I was wondering when you guys use your combo points on an enemy.
Do you just wait when you have all five and then launch a finishing move? or do you use your finishing move when you have 3 or 4 CP?
Talents which affect this are :
Ruthlessness:
Gives your finishing moves a 20% chance to add a combo point to a target
Relentless strikes:
Your finishing moves have a 20% chance per combo point to restore 25 energy
Considering the fact that Ruthlessness has always a 20% chance to add 1 CP to the target, no matter how much CP you have.
A nice example for this is, a fleeing enemy which i have only ONE CP on, ill mostly use Deadly throw to slow him down. Thats where Ruthlessness and Relentless strikes kick in. When i throw a Deadly throw, I sometimes get 1 point and 25 energy back for just one CP :D! and ive had several situations where i can keep throwing just because im getting my points back and occasionally some energy from Relentless strikes.
When im using Eviscerate as my finisher with 4 CP on the enemy I usually crit higher then when im using 5 CP :\.Because critting isnt garuanteed with 5 CP, it still remains 20% (for my Rogue)
Example:(situations i had)
4CP Eviscerate---> 20% chance on 1 CP and/or 25 energy per CP (80%chance) 20% chance to crit (for my Rogue) = 1747 crit ,1CP + 25 Energy and 1 less SS used (40 Energy or 2 sec time saving)
5CP Eviscerate---> 20% chance on 1 CP and/or 25 energy per CP (80%chance) 20% chance to crit (for my Rogue) = 1612 crit and no extra's
I dont know how to explain this realy good , but i think that when using Eviscerate its more effective to use it when having 4 CP then when you have 5 CP