherwise the threat spike you would get would be massive.
#4 Nov 04 2007 at 11:22 AM Rating: Decent
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2,717 posts
I think part of the whole group vs. raid thing is to force the raid leaders to balance out the groups and to provide some balance to specs and such. For example:
  • a BM or MM specced hunter provides buffs for his group, whereas a survival hunter will debuff the target so the whole raid is affected

  • A warrior has battle shout which affects melee attackers only, so it is wise to put melee attackers into the group with a warrior
  • I believe people can be swapped from group to group in midfight, so as casters get low on mana the raid leader can swap them into the same group as a shadow priest.

  • While it would be easy-mode to have buffs affect the whole raid, it makes you lose some of the benefits of having them. If that were the case if you were going for buffs you would only need three druids (one of each spec), but 6 paladins would be wanted due to having several different auras. BM hunters would flock to raids due to their Ferocious Inspiration stacking (if you have say 15 hunters all giving a 3% damage increase...that's a 45% damage increase and everyone finishes FAST). As it is, it requires more balance and allows other classes to come to raids too.
    #5 Nov 04 2007 at 1:59 PM Rating: Decent
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    196 posts
    Imagine a group of Moonkins and Elemental Shamen throwing down Wrath of Air totems and Totems of Wrath... The DPS would be unreal.
    #6 Nov 04 2007 at 8:24 PM Rating: Good
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    369 posts
    Healing an entire 40 man raid for a minimum of 6000hp for 1.6k mana would be the most retardedly overpowered thing since warlocks.
    #7 Nov 04 2007 at 9:48 PM Rating: Decent
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    2,717 posts
    To do what the OP wants I think you'd also need to take off the cooldown on tranquility. Then if everyone specs for imp tranquility...or even if they dont they just tank it if they've got 5 druids spamming it.
    #8 Nov 05 2007 at 2:23 PM Rating: Decent
    Quote:
    I believe people can be swapped from group to group in midfight, so as casters get low on mana the raid leader can swap them into the same group as a shadow priest.


    With the changes made to the UI, if you are in combat, you cannot move people around in the raid. You can get around this by having someone in the raid who is not in combat (ie. someone sitting outside Kara in group 3) listen in on vent and move people around.

    This is nice for Shaman. We have him in the melee group for Str & Agi totems, but if the healers start to run low on mana we can shift him in for mana tide.
    #9 Nov 06 2007 at 5:58 AM Rating: Decent
    RareBeast wrote:
    Quote:
    I believe people can be swapped from group to group in midfight, so as casters get low on mana the raid leader can swap them into the same group as a shadow priest.


    With the changes made to the UI, if you are in combat, you cannot move people around in the raid. You can get around this by having someone in the raid who is not in combat (ie. someone sitting outside Kara in group 3) listen in on vent and move people around.

    This is nice for Shaman. We have him in the melee group for Str & Agi totems, but if the healers start to run low on mana we can shift him in for mana tide.


    They're so going to catch on to this and block the raid ID from entering if there's more than the maximum amount of people for the zone registered in the raidgroup, lol >_>
    #10 Nov 06 2007 at 2:21 PM Rating: Decent
    I don't know if they will. The change to the UI stopping you doing things "in combat" was made for different reasons - to get rid of decursive "easymode" etc. and bring a bit more challenge into some areas of the game.

    The switching of players amongst groups doesn't really fall into this category and allows more flexibility of certain classes (particularly shaman) which I don't think Blizzard will mind too much. But then who can tell what Blizzard is smoking at times :)
    #11 Nov 07 2007 at 5:14 PM Rating: Good
    Quote:
    (Just imagine...AV with 5/8 druids on resto, each casting tranquility only...)


    Let's imagine it... Most restos druid with full gear can heal, using tranquility, for a ridiculous amount. I know with my early endgameish gear(whee KZ!) it ticks for about 2.3k for everyone in the entire party. I've yet to meet up with the PvPer that could hit hard enough to dent anyone let alone kill them with Tranq up... so AV becomes 40 druids spamming Tranq every time it comes up and last for 19 hours cause we're all resto, can't damage and no one else wants to come watch all of our pretty sparkles.

    Tranquility, even with the stupidly long CD, is almost OP as it is now. The sheer amount of HPS or even just flat healing per mana it puts out when paired with Barkskin(to avoid interupts) is amazing and no other class has ANYTHING like it. Even the other group heals, though on shorter CDS or more flexible in terms of groups, don't match it's sheer healing power.

    Honestly making Tranqulity raid-wide would make portions of the game incredibly easy and where's the fun and challenge in that?
    #12 Nov 08 2007 at 2:46 AM Rating: Decent
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    158 posts
    I was thinking many times that this Tranquility might be a bit OP. And, looking at what you've all said, I don't think it would be such a great idea to make this spell available for a full raid.

    Thx for replies, fellow druids.
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