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Regarding SlamFollow

#1 Nov 02 2007 at 12:53 AM Rating: Decent
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172 posts
hy guys... as you can see from my sig i have 2 70 ranged chars (lock and hunter). so i made a melee class.. i have my rogue (he just hit 60 yey!) but he is more of a sneeky ******* :).. i like that.. but i felt that i needed a more of a "in ya face" kinda char.. so .. tada... my warrior dinged to 30.

i just got slam.. going for imp slam (fury with whirlwind axe in my hand (gotta love friends)).

I have read the stikyes.. and the war faq.. but i still don't know how to go by this...i do not fully understand slam..

Quote:
Swing - .75 Slam (Reset) - 3.6 - 2.6 (Mortal Strike) - 1.1 (Nothing) - Swing - .75 Slam (Reset)... repeat.

(quoted from the warr faq)

now.. i do not have WW/MS./BT yet..

so can u guys tell me a nice rotation for grinding?.. i mean.. can i replace swing with HS?.. or something like that since both are next hit..

also pls tell me a good rotation at lvl 36 (when i get ww) and at 40 (BT/MS). ty in advance..

Edit: 1 more thing.. can u pls explayn what is happening at each point in teh quoted text?..... i mean.. i understand that at t(time) t=0 i have my first swing.. at t=0.75 slam..(which resets teh swing timer..) but after that i'm lost.. what does
Quote:
- 3.6 - 2.6 (mortal strike)
mean

thanks again

P.S. The Armorypage for review and remarks

Edited, Nov 2nd 2007 10:56am by Tehnomage

Edited, Nov 2nd 2007 11:01am by Tehnomage
#2 Nov 02 2007 at 1:08 AM Rating: Decent
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83 posts
That quotation assumes you have a 3.6 speed weapon, I believe. So basically, you hit, then use slam which resets the swing timer, giving you another 3.6 seconds until the next hit. While you wait, you hit MS/BT. 1.1 is 1.5 seconds after you hit MS/BT (global cooldown), and you do nothing. Then you swing and hit slam again, and the whole thing repeats.

At least, that's what I got out of it, but I could very well be wrong.
#3 Nov 02 2007 at 1:32 AM Rating: Decent
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91 posts
As Technomage said Slam resets the swing timer.

Say your attack speed is 3.6 seconds. Then the timing of your white hits will look unbuffed/unnerfed like this
<hit> 3.6 seconds pauze <hit> 3.6 seconds pauze <hit> 3,6 seconds pauze <hit>

Now for instance u hit (improved) slam lets say 1,3 seconds after your normal white hit hitted :P. This will reset your swing timer. Thus its not another 1,8 seconds before your 2nd white hit but 3,6 seconds. Which is a loss of your white dps by 50%.

<hit> 1,3 seconds pauze <0,5 second cast then SLAM> 3,6 seconds pauze < hit>



The idea is therefore to only use slam when you are specced for it. Otherwise casting it will lower your white dps. Then Slam should be pressed immideately after your white hit to minimize the loss of swing time.


But that's what i get out of it. Correct me if i'm wrong :)

#4 Nov 02 2007 at 1:54 AM Rating: Decent
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1,331 posts
Quote:
Quartz Auto Attack timer. (d/w glitchy; not fully supported)


is a very useful addon. gives you a white attack swing timer. so you can anticipate your next white attack for slam. makes slam actually useful instead of a detriment to DPS.
#5 Nov 02 2007 at 2:26 AM Rating: Decent
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172 posts
ok ty devioususer..
but i am still w8ing for a explanation of the skill.. and of what i quoted...
and also for my last 2 questions...

(and guys.. pls try to explain as you would to a 6 year old :P)
#6 Nov 02 2007 at 3:36 AM Rating: Default
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83 posts
You have a hunter, so think of slam like steady shot in that you have to weave it into your auto shots (white hits). However slam, unlike steady shot, resets your swing timer. So what you want to do is time your use of slam such that it will minimize the time it takes off of your swing time. In other words, you want slam to go off as soon after your white hit as you can get. This, in effect, makes it so that you hit and immediately slam with minimal delay between the white and slam hits.

As for the quoted text, just think of it as a time-line. Swing is 0, and 3.6 is the start. The 2.6 (1 second after the start of the time-line) is an arbitrarily chosen time. In reality you can hit MS/BT whenever you want. Ideally you want to hit it so that you have enough time between it and your white hit for the GCD to go off, so that you can hit slam again, rage-permitting.

Also, keep in mind that when you slam, (even if it's half-way through the swing-time) you go back to the start, or 3.6.
#7 Nov 02 2007 at 9:25 AM Rating: Decent
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1,047 posts
devioususer wrote:
Quote:
Quartz Auto Attack timer. (d/w glitchy; not fully supported)


is a very useful addon. gives you a white attack swing timer. so you can anticipate your next white attack for slam. makes slam actually useful instead of a detriment to DPS.


I have a thinly related question. I use Quartz (my main's a mage and it's a must-have) and I'm not positive how to use it. What I've been doing is trying to hit Slam the instant the autoattack bar is full, but I (think I) read on the o-boards that people start their Slam slightly before the swing timer's up to account for latency. How does that work?
#8 Nov 02 2007 at 9:45 AM Rating: Decent
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2,717 posts
To the OP:
Slam is better with slower weapons. Since it resets your swing timer, it will take less from it if you use a slower weapon (assuming you're perfect with imp slam it will extend the timer only 0.5 seconds, with a 2.5 speed weapon that increases it by 20%, but with a 4.0 speed weapon it increases it by 12.5%), and also because instant/cast spells that are based on weapon damage get a bit more from a slower weapon.

To ask:
Is it better to go white hit -> slam...white hit -> slam, or to just build up a bunch of rage and then just slam spam? Could it be that WH-S is better with imp slam, and that rage-slam spam is better without?
#9 Nov 02 2007 at 11:38 AM Rating: Excellent
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1,331 posts
since slam is on GCD, spam slamming is usually not productive, especially if you have imp slam.

slam's math for damage isn't normalized like other attacks.

It's straight up; Slam Damage Bonus + Base Weapon Damage + (Weapon Speed * AP / 14).

While something like MS for 2h is; Skill Damage Bonus + Base Weapon Damage + (3.3 * AP / 14).

So with a slower, think 3.8 speed, you gain more from AP for slam than for MS.

I'll use my own 2h stats, with lvl 70 skills.

2000 AP
Despair (114 DPS, 3.5 Speed) 400 Average Weapon Damage

Slam damage; 140 + 400 + (3.5 * 2000 / 14) = 1040 damage (500 from AP)
MS Damage; 210 + 400 + (3.3 * 2000 / 14) = 1080 damage (471 from AP)

So if we changed the speed of the weapon;

A 4.0 Speed Despair!
2000 AP
114 DPS 4.0 Speed; 456 Average Weapon Damage

Slam; 140 + 456 + (4 * 2000 / 14) = 1167 (571 from AP)
MS; 210 + 456 + (3.3 * 2000 / 14) = 1137 (471 from AP)


-=-=-=

As for the attack rotation. For grinding you probably get less rage than I do, and it depends on your mob... But I tend to gain a lot of white crit and sword spec procs (mucho extra rage gen). And I'm not perfect so getting slam off the INSTANT that a white hit occurs server side is nearly impossible, especially when you consider lag plays a huge impact on slam DPS.

1. Charge
2. White hit
3. MS
4. White hit
5. Slam
6. White hit
7. Slam
8. MS

Rotation goes to sequence 4, if the mob isn't already dead.

Grinding/Leveling you don't have MS, just White hit, slam, white hit, slam, white hit, slam.... I know it's boring, and if you get extra rage (from white crits, unused rage), demo shout, tclap, bshout. But probably not HS.

Slam is the perfect replacement for HS for 2h once you get it. Without losing your next attack, you gain an attack for the same rage cost, with only some loss to your white dps.

Edited, Nov 2nd 2007 12:39pm by devioususer

Edited, Nov 2nd 2007 1:04pm by devioususer
#10 Nov 02 2007 at 3:25 PM Rating: Decent
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2,717 posts
Using the math you did for slam:
Slam damage; 140 + 400 + (3.5 * 2000 / 14) = 1040 damage (500 from AP)
That would mean white hits would be around 900 (1040-140).

So if it were white hit -> slam...white hit -> slam, assuming 0.5 second error (and for the sake of simplicity 15 rage per hit and no crits), you could do:
0s white hit
0.5 seconds start slam
1.0 seconds finish slam
4.5 seconds white hit
5.0 seconds start slam
etc...then every 4.5 seconds (not counting the next white hit) you would do 1940 damage, or 431 DPS.
Without imp slam, just add 1 second, and that's 1940 every 5.5 seconds or 353 DPS (wow, that's a huge difference for that extra second off slam).

If you assumed wait until 90 rage then spam slam, it would take 17.5 seconds to build up the rage (assuming first white hit is at T=0), so spam starts at 18 seconds. Since spamming the button should result in little error, we get the following (assuming no imp slam first):
19.5 seconds slam 1
21 seconds slam 2
22.5 seconds slam 3
24 seconds slam 4
25.5 seconds slam 5
27 seconds slam 6
Assuming imp slam (and GCD factored in) that would be 26 seconds for 6 white and 6 slam. 1940 damage per group, or 11640 damage total. 448 DPS with imp slam, 431 DPS without.


Unless the amount of rage generated per hit changes this (if you could provide an example of this) on long-DPS fights where other abilities are not used, it appears to me that slam would do more damage if spammed in bursts.
Note that this math wasn't intended to prove you wrong, but to give me an idea of how it works, and that's the conclusion that I drew.
#11 Nov 02 2007 at 3:56 PM Rating: Decent
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1,331 posts
the second scenario for slam spamming doesn't require imp slam. your GCD and slam cooldown will be equal. 1.5 seconds

having a .5 second cast slam and still having 1 second of GCD left is pointless.

I generally (even with 200ms lag) get within .25 seconds of a white hit for slam. Usually even less.

0 white
0.25 start slam
0.75 finish slam
4.25 white
4.5 start slam
5 finish slam
8.5 white
8.75 start slam
9.25 finish slam
12.75 white
13 start slam
13.5 finish slam
17 white


etc...

so 900 white, no crit, 1040 slam, no crit


13.5 second cycle; 4 white, 4 slam; 7760 damage, 575 dps.

7760 / 13.5 = 575......
#12 Nov 02 2007 at 6:01 PM Rating: Good
Quote:


Unless the amount of rage generated per hit changes this (if you could provide an example of this) on long-DPS fights where other abilities are not used, it appears to me that slam would do more damage if spammed in bursts.


In Scenario 1, there's also enough of a GCD lag between the Slams to work in Mortal Strike and Whirlwind. You can't do that in a spam scenario, which also delays the amount of time you need to 'build up' to 90 Rage.
#13 Nov 02 2007 at 7:02 PM Rating: Decent
Quote:
I have a thinly related question. I use Quartz (my main's a mage and it's a must-have) and I'm not positive how to use it. What I've been doing is trying to hit Slam the instant the autoattack bar is full, but I (think I) read on the o-boards that people start their Slam slightly before the swing timer's up to account for latency. How does that work?


i normaly have like a 132 latency. i use "swinger" i think it is, an addon for my swing timer. say my weapon speed is 3.8 and it counts down from 3.8 to 0.0 i'll hit slam at .3-.2 and with the delay between me server and comp i will get white hit and yellow hit pretty much at same time. this helps take the user error out of usieng slam but at sametime you do too soon you just ate a white hit and reset your timer. some times i find it a pain in the *** i found when i was in sm (i'm still only 47) useing hs instead of slam was just about same dps due to waiting on hits and mobs dieing mid swings or before slam hit. solo i love it but normaly use cleave since i normaly have two mobs.
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