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#1 Nov 03 2007 at 9:45 AM Rating: Default
I browsed the Armory a little, and there I found this one lock, Omarr. With a 2600 rating I think he knows what he's doing, but I don't understand why he's doing it.

First thing is: 3 points in Suppression and 54 hit rating. That should give him about plus 11% of "spell to land on a target" stat. But I read somewhere that default value is 96% and max 99%. So he would be way over the limit. I don't think he has skilled that way for PvE because there is no challange coming from the other arena players, still it's possible :)

Second: Why the point in the imp?

Thanks for your help.

Perhaps I should add a link :) Omarr

Edited, Nov 3rd 2007 2:08pm by Bersling
#2 Nov 03 2007 at 12:01 PM Rating: Decent
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2,754 posts
remember this, someone's armoury link isn't representative of how they play in all situations. heck if you check out my armoury you'll see i'm a 0/21/40 build with loads of crit and damage, but only 103 hit. now anyone who knows about dest builds will, and has, said "your hit is far to low for that spec". but my reply is always "i have other gear i switch to for bosses that brings me up to exactly 202 hit". heck i also don't pvp in this spec, i respec everytime i do arena or BGs and I bet that Omarr does too.

POST checking out omarr's armoury
well... yeah normal pvp spec so it's not that he's got different specs. ummm.. the only other reasons I can think of is that they're 'filler' talents but tbh, there's plenty of stuff he could of chosen so the only other reason I can think of is that the increased hit will decrease the chance that fear will be resisted by fear resisting talents.
#3 Nov 03 2007 at 12:26 PM Rating: Default
Yeah, it's for a 100% not just a filler. And I don't think he changes the gear in the arena, like you when it comes to a boss. There must be a very simple and intelligent reason for this spec... :-) Blizz has just lied to us when they said that there is nothing that increases resist, and he must have figured that out or something like that... :)
#4 Nov 03 2007 at 12:45 PM Rating: Decent
This could just be his pve spec. Lots of players with extra gold have raid speccs and gear and then just switch for arena.
#5 Nov 03 2007 at 1:14 PM Rating: Default
That wouldn't make sense... Why should I always see him wearing pvp gear and never see his pvp build?
#6 Nov 03 2007 at 1:23 PM Rating: Decent
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3,761 posts
Maybe 1/2 healthstones because he has another lock on his 5v5? I didn't look. Maybe they like having 2 seperate healthstones for 3v3 or 5v5 since fights at that level can take well over 5 minutes.

I'm guessing improved hit to deal with priests who have an extra 15% to resist fear affects? Not really sure. Sort of a slightly different build from the normal ones I see...nothing huge though.

edit: Well pretty surprising he didn't go for improved life tap. The only reason I can think of is the priest fears, but giving up improved life tap for that? Interesting. He does have another lock on his 3v3, so I'm guessing the other has 2/2 healthstones, so Omarr took 1/2 healthstones. The point in improved imp is just a filler point.

Edited, Nov 3rd 2007 5:26pm by mikelolol
#7 Nov 03 2007 at 1:38 PM Rating: Default
Ok, I'm satisfied with the last answer... This seems to be the clue, 2 HP stones :) I also didn't know about that extra fear resist, is there some more information on this? Like any other classes have increased resist to something? Does every priest has this increased fear resi or is this class specific?
#8 Nov 03 2007 at 3:17 PM Rating: Decent
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3,761 posts
In the discipline tree, 5/5 unbreakable will gives 15% chance to resist fear effects. Rogues have combat talents deep in the tree (2/2 nerves of steel) giving them 10% resist to fear.

I'm not sure if PVP hit works the way I'm thinking.

Let's say your hit capped for PVP (4%?) then you have another 6% hit on top of that (affliction). Rogues have a 10% chance to resist, I'm not sure if suppression would cut their chance to resist down to 4% (or a priest down to 9%). I think it works that way, but I'm not positive.

Not sure about other classes either, maybe theres some other class talents that give increased chance to resist fears. I can't think of any off the top of my head.
#9 Nov 04 2007 at 12:52 AM Rating: Default
Ok, thank you very much =)
#10 Nov 04 2007 at 3:18 AM Rating: Decent
It's a peculiar looking talent build to me. One point in SM but not one in SE? Why one in imp health stone and one in improved imp? Weird.

I think this guy Omarr's better at fighting than he is at optimizing his talent build. Just goes to show you, perhaps, what might be important...???
#11 Nov 04 2007 at 4:07 AM Rating: Decent
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2,754 posts
i believe it does work that way mike, and that's the only reason i can think of for having increased hit in pvp.
#12 Nov 04 2007 at 8:43 AM Rating: Default
Iponemagirl, perhaps you should read the other replies.

Edited, Nov 4th 2007 11:44am by Bersling
#13 Nov 04 2007 at 12:11 PM Rating: Decent
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2,754 posts
one the reason for not having the 1 in shadow embrace is that if he's up against a warlock with nether protection they'll have a lower chance of gaining NP, also come 2.3 shadow embrace no longers counts as an afliction effect for the soul siphon effect on drain life.
#14 Nov 04 2007 at 1:01 PM Rating: Default
No lock on this level of pvp is deep destro, as far as I know. Patch 2.3 isn't out yet, and I don't think he wanted to save the 50 gold when he skilled that way. I suggest he just considers it as more powerfull if his huge overall dmg (due to the 1k spelldmg) increases by another 2%, in comparison to the 5% more for the SL and the 1% dmg reduce.
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