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Imp Defensive Stance questionFollow

#1 Nov 02 2007 at 5:08 PM Rating: Decent
In my prot build, I have improved Defensive Stance. I've been insulted for this by more than one person. Are they right? Is it a waste of talent points? It seems to me like it'd be a big help, especially on bosses like the final boss of Heroic Mana-Tombs that ONLY uses spell damage.
#2 Nov 02 2007 at 5:28 PM Rating: Default
i think it's more of a raid thing if i remember right. think i read that on here. but i mean if you have the tallents to put it there to me any and all damage reduction is good 6% from spells aint that bad true it's only 60 damage if mob hits you for a 1k fireball but still sometimes 60 damage is what makes or breaks you not to mention if more than one caster if one gets 3 spells off on ya the other gets 5 lets say and each are 1k fireballs or what not thats 180 damage off from first mob and 300 off second so 480 damage. in truth its up to you if you think its worth it if you feel you need it then keep it. i dont know how much it really helps in higher lvls.
#4 Nov 02 2007 at 11:11 PM Rating: Good
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501 posts
It's not that it's a stupid choice for talent points, it's just that it's not all that useful before a certain point in the game. Imp. Def. Stance really starts to shine once you get into SSC and The Eye, particularly when you first do Hydross, for absorbing some of the large amounts of magic damage coming at you in those and higher raids. Kara/Gruul/Mags don't really dish out enough magic damage to make it worthwhile, and 5 mans most definitely don't warrant the use of 3 talent points to take 6% off of spells that hit for sparse amounts, and 6% of them is smaller still. I can't name any point in time in those instances where I thought to myself "Man, 6% less spell damage would have MADE that fight," after a wipe. You're not stupid by any means, nor is the talent useless. It's just points that could be much better spent elsewhere before a certain point in the end game.

I took a loot at your armory and your talent build. The build looks good, aside from personal differences in taste, that being I've always hated Imp. Shield Bash and Imp. Revenge. Some people swear by them though, and they're not entirely horrible for 5 mans. I just hated having a mob stunned all the time. If you would like to move those 3 points in Imp. Defense, I would personally suggest either Imp. HS for improved rage dumps, or when the next patch goes though, Imp. Sunder. While Imp. Sunder isn't that great right now, because 3 less rage on sunders isn't game breaking by any means, once the -3 rage applies to Devastate as well it'll be an awesome talent. Just my personal comment, the advice can be taken or left however you like. :D
#5 Nov 03 2007 at 5:33 AM Rating: Decent
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2,717 posts
Yeah I'm not a big fan of imp revenge either (I considered getting it in a prot PvP build...only I'm not prot right now as I'm PvPing). To me it seems you're gimping rage gen with that one.
Then again, you have to get concussive blow to get shield slam...I'd skip it if I could.

Anyway...I think up until the point where imp D stance would actually matter (i.e. Tier 5+ content) those are points you should only use when you have no other place to put them. 2/5 demo shout, tactical mastery, imp sunder, (some disagree, but if you use it a lot) imp taunt, etc. are all good choices too. I'm not saying better, but still good ones.
I would also say if the purpose you're using HS for is a rage dump, then IHS would sort of lessen the effect, would it not?
#6 Nov 03 2007 at 12:20 PM Rating: Decent
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1,331 posts
generally speaking, on point distribution. Imp def stance is a 'bonus' you get if your doing heavy magic damage fights. Heavy means resist fights.

You can easily gain imp HS instead, 5/5 imp demo shout (if you raid with a warlock who is willing to use curse of recklessness, and a melee group), or any other 3 points in talents. HS and imp demo shout just stick out in my mind as easily attainable replacements for imp def stance, that will provide immediate benefit for threat and dps.
#7 Nov 04 2007 at 12:27 AM Rating: Decent
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501 posts
it wouldn't lessen the effect at all. It would make it more efficient. You're using HS as a rage dump so that you're not wasting rage, and creating more threat. 3 rage off of each HS means that for every 4 you put out, you get one for free essentially. In an AC/Stam set against hard hitting mobs, it also becomes less of a 'rage dump' as well, and becomes something that in a lot of cases you can do on every other attack, weaving it into your normal tanking rotation to create optimal threat. Imp. demo shout is also a good idea, as devioususer said. If you already have 2/5 Imp. Demo to reduce the AP of mobs, drop 3 more into that and make it 5/5, effectively nullifying the damage increase that Curse of Recklessness would normally give a mob, and your raid DPS will love you.
#8 Nov 15 2007 at 7:27 PM Rating: Decent
I forgot I made this thread. Some very good responses, thanks for the advice. I'm not prot right now, but I'll keep the suggestions in mind for when I do respec. As for stuns and rage generation gimping, that could be a factor, but I generally run heroics, and I usually have no problems with rage. For instance, in Heroic Mech, those robots hit me so hard that I actually prefer them to be stunned as much as possible, because even through spamming heroic strikes, sunders, revenges, shield blocks, and shield slams, I'm still maxed out in rage. I personally love Concussion Blow. It's an extra interrupt and gives healers time to land that next heal.
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